Best Team Fortress 2 Classes

Team Fortress 2 is a popular class-based FPS. Which class do you like the most?
The Top Ten
1 Scout

A smug, annoying kid from Boston, he is the fastest class in TF2 and the only one capable of double jumping. He is equipped with a scattergun that does more damage up close than far away and is very fast at both firing and reloading, an overpowered pistol, and a baseball bat because who doesn't love bashing your enemy's brains out with a piece of sports equipment? To top it all off, the Scout has the funniest taunts in the game. No class comes close to how hilarious this guy is.

However, he does possess some disadvantages: his low health and that he is useless at taking down sentries but can run past.

The Scout is a good class for moving fast, employing sneaky tactics, getting one over on other players, and much more. Taking several hits from the scattergun will send you to the canvas - hard! The pistol performs well at a medium range, and the bat hits fast. It deals not too much damage but makes up for it in speed. The Scout is very good for flanking and attacking from the sidelines but only barely decent in health, so you need to scramble for a health pack every chance you get.

2 Pyro

An insane, mute pyromaniac from parts unknown, little is known about this fire-loving individual. All we know is he LOVES to burn enemies to a crisp. His flamethrower makes him the deadliest class at close range, and even if you get set on flames but manage to escape, don't be glad. You can still die from the afterburn.

You might think you're safe from a distance, but don't, because with his flare gun, he can set you on fire from far away. This monster's only minor weakness is his lack of ranged weapons, only possessing a shotgun, flare gun, and scorcher shot. Plus, the ones that can set you on fire (flare gun and scorcher shot) require some accuracy to use, so bad luck if you're terrible at aiming.

The Pyro may seem like an annoying and overpowered pyromaniac to you, right? There are just many things that people learn when playing Pyro:

1. It does critical damage at close range but is weaker at longer ranges. Snipers gain advantages over this.
2. It has pretty decent health at 175, which is pretty good compared to the Scout, Spy, Sniper, and Engineer, who all have 125 health.
3. It looks pretty nice and is a reasonable class to play as, especially for beginners to Team Fortress 2.

So, I think you should agree with me that the Pyro is an essential class to have for any team.

3 Soldier

He's just perfect. He's got perfect mobility that makes the Scout look like a snail. Rocket jumping, while hard to master, is super fun to use.

Most classes in Team Fortress 2 have a significant downside. The Scout cannot effectively deal with sentries and suffers from a lack of range. The Pyro has the second lowest primary Damage Per Second (DPS) and is generally weaker in direct combat. The Demoman struggles in close combat and at long range, while the Demoknight can be easily stopped or picked off. The Heavy is slow and often becomes a primary target. The Engineer's sentry can be circumvented, allowing any projectile weapon to destroy it from around a corner, and in direct combat, the Engineer is mostly an inferior Scout. The Medic has limited options for combat when facing power classes. The Sniper is usually easily defeated by a decent player up close. The Spy's greatest enemy is a constantly aware team, and even without that, he is not difficult to eliminate upon discovery.

The Soldier, however, has no real crippling flaws and is never truly deadweight in any situation. He is the dominant combat class through and through. For proficient rocket jumpers, the Soldier is potentially the quickest class in the game, can efficiently take out sentries, and so on. The cold truth is that the Soldier is not necessarily the best in every situation, but he is never the worst, and sometimes, he is the best.

4 Demoman

A black, Scottish cyclops with a drinking problem, the Demoman is one of the most strategic and tactical classes in the game. His grenades can go into places where other teammates cannot reach. Sticky bombs can stick to any surface and can be detonated with a simple right click of your mouse. And to top it all off, the Demoman has the best melee weapons in the game for frontal combat. He possesses huge swords like the Eyelander or Persian Persuader that have a large melee range and are capable of beheading enemies with a couple of swings from his sword. The game even keeps track of how many heads you've chopped off. With every head you chop off, your health and speed increase.

The best, you can't go wrong with this guy. He's a black Scottish cyclops with a drinking problem, and who doesn't love them! As a Demo, you have two options: Demoman or Demoknight. If you are more interested in attacking play, then you are more of a knight. But with a grenade launcher at your disposal and his unique sticky bombs, you can easily top the scoreboards, no doubt.

: Shut Up And Game!

5 Spy

Hailing from France, the Spy is hard to master, but once you have mastered him, you can take out the whole enemy team. The Spy can turn invisible, destroy Engineer buildings with his sapper, wield the most powerful revolver in the TF2 universe, and disguise as any class on the enemy team. Nothing beats backstabbing an unsuspecting enemy who thinks you're a teammate with your trusty knife.

However, the Spy does have his disadvantages. He has low health, is bad at frontal combat, Pyros are the bane of his existence, and once you have been spotted by any enemy, you are basically dead.

Hailing from France, this sneaky traitor can sneak behind enemy lines, disguise as an enemy, and then stab them for a one-hit kill once they turn their backs. With the aid of his cloaking device, he can move slowly and invisible, or even fake his own death. He can also disable and drain Engineer buildings with his electro-sapper, and his revolver packs a punch.

6 Engineer

A gentle Texan, the Engineer can build four types of buildings: a dispenser that provides health and ammo, teleporters (one for the entrance and one for the exit), and sentries, the most powerful weapon in the game, even more powerful than the Heavy's minigun. You can upgrade your buildings to max level 3 with your wrench until it is fully complete. The wrench can also be used as an offensive weapon. He is also equipped with a shotgun and a pistol.

However, he does have disadvantages. He has low health, it takes him a long time to put up his buildings, and once your buildings are gone, you are left with only your shotgun, pistol, and wrench, not very impressive compared to other classes.

He has a good shotgun, powerful, and he can make machine weapons. He can also create a portal, a healing machine, and he has a goo gun.

The Engineer is the second most important class next to the Medic. He is very much underestimated because of how many people suck at playing him. Having a good Engineer wins games, the same goes for Medic. This is not at all true for any other class. Sentries help do significant damage to the enemy team. Dispensers give your teammates ammo and health fast. Teleporters transport your teammates to the front lines fast, and frankly, they win games. The Engineer is by far one of the most important classes.

7 Medic

Medic is overpowered, and if you have a brain, or at least have played the game, you should know that this is a bad list. The Medic is the best for healing, and the Ubercharge is really overpowered, letting you destroy anything and everything. If your team doesn't have a Medic, and your opponents do, you will have a big chance of losing. Why is Scout number one? He should be between two and four. Pyro, statistically speaking, is trash, and the competitive community/Valve knows this. Valve is going to buff him. A lot. Soldier and Demoman should be higher, as they are good for pushing with their explosives and jumping. Sniper can be second, if you are landing those headshots, but if not, then he is almost impossible to use effectively. Engineer and Spy are good, but not as good as the others above. Never mind, the Engineer is really good in some cases, like the dispenser, sentries (against Scout), teleporters, and even some of his weapons are overpowered, but that doesn't make him the best. Also, Heavy needs significant buffs too. I bet the experienced to pro players can back me up when I say if you have no Medic and the other team has one, you will lose.

8 Sniper

He is one of the easiest-to-master classes. You can choose from a wide variety of sniper rifles - from a sniper from an Arabian bazaar, to an illegal bolt-action rifle for the military, and of course, the good ol' Hitman's Heatmaker! Up close, you are also one of the team's keys, with your Jarate and your Bushwacka, one-hitting most classes and two-hitting others.

Or you could assault with your Cleaner's Carbine, killing one man then massacring the others with critical hits. Or you could be one of those braver and bolder Snipers, hacking away at enemies with your Shahanshah or Kukri, wiping out the entire team at one time.

I personally find the Sniper the best. I like to troll people from the battlements of 2Fort and snipe down the Heavies with crits and the Sydney Sleeper. Also, up close, I find myself using the SMG instead of the Kukri or the Bushwacka. I find it easy to finish off Snipers and harder to do the same to Scouts, although especially easy to destroy Sentries or just any engineered device.

9 Heavy

A big, buff Russian man, the Heavy is the strongest class in Team Fortress 2. His massive minigun is the most powerful weapon in the game (excluding sentries), and he has the highest health out of any class (300). He also has a choice between a shotgun and the almighty SANDVICH, which is basically a portable health kit. For melee, he uses just his bare fists, meaning you can literally punch an enemy to death. Also, his stupid-sounding Russian accent and the fact he calls his fellow teammates BABIES makes him hilarious. However, he does have his downsides. He is very slow, the slowest class, so often gets targeted by snipers, but you can unlock items like the Gloves of Running Urgently that increase your speed by 30%.

This big fat man can tank a lot of damage. He has high health, low mobility, and incredibly high damage, but only at close range. His Sandvich unlock can help him to heal either himself or his Medic pocket. Basically, the Heavy is useless unless he has support. When he does have support, he is incredibly powerful.

His main use is actually for his health, not his damage. Sure, he has a reliable, high damage and firing speed Minigun. But it has very bad damage fall-off, and horrible accuracy. Along with this, his low mobility generally means he won't be getting many kills alone. But, when he has a Medic pocket, he becomes essentially invincible, tanking all the damage for his teammates and becoming one of the most dangerous, high-value targets on the battlefield. - Hayzze