Best Team Fortress 2 WeaponsSelf explanatory. What weapon gets you the most kills, and helps you dominate the server.
The Top Ten
Hard to learn, but the learning has a HUGE benefit. No attack noise, disguise instantly as your victim, and their body goes away. The most stealthy weapon in the game.
Well, it is hard to believe that this weapon has been voted as the best. Everybody knows about spy's tactics and as soon as they see anyone coming they just fire and particurlarly if the player is a spy. So basically either you are disguise or not your gonna get killed. Secondly, any experimented players will notice the trick and no need to speak about the pyro who is a spy burner addict. So good luke with your so powerful eternal reward, it is not going to work anyway.
Experienced spies are rely more on stealth than disguises. When you think about that. This knife is perfect. It doesn't broadcast the kill to the other team, there's no dead body plus silent killer. If there's anything even close to this it's the stock or big earner for experienced spies.
Your Eternal Reward is awful. Even with the Dead Ringer I get no killsV 49 Comments
Enemies will literally stand in front of you so they can get a freeze cam shot of someone with a golden pan...
Literally the best weapon in this game it's a solid gold frying pan what's not to love
This is not the best weapon. The sun-on-a-stick is (said no one ever).
Why is this not number 1 on the list?V 19 Comments
Out of all the Scout Primaries, this one has the biggest clip. It has a perfect fire rate, giving you just enough time to aim another shot. The damage at point-blank range is able to 2-shot anything that isn't a Heavy. Extra Ammo and clip size allow the Scout to stay in combat for longer than any other weapon he can wield. The perfect gun for the
This is definitely tying as Scout's best Combat Primary. Basically, anything that operates similarly to this, ie The Back Scatter and Baby Face's Blaster are about equal, and also the Soda Popper, which operates differently, but has a faster reload speed to make up for the Force-A-Nature's biggest weakness, and also has Hype.
Meanwhile, the Force-A-Nature has more utility than some of these options but is overall worse at combat.
Finally, the Shortstop is a weapon with huge potential, but it is so hard to aim, that most people won't be able to use it effectively. - JargoNautilus
The Scattergun. Deals 100 damage at melee range, and has 6 shots. You have the potential to kill a heavy in less than 2 seconds. It has a fast reload with a nice ammo reserve with the biggest clip of the scatterguns. The spread is also a bit small for deadlier meat shots.
The best stock out there, only rivaled by the minigun, knife, rocket launcher, grenade launcher, and maybe the sniper rifle. The scattergun is the least situational out of that whole collection
The scattergun is the most op primary weaponV 22 Comments
Pair up with a friend and become a medi chain. Heal each other and use Ubersaw to get Uber, and tell friend deploy Uber when full and start sawing the entire enemy team. Hit four times and deploy uber on friend, friend uses Ubersaw and slices up enemies, getting Uber, repeat until the whole enemy team is rage quitting. Annoying and OP
Its makes the chain medic so deadly... And annoying!
This is the best item. If it wasn't I wouldn't have said it. This one is the best.
It's pretty goodV 13 Comments
Good it looks awesome and when rocket jumping it is amazingly fast. Great pair with the B.A.S.E jumper and one of the best the gun it self looks cool and the rockets look cool. ONE OF THE BEST ROCKET LAUNCHERS EVER
Gun Mettle just made this weapon HELL. This is so simple. Just use with BASE and you can rain hell upon your enemies.
Warning: Only use when necessary. Use within 12 months after purchase as it will expire/nerf. Do not use on Cp_dustbowl. Treatment works the best on payload maps like Upward. BASE Jumper is also needed for the treatment (sold separately).
This gun is for more experienced players, on kill you get more ammo up to the max of 8. You can rocket jump into the air, then with the parachute rain down hell.
Aka american rainV 13 Comments
A generally nice item, good healing on the heavy, and can be used to heal teammates. Deserves to be higher.
Its like carrying your own health pack witch holds 399 health (unless you have any health extending items) and you can heal the medic best part? Its free with a milestone
Please go watch Meet the Sandvich to see how good it is and what the heavy goes through after eating it around the other team - Pastakirby7
Why is this on here. By the time you finish eating it you are probably going to be dead.V 18 Comments
This weapon was introduced in the weapon update and changed how engineer was played. Sure it may not get kills directly, but it keeps your sentry alive and lets you teleport it away if things get nasty.
And we all know that sentries get lots of kills.
An awesome weapon for skillful engineers. As it's name implies it will save your sentry countless times if properly used. And it looks cool too
This has saved my life so many times. Taking your sentry out of combat at the last second or giving it that extra bit of health can keep you in the fight. The Engineer is ten times easier to play with the Ranger.
For some reason, it's not shooting animals out of it.V 8 Comments
You can triple-jump with it, but the third jump drains ten health.
Sacrificing strength and health for mobility
Awesome can juke out heavy's FireV 2 Comments
Some may say that it has one less rocket and that makes it bad. Some say it has spread and that makes it bad. But there are some catches with this. With the BB equipped, you can be the pro rocket jumper everybody calls a hacker because only scouts should be able to double jump. You can overload your BB to get an extra jump. And before someone says the damage output can't match the Direct Hit, the Beggar's Bazooka's increased firing speed can allow it to dish out more damage in a single uber. In Mann Versus Machine being able to deal roughly 10k damage with a single uber canteen makes this weapon seem overpowered. It wasn't supposed to be overpowered, and it isn't unless the user is skilled enough. Fair, but still an amazing weapon.
This weapon is awesome. You can load up to three rockets and rain death on enemies. You cannot collect ammo from dispensers but you can pick up weapons of enemies you have exploded into pieces
In X10 you can have 30 rockets and you can fly. I mean like, who does not want to fly
Never beg for mercy butches, this thing might kill you.V 8 Comments
I think that its terrible. Your unlikely to hit more than one person per shot plus you can't shot while not zoomed in so you have to use a smg. Also the tracer rounds just let's everyone know your sniping them and then just then then someone blows to bits with the loch n load.
It can shoot through two people it shot through scout and engineer the demoman and heavy it took one shot to destroy engineer's machine and also one shot to kill engineer
Great sniper never misses I also head shot a lot of scouts while they were running using this
Not the best weapon, but not bad either. For high-level play, The Hitman's Heatmaker and The Bazaar Bargain will be much better, and Stock will be fine also. The Machina fires tracer rounds like The Hitman's Heatmaker, which isn't too huge of a problem when the enemy is aware (most high-level players don't need to see tracer rounds to know that you're there), but, when they are free2plays, it will make it as if every single one of them is aware also. The penetration on full-charge has some very situational uses, but will not be used often. The lack of noscopes is a huge downside, but a pseudo-noscope can be performed by quicscoping and shooting. Finally, the damage increase on full-charge is not game-changing in most circumstances, but it can be slightly useful. - JargoNautilusV 39 Comments
It's a master of balance but is also an amazingly good weapon for all Pyro playstyles.
Two great hits...DED. Just saying it's just amazing it's a good gun two hits is all you needV 5 Comments
A great weapon that allows you to counter surprise or sudden attacks with ease, and as long as you can aim well, the slower firing speed is practically nothing, meaning you can charge into battle with much more leniency towards how you go about.
This weapon is the best at suppressing enemy's and it has a slower fire rate but it can last longer.
Quick charge up. Hide in corners and ambush enemies! Best minigun
Best minigun ever, it's quiet and fastV 8 Comments
Gives you 15 out of 200 per hit, and its as strong as the ordinary rocket launcher. If you ask me, -25% ammo isn't much of a drawback for this awesome thing.
The 2nd most powerful rocket launcher (besides stock) only -1 ammo? Who cares! There is a chance of killing the heavy with 3 rockets if you are really close to him
Very powerful, healing every time you get a hit is great. This allows you to win fights against other soldiers because you can heal to outlast them.
I like this plantation.V 17 Comments
In my opinion, straight upgrade from the Knife.
And you say "But I can't backstab people if the knife melts! "
I answer: You probably won't be backstabbing people while in fire...
Serious, better than YER.
This weapon is better than the Stock Knife, however, most people will hate you for using it. Essentially a fire retardant suit embedded into your Knife, the only downsides are losing the knife in fire, and leaving ice-statues everywhere. Neither of these two are even marginally huge. The upside is a lot of fire/afterburn immunity upon being struck by fire while the weapon is deployed, which will melt it and allow you to escape. This means that the Spy has two counters (Dead Ringer) to his main hard-counter, one of which comes at little cost other than to your reputation. - JargoNautilus
It had no drawbacks, other than it getting burnt by fire. But, if used in conjunction with the dead ringer, it can create a good false death against a pyro and giving you time to escape. Very good weapon.
Rubbish because if you are trying to stab a group of people, you will no kills before it meltsV 27 Comments
It's a nice weapon which give longer cloak
More cloak time - it can save your life
L'Etranger is great with stock Invis Watch, it allows for longer cloak time, as well as gaining some cloak back from shots. The 20% damage penalty doesn't quite matter, as you're going to use it only to
A) Gain some cloak back
B) Finish off weakened enemies.
The Soda Popper is a very effective weapon when it comes to attacking strong targets. After about 12-15 seconds of consistent running, the hype meter will be fully filled and you will be able to unleash a barrage of mini crits! Plus, it has faster reloading! (Not that it changes the game very much).
Its basically a Force-a-Nature, but with a major addition: Simply running will give you minicrits. Tell me that isn't awesome.
Faster reloading and rate of fire! You can use hype to fly really high in the air! I also love how you can do using it with the atomizer flying up in the air and then crash down and wack someone with the bat!
Force-A-Nature is so much better than the soda popperV 26 Comments
The loose Cannon should be on a list of OP weapons, if you can get the charge time and the aim down you can one shot ANY thing including a heavy, a hit with the cannon ball and an explosion right after doing around 250-300 damage
I would not call it the best weapon in the game but it is good. It may not do as much damage but this weapon is entertaining as hell
I have this weapons and it over-powers everything! You could even kill people with just shooting the big cannonball causing them to fly back. Great weapon!
Make them go in a thin hallway and hit em with this beastV 14 Comments
This is a great weapon as you are able to stun an enemy which I've found useful no matter what map or objective.
You can stun your enemy ( it also slow them down) and you can have an easier kill
With a sandman you could make anyone to make a BONK! And critical hit.V 1 Comment
One of the more damaging weapons of the game. A bit hard to use, but very strong destructive power, and possibility to activate your bombs. Useful for direct encounters at mid range, ambush, and more.
Just lost the second to last point, enemy team is about to charge the last one and only you are guarding the point. What do you do? Trap the path you retreated down and wait for those fools to chase you and BAM! Dead team
Extremely powerful. You can set up sticky traps on points to save your team, and on walls to protect yourself. High damage and a lot of ammo, Crits do 200-300 damage! Why wouldn't you use this beast of a weapon.
Sticky Jump, then rain hell from above; best used with Ali Baba's Wee Booties.V 2 Comments
Very underrated. Heal teammates 40% faster, get ubercharge 25% faster, and you go the speed of the person you're healing. HOW IS THIS NOT THE BEST MEDIGUN?
Really good if you have friends to play you can reach the front line faster than a scout, and it heals super fast, who needs all the over-heal if you are healed do fast
With the faster heal rate It is great pub matching and maybe some other things but when you go off a cliff with your "pocket" it is not the greatest
I don't usually play medic, but I got an 100% charge in no time flat.V 11 Comments
Related ListsBest Team Fortress 2 Scout Weapons Best Team Fortress 2 Sniper Weapons Best Team Fortress 2 Pyro Weapons Best Team Fortress 2 Engineer Weapons Best Team Fortress 2 Spy Weapons
List StatsUpdated 22 Jan 2017
4 years, 279 days old
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