Hardest Legend of Zelda DungeonsJammer196
The Top Ten
This is super hard as hell, it took me forever to pass this level! It was pretty annoying going back and forth since I didn't have a map or anything and I would mess up and keep going back to the same room! As annoying and difficult as it was, still beats the other temples in all of the other games :P They don't make temples like these anymore
Honestly, I don't find it that hard. It's annoying to backtrack, but there are basically only three levels. It's not hard to find your way back because the tracks always leads to one specific room, not multiple rooms like in Great Bay Temple. Use the map well and it's not that difficult.
I would have to say that on normal mode it is pretty simple to complete, besides the water tornadoes. However, on hero mode it is very difficult! Heck, I am still stuck at the water temple on hero mode due to the crazy puzzles!
Its not tough in a way many dungeons are. not to say this one isn't hard. its worth a high placement here, but all in all, this dungeon is more confusing that difficult. there is no clear path to progress, as in most of the dungeons in the game. it revolves around changing water height to progress. This has been done before, and has been done many times since, but the water temple is odd because of the new 3D, making the temple difficult to visualize. The changing water makes the dungeon layout change constantly, and Link's limited mobility underwater doesn't help. Its got a confusing miniboss, Dark Link, who can be difficult to fight if you don't know how to beat him.V 23 Comments
I have played nearly every game, but I have definitely played all of the games that have dungeons on this list. I can say after having beaten the game twice, and the others at least that many, that this is definitively the hardest temple in the entirety of the series. Its design makes it so, as do the enemies and bosses inhabiting it.
Firstly, the labyrinthine construction is exceedingly disorienting. And while in most if not all other Zelda games there is some level of the "Zelda Logic" that fans have learned to interpret, in this game there is not. Invisible holes in the floor, no map, and no definitive floor system, make this palace one massive deathtrap. And speaking of deathtraps, this place is full of instant death lava pools.
As for the enemies they are not only numerous, but are all the most difficult versions of said enemy to inhabit the game. They take huge chunks out of your health and can both kill you from start to finish, or easily pick you off ...more
The Water Temple is the dungeon everyone thinks of when you say "Hard Zelda Dungeon", but it's not really hard, it's annoying, tedious and somewhat broken, consisting not of tough enemies, brutal bosses and deadly traps, but instead of a confusing layout, tedious changing of the water levels and randomly hidden small keys, the Water Temple was a place where you lose your patience, not your life.
The Great Palace on the other hand is full of powerful enemies, incredibly tough bosses and instant death traps, making matters worse? It, also like the Water Temple has a confusing layout, I understand why people call the Water Temple hard, and in fairness if tedious and annoying is your idea of hard I can see it being called the hardest dungeon in the series, but as far as actual hard, look no further than here, the final dungeon in the hardest game in the series, filled with mighty enemies, super strong bosses, lava instant death traps and a maze of a layout - The Great Palace from ...more
Not sure if the Master Quest port is any different besides being easier to save your progress, but the dungeon sure is hell from beginning to end. I got through it with plenty of patience and trial and error (mercifully a Game Over starts you at the dungeon unlike the rest of the game). Pretty much every enemy in that dungeon could be a boss battle; they move erratically, attack fast and hit hard (I always skipped past the blue bird soldiers). Then came the Thunder Bird, somehow I managed to beat it without using the Shield spell which I forgot at the start of the game (basically two hits from TB and you are dead without it). After all that, I used the trick with Shadow Link and I have no remorse as the game was cheap enough already.
Super tough! I could get through the palace without dying, but it was thunder bird who kept hitting me...V 13 Comments
Everyone has different experiences, but I personally didn't find this one to be THAT terrible. The fairies were definitely tedious, the boss was tough, and the puzzles were a bit complex, but there were only a few lever things to push in each area, making the current stuff a bit less complicated than people make it out to be, and I felt that there was always a general sense of direction, so I never really got lost. It's all down to each individual's experiences and abilities at certain dungeons, since I'm definitely not that great at Zelda in general, but this was never one of my hardest dungeons, it was just not easy.
This was the most frustrating, annoying, horrible, repetitive, hardest, toughest and tedious dungeon I've ever experimented. Even Water Temple was better.
The only time I ever used walkthroughs in a Zelda dungeon is to get the stray fairies after I already beat it-except for this awful dungeon. The current puzzles are awful, not to mention a tedious mini-boss that takes forever to beat. The only thing that could make this dungeon worse is a time limit...
The Great Bay Temple should deserve to be ranked as harder than the Water Temple, only because, to me, it is harder to remember the second time around, you are timed, and you fight Gyorg, who is even harder than Morpha.V 5 Comments
Every room is a puzzle. Well-hidden Bomb Walls. Tricky buttons. Incredibly non-linear. You need to use every single transformation mask and most of the items you got up until now. The mirror room is just demonic (You are charging the last mirror to unlock the door and then... The monsters come and ruin your targeting). And when you think that it can't get worse... You need to reverse the dungeon and guess what? MORE puzzles. Flying. Flying through ghosts and explosives. Reversing rooms INSIDE the reverse dungeon. A room focused in reversing, where you need to reverse the dungeon 5 times or something like that. Unlocking chests in the main room to use the hookshot on them and get to the Boss Room. And all that in a crazy dungeon with dozens of doors, where you don't even know where you should go first.
I didn't even really complete the dungeon. I used a "extra small key" trick. Take some of these keys which you use to unlock the room with the Garo Master and the Light ...more
The Water Temple is poorly designed and annoying as hell, but the distinction of the hardest dungeon belongs to Stone Tower. Imagine the Water Temple, but with a strict time limit. Yeah.
It's my favorite temple precisely because of how hard it is. But you are most definitely screwed if you don't know what you are doing and have poor navigation skills
Ok, so who can really find out that you have to go outside and shoot the ruby after getting the light arrow in the middle of the temple? Definitely not me. I thought it was just a decoration.V 6 Comments
It's very hard. But it's apart of one of my favorite video games of all time: A Link to the Past!
This...this... boss was the most tedious boss fight in link to the past making Ganon seem like Gohma from OOT... Yes that's how bad it was for me
This temple was WAY EASIER than Turtle Rock, Misery Mire, Skull Woods, and the Dark Palace. It was straight forward and not a hassle.
I can't beat it. I keep getting ambushedV 4 Comments
One of the easiest temples in OoT just became the hardest...
I definitely agree with this. It was a very simple dungeon in OoT, but the MQ version makes you return to the same rooms over and over again.
This palace is hard because who's supposed to guess even to get in it? And the you need the item to get through death valley but there the many boss and that boss is harder than the regalur boss!
I literally hated finishing a level in phantom hourglass because I knew I would have to return to this god forsaken temple.
Thank god they fixed the backtracking with checkpoints and no time limit in Spirit Tracks. The whole game is about getting sand or something for the hourglass in the temples or some bullcrap... The story sucks. The villain sucks. This temple is the focus of the game. Phantom hourglass is a good game, but as a Zelda game... It sucks.
The fact that you had to return to it and go through every level again was what made it terrible for me.V 2 Comments
So annoying! Using the eye of truth is a tedious job and the puzzles are downright vague. Not to mention the stupid boss.
How is this #11! I just finished the ocarnia of time for the 3rd time and this is by far the hardest temple. The eye of truth makes everything tedious. Every time you die you have to restart the entire temple! The boss is also one of the hardest in the game.V 1 Comment
At least the Great Palace had a checkpoint in it. Death Mountain has an insane amount of tough enemies and if you die you have to go ALL THE WAY BACK FROM Zelda'S LOCATION!
Good luck finding the right way cuase this is so confusing and top it off with annoying enemies with a mapless maze with no puzzles and no check points
Lanayru Mining Facility? That was one of the best parts of the game! (Ancient Cistern and Sandship were better though) I loved the timeshift stones as well... Also Moldarach was very easy to me. Demise is the one that gave me trouble. I had to use a lv. 2 invincibility potion to beat that sucker. As well as around 4 healing potions.V 1 Comment
It is challenging, but very fun and rewarding!
It is the only fun one so far. Challenging, but fun. That is how all dungeons should be!
By switching each room to find the triforce pieces is hard! But its problebly down here on the list because there is no boss
The only temple I had to look for help on. It is fine up to the point you have to shoot the eye thing again to twist the room. No idea you could shoot it again to re-twist it. Water temple is more frustrating and annoying to me but this temple is just not fair in the way I had no idea you could re twist the room. The boss battle is brilliant one of the best.
The Water Temple isn't hard, it's annoying
Why do I find it harder to navigate through Forest Temple than Water Temple?
The Forest temple SUCKSV 2 Comments
Oh come on! This is simple and the boss isn't that difficult. I beat it in one hour maybe.
This dungeon is simply a hellish maze.V 1 Comment
You get in and then there's no clues on what to do. You're just faced by all this stuff that doesn't change when you try to mess around with it.
You go around the entire dungeon and end up in the same room you started in, just to open the door
This came before Coloumbia...
The Legend of Zelda:Twilight Princess was from 2006
BioShock Infinite 2013 - Lord28
Seriously? Master Quests Water Temple is one of the easiest dungeons.V 1 Comment
Thers this one room where... link has to light 4 torches and then run for the exit before the torches run out which is conviniently 5 seconds
Is too long, you have to be prepare to use a lot of magic, is really a difficult dungeon, beat ganon�'s alterego is easy though
Hated this temple. It was ridiculous and I got lost so much. There is always two doors. Not an obvious door you have to go to, no. You have to pick, and hope you are lucky you chose the right door or you have to go back and pick the other door.
That staircase is your life in this one because you WILL get lost!
The staircase, and the small almost unseen path to get the key to open the room to the miniboss
True staircase equals lifeV 3 Comments
One of the most creative dungeons to come out of a Zelda game
It's not hard but I hated
Time shift stuff
The creepy scorpions
The boss because I couldn't hit at the right angle
The laser thingamabobs
And the music made me practically craw the walls it was so nerve racking
Skyward is easy no matter what you say
Hated this oneV 4 Comments
Turtle Rock in LA is the toughest dungeon I've ever played. Water Temple, Ice Palace and Stone Tower Temple are all non linear dungeons but have nothing on Turtle Rock. Turtle Rock is easy to get lost in because it spreads out in every direction. Also Turtle Rock has a bunch of underground tunnels which you can't see on the map. It has maddening puzzles and strong enemies. I think the reason this dungeon doesn't get the credit it deserves is because it has the exact same name of another famous dungeon.
Turtle Rock was the hardest Zelda dungeon I ever played. All the backtracking and puzzles were confusing and it was like a big maze with a lot of mini bosses. The secret rooms were hard to find and you had to fight the dungeon before getting in. It was the final and hardest and longest dungeon in Link's Awakening. The boss wasn't that hard though.
#16? Go into this dungeon without any form of a guide and tell me it doesn't deserve to dethrone Water Temple as #1 on this list. This is a maddening and complex dungeon that takes the ideas of backtracking and finding secret rooms to a whole new level.
Related ListsTop Ten Legend of Zelda: Ocarina of Time Dungeons Top Ten Legend of Zelda: Majora's Mask Dungeons Best The Legend of Zelda: Twilight Princess Dungeons Top Ten Legend of Zelda: The Wind Waker Dungeons Top Ten Legend of Zelda: A Link to the Past Dungeons
List StatsUpdated 17 Jan 2017
4 years, 286 days old
Top Remixes (5)
2. Turtle Rock - Link's Awakening
3. Death Mountain - Zelda II
2. Water Temple - Ocarina of Time
3. Stone Tower Temple - Majora's Mask
2. Water Temple - Ocarina of Time
3. Sky Keep - Skyward Sword
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