Hardest Legend of Zelda Dungeons

Jammer196

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The Top Ten

1
Great Palace - Adventure of Link
The Water Temple is the dungeon everyone thinks of when you say "Hard Zelda Dungeon", but it's not really hard, it's annoying, tedious and somewhat broken, consisting not of tough enemies, brutal bosses and deadly traps, but instead of a confusing layout, tedious changing of the water levels and randomly hidden small keys, the Water Temple was a place where you lose your patience, not your life.

The Great Palace on the other hand is full of powerful enemies, incredibly tough bosses and instant death traps, making matters worse? It, also like the Water Temple has a confusing layout, I understand why people call the Water Temple hard, and in fairness if tedious and annoying is your idea of hard I can see it being called the hardest dungeon in the series, but as far as actual hard, look no further than here, the final dungeon in the hardest game in the series, filled with mighty enemies, super strong bosses, lava instant death traps and a maze of a layout - The Great Palace from Zelda II, which demands that you leave your casual play at the door, and get ready for one tough endgame fight, a fight with the hardest dungeon in The Legend of Zelda.
The Water Temple in Ocarina of Time has gone down in Zelda fans history are being difficult, but at the end of the day it's simply annoying, not truly difficult. Whereas the Great Palace from Zelda II is truly brutal, enemies that drain a 10th of your life bar in one hit and can kill you if you let down your guard should you battle them, pits of lava, lack of magic refils and 2 of the hardest bosses in Zelda history to finish it off, not too mention the Valley of Death on the way to the Palace, The Water Temple, Stone Tower, Great Bay and Snowhead may be annoying, but there is only one that will beat you down quite like this - The final dungeon of the hardest game in the series.
The Water Temple isn't hard at all. When I finally got to the Great Palace (after many, many, many, many game overs... ) I died in one of the first rooms. It's gigantic, has hard enemies, and the Thunderbird is one of the, if not the hardest Zelda boss in history. You haven't experienced hard until you play this dungeon.
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2Water Temple - Ocarina of Time
This is super hard as hell, it took me forever to pass this level! It was pretty annoying going back and forth since I didn't have a map or anything and I would mess up and keep going back to the same room! As annoying and difficult as it was, still beats the other temples in all of the other games :P They don't make temples like these anymore
To be fair, I haven't played the Great Palace, Stone Temple, or Great Bay Temple, but this was an unfair dificulty curve. Seriously, you can't tell whether you have forgotten a key until much later in the temple, and then you can't figure out what to do. It took me days to beat it... with a walkthrough.
Months, MONTHS! But still, it's the one I like the most.
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3Death Mountain - Zelda II
At least the Great Palace had a checkpoint in it. Death Mountain has an insane amount of tough enemies and if you die you have to go ALL THE WAY BACK FROM ZELDA'S LOCATION!
Beginner's trap. This is the hardest obstacle in the game.
Lanayru Mining Facility? That was one of the best parts of the game! (Ancient Cistern and Sandship were better though) I loved the timeshift stones as well... Also Moldarach was very easy to me. Demise is the one that gave me trouble. I had to use a lv. 2 invincibility potion to beat that sucker. As well as around 4 healing potions.

4Stone Tower Temple - Majora's Mask
Every room is a puzzle. Well-hidden Bomb Walls. Tricky buttons. Incredibly non-linear. You need to use every single transformation mask and most of the items you got up until now. The mirror room is just demonic (You are charging the last mirror to unlock the door and then... The monsters come and ruin your targeting). And when you think that it can't get worse... You need to reverse the dungeon and guess what? MORE puzzles. Flying. Flying through ghosts and explosives. Reversing rooms INSIDE the reverse dungeon. A room focused in reversing, where you need to reverse the dungeon 5 times or something like that. Unlocking chests in the main room to use the hookshot on them and get to the Boss Room. And all that in a crazy dungeon with dozens of doors, where you don't even know where you should go first.
I didn't even really complete the dungeon. I used a "extra small key" trick. Take some of these keys which you use to unlock the room with the Garo Master and the Light Arrows, and you don't need to unlock the boss. Get the Light Arrows. Now go back in time. Get the Small Keys again. Now, to the Boss Room! You need to know exactly where each key is, but it is still easier than getting all the Small Keys and completing the dungeon normally!
Seriously, Great Palace is incredibly good. A real maze. But it's just not as crazy as Stone Tower Temple. It can't drive you crazy and make you want to give up on the game and on your life, like Stone Tower Temple easily does.
Water Temple isn't even worth mentioning. I know that many people like Ocarina of Time and all, but seriously... Besides the missing key, is there anything hard on this dungeon? It has easy puzzles, weak enemies, it's linear (With really few exceptions), and Dark Link is annoying, but even if you can't find a better way to kill him, you can always use your Din's Fire. Morpha deals a lot of damage, but if you get caught by those tentacles, you deserve it. Seriously.
Water temple is tedious and time-consuming, sure. However, the cool-yet ridiculously-difficult-drug-trip-simulacrum known as the Stone Tower Temple is simply maddening. The time limit doesn't help, but that's really not the worst part of the dungeon (seeing as the Inverted Song of Time triple what you have to work with). The toughest part is actually the layout combined with the screwy mechanics. Just when you think you've cleared a particularly annoying room full of tough enemies and puzzles, you figure out that you have to leave the dungeon and go through the room AGAIN. Oh joy. However, the dungeon really rears its ugly head if you plan on trying to find all the stray fairies, because you will have to leave and invert the dungeon not once, not twice, but three stinking times to collect them all (Assuming you didn't screw up and miss one on a previous pass and have to leave and flip more times, that is). The fairy quest is the one aspect of the dungeon that would really have you worrying about the time limit, but the dungeon is bad enough without it.
The Water Temple is poorly designed and annoying as hell, but the distinction of the hardest dungeon belongs to Stone Tower. Imagine the Water Temple, but with a strict time limit. Yeah.
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5Turtle Rock - Link's Awakening
#16? Go into this dungeon without any form of a guide and tell me it doesn't deserve to dethrone Water Temple as #1 on this list. This is a maddening and complex dungeon that takes the ideas of backtracking and finding secret rooms to a whole new level.
This dungeons tries to eat you. You have to fight the dungeon before you can even get in. Maybe that's a good sign as to why you shouldn't be going in there, Link. But you have to go in there, and endure the maddening backtracking maze of rooms full of mini-bosses and a boss that hits really hard if you get hurt by it.

Geoni


6Great Bay Temple - Majora's Mask
This was the most frustrating, annoying, horrible, repetitive, hardest, toughest and tedious dungeon I've ever experimented. Even Water Temple was better.
Those damn water currents... So hard to figure the puzzle this temple gives you... Tough ass suub boss, and the hardest boss I've faced in a zelda game... Did I mention the water puzzles were a torture?
Me and my friend still can't beat this dungeon

7Sword and Shield Dungeon - Oracle of Seasons

8Hidden Palace - Adventure of Link
This palace is hard because who's supposed to guess even to get in it? And the you need the item to get through death valley but there the many boss and that boss is harder than the regalur boss!

9Ice Palace - A Link to The Past
Every single switch you hit counts, and odds are that youll get to the end of the dungeon and have to go back to hit a switch. And youll also probably forget how to get back to the room berore the boss because of the complexity of this dungeon. This is one of the few dungeons in the series in which you MUST have magic, because you wont get past the first room, let alone beat the whole thing.

10Eagle Tower - Link's Awakening

The Contenders

11Ganon's Tower - A Link to the Past

12Temple of the Ocean King - Phantom Hourglass
I literally hated finishing a level in phantom hourglass because I knew I would have to return to this god forsaken temple.
The fact that you had to return to it and go through every level again was what made it terrible for me.

13Spirit Temple - Ocarina of Time (Master Quest)

14Tower of Spirits - Spirit Tracks

15City In the Sky - Twilight Princess
This temple was just horrible

16Lanayru Mining Facility - Skyward Sword
I hated this one. Just hated it. Everything from the timeshift stuff to the annoying laser guys shooting at you, I just wanted to throw something at the game or skip it or something. It's simply hard and frustrating.
One of the most creative dungeons to come out of a Zelda game
I HATE ALL THE TIMESHIFT MINECARTS AND BEAMOS AND ARMOS AND MOLDARACH IS HARD AS NAILS! AUGH!

17Palace of Winds - Minish Cap

18Desert Palace - A Link Between Worlds
The dungeon isn't hard, BUT THAT GOD DAMN BOSS!

19Fire Temple - Ocarina of Time
I got stuck so easily on this dungeon...

20Shadow Temple - Ocarina of Time

21Forest Temple - Ocarina of Time
The Water Temple isn't hard, it's annoying
Laugh out loud this temple so frking hard, I HATE STALFOS!

22Forsaken Fortress - Wind Waker

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This list was created 2 years, 107 days ago and has been voted on over 200 times. This top ten list has been remixed 2 times.

Updated Wednesday, July 23, 2014


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