Top 10 Best Magic: The Gathering Cards

The best cards in the game. Maybe there are a lot of combos with them, or maybe they're really overpowered all by themselves. What will happen? We'll see.
The Top Ten
1 Black Lotus

The Black Lotus is definitely one of the best. I will also mention that one website was selling the Alpha Variant of The Black Lotus for about $40,000, which I would estimate to be about the worth of a car.

4 mana on turn one? Yes, please. With all the other combos available, you can cast huge creatures on turn one. No wonder the card is worth thousands of dollars and almost banned in everything.

Yep, and it's the most expensive card in ALPHA. It's worth up to $10,000!

2 Ancestral Recall

Three cards for only 1 mana is almost too good to be true.

3 Time Walk

Having an extra turn with some powerhouses can be extreme. Instead of dealing 10 damage, you can deal 20!

Put this with any tap to untap target artifact and you get unlimited turns for yourself. Easy to find, especially for blue.

Extra turn for 2 mana? Yes, please!

4 Emrakul, the Aeons Torn

I know this card, and I can tell you that there is a good reason why this card is banned in Commander. This card is a 15/15 that reads, "This spell can't be countered. When you cast this spell, take an extra turn after this one. Flying, protection from colored spells, annihilator 6. When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library."

The good news is that it's good, but what I can compare this creature to is a boss card that can only be taken out in certain ways. The bad news is that this card can only be taken out by removing it from the game, and the card has to be colorless. For example, one card I know that would take this card out is Karn Liberated, since he's a colorless Planeswalker.

5 Mycosynth Lattice

Wow. When I first saw this card, I squealed with joy. Everything is an artifact? That is insane. You can suddenly double loyalty on planeswalkers without using abilities. Annul becomes a counter for 1 mana. And mana color doesn't even matter! How great is that? The combo possibilities are just about endless with it. This card is truly overpowered as it gets.

6 Ulamog, the Infinite Gyre
7 Mox Emerald
8 Tinker

This card is basically a Blightsteel Colossus on turn 1, and from then on, the rest of the game is almost fixed.

9 Progenitus

The only thing that can kill it is an exile-board-wipe like Settle the Wreckage. Time to start tutoring!

"Protection from everything" basically means it can't die. Like the other Progenitus, it's like a god.

True that. Basically, it's saying, "Put this in a sliver deck and win."

10 Eight and a Half Tails

In EDH, this is one of the kings among commanders. It's so anti-control that it is control.

The Contenders
11 Rhys the Redeemed

The king of all deck tokens. This is easily one of the best EDH commanders you can run. It gets out staggeringly fast and has staggeringly good consistency. Not to mention, it has a CMC of 1 for 2 colors. This card is on another level altogether.

12 Jace, The Mind Sculptor

This is the best card, no doubt. Discard the entire library - that means their hand becomes their library. No library, you lose. The only counter to this is Vraska the Unseen, and that needs to be fast.

Okay, 4 abilities. I'm in. Get rid of the opponent's good stuff. Card filtering at a three-card-plus-hand level. Bouncing. 7-turn clock after ultimate. Easily one of the best cards.

Mind Sculpt :P

Don't really like it because your opponent could just kill it with cards like Garruk or Emrakul, The Aeons Torn or Progenitus.

13 Emrakul, The Promised End
14 Island

Why is Island higher than Volcanic Island or Tropical Island?

Islands are the most awesome basic land unless you're up against a creature with Islandwalk.

The ability to play the best cards in magic wouldn't be possible without a couple of islands

15 Craw Giant
16 Void Winnower
17 Demon of Death's Gate
18 Scaled Wurm
19 Lightning Bolt
20 Sea Monster

I even have that card at home, from the old 6 series.

21 Scion of the Ur-Dragon

This card is a staple in a 5-color EDH deck. This is because it is the most consistent commander you can have. Not only that, but it also has an insanely good ability which can be used to kill things, protect itself, or do all sorts of other things. All in all, it's a really excellent card.

22 Dross Scorpion

4 for a 3/1 in the list of top cards? That's not why it's here. This card is by far the most effective combo engine I can imagine. As a creature, it's terrible, sure. But if you're looking to really do something with that Mycosynth Lattice, you can play this guy.

23 Platinum Angel

Guaranteed win, especially when paired with Darksteel Forge, which makes it indestructible. Fairly powerful 4/4 creature by itself, but it has a prohibitively expensive mana cost of 7. If you can get it on the battlefield, have enchantments ready to protect it until you bring out Darksteel Forge.

24 Canopy Spider
25 Brainstorm

1 blue mana to draw three and put two back. This is excellent for when you don't need exactly what's in your hand but want to draw a lot of cards. It is really powerful just by itself, especially for a common.

The staple of blue decks. Played everywhere while legal.

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