Best Wizard101 Schools

The Top TenXW


Whether you master storm or get defeated by it is all determined by how you play. The attacks are extremely deadly, but is compensated for with the lowest natural health in the game. At lower levels storm is difficult because of the health disadvantage, but after awhile you get used to having short, quick battles! Storm is pretty much about strategy. You have to defeat your enemy before they can defeat you. In the end storm is a decent school.

Storm, although tough in the early stage of the game due to low health, is a great school as it levels up. High powered spells combined with increased accuracy, high damage, critical, and enough health to get bye is great! Tower shield is a great addition for a storm wizard, and I still use tempest in Azteca to quickly end street battles. The game is pretty well balanced and depends more on the user than the class, but for me, I'd give storm the edge due to their overpowering spells.

Even though storm has low health, it also has some strong defense spells. Also, there is a spell for adding 10% extra accuracy. Also, after you get to higher levels, you will have enough health. Lastly, there are life and death schools you can use for your health.

Typo storm is not good because of the new critical update

V39 Comments

Well, a lot of problems you'll encounter while in PVP matches, is that you can't heal, and attack at the same time, but in the death school you have the unique ability to do exactly that, AMAZING RIGHT!

Also although death dosen't have the strongest attacks, they have a lot of spells that increase damage of other spells. In my opinion, I don't think a school has to be easy to be the best school, because with the right SHIELDS, and the right SKILLS you can bring out the most in a school you wouldn't normally root for.

Another reason I think death is BY FAR the best school is because it represents the unseen, and one of the most indescribable states in the universe. Which is why I'm proud to call myself a DEATH wizard. Oh and since were DEATH we can't here any other opinions, no lol, DEAD serious. *

Death is the best school because its pretty easy to be strategic. Death has a lot buffs and traps especially that can help stack up damage and destroy the opposition. I was level 20 and defeated storm and ice wizards who were around level 80 without using my second school. Death's life sapping spells can bypass absorbs which are one of the main defense tactics for ice. It also has powerful multi attacks like deer knight and scarecrow.

You're able to measure the playing field by helping yourself while hurting your opponent. It makes strategic moves much easier to plan, and less thinking is required of how to satisfy yourself in a fight.

Death is cool!

V35 Comments

Tons of blades and traps that can make your ordinary damage spells absolutely extraordinary! Mid-level health and mid-level damage makes balance seemingly an okay class. But that's not what balance is about. The many traps, shields, and charms make playing as balance completely unique! Even though learning to master balance may be a challenge, once you learn the tricks to balance you're practically unstoppable!

In pvp however, balance's skills are best used in group play. You can buff your team and send devastating attacks to the other team. However, you may find that it works best as a supporting role in the game.

Damage on par with death, in addition to the fact that they have the same accuracy rate, as well as tons of boosts to damage without hindering yourself like death wizards do, Balance is my choice for the best. You've got decent damage and health, and high-ish accuracy. Then if you know how blades and shields work, you can make your damage exceptional, as well as bring up accuracy, and things like power pip chance. However, Balance is not a good starting school, as most starter players focus on the basics and do not take time to prepare, and preparation Is the reason Balance is the best. There is also tons of damage prevention, and no real shield against Balance damage.

Personally balance is one of my favorite schools. You have the second highest health in the game, good accuracy and fair damage. Early on is kinda tough because the spells are crappy for a little bit but once you start getting blades and traps your set. Judgment is given early on and with traps can deal over a thousand. I find using elemental trap elemental blade possibly balance blade and feint then using the hydra spell pretty effective

It is all around damage tank blades trap they have all of it

V29 Comments

Life, one of the best schools when it comes to strategy. With a wide variety of heals, playstyle options, and (contrary to popular belief) attacks. Why pixie struggle or spend that time/crowns for that mastery amulet when have those satyrs and heal boosts/life critical automatically in your arsenal? Luminous weaver and certain other life attack spells (if you choose to go that high level). And your healing boost can easily hit 100% if you wish, and still have that high life critical or maybe you prefer solid attack/resist. All in your reach. Heal all spells, absorbs, pip chance, accuracy, health; we rock all tiers of pvp and almost never die in pve (even solo). With the right utility spells/strategy, life has the most potential out of all schools, simply because life is the creation of something new; we don't have limits

As a level 110 life, I can tell you that there is more to life than a lot of people know. Life, in a team, is built for support. It works incredibly well for healing and protection. However, life is a decent soloing school too. With good attacks (and great ones in the high levels) and awesome heals and a good minion at 75. Very well-rounded school. Life is best!

"Life itself is meant to be a solid support unit, but when used right can switch between that and an offensive and defensive powerhouse, sometimes alone when coordinated correctly. It's got the second highest health and 90% accuracy, so you can definitely count more on life spells to work rather than storm spells. Life is mostly used as the most efficient healer, but this becomes a problem in pve due to the enemies teaming on you when you reveal you're the healer, yet again that's why life wizards were given high amounts of hitpoints; so that they could have a chance with surviving when it's clear that they are being teamed on.

Life is awesome!

V15 Comments

It's good to conjure up a buddy to help you fight in combat. Accuracy is also an advantage in this school. Myth by far the best!

Myth is the best by far-with high power, minions and accuracy. Amazing versatility and killing potential, myth has some of the coolest looking spells and armor. Go myth

Myth has a life lot of stun power, strong minions. With no stun blocks these wizards are good fighters!

Myth is awesome

V22 Comments

Ice is actually the best school in many things. People underestimate them just because they are so weak. I have beat Warlords many times, and I am ice. With the right things in place ice can be extremely strong just like storm. Ice has the highest natural life, and they have tons of resist more than every other school. Ice attacks such as snow angel is better than fire and storm. Snow angel does very low damage at first but over time can defeat the enemy. Fire dragon does the strong damage first then it does weak DOT, Storm doesn't even have a DOT attack. Ice may not be the best but it is an extremely good school.

Ice is by far the best school. You have the most natural health in the game. Ice wizards have great defense, which means that you don't need to continuously heal yourself after every attack. This also means you can focus your secondary school on attack, but without the sacrifice of health that you would have if you primary school was high in attack. People typically think that ice is a school that's all defense and no offense, but with the right blades and traps ice can be just as powerful as storm.

I have an Ice/Death and he can murder anything with his Frostbite, Skeletal Pirate, Ice Wyvern, and Vampire. he can do op damage. He sports three pages worth of amulets and some really good pets too. He can protect himself using Tower Shield, Elemental Shield, Dream Shield, Volcanic Shield, and others. He also has good shielding and to make up for bad attack, uses elemental Blade, Ice Trap, Feint, Spirit Blade, Elemental Trap, Spirit Trap, Death and Ice Trap Amulets, and his minion can cast an Iceblade on him. His amulets give him many good attacks such as Kraken, Hydra, Phoenix, Sandstorm, Humongofrog (which is admittedly disgusting), Centaur, Storm Shark, Minotaur, and so much more! However, I haven't been getting crowns lately, so I'm stuck in Marleybone at level 35. He almost always wins battle, though. He is also a boss farmer, the filthy rich guy, and the dungeon player. He may rarely team up, but he's good when he does. - Goatworlds

I don't know I just like it

V19 Comments

In my opinion I don't think it's the best at all. First of all the way it attacks is very inefficient. It does all the strong damage first and leaving a weak DOT behind. It has low health, defense, and accuracy. These things may not seem important at first but later on in the game your going to need these things to be there. All you need to do is put a fire shield and then that fire shield has gone to waste. Although other school spells may have this problem I still think Fire isn't the best.

Fire is the best! Why? Well fire is the second most powerful our health is good its not really low or high and we get spells earlier in the game for example fire blade..also the DOT's are very useful when your enemies keep shielding and most of our spells hit all so there's no problem handling a group of enemies so fire should be first.

Basically storm, except with less attack and more defense and more accuracy which sounds great to me. Thus making fire my favourite school in the game.

In my opinion the best school, has almost the damage of storm with amazing accuracy and defense

V47 Comments

Turn your cards into treasure cards! Well kind of...

You can add damage and accuracy to the spells you already have. I mean who wouldn't like to add a little damage or make sure it has a better chance of working!

Sun doesn't take up a turn! You just enchant the spell and use it, unlike star and moon...

V1 Comment

Improve your defense or offense without shields and blades! Create a ring around yourself to improve your damage percentage or give yourself extra resistance! What's not to like about this school?

V1 Comment


Shadow has to be trained near the end of the game. Level 90-100 in khrysalis. It helps a lot, though, in battles in khrysalis and polaris.

I did not know there was a Shadows class! O_O I wish I could find it!

V2 Comments

The Contenders


Moon school is just horrible and useless. By the way, ABSOLUTELY NONE of the schools below this actually exist. There are only 11 schools in the game. Balance, life, myth, death, storm, fire, and ice are the 7 main ones chosen at the beginning of the game. Later, starting in Celestia, you can train sun, star, and moon. Starting in Khrysalis, you can train shadow.

Using moon spells you can polymorph and find out what it's like to have a different school's spells! This however is kind of an unknown school since you can't start training it until like level 50.

Why not top five? One of the best death should be first

V1 Comment

Light school would definitely be a good touch to the game.

V3 Comments

Seriously blood bat is myth and also blood is not an element it is a material made from iron and other materials

Best class of all, I especially like blood bat.

V1 Comment

Wind is a force not anecessarily element it would have to be air

V7 Comments

Teleportation is an ability not an element

V2 Comments

We use energy in the game already, duh

V1 Comment

There is no such thing but I thought this should be a good school does anyone agree?

Guys I hacked wizard101 and I actually got earth school awesome right!

V1 Comment

Speed is an ability people have not an element

V4 Comments

I would like this rather than ice spells

V2 Comments
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