Top Ten Worst Clash Royale Epic Cards


The Top Ten

1 Lightning
2 Witch

The witch is AWESOME if you know how to use it right. You can counter your opponents attack with a witch and some other troops, the witch would still be alive afterwards so you can stick a giant in front of her and the same witch would be used for both offense and defense. A level 2 witch summons level 7 skeletons.

If your opponent does a prince and bomber attack, you can counter with a knight and a witch, the knight will take out the bomber and the witch will generate skeletons to take out the prince with the help of the tower and the witch, after countering the attack the witch would still be alive so you can stick a giant in front of her and you would have your own push going.

3 X-Bow

I agree. Its practically a waste of elixir, its practically impossible to get it to target your opponent's tower, it's deploy time is so long and it doesn't really do much damage if your opponent has tansy troops.

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4 Baby Dragon

Hold it. WHAT?! The card ALONE is not the best thing in the world, but if you have something to combo with it like inferno dragon it's pretty good. See, it doesn't matter how bad the card is. You need to learn how to use it.

5 Skeleton Army

This can be an amazing card on defense. Totally wrong.

6 Giant Skeleton
7 Dark Prince
8 Prince

Prince sucks if you are battling an experienced player, also gives your opponent a perfect chance to counterpush.

9 Balloon
10 Mirror

The Contenders

11 Tornado
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