Top 10 Worst Missions In the Halo Franchise

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21New Mombasa Police Department HQ - Halo 3: ODST

The ending of NMPDHQ is a masterpiece of set-piece battle madness. ''It's raining banshee! '' But the whole affair has absolutely no aim or point. Nothing happens story-wise and way the level is constructed is just really strange. -

22High Charity - Halo 2

This level is just plain boring I tried it by my self on legendary oh and by the way on normal it was insane so was heroic so it was way to hard by my self AND THEN THE BEGINNING WITH ENDLESS SENTINELS I HATED THAT LEVEL

Not that bad of a level. I really enjoy the dark atmosphere and how you are trying to escape high charity with the flood closing in from all around. Add in the graveminds statements and you've got yourself a spooky level

23The Great Journey - Halo 2

If the gameplay of the climatic level of Halo 2 was great, maybe the final anticlimatic cutscene could be forgiven! Unfortunately, the whole level is rushed and depressing. Talk about a boss battle! Yuck! And do you really do anything that matters in that banshee? -

Friendly scarab tank and hilarious Johnson comments what more could you want

I love when you get hunters on your side

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24Unconfirmed - Halo 5: Guardians

Too many knights and soldier snipers here, the design of the level is kinda bad and the warden fight was actually pretty annoying. It did end with an epic cutscene though

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25Lone Wolf - Halo Reach

Not that bad, but on legendary there shouldve been something like carter survives, and emile too, and they pick you up in a falcon and fly you out of reach. But no, it just has death. But some fans hold out that 6 escaped. Either way, a hard level and just depressing.

Terrible ending and no alternate for beating it on ledgendary.

26Quarantine Zone - Halo 2

Flood on foot, Flood in Ghosts, Flood in Wraiths, Flood in Scorpions, Blue Beam Sentinels, those giant flying robots with the annoying shield, no light, pitfalls everywhere, maze, infinite and very frequent respawns, no flashlight, annoying music, so many vehicles, so little space.

There was absolutely no reason to make this a separate mission from "The Sacred Icon"

Gah, what I hate is that's dark, hard to navigate and the whole level looks the same. This the equivalent to the library in HALO CE. Oh, and why does the Arbiter have active camp instead of flashlight? That made it infinitely harder.

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27Assault on the Control Room - Halo: Combat Evolved

Assault on the control room, beats me last weekend, this Level seemed to be endless.. With a ridiculous high number of enemies, (they seemed to be thrown at you from all sides). The tank you got in this Level is a bad joke, you get the same damage in the tank like you just walk around, the enemy shields just laugh about this weakness-filled wannebe-tank attacks. After finally beat this horrible Level, I'm actually glad and thankful for The Library...

This missions was just hard and boring. You just travel through areas of the level with one bar of your health remaining for most of the mission and die. And then you respawn with the same amount of health. And then die.

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28Noble Actual - Halo: Reach

Worst gameplay in any Halo mission ever.

Impossible on Mythic difficulty.

29Truth and Reconciliation - Halo: Combat Evolved
30Tsavo Highway - Halo 3

Too many choppers and wraiths in my opinion

Honestly, I found it to have a kickass atmosphere, and a great introduction to the vehicles. Not bad at all.

The jackal snipers at the first large open bit were ridiculous on ledgendary

31Gravemind - Halo 2

Gravemind is an insane level you start having to fight 2 Horner guard brutes and there is barley any cover and the only good part is you can stand back and watch the brutes and elites fight

It was easy just charge the brutes at the start and avoid flying beam rifle elites

32The Ark - Halo 3

Long and sandy. All you have to take down the scarab is a tank, and on legendary, it is too slow to avoid the long green beam.

My least favorite level of Halo 3

33Outskirts - Halo 2

Actully I love this level and I don't know why sombody put it on here but it is a great level the hunter fight is easy if you use the turret but ON LEGENDARY IT IS INSANE WITH ALL THE SNIPERS but overall I think it is a great level

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34Sacred Icon - Halo 2

SO REPETITIVE! Low ammo and just a grind

35The Silent Cartographer - Halo Nation

Silent Cartographer was the equivalent of a small sandbox world! You can go any where between the map limits, and kill as much as you can. It's an open world level. - Canuck101

...Long...Boring...And you just keep finding the wrong location. Plus getting the Bandana skull is impossible. At least the flood is not there though.

36The Pillar of Autumn - Halo: Combat Evolved
37Keyes - Halo Combat EvolvedV1 Comment
38Midnight - Halo 4

God, I HATE this level. You keep crashing into things, and you have so little time to react you'll end up restarting the level over and over again. Then you get to the regular ground missions. There are so few checkpoints that even after making it through multiple portals to the point where you have to defend Cortana, if you get killed you have to restart at the armory.

39Scarab - Halo Wars

343 Guilty Spark added a truly scary encounter to a truly threatening foe, that on THE FIRST TRUE FPS GAME EVER.

Don't dislike it, at all, in fact, it needs more attention as a great level.

Quite fun but confined and just a race of time before the super-scarab ripped through all the barriers.

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List StatsUpdated 10 Dec 2016

500 votes
39 listings
6 years, 159 days old

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