Top Ten Most Annoying Legend of Zelda EnemiesNuMetalManiak There's been quite a lot of talk about how Zelda's games, dungeons, bosses, and characters can be annoying or cool, but never one for enemies. Quite a lot of Zelda enemies appear in recurring games, so I will not be basing this list off of certain games.
The Top Ten
What makes Beamos truly annoying is that they always catch me every single time. The lasers from those things hurt a lot more than they should and the worst part is in the games that they are at their most annoying, they are also completely indestructable. They are not so much a problem in Ocarina of Time, et al. since you can kill them with bombs, but in games like Link to the Past, Link's Awakening, and the Oracle games, they can't be killed whatsoever. Especially annoying in Link's Awakening because for some reason they shoot multiple times. - NuMetalManiak
Especially the skyward sword one - M4j0r45
They arnt as hard in twilight princess.
I easily get confused between the two enemies, so I'll lump them together. They are both big knight enemies Link has to face, and have very good frontal defense. In the original Legend of Zelda, you can't harm Darknuts from the front, and don't get me started on Iron Knuckles and how annoying they were in Zelda II. These big knights end up in later games with more aggressive AI, and the Iron Knuckles in Ocarina of Time hurt you for about four hearts of damage, big ouch. - NuMetalManiak
Also possibly known as Whisps or Anti-fairies, these floating skulls would be one of the more annoying dungeon enemies, especially in the 2d games. In the original, you can't kill bubbles, and touching one prevented you from using a sword (although they do no damage to Link in that game). Their random movement patterns annoy me to no end. Later games had bubbles moving alongside walls (these are called Whisps) or in diagonal motion (these are called Anti-fairies). Not many ways to actually kill them in 2d games, you either have to have magic powder or a magical boomerang to do it. They got a bit easier in 3d games though. - NuMetalManiak
Evil hands that grab you and send you back to the beginning of the dungeon you were in. Especially annoying the further you get. What annoyed me most was that I got lost in Dungeon 7 of the first Legend of Zelda, and in the room with Wallmasters, I didn't actually know you had to kill all of them (I played a few Zelda games after the first and I knew that they would infinitely appear in those games) to be able to push a block to continue. - NuMetalManiak
I know what you are thinking, these weaklings? I can kill them with even a boomerang! But no, these bats and their random motion are what contribute to unnecessary damage and even worse, they are almost always near pits. Worst is in Link's Awakening, where they blend very well with the pits. I miss seeing them every time. - NuMetalManiak
Among the most damage dealing enemies in the original game they would mostly appear, shoot at Link, then disappear to strike again. In the original and in a few other Zelda games, there are Wizzrobe variants that can move about, worst is when they also teleport avoiding damage. They are usually tanks with their health too. In Link's Awakening, you can't kill them with your sword or even the overpowered boomerang, must use bombs instead. - NuMetalManiak
Going under one of two names, these things first appeared in Link to the Past, hiding under rocks and bushes. They were actually harmless in that game, but in Link's Awakening and the Oracle series, they are at their most annoying. They actually harm Link in those games, sometimes found near pits, and for the ones under rocks they can only have their cover lifted by using the Power Bracelet. At the worst, Link is always risking his health when lifting their cover. - NuMetalManiak
Like Likes aren't actually too annoying in the 2d games, mainly since they have very little defense, all they have is a tank of HP. Still, getting sucked by one of those and losing your shield is one of the last things you want in a Zelda game. Later games, particularly the 3d ones, have them hunting Link, sucking him in if possible, and there are variants such as the Rupee Like which can also take Rupees away. - NuMetalManiak
One of the problems with swimming is that you can't use your weapons to defend yourself, and that makes evading these fireball spewing enemies that emerge from the water a pain. It's rather hard to actually kill these things too, since they usually spawn far away enough that Link often can't hit with his sword. Don't confuse these with the friendlier Zora race in Ocarina of Time/Majora's Mask. - NuMetalManiak
Ah the ReDead, one of Ocarina of Time's more terrifying enemies, emitting a bone shrilling scream enough to freeze Link in place and then jump and try to eat his face off or something. They are at least slow in movement, and are weak from behind, but are still one of the more nastier enemies encountered. - NuMetalManiak
Guay's are actually enemies from the 3d Zelda games, and are birds. In fact, you can lump the other "pursuit" style birds into this kind of enemy, which includes the ones from 2d games like the crows and Dactos from A Link to the Past. Any small bird that swoops down on Link and then actively pursues him is annoying. The Takkuri is a notable variant for not only doing damage to Link but also stealing Rupees, the one in Majora's Mask is especially annoying. - NuMetalManiak
The Hinoxs in Triforce heroes are the absolute worst. Maybe I struggle with deleting them just cause I'm playing the game all by myself. I don't know.
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List StatsUpdated 27 May 2017
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