Top Ten Most Annoying Legend of Zelda EnemiesThere's been quite a lot of talk about how Zelda's games, dungeons, bosses, and characters can be annoying or cool, but never one for enemies. Quite a lot of Zelda enemies appear in recurring games, so I will not be basing this list off of certain games.
The Top Ten
What makes Beamos truly annoying is that they always catch me every single time. The lasers from those things hurt a lot more than they should and the worst part is in the games that they are at their most annoying, they are also completely indestructable. They are not so much a problem in Ocarina of Time, et al. since you can kill them with bombs, but in games like Link to the Past, Link's Awakening, and the Oracle games, they can't be killed whatsoever. Especially annoying in Link's Awakening because for some reason they shoot multiple times. - NuMetalManiak
You know what would be worse is if these grew legs and chased you around... - Thisgoronsonfire
Bruh stalkers are beamos with legs and a scope
They arnt as hard in twilight princess.
They’re scary too
Evil hands that grab you and send you back to the beginning of the dungeon you were in. Especially annoying the further you get. What annoyed me most was that I got lost in Dungeon 7 of the first Legend of Zelda, and in the room with Wallmasters, I didn't actually know you had to kill all of them (I played a few Zelda games after the first and I knew that they would infinitely appear in those games) to be able to push a block to continue. - NuMetalManiak
THESE DEMONS SHOULD GO THROUGH THE NAVI TORCHURE
I JUST BEAT THE FOREST TEMPLE (OOT) I DIED 10 TIMES ON THESE ALONE+THE JUMP YOU GET WHEN 1 APPERES
I easily get confused between the two enemies, so I'll lump them together. They are both big knight enemies Link has to face, and have very good frontal defense. In the original Legend of Zelda, you can't harm Darknuts from the front, and don't get me started on Iron Knuckles and how annoying they were in Zelda II. These big knights end up in later games with more aggressive AI, and the Iron Knuckles in Ocarina of Time hurt you for about four hearts of damage, big ouch. - NuMetalManiak
In breath of the wild when they travel in swarms. The sound makes you deaf and they take half of your health away.
I know what you are thinking, these weaklings? I can kill them with even a boomerang! But no, these bats and their random motion are what contribute to unnecessary damage and even worse, they are almost always near pits. Worst is in Link's Awakening, where they blend very well with the pits. I miss seeing them every time. - NuMetalManiak
Lord knows how many arrows I've wasted trying to kill those fire keese at the beginning of the fire temple...
Electric keeses are most annoying enemy ever
Also possibly known as Whisps or Anti-fairies, these floating skulls would be one of the more annoying dungeon enemies, especially in the 2d games. In the original, you can't kill bubbles, and touching one prevented you from using a sword (although they do no damage to Link in that game). Their random movement patterns annoy me to no end. Later games had bubbles moving alongside walls (these are called Whisps) or in diagonal motion (these are called Anti-fairies). Not many ways to actually kill them in 2d games, you either have to have magic powder or a magical boomerang to do it. They got a bit easier in 3d games though. - NuMetalManiak
Going under one of two names, these things first appeared in Link to the Past, hiding under rocks and bushes. They were actually harmless in that game, but in Link's Awakening and the Oracle series, they are at their most annoying. They actually harm Link in those games, sometimes found near pits, and for the ones under rocks they can only have their cover lifted by using the Power Bracelet. At the worst, Link is always risking his health when lifting their cover. - NuMetalManiak
Among the most damage dealing enemies in the original game they would mostly appear, shoot at Link, then disappear to strike again. In the original and in a few other Zelda games, there are Wizzrobe variants that can move about, worst is when they also teleport avoiding damage. They are usually tanks with their health too. In Link's Awakening, you can't kill them with your sword or even the overpowered boomerang, must use bombs instead. - NuMetalManiak
They just dance around you.
Worst enemies in the 3D games
Like Likes aren't actually too annoying in the 2d games, mainly since they have very little defense, all they have is a tank of HP. Still, getting sucked by one of those and losing your shield is one of the last things you want in a Zelda game. Later games, particularly the 3d ones, have them hunting Link, sucking him in if possible, and there are variants such as the Rupee Like which can also take Rupees away. - NuMetalManiak
I DISLIKE LIKE LIKES! The jump you get when one sucks you in!
This is the worst because if you get caught creepy music plays and if you get hit once you fail. This is what is annoying during skyward sword silent realm trials
These are the reason you have to always be running in the silent realm
BOTW stalkers are worse
One of the problems with swimming is that you can't use your weapons to defend yourself, and that makes evading these fireball spewing enemies that emerge from the water a pain. It's rather hard to actually kill these things too, since they usually spawn far away enough that Link often can't hit with his sword. Don't confuse these with the friendlier Zora race in Ocarina of Time/Majora's Mask. - NuMetalManiak
I hate them in Wind Waker. Genderless creepy screaming tiki dolls.
Ah the ReDead, one of Ocarina of Time's more terrifying enemies, emitting a bone shrilling scream enough to freeze Link in place and then jump and try to eat his face off or something. They are at least slow in movement, and are weak from behind, but are still one of the more nastier enemies encountered. - NuMetalManiak
Especially in a group of multiple enemies - Murphdog405
It's really annoying when ReDeads scream and paralyze Link.Redeads are annoying.
They are not really annoying in the traditional sense, but in the fact that I could not complete the game without beating them and I was scared out of my wits by them
Really scary and tough to beat. basically 50 redeads fighting you at once
He’s tough and gives you nightmares for days. I didn’t want to do the shadow temple because of this monstrosity
Ok but you only meet them twice
They killing in 3hits and breaks all of my shields
They kill you in 1 hit.
Mini Satans. They suck. Da dank. Da dank. Da dank. SHUT UUUP.
I hate these midgets.They're quick,when one group dies another one comes,they laugh when they poke you,and worst of all,they wake the most annoying sounds.Nyeh neh nyeh neh nyeh neh.Miniblins deserve to be in a slaughter house.😠😠
I'm fine with a speedy enemy, but this is just insane! their laugh made me wanna quit https://www.youtube.com/watch? v=QW5mKikFfsY da-nant! da-nint though. there's a difference between being a hard enemy and being ANNOYING. darknut's okay even though he's almost as op as the black knight from fire emblem, and even the ganondorf tennis battles were fine compared to DA NANT (miniblin)
Giant armoured spiders that shoot lasers and also happen to be everywhere. How is this not at least 5th
They're everywhere and are impossible to escape from
A beamos with legs
1. They never sleep.
2. They are so fast! So if it sees you, there's no other choice but to fight it.
3. They have higher senses than bokoblins so you can't sneak up on them as easy.
4. They have a barrage of different attacks.
5. They usually have lightning properties so expect to lose your weapons a lot.
6. They can snipe you with arrows or they're annoying spit attack from miles away.
I hate it when they sneak attack you.
They are way too annoying (especially in BOTW) -- they are fast and a little bit strong. Not that strong in endgame though.
Ahh so much of them around zora’s domain
They just never miss you.
Just so annoying
An! appears above of one's head? Well bad luck, he's gonna aimbot you.
All they do is appear out of nowhere and are really hard to hit, due to their agility.
These things aren't averagely annoying, but I find they are SUPER annoying in the stone tower temple block puzzle in majora's mask. whenever you try to get away from them they just hop on to wherever you are and deplete your health, easily killing you.
Especially the elemental ones.
They actually kill u
All ice enemies are annoying. Including these. Well, it’s not the fact that they’re FAST but the fact that they hide in treasure chests make them VERY annoying. In the Spirit Temple (OOT) the chests that are spawned with a heart inside has an incorrect sound effect. Spawn one with a a Freezard and hear the lovely correct sound effect. I am screwed.
Are these the non-botw versions of muldugas?
If so, I have only played botw.
They say you can sneak past them but you can't
Worst thing about this enemy is that each time it knocks you over the edge, he regains all his life - Tisme_draGON
easy why are they on
They do a lot of damage, they are really hard to avoid.