Top 10 Most Annoying Things About Super Mario Maker

Mario Maker is great. But every game has its flaws.

The Contenders: Page 2

21 No actual way to force players to fight an enemy

Forget this entry, now we can do it, thanks to the addition of keys! Took Nintendo long enough. - TheYoshiOverlord

We now have keys inserted in enemies so you can! Thank you Nintendo! You're the best! - Mariomaster63

With keys, now we can

use keys - YOSHIA2121

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22 Being able to carry switches

@TheYoshiOverlord True, but it would be nice if it was a feature that you could turn on/off. It would just make certain levels more challenging if you couldn't pick them up, but you could still have an option to be able to carry them when making a puzzle level.

To whoever submitted this: I don't find this annoying. Everyone uses this in their puzzle levels. Besides, occasionally I can cheese the level by carrying a switch and using Kaizo tactics :P - TheYoshiOverlord

So, you can make great puzzle levels now - YOSHIA2121

23 Nintendo added "Super Expert" mode to 100 Mario Torture.

Personally, I have no problem with this in the game. I just love the hilarious complaint. "100 Mario Torture"

I love a good challenge so if its to hard for you don't play it and if you still do you suck

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24 Nintendo changed the P Switch hitbox

The P Switch hitbox is changed, making it harder to P Switch jump. Thanks a lot, Nintendo, now Kaizo is much harder for us. - TheYoshiOverlord

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25 3 Bowser limit per area

I think this is a good thing. Hell, I think it should be lowered to 2 per area. I'm sick of seeing 3 big Bowsers stacked on each other. - TheYoshiOverlord

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26 Limited level building space

I have a cool game called Mario Builder on PC it has infinite space!

27 Skewers only interact with blocks.

It's a shame that skewers don't trigger P Switches or POW Blocks. Hell, they don't even interact with Bill Blasters; they just go through them, even though they're solid! I believe they even go through Firebars, but I'll have to check. - TheYoshiOverlord

28 100 Course Limit

As with the Super Expert on 100 Mario Challenge, I have no problem with this. Infact, rarely, this could be a good thing. Opinions.

29 Bad Enemy And Object Sprites

Dry Bones doesn't lose his head when he dies, literally nobody has turning around sprites and some of the semi solid platform sprites are terrible.

30 Main Course Overview

Why Nintendo? Why? If you want secrets in your level, then its best to put them in the sub-level, because if you try to hide anything in the main level, people can look at the icon and automatically know where the secrets are!

31 Skewed physics

In the Super Mario World and New Super Mario Bros. U themes, Mario cannot spin jump on Grinders like he could in the original games.

32 3DS version Course Uploading

There is no way to post courses from the 3DS version of SMM unless you know how to hack and have a Wii U to dump the courses onto.

33 3DS version Course Viewing and Others

Nintendo, why didn't you just port all the features from the Wii U onto the 3DS? It's easy enough just to add a few extra features...
Like what happened to the 10 Mario challenge and Course ID and Maker searches?
Get up to speed, Nintendo. Get on our level.

34 It has some stuff we've seen before

no - YOSHIA2121

35 Shadows

I don't know why this bugs me. Every single object in Super Mario Bros., Super Mario Bros. 3, and Super Mario World have shadows behind them. Making it seem less and less like an actual Mario level, even the creator really tried to create a cool level that looks like Nintendo made it.

36 Skewers have limited drill time
37 Kaizo Levels
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List Stats

37 listings
2 years, 36 days old

Top Remixes

1. Limit for placeable objects
2. Lack of a "dislike" option
3. Key limitations
1. Limit for placeable objects
2. Lack of major enemies in the Mario games
3. Lack of level themes



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