Top 10 Most Annoying Things About Super Mario MakerTheYoshiOverlord
The Contenders: Page 2
@TheYoshiOverlord True, but it would be nice if it was a feature that you could turn on/off. It would just make certain levels more challenging if you couldn't pick them up, but you could still have an option to be able to carry them when making a puzzle level.
To whoever submitted this: I don't find this annoying. Everyone uses this in their puzzle levels. Besides, occasionally I can cheese the level by carrying a switch and using Kaizo tactics :P - TheYoshiOverlord
So, you can make great puzzle levels now - YOSHIA2121
Personally, I have no problem with this in the game. I just love the hilarious complaint. "100 Mario Torture"
I love a good challenge so if its to hard for you don't play it and if you still do you suckV 1 Comment
The P Switch hitbox is changed, making it harder to P Switch jump. Thanks a lot, Nintendo, now Kaizo is much harder for us. - TheYoshiOverlordV 1 Comment
I think this is a good thing. Hell, I think it should be lowered to 2 per area. I'm sick of seeing 3 big Bowsers stacked on each other. - TheYoshiOverlordV 1 Comment
I have a cool game called Mario Builder on PC it has infinite space!
It's a shame that skewers don't trigger P Switches or POW Blocks. Hell, they don't even interact with Bill Blasters; they just go through them, even though they're solid! I believe they even go through Firebars, but I'll have to check. - TheYoshiOverlord
As with the Super Expert on 100 Mario Challenge, I have no problem with this. Infact, rarely, this could be a good thing. Opinions.
Dry Bones doesn't lose his head when he dies, literally nobody has turning around sprites and some of the semi solid platform sprites are terrible.
Why Nintendo? Why? If you want secrets in your level, then its best to put them in the sub-level, because if you try to hide anything in the main level, people can look at the icon and automatically know where the secrets are!
This could be a great feature, 100 levels... IF WE DIDN'T HAVE TO PLAY THEM ALL JUST TO PLAY THE DAMN GAME WE PAYED FOR I THE FIRST PLACE!
In the Super Mario World and New Super Mario Bros. U themes, Mario cannot spin jump on Grinders like he could in the original games.
There is no way to post courses from the 3DS version of SMM unless you know how to hack and have a Wii U to dump the courses onto.
Nintendo, why didn't you just port all the features from the Wii U onto the 3DS? It's easy enough just to add a few extra features...
Like what happened to the 10 Mario challenge and Course ID and Maker searches?
Get up to speed, Nintendo. Get on our level.
no - YOSHIA2121
I don't know why this bugs me. Every single object in Super Mario Bros., Super Mario Bros. 3, and Super Mario World have shadows behind them. Making it seem less and less like an actual Mario level, even the creator really tried to create a cool level that looks like Nintendo made it.
Related ListsTop Ten Things That Should Be In Super Mario Maker Top 10 Things That Should Be Added to Super Mario Maker for Future Updates/DLC Top Ten Things to Do on Super Mario Maker Top 10 Hardest Super Mario Maker Levels Top Ten Best Things About Why Super Mario Galaxy
1 year, 310 days old
2. Lack of a "dislike" option
3. Key limitations
2. Lack of major enemies in the Mario games
3. Lack of level themes