Most Annoying Things in Splatoon 2thunderstar1124 I love this game, but there are some annoyances that are absolutely worth making a Top Ten List about.
The Contenders: Page 2
But holding back the enemy team matters... - mattstat716
I should not be OHKO'd in an instant. No weapon does that with that large of a hitbox, not even chargers. - mattstat716
YOU ARE IN A+ RANK! HOW ARE YOU FAILING?!
Thankfully I got to S rank for Rainmaker, and the teams are WAY better there. - mattstat716
Not really. - mattstat716
Chargers + Turf = Failure - mattstat716
I work Salmon Run shifts for Crusty Sean tickets, NOT CLOTHING - thunderstar1124
I work Salmon Run shifts for clothing, drink and EXP tickets, along with ability chunks.
NOT MONEY TICKETS. - mattstat716
Nerf the orange n-zap.
(the 89, I think? - mattstat716
This became apparent when the N’Zap ‘89 was added into the game. Now it’s impossible to go into a match without at least one person using one. - thunderstar1124
This can get annoying on maps like Moray Towers and Port Mackerel - thunderstar1124
Okay, I have to rant about this.
This isn't me ranting about teammates who don't do it, its about teammates who are so stupid that they do it right at the start.
You're supposed to capture mid first, ink spawn after you die, and THEN use your special you just charged up from inking spawn to help push into their side. This makes Splashdown an actually viable special, but no... everyone inks spawns and takes an entire minute to reach mid, then ends up dying, not having any special charge, and having the enemy invade the base.
This is a S T U P I D bandwagon you have all jumped on. - mattstat716
Communication errors almost every match - thunderstar1124
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3. Unstable Connection