Top 10 Best Kirby Copy Abilities

Choose your favorite Kirby copy abilities from any game. Even if it is present in only one game or is limited (such as U.F.O.), you can still put it as a regular ability. Have fun!
The Top Ten
1 Smash

The very idea of this ability is awesome. Combining several of Kirby's ability into a versatile abilities to match his Smash moveset is such a cool idea. So glad it returned in Robobot (in the test room).

The best thing about about this ability is that you have a range of abilities, also you feel like you're playing Super Smash Bros.

Smash returns in Kirby: Planet Robobot with a highly enhanced arsenal of techniques, cementing its place as the ultimate Copy Ability. However, to make use of its overwhelming power, you will need the Kirby Smash amiibo.

Lots of varied attacks, amazing power, great ability. The only thing this could use is a more powerful ranged attack!

2 Sword

Sword is actually really fun to use. In newer games, kirby even has an uppercut attack. Sword is also very helpful against normal foes and bosses. This thing helped me beat Magolor and Marx!

Always loved this one. It's so helpful just in normal levels with lots of enemies

Sword makes Kirby turn into Link. 'enough Said.

The most classic, and fun ability to use.

3 U.F.O.

If Smash is the ultimate overall power, UFO is the king of ranged attacks. 4 levels of attack that are charged simply by holding down the button: a rotating spark-whip like Beam's attack, a laser shot that rebounds off of inclines, a standard projectile that moves quickly, and a devastating power blast that passes through walls and hits multiple enemies in a row. The ability to levitate freely is just icing on the cake.

It returns in Kirby: Planet Robobot alongside Smash, but it requires the Kirby amiibo in order to use it on the fly.

In Kirby's Adventure, you can break the game with this. Get it under the waterfall in stage one, when you lose it or can't go on with it (LADDERS) but you just go back to stage one and get it again. It's fun, but do it after you beat the game normally. But those ladders man...they just ruin the fun...stupid pile of wood...

You can fly for as long as you want, and you have a wide variety of many different powerful attacks. It's so OP that you need an amibo to use it in Kirby Planet Robobot, which is truly saying something. The U.F.O ability is no joke.

Amazing maneuverability, great against bosses, the ONLY downside is that it only lasts until the end of the level outside of Planet Robobot.

4 Fighter

The proof is in the name. Fighter is a master of the battlefield, with lightning-fast combos and power strikes that can devastate any number of enemies in the span of a few seconds. Rising Break, Smash Punch, and Mega Force Blast rank among the most deadly attacks in the game, and mastering all of them puts Fighter in a class of its own.

It isn't perfect, however. As the name indicates, Fighter is for fighting, and its abilities are near-useless when dealing with puzzles. Wood stumps, metal blocks, elemental obstacles, the various obstacles throughout Kirby games are a thorn in Fighter's side. Truly, it has exchanged all situational uses in exchange for raw power.

I decided to start Guest Star Allies Go and I picked Knuckle Joe as my character. I think fighter is a good ability because of all of the variety.

One of the BEST abilities EVER. HAL could barely top this with Beetle, Staff, and ESP (as well as morphing Fighter with Suplex and making Wrestler). It's so versatile, you can beat every boss EVER just by spamming a different move. In fact, it might be the all-round best if you count out the fun factor!

It's an ability with some of the best and most satisfying attacks. it's power is almost unrivaled, yet never cheap or overpowered. it can obliterate enemies, yet require skill. it can be your best friend, yet be the complex to cooperate with. it's fighter, and it truly is what it says it is. a fighter needs skill in order to be super effective. and this stands true even for a ability in a game where your character is over powered as can possibly be.

5 Tornado

This is the BEST and OP ability in Kirby games, you will be invincible to any attack in tornado form, it deals great damage, and it makes the arena and true arena a cakewalk. I used it to beat ALL bosses in squeak squad and Return to Dreamland like they were nothing! This should have been included in the earlier games...

It's like wheel, except than you can use it in the air, it haves a way better invincibility frame and it's the most OP power in the arena. Its good in battle and during level, so its clearly the best power-ups ( except if you don't when its too easy). And it looks very cool!

One of the most OP ability, useful for avoiding tight squeezes as well as dealing decent damage!
And you can't be hit while spinning

"Perfect for attacking and defending at the same time. Deals decent damage and makes Kirby invulnerable."

6 Hammer

Now, THIS is my main ability. The King doesn't choose this one for nothing. It's dash attack and drill attack cause complete invincibility, and the hammer flip is insanely tough. Hammer has helped me through all the True Arenas.

Rapid attacking, OP, and a ground moving move that makes you invincible and moves a good distance AND that you can control the distance of makes this the most deadly of kirby's arsenal once you know what you are doing.

In Kirby and The Amazing Mirror you can defeat most enemies, Mid-bosses and Mirror Bosses in only one or two shots with the fire hammer.

Hammer is perhaps my most favorite Kirby Copy Ability! Come on, a lot of the Hammer move set deals a ton of damage to enemies and are practically OP.

7 Mirror

Mirror is SO fun. The basic swipe attack is mediocre at best, but the other moves have BRILLIANT range for something that isn't even a projectile. The sparkly-sparkly is actually pretty fun to beat people up with, and you actually have good control over your moves despite the seemingly slippery (for want of a better word) moveset. I'm just disappointed Mirror didn't appear in Star Allies -- HAL could have come up with some DEVASTATING combos.

This is simply the best in my opinion. It has so many unique and fluid attacks. I love the continuous automatic round of mirrors he emits (great for keeping several enemies back or even deflecting projectiles); it's short range but very effective. Next is the special dash that mirror Kirby performs; it'a just super fast, powerful, and easy to do one you get the hang of it. Lastly, the force field renders Kirby nearly invincible to enemies and projectiles. I have beaten some bosses by doing nothing more than just going in this force field and doing nothing more, it defects projectiles right back at the boss and never loses charge.

I'm sorry but if you using a projectile based ability like archer or even spark, you are going to get all your attacks thrown back at you! Not only can mirror kirby reflect projectiles with his reflect guard, but he can also shoot mirrors out of his wandand make illusionary doubles of himself. this copy abilitiy has strong and wide ranged attacks is just so much fun to use. I am so happy that this ability is returning in Kirby planet robobot after 20 years of absence. And I adore the design as well

One of the best shields in the game, amazing when it comes to dealing damage while remaining invulnerable, gives Kirby a good desing, and to top it off, the enemy who gives it is a Black Mage! What's not to like? I find it really fun to use, I would use it anytime I could acquire it on Super Star. It's a shame we didn't get to use it again until Planet Robobot.

8 Wheel

Why not love it? Fun, crazy, actually is fast compared to kirby sprinting, good for slaying enemies, it's downfall is driving and jumping being it's only moves and can sometimes not be good when you don't know what's ahead, but still very crazy and fun!

I don't even need to say anything about this. You know it's a ridiculously good ability.

Its fast and kinda good but the wheelie rider is op if you need to go fast.

Wheel is the ability to go fast! Jet? Not so much.

9 Parasol

This is a really good power for an umbrella. It has a nice little variety of attacks, which can result in some really nice combos. Even better that they instilled the splash element into there. And God forbid we forget how extremely powerful Parasol is. Again... it's an umbrella.

And I love it.

Give a cute pink butt kicking derp a cute umbrella with a star on its tip, and you will kick WAY more butt. I like to use this in Kirby Fighters because it can be used in horizontal or vertical situations.

Parasol maybe useless but it effects raining objects.
Most Kirby games don't use raining objects but there is Bosses in game that can rain

Wham Bam Rock
Marx (dunno)
Wham Bam Jewel
Marx Soul

Are you kidding me! This copy ability is really bad on bosses, and slows down your float to!

10 Water

Extremely versatile and one of the best abilities. A floating overhead attack, a very powerful dashing surf that gives Wheel a run for its money, a geyser that annihilates overhead enemies, and enhanced underwater abilities makes this power as varied and effective as Fire or Ice, perhaps even more than them.

Easily one of the more versatile copy abilities to date, water has plenty of moves to keep beginners entertained and seasoned pros challenged to perform. All the while water manages to be one of the coolest looking, most effective, and just all around fun to use copy abilities in Kirby's arsenal.

This one is awesome; It's sad it hasn't returned (yet). Here's a challenge: Try completing the stage using the water geyser only to move.

Use that rainbow and bye bye bad guys it keeps you safe and dishes great damage. And this goes for every attack.

The Contenders
11 Archer

Archer is the master of projectiles for me. The extra Kirby Fighters game from Triple Deluxe (where Archer was introduced) is super fun to play just by spamming your Magic Star Arrow and hiding whenever a Kirby manages to get close, and they actually came up with some cool mechanics using Archer. A shame we couldn't get the ability into Star Allies.

I beat the arena in 15 minutes with this. Well timed crouching and shooting are (as I think) amazing together. In Kirby Planet Robobot, the only time I failed in the true arena was when I was fighting the last boss, which didn't use your copy ability. Everything else in the true arena was taken care of in about 17 minutes. No offense to anybody, but I think this should be higher on the list.

Literally broken. Who's idea was it to put a long ranged powerful instant hit box removing shield into the game? This should be #1.

My favorite. Helps me beat many bosses like Kracko in True arena in Triple Deluxe.

12 YoYo

While Hammer has the best damage output and Wheel can glitch into an invulnerable brake in SuperStar, YoYo can do insane damage with its upward spin attack, cover a lot of ground with its side spin attack, and reach switches and enemies that are usually out of reach in more directions than Beam. It takes skill but it's the most fun and rewarding ability. Rock is a close second, but it takes a patient playstyle, especially against bosses. Invincible but inactive versus fast and loose? I'll take YoYo any day.

Yo-Yo is a very strong ability. It has very good mobility in its dash attack, and can hit enemies THROUGH WALLS.

I'll admit that yo-yo isn't overall useful in the games, but it is super fun to play with.

13 Bomb

Not my favorite, but It's easy to beat bosses with bomb. For me, that is.

This is my favorite power I mean come on kirby can do bowling I never new kirby was into sports

I don't like it

14 Super Fireball
15 Spark

Mattstatt, it was highly buffed in newer games... it was merged with plasma, before then it was just a crummy Ice ripoff with only the shield

Spark is awesome because you can protect and attack at the same time! You cann also protect while powering up for a giant spark blast!

Most op Kirby Power, period.

16 Fire
17 Spear

It can be a throwing spear, a stabbing spear, a pass through walls spear, and a helicopter! Wait. what?!

You can stab any direction and fly like a chopper! How is that not awesome?

18 ESP

This is such an amazing ability, psychic balls of doom, absolutely impeccable range and power. What's not to love?! Not to mention ' teleportation to add to your arsenal.

It's got a giant ball of death, teleportation, and a Ness hat, what more do you want, yeah flying powers too.

Teleporting, relatively safe damage (floating while basic attack), what more do you want!

My favorite ability.
Great for ranged combat.
It's teleportation was very useful.

19 Beetle

This is among the BEST. The only abilities I favour more are Wrestler, Staff, and ESP. Every single move deserves praise, but I don't want to rant.
I'll just say this: the grabs are FANTASTIC in Beetle, from the loop-de-loop to the simple throw. You can just DEVASTATE enemies with the beetle horn. It serves as a worthy competitor against Wrestler's broken grabs.
Also, I didn't even know its wings did damage till recently? It's so simple, yet so POWERFUL!
Not only can Kirby grab enemies with a beetle horn, he can look cool doing it. The gold/navy blue helm is really cool; I wish they could add more hats for Beetle in Kirby Fighters 2.

Beetle is a disgustingly strong ability in the same vein as Hammer and Tornado. It possesses a highly varied and efficient arsenal that includes a multislash combo, a dashing slice attack, upward and downward horn drill maneuvers, and the throw attacks of the Suplex ability from Super Star. What makes Beetle so effective is the extreme quickness of its attacks combined with the invincibility frames that many of them create; you can demolish enemies in seconds without ever being open to take damage.

Here's an empirical example of how strong Beetle is in comparison to other melee powers: when it was introduced in Kirby Fighters, its attacks were given startup lag and lower invincibility frames. It had to be severely nerfed in order to avoid becoming THE most dominant power in that game, in an environment that contains such powerhouses as Fighter, Hammer and Bell.

Beetle is hands down, my favorite Copy Ability. It is Incredible in Melee attacks and solves quite a few puzzles. It also has a very cool Hat, probably my 2nd favorite hat in the game (Next to Mike) And overall a powerhouse in every way

Beetle lacks a projectile so I think it doesn't deserve top ten, but it should be up there(at least above ARCHER and mike) because of its dominance in melee. It can catch enemies, it has upwards and downwards attacks, the throw attacks from the Suplex ability and can hover indefinetly like Wing.

20 Leaf

I really like how Leaf works. The tornado of leaves is enough to get through a boss rush EASY. It has a lot of control, and it has no all-round downsides.

Leaf is probably one of the most versatile abilities out there. You can throw sharp leaves at the ground, summon a powerful leaf tornado to fly through enemies, cause a pillar of leaves to appear and deal a hecktric ton of damage, and even hide in an almost completely onvincible shield. While not as quick as Archer and not as strong as Yo-yo, Leaf is still super useful in multitudes of occasions and has helped me too on a ton of boss fights.

Leaf can be just as invincible as stone, and leaf uppercut does a decent amount of damage.

21 Double-Bladed Laser Sword

The only power-up where Kirby becomes a Jedi!

Kirby... May the force be with you!

22 Ninja

I like this one because of the variety of attacks. electric ninja is good because using the down attack makes a lightning bolt above you, which is good for flying enemies

It has so many attacks and mastering it takes patience. But it's totally worth it. It has one of the best projectiles and powerful defensive and offensive attacks.

Me and my sister abused this power in Return to Dreamland. Just hearing it gives me nostalgia.

I have beaten Void Termina using this ability twice. It's really good.

23 Cupid

Range makes it bad by how weak the arrows are and how fast they fall. Archer is better

One of the cutest.

24 Fire Sword

It's one of the best, especially in Squeak Squad.

25 Whip

Whip is broken.

You can literally whip yourself to victory by spamming the 100-Whip Lash until you win. And if you want to add some zing to the battle, you whip out the spin attack and just ... you know, WIN. It's an all-round horrifyingly good ability.

Whip is amazing because of rapidly whipping and far range attacking. can also be used to grab stuff and can also be used as a short ranged attack. Try kirby's 20th aniversary and on the 2nd land one of the forms is whip. Also try out smash, leaf, fighter, wing, sword, and tornado for rapid attacks and great and powerful powers of kirby. Probably in my opinion #10 or #9 in best kirby forms of all time. This should be at least in my opinion #10 on THIS list so please vote for that awesome whip kirby.

THE BEST copy ability is this, not only do you get to change into a cowboy but you get an AMAZING amount of power. And that whip tornado, well, you know what happens

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