Best Team Fortress 2 Demoman Weapons

The Top Ten

1 Stickybomb Launcher

The lack of rolling pills with the Loch-N-Load can sometimes seriously destroy it's offensive and potential for area denial. The Iron Bomber's lower roll is not always beneficial - in fact it feels more like a crutch in most situations excluding direct hits and pipe jumping.

The complete damage penalty in the Sticky Jumper often just restricts it to jumping around. It is very fun and allows for the demoman to reach the frontlines at no cost, but severely hinders what he's best at - indirect combat. The shields do provide damage resistance and critical hits, but you do have to give up the Stickybomb Launcher which is a fantastic weapon - something I will cover later. The Quickie-Bomb Launcher is bad at area denial and more so for sticky-spamming and airbursting. The Scottish Resistance has restrictions that allow for it to only take much of a defensive role.

The swords often have downsides that apply when they're not equipped. The Ullapool Caber is a great melee weapon ...more

This is the default Demoman primary weapon. It shoots mines that can stick to most surfaces except players. The mines travel in an arc and can be detonated with secondary fire. The mines take a little while to arm before you can detonate them, making the weapon less effective at direct combat compared to other Demoman weapons. However, the mines deal high damage and can be detonated simultaneously to deal very high damage. The mines last forever unless destroyed or detonated, and can be used to create minefields and can focus fire, hold critical positions (chokepoints) and can kill both the heal target and healer after an ubercharge in one explosion. The primary fire button can be held, for up to four seconds, to increase the speed that the mine travels through the air, increasing the distance and lessening the arc.

You get 8 loaded mines and 24 reserve mines with this weapon and you are allowed to place any 8 mines at once; detonating the mines or dying destroys every mine at ...more

I love how you can jump with it, like rocket-jumping. Also, it does a spectacular amount of damage when grouped.

Stock is the best, as always, although I feel like the Loose Cannon and Loch and Load are really good as well.

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2 Grenade Launcher

This is the default Demoman secondary weapon. It shoots grenades, similar to the mines of the Stickybomb Launcher, with the same explosive radius and similar damage. The grenades, although similar to the mines, are different in properties. They do not stick to surfaces, instead they detonate instantly on direct hits, or, if they miss, they can sit on the floor for three seconds before they automatically explode, dealing roughly half the damage of a direct hit. This weapon is definitely the Demoman's weapon of choice for direct combat, and can support his minefield traps very well. However, if you miss your direct hits, it can be extremely difficult to fight off better equipped classes such as Snipers and Scouts, who possess weapons with bullets (hitscan).

You get 4 loaded grenades and 16 reserve grenades with this weapon. Reloading grenades is slow, as only one grenade is restored per reload, making spamming an ineffective strategy.

Definitely one of the most powerful ...more

OF COURSE, This One Of The Best Again...
With Critical Hit Will Die (Non Soldier Or Heavy) Normal As Stock Best

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3 Loch-n-Load

A non-default Grenade Launcher variant. This weapon shoots grenades that travel faster through the air, giving them more range, and that also deal more damage to buildings, but have less explosion radius and shatter into harmless pieces on non-player/building surfaces. The launcher itself has only 3 grenades loaded instead of 4.

This is currently one of the worst variants of the default Grenade Launcher, and arguably one of the worst weapons in the game. Its current statistics of +20% damage vs buildings, +25% projectile speed, -25% explosion radius, -25% clip size and bombs shatter on non-player/building surfaces, are not very balanced. The weapon used to be very good, almost overpowered, but constant complaints have caused Valve to constantly change and arguably downgrade (nerf) the weapon.

The weapon may be fairly good, but the main reason why it is bad is because its default variant, the Grenade Launcher, is almost 100% better than it. It does not have much use, as ...more

Someone Say At This: This Is Worst Weapon ever Because If The Grenade Toggle Anything Will Gone
But It Make More Damage I Liked This Weapon

Better for players who get irritated when the regular grenades bounce everywhere and end up missing, but requires better aim:basically a sniper rifle for demo

V 2 Comments
4 Loose Cannon

Whatever, This Is it, The Best Weapon Of Demoman, Knockback Some Enemies, And More Damage When Explode
Get Some Kill And Have Fun.

The longer held down the more damage dealt

Loose cannon DO NOT USE IN COMPETITIVE great in every thing else fun for spawn camping especile

Chalenging to use but very funny when you double donk people and push people into saws [on control map sawmill] or of cliffs

V 4 Comments
5 Persian Persuader

OP with Splendid Screen and Ali Baba's Boots

Oh Dear... This One Of Epic Weapon Too, Not Worst It Best
Used For Epic And Ammo = Health, Good Job Mate You Find This

6 Ullapool Caber

This epic melee weapon EXPLODES on impact. You can even still use it as a normal melee after that

7 Headless Horseless Horsemann's Headtaker

Haunted by evil spirits...

Better version of the Eyelander - Storm

Oh my gosh I put in this item and t beat 10th and 9th place and now its 9th! Go Headtaker! - Storm

8 Tide Turner

Better version of splendid screen and charge and targe

How is THIS lower than the splendid screen

It's better than the other shields like the Charge-n-Targe. You have full steering control, so it's easy to get scouts and any other class.

This is a good shield. Shame it got nerfed hard.

9 Eyelander

How is this thing so low? The Eyelander literally gives one of the slowest classes in the game the opportunity to outrun Scouts with the right weapons

Get Some Head, More Health & Damage & Fast, Per Some Head

You can have so much health and speed after a few kills. If you want to be a demoknight, then the Eyelander, Tide Turner, and the Bootlegger, which replaces the less health, is the perfect match.

This is definitely the best ever!

V 2 Comments
10 Quickiebomb Launcher

While the Demoman is best at indirect combat, and the Quickiebomb Launcher is not the most flexible, it can definitely hold its weight. It can function in chokepoints despite the damage penalty with a focused concentration of stickies, can eliminate enemy stickies, faster charge time means more time to airburst and harass enemies, and the faster arm time means it can hit enemies faster in direct combat. Despite the clip size penalty, six is usually all you need.

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The Contenders

11 Iron Bomber

A decent compromise between the basic grenade launcher and the sticky bomber, but not as good as either one. Useful if you want to use a shield instead of sticky bomber because you have better control over placement of your grenades than with the base launcher.

V 1 Comment
12 Scottish Resistance

This is my favorite weapon for the demoman. Its a very effective trap setter and is great for co. Op and payload. The Scottish Resistance is definitely worth it and is better than all other stickybomb launchers out there

The best defensive demoman weapon there is. - psychiclion

People tend to complain about all its positives compared to its single negative attribute, but the truth is: it doesn't need anything else. This single downside is enough to set it firmly behind defensive lines, where it soars (I consider the flank-routey pl_upward the best Demoman defensive map). It's enough of something to make the ScoRes very defensive, while the stock is versatile and the Quickiebomb is offensive.


V 2 Comments
13 Chargin' Targe

This weapon is good for escaping a battle and attacking a far enemies.

This weapon is great because it provides 50% resistance to explosives, 40% to fire, and immunity to afterburn. This gives the demoman a way to tank hits better if he wants to focus on a grenade launcher.

One Of The Worst Demo Weapon But They In The Best 10 Top, Used For Epic, To Make A Damage In This Weapon
Low Range : No
Normal Range : No
Long Range : Yes

V 1 Comment
14 Sticky Jumper

You're going to have INSANE mobility

Makes demo on par or more mobile than scout not to mention the skullcutter strat

Sticky jumper
Knight helm

15 Splendid Screen

Oh Yeah... This Is Very Good, Any Range Will Hit The Enemies, Get Some Head By Weapon The Eyelander Well Make More 12 Damage Per Some Head.

This the loose cannon and your demo knight sword it is op

Screen is best. I can get insta kills and bang and also escape if I'm trapped

V 1 Comment
16 Scotsman's Skullcutter

A critical hit from this weapon can kill any class except over-healed Heavies - Storm

Oh my gosh! I added this weapon into the list and it's now 10th! Go skullcutter!

It is good for killing any class, except over-healed Heavies Spies and Scouts.

V 1 Comment
17 Frying Pan

It's the frying pan for gods sake!

100% Random Critical hit

Fookin' frying pan mate

18 Nessie’s Nine Iron
19 Pistol
20 Half-Zatoichi

I love this weapon I even have a strange one the best about this weapon is that when ever you fight an opponents and you have low health you can slice his head and have full health again

Well, those demo-half-turner-booties days are over...YES

V 1 Comment
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List Stats

100 votes
26 listings
4 years, 207 days old

Top Remixes

1. Loch-n-Load
2. Stickybomb Launcher
3. Eyelander
1. Stickybomb Launcher
2. Grenade Launcher
3. Persian Persuader



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