Best Team Fortress 2 Scout Weapons
The default Scout Primary. This weapon is a shotgun, and it deals high damage up close, but low damage far away. It has high spread, meaning that up close, it can hit multiple targets, but far away, it can barely hit anyone and will usually deal 3 damage per shot (lowest default class health is 125). This makes it a strictly close ranged weapon.
It holds the most rounds out of any Scout Primary, with 6 shots in total, and 32 in reserve. It also has a moderate fire rate. However, it has a tedious reload speed, reloading the first shot very slowly, and reloading the rest slightly faster, if done consecutively.
Compared to other Scatterguns, it is definitely the most popular, due to the vast majority of non-premium players. Scout is one of the more appealing classes for new players, and because of this, the Scattergun ranks the most popular Scout Weapon.
However, unlike what some people say about it "having no downsides", therefore making it "the best" Scout Primary, ...more
It is pretty good but if you go all stock your kinda dead that's why newcomers can never stand to use the scattergun because your less mobile then most scouts with the force a nature (can double jump) or the soda popper (hype meter) or the winger (jump higher) atomizer (triple jump) bonk (goes faster and no one can dmg you) or the crit a cola (faster and more dmg) so most pro's make the weapon seem good but newcomers almost always go with a different primary. (I still think it's a good weapon just that newcomers should probaly use something else before trying the scattergun)
It can shoot 6 bullets at a time, large clip size, fast reload, large widespread, and a good amount of damage. I'd say it's the best weapon of all time.
It can shoot 6 bullets at a time, a large widespread, fact reload speed, and does good damage. I say it's the best weapon of all-time.
The Soda Popper is arguably the best Scout Primary. It has similar fire power to its default counterpart, but has the added ability of being able to do 5 air-jumps (6 jumps) every 8 seconds. This is actually insane, and anyone with the cheek to call this worse than the default Scattergun beyond all doubt, is out of their mind.
There are several differences between this and the default Scattergun. Firstly, it fires 50% faster. Secondly, it has only 2 rounds in a clip. Finally, instead of reloading individual shots, it reloads all two shots at once, very quickly. If one shell is left in the chamber, it will be discarded upon reload. These statistics show that it has similar fire power, faster kills on weak targets and better efficiency, during sustained battles. The only downside is having 2 shots instead of 6. However, the only reasons having 6 shots would be better are if you have bad aim, or if you are trying to kill a full-health heavy.
So, basically, its weapon ...more
For me, the Soda Popper is one of the best weapons in TF2. It has faster firing and reload speed. And even though it has 2 bullets per clip. It is good for my kind of playstyle: hit-and-run. And with the hype meter, fueled by running, you can gain access to places unaccessible by other classes by multiple jumping. Plus it's fun when you jump overhead your enemies and fire from above. So satisfying.
The Soda Popper looks like a Force a Nature, with Scouts favorite drink on it, but that gun is really good. Giving the scout the a jump boos,t witch is pretty good. But mostly looks and, shoots really good.
Burst damage on this is insane. Kills any class except Heavy in 2 shots delivered in 0.4 seconds. Hype meter gives Scout even better mobility, allowing him to dodge even more shots in duels. Also, better high-term DPS.
The original double-barreled shotgun, before the Soda Popper came and destroyed it. Soda Popper was its descendant, a mixture between the Force-A-Nature and the Bonk! Atomic Punch, two unlocks for the Scout.
The Force-A-Nature can fire 50% faster than the default Scattergun, has only two shots in a clip, and can fully reload its shots much faster than a Scattergun, if both were at 0 ammunition loaded.
It also has more pellets, but less damage per pellet, than the default Scattergun.
The Force-A-Nature's selling point is its ability to deal greatly increased knockback compared to other weapons. When enemies are on the ground, it deals regular knockback. But, anyone unfortunate enough to be in midair, will be propelled at breakneck speed, across the map (not that far, but still). This can create a problem, as it may be difficult to follow-up a second fatal shot into your targets, if they are pushed away. The knockback also affects yourself, if you are in midair, and ...more
I don't know why this is not #2 soda poppers useless no buff then jump a lot and no noticeable speed buff. Baby face boost is good until it's gone in 1 hit or I accidentally jump 2 times baby shouldn't even be on the list. Force nature? Plus 20 extra bullets? Extra knock back? Reload whole clip? Faster fire speed? At the cost of a littler clip? Barely s punishment
It is a god weapon. Even if it has lower damage per pellet you still have a lot of pluses like, more pellets per shot. You can just get behind a sniper from close and 1 shot kill him
Just bought a strange prof is one best decision I ever made. Absolutely love this gun.
This weapon is great, because the alt-fire ability allows you to throw a ball, and if you get a head shot it stuns them for a while, great if you're at low health and being chased, or if you need to kill a heavy quickly, just use the alt fire, then shoot them, then they're dead. Great weapon.
Get to whack people but the best thing is that you can shoot a ball to stun them and THEN you can finish them off, only bad thing is that it minuses 15 health but with the PBPP you can restore it. Plus you can kill people with a taunt
This weapon used to be good, now that that it doesn’t even stun anymore it’s absolute trash. The wrap Assassin is now a better alternative
This is very useful, and who cares about the lower Heath. If your not getting filled with bullets and goddess knows what, than your not doing your job as scout!
This thing has been robbed of its previous claim to fame. ;-;
It used to be a powerful default Scattergun counterpart. It once had higher accuracy, but lower damage. It once had the ability to run at breakneck speed, and sustain that speed, at the cost of no jumping. It was once legendary...
Until Valve came and nerfed it so hard, it ain't funny no more. Look at this pile of junk. The way, it used to work, and still does, is that you start of slower, but by dealing some damage, you run a lot faster, at the cost of no jumping. Sounds fair, right? Well now, boost is reduced on air-jumps AND by taking damage. I honestly don't know what the point of restricting its only upside was, really.
And it lost the low damage high accuracy bit, and instead received a measly -34% clip size, or 4 bullets in a clip. Seriously? Throw this garbage in the can, until Valve buffs it again.
I use this with the Candy Cane and the Flying Guillotine. One hit with the Guillotine will fill your boost completely, and as long as you don't double-jump, you'll never have to think of it again. Once fully boosted, a single jump is almost as good as a regular double-jump.
This sucks! Losing boost for taking damage and not being able to double jump to avoid said damage?! This is idiotic...
Combine it with Flying Guillotine and Boston Basher/Wrap Assassin, and you get free boosts. Also very beautiful.
This weapon's stats as of 2017 are as follows:
Base Model - Stock Pistol
Active (when deployed) On Wearer Upside - No fall damage taken
Active (when deployed) On Wearer Downside - 20% more damage taken from all other sources
On Hit Upside - Gain 5 health at any range
Weapon Mechanics Downside - 25% slower firing speed
In my opinion, this weapon is better than the Stock Pistol. It's slower firing speed is insignificant as it still deals the same damage per bullet and has the same clip size. The firing speed only affects extended Pistol fights, which should be avoided. Slower firing speed also makes up for bad aim and is effectively ignored if bullet spread and timing of shots are taken into account. If shots are fired individually, there is no difference in firing speeds; the firing speed only matters if the finger is held on M1.
The weapon's falling damage attribute can be useful for jumping/falling from high places, however, the weapon ...more
As a scout your death is mostly evitable. This changes it by making you your own medic. Great for Pubs
With no fall damage makes the scout more dangerous
Better than the pretty boy's pocket pistol, I don't understand why the Pretty Boy's Pocket Pistol is ranked higher.
It allows you to jump higher and is a straight upgrade from the pistol
Gives a higher damage rate then stock
Its true but it is the best
The most different Scout Primary of them all. It is literally, a pistol.
WHAT WHAT WHAT WHAT WHAT!?! Who uses a PISTOL as a primary weapon?
Well, I do, sometimes, punk. It is markedly different to the default Scattergun, let me explain. It has only 4 shots in a clip, but it has a higher fire rate AND it reloads all 4 at once. It has double damage per pellet but only 4 pellets per shot. It also has the added ability of giving you more health from packs when active, and more knockback taken when active.
It is much better than the default Scattergun for ranged attacks, and pairs well with the Crit-A-Cola, for higher damage and no damage fall-off. It also frees up the secondary slot, essentially replacing the Pistol and Scattergun with a nice middle-ground.
Definitely better than the Baby Face's Blaster (the worst primary) and the Backscatter (sadly, the second worst primary). Better than the default Scattergun (number 4) and the Force-A-nature (number ...more
The quick reload makes up for the clip reduction. However, the reload animation disturbs a great deal of your view, which is a minor drawback
Like the other comments said, it's a good weapon if you know how to aim very well.
And also a great combo with Crit-A-Cola.
I love how this thing has a shove mechanic and it denied so many spy on medic backstabs
Great to dodge sentry turrets
Invulnerability? For EIGHT seconds?! why not?!
Scout doesn't have a great deal of health. Throw a knife, run away, pick up health and come back in time to fling them another. Great weapon
Great weapon after you stun them with a sandman, 150 damage!
Paired with the sandman and a good player and BAM dead
My best weapon
The weapon is great to throw out enemies and even find spies. Mind the fact that you can extinguish yourself and other players, you can also throw it at enemies and you get health from them every shot. You become INVINCIBLE when you're battling someone so you can constantly get health from that. Come on, this has to be a good weapon.
Why is Mad Milk not number 2? It is fantastic for spy detection, and is like having your own pocket medic. Before you engage, throw the milk at them, and then attack, and they will have a tougher time combating you becuase you're healing.
Great for your ally if they are on fire and yourself and can detect spyes
Sets you out onfire
I love jumping in the air and crashing down upon my enemy, whacking him in the head delivering a crit likely killing him.
I personally never find myself using the triple jump, even then the damage debuff allows me to be an easy target.
Shoulden't this be higher? This add scout mobility, sure the triple jump will damage you but its only 10 damage
The atomizer and the pretty boys pocket pistol could make a dangerous scout
One of the most pointless Scout Primaries, despite being so beautiful. It really needs a buff, seriously Valve, like maybe turn its minicrits into full crits?
Well basically, this weapon loads only 4 shots into a clip. It has 20% less accuracy compared to the default Scattergun, and no random crits. So what is its upside?
MINICRITS to the back, at close range. Alright, so it is a lot better than the default Scattergun at killing people quickly, and only slightly better than the Soda Popper. It takes only 1 shot, instead of 2, if you are skilled enough. But the lower accuracy and lower clip ammunition? Please Valve, buff this.
This weapon is AMAZING the mini crits are EXTREMELY useful for taking out middle health classes like pyro, demo and med. Even heavy's are so much easier to take out the only weakness this weapon has is taking out soldiers which the normal scattergun's lack anyway's and you might say "Oh this weapon has smaller clip size" that doesn't matter to much because with some exceptions Smaller clip size = Faster reload time.
I like it but the clip size always gets me killed please Valve
Does extra damage if shooting an enemy from behind.
Not the best weapon for direct combat. However, this weapon has the ability to shoot a ranged projectile, are rare attribute for the traditionally close ranged melee weapons. This weapon is underappreciated, not because it is bad, but because it is shadowed by the Sandman.
The Wrap Assassin's ball cannot be picked up after thrown, unlike the Sandman's, which can be picked up even after a direct hit. To compensate for this, it has a 25% faster recharge rate.
If you are a scout that doesn't use your bat that much but either preffer to throw things at your enemy then this is your weapon.
As a player, Bleed is best for me, so I like bleed in a PROJECTILE. it may not do much damage but its made up for the bleed and crits.
This is a terrible weapon, it only does like 10 damage
The best melee weapon for scout without dispute. It looks good, smells good, and makes the opponent feel like a loser.
So satisfying to see your nemesis's name following the words "FISH KILL! " Best reskin ever. Also it can be good against Dead Ringer spies.
This is great for checking for Dead Ringer spies. When you "kill" them and they dead ringer, the killfeed doesn't say "FISHKILL." When you actually kill the spy, the killfeed says "FISHKILL! "
It becomes even better when you use the pizza war paint
If used well with Force a nature bam 2 hit everyone who isn't being healed. Scout 1 vs 1 with all but shortstop bam other scout dead. Shortstop becomes like a scattergun at short range and can still 3 hit Solly's at medium range. Best scout secondary. Overpowered. Go and get this drink right now. Valve please nerf.
Good for infiltration, and a scout is meant to be vulnerable
Was and may still be banned from competitive. End of story
Best weapon to annoy opponents with
Worst scout weapon so far. Scouts just swing around randomly with their melee weapon! Doing this with the basher would kill you! I like to kill with my weapons not be killed by it!
Who gives a crap about its effectiveness, This weapon is fun to use! And fun is what TF2 is about
Great for helping get medic uber up.
Probably the biggest risk in the game...if u use CRIT-o-cola with it...well...you have some of the BIGGEST DAMAGE OUTPUT IN THE GAME!
Great weapon. If you killed a pyro and you are pn fire you just pick up the health pack!
Good For Kill That Drop Health Pack (Small) Not Best Then The Atomizer (The Bat Of Third Jump) That Melee Used For Kill And Health Drops To You.
Not An Awesome Weapon It Good Weapon
This "Scout" weapon allows you to jump very high. It has a huge splash radius, deals immense damage, has infinite ammunition, can disable buildings (like a sapper) and can set people on fire. It used to be paintable, and real painted Cow Manglers exist, with visible colour differences, and, previously, projectile differences. This weapon shoots a glowing, but hard to pinpoint, rocket. Only downfalls are its extremely low damage to buildings, its lack of crits, and its inability to be equipped by Scout.
Prety dank aand good kan rekt scrubs airday, Butt doez nut doo 360 noscope like an aimbot. I would r8 it 11/9 but git good to usse it prooparly
Its good for battling scouts, may not be the best but can save your life.
Why the hell is this on here..? It's just a stock re-skin.
Well, I guess it makes quite a lot of noise..?
You brag about the saxxy and it turns your enemies into gold! what's better than that besides the golden pan?