Top 10 Biggest Problems With Super Mario PartyMario Party is one of my favourite spin-off series from the Super Mario franchise. Wether we're freely roaming boards, driving a car, recruiting allies, or..., climbing a tower, Mario Party has always been a series about friends hanging out together and having fun playing a little game, either agianst or with each other. Super Mario Party is the newest Mario Party title but boy is it also one of the most overrated. I enjoy the game, but it sure isn't without its many flaws.
Mario Party, Partner Party, River Survival, Sound Stage, Challenge Road? Yeah..., there's not much to do in any of these game modes and they all fall flat once you've tried them a couple of times. It's about the only stuff that's available in this game. No boss battles, no story mode, no interesting minigame sidemodes like in Mario Party 9 (I loved High Rollers and Garden Battle)..., it's just hollow. Like seriously why couldn't we've had at least BOSSES? I don't think anyone complained about them in the other games.
No story mode and boss battles? That’s kinda disappointing
Mario Party 1, 3 and 4 kinda did it too but since this is the 11th game you'd expect there to be more to it. Mario Party 2 had the different outfits, Mario Party 5 had a dream concept, Mario Party 7 was around the world, 6 was revolved around day and night, 8 was a carnival, 9 had a bit of a space theme to it (plus the obvious car), Island Tour was about bubble cloning, DS had the big house theme, etc, 10 was about Bowser, Star Rush had the many game modes and star theme. What does this game have that makes it stand out? Uh..., instandingness (whatever that means)? Sure there's the HD graphics and being the only one with HD graphics that has the main mode, but that won't matter at all in a few years when the sequels come out.
It’s just kinda taking the old format and modernizing it kinda.
We only have four boards, when every Mario Party game before it had at least five to make it feel generally fresh. Not to mention they're bland and uninteresting. Whomp's Domino Ruins is too cramped up and the routes are way too linear. Megafruit Paradise is just four squares connected by pipes making it not likely to get any stars. The powderkeg mine is just 4-3 from Star Rush reimagined. And Kamek's Tantalizing Tower is DK's Stone Statue gone poor. None of them are particularly interesting or fun in the main mode.
The Partner Party mode DOES solve most of these issues, namely in Domino Ruins because you can move more much more freely (similar to Star Rush), but it doesn't excuse how boring the main mode is because of this.
Boards are OK I just wish they had more. How do we go from 8 in the first game to this? Also they’re not that unique like in the older games
A problem Mario Party: Star Rush somewhat suffered from too. The game is revolved around getting five gems of something by completing everything in the game (like the LvL system in the prior game) but after that there isn't much to do. The mini modes are only really fun the first few times, and the main mode has too little to it for any replay-value. The only thing that keeps me from not playing it is the super fun Partner Party but that's it.
Mario Party 10 is the worst offender of this but yeah this game isn’t that much better in terms of keeping you playing
Want to know what they did add different? Oh LOOK we can do group clapping, oh my how I've always wanted to do that in MARIO PARTY (sarcasm). No but seriously it's pretty lame how everything in this game is just taken from previous titles, with minor alterations.
Mario Party is just a stale classic formula with no actual tension.
Partner Party is Toad Scramble from Mario Party: Star Rush but without bosses or toads.
River Survival is one of those paddling minigames stretched out into its own thing.
Sound Stage is a short version of Coinathlon from Mario Party: Star Rush with no levels.
And Challenge Road is the same as in The Top 100.
Granted this isn't that bad, I mean all modes besides Mario Party are still fun. Originality isn't the best important thing, it's important that the mode are fun too, but it makes the game feel lackluster and a little bland too. It ties with #1 as well in lack of content. The problem with the other Modern Mario Parties wasn't that ...more
It kinda had to because Mario Party 10 was an abomination
I'm sorry but there isn't a whole lot of interesting music in this game at all. Most of it is just generic jazz and that's it. The hub world theme makes me want to fall asleep...
True but it doesn’t matter that much anyway
I can only play a total of six different minigames agianst people and that's it. No party mode, no river survival..., just a total of six minigames agianst each other and it's always the same ones! It's hollow at best and it wouldn't have made a difference to not have online.
Yeah it was underwhelming at best. Why did Nintendo not let us play a modified version of the main party mode?
You're stuck between three randomised groups of COM players (Recommended, Hard or Very Hard) but the COM characters are randomized and if you want to change exactly which characters to party with, you need to go back to settings after you've started the game and it's just a chore. Why?
I never cared for the CPUs tbh
This defeats the whole purpose of it being on the Switch, a console meant play on wherever you go, anytime. You can only play using joy-cons sideways, which is just uncomfortable. Granted you can take out the Switch system and use its screen, but the lack I can't connect my joy-cons to the system is just annoying.
It sucks but I get why because the Minigames need the joy cons to work
This, combined with the fact that it has so little content makes the game quite boring. The one update the game did recieve was a bug patch and that's it.
Yeah I wish Nintendo added Something else.. more boards maybe? What’s with the newer games having less boards?
Like, dude. This removes all difficulty, because as long as you win a minigame at least once, you juts hit the dice until you get to a star. Whatever happened to good ol' 20 coins
Instead of evolving on the grid-based mechanic further, they chose to cut half and make that the original formula, which ended badly and poorly, all because of the toxicity of the fans
Yeah it was disappointing. Sure most of us won't play for that long, but it was still a nice feature, like what was the point of removing it? Can't be that hard to just implement more turns...
RIP Intense Battles 1999-2007