Top Ten Boards in Mario Party 9-10Mario Party 9 and 10 are so far the only Mario Party games that use the car as its main gameplay mechanic, and thus, their boards are more similar to each other than in other Mario Party games. So which ones are the best then? Let's find out!
The Top Ten
Magma Mine is definitely my favourite board between Mario Party 9-10. While most boards in my favourite mario party game are a bit uninteresting and stuff, this one is surely exciting and interesting! Mostly based on the underground levels of World 8 from New Super Mario Bros. Wii, this board is set in a mine, and not just any sort of mine, a magma mine.
Unlike all the other boards, in this board you mostly move upwards to escape the floating magma that always rise for every chararacters turn, mostly two spaces. While the first half isn't anything to worry about, once you beat the mini-boss magma starts to rise first like crazy, and after every character turn it will rise two spaces, unless you land on a space that makes it rise even more spaces, like six.
It's surely a chaoatic and exciting board! The music is the best board music in the game as well in my opinion, and the main boss of this area in the solo mode is my favourite boss (Chain Chomp) in the game! Whie the ...more
My favorite board from MP9
My favourite board in Mario Party 10, is this one, Airship Central. Even before I played all the boards in the game, I had a feeling that I would like this board the most. While ironically the music is my least favourite board soundtrack, everything else about this board is just great for me personally.
For one the setting. Now I'm actually one of those guys that normally do not like cloud levels at all. In fact the cloud worlds for the New Super Mario Bros. are among my least favourites. And considering this board is based in Meringue Clouds, AKA World 7 from New Super Mario Bros. U, you'd expect me to place this one last. While the music, yes, the rest, no. This is the best board actually.
This is a cloud level done right. I mean how would you describe it? Well I'd say it actually stands out, from your basic grasslands board. One of the problems the New Super Mario Bros. cloud worlds suffer from is that they feel too similar to their World 1 counterparts. If you ...more
The only good board from MP10
Your overall basic tutorial board in a way. Toad Road is a board set in a grassy and happy area with hills and plains and a lot to do. It's actually not too bad of a "first board in game", as there's a lot of events that can happen in the board and it can be quite unpredictable as well.
While the music isn't too great, it's a nice tune. I especially love that one cliff before the mid-boss as it gets quite exciting there. I can tell it's inspired by World 1 from New Super Mario Bros. Wii as well.
Most likely inspired by World 4 from New Super Mario Bros. Wii, this is one cool board, despite being set on a beach. While it's not the calmest board in the game, it's certainly one of the most beautiful and has some cool soundtrack and excellent board gimmicks.
I really like the whole dolphin that gives you stars if you pass him and the sushi that will steal your stars if he gets to you in the first half of the board and the music is pretty nice.
The mini-boss of the solo mode, Cheep Cheep is good, but the main boss: Blooper is one of my favourite ones in the game. Originally I hated him due to the use of motion controls, but overall I have grown to like it a lot! It's one of the few bosses that requires a lot of skill and the music is just excellent as well. Certainly one of my favourite boards in the game.
I've never been too much of a fan of ghost levels and boards and this is no suprise. However I think it's better than most ghost boards in the series and stuff. I really, really like the graphics in this board as they look impressive and it has some cool gimmicks.
It's obvious that it was inspired by the ghost houses in New Super Mario Bros. Wii but it's good. There's a couple of paths you can choose and you will have boos chasing you at parts and the music is very good. Overall a pretty good board.
This is a rare occurrence of me actually liking something ghost-related in Mario. I mean yeah I liked Boo's Horror Castle, and the ghost houses in Super Mario World, but other than that, ghost-related levels are my least favourite in mario games. This might be one of the best ghost-related things to Mario. In fact it's my second favourite board in the game, very close to being #1. The layout is awesome and the graphics look amazing here. I mean just looking at gameplay of this board makes my jaws drop.
I really like for one thing how you both travel vertically and horizontally, and it's balanced between the two. In boards like Chaos Castle there was both but too much horizontally, with Magma Mine, there was too much vertically despite having both, but here it's balanced and I love it personally. I really like how it gives me some vibes from the ghost parts of Soda Jungle in New Super Mario Bros. U, I like that. Basically the graphics and gameplay make this board so ...more
This is seriously forgettable
The bonus board of Mario Party 9 is DK'S Jungle Ruins, which is obviously inspired by Donkey Kong Country Returns. It's a loop, like Bowser Station but a way better one, as it's smaller and isn't slow or annoying, and I like how there's bananas on every space you go on, so when you hit the dice, you take all the bananas in your path and when you stop, the game summarizes how many bananas you got, and I like it. I actually used to not like it that much in the past but really it's a cool board.
This is pretty underwhelming even if it’s an extra board
Easly the most unique board, as it's the only one that isn't actually based on anything from the mario franchise in general. I mean when was the last time you saw a bomb factory in a mario game? I don't think that has ever been seen before. Correct me if I'm wrong, but something I'm not wrong about is that this is the most original board of the bunch.
The music is alright, but it fits with the board very well. Whomp may be the most luck-based mini-boss (let alone boss) in the entire game, but it's so addicting, because you always wonder who will not be able to get points.
Big Bob-Omb is the main boss, and he is also quite luck-based, and he plays in the same way as the Whomp one, except not nearly as entertaining. In the whomp one, there will only be one who will lose a point, but in this one every player could miss the chance to take hits. This time I think the mid-boss was better, but I like Big Bob-ombs one as well.
I hate this board
Water levels have a reputation of being rather slow and tedious in a lot of mario games. But the boards are not slow and tedious much though. Whimsical Waters, a water board, happens to be a pretty great board overall in my opinion. Or dear I say, awesome board. This is my fourth favourite board in the game, just barely getting beaten Mushroom Park.
My favourite part is overall the layout. I like how the first half is so colourful and bright and it looks stunning, then about halfway through, you way like way deeper inot a much darker area. And there is looks stunning as well. I think know what this board could be based on, but I guess the underwater levels in New Super Mario Bros. U might be a decent candidate. Let's look though at the one flaw that puts this board relatively low on the list.
One of my biggest problems with this board are the constant dragoneel treasure events. You see, scattered around the boards are forced events where a character, depending on whose ...more
Forgettable and drags on
The basic first board and it's fine. Despite being basic it's got a lot of interesting aspects and gimmicks that makes me like it, yes even if it's not very high on the list but still it's a bit cool. While it's a plain grass board, the thing is that there's a whole amusement park that comes with the boring plain grassland. I mean it's huge! Everything here is sorta influenced by the amusement park. Except for the start with tiny Peach's Castle..., but let's ignore that. There's a Wiggler roller coaster, a swinging ship with Bowser's head, a bullet bill ride, a superstar ferris wheel, a blooper carousel, and so on. Now yes the first half mostly consists of trees and stuff and not so much rides, and the board does look kind of plastic and fake, especially with that grass texture, which is a shame.
This is the only board with only one soundtrack in 10, and personally it's nice. It's very calm and a bit boring though. Toad Road from Mario Party 9 had a very upbeat and exciting ...more
This has to be the most boring of the bunch. They somehow made an amusement park boring THAT takes skill
Out of all modern mario party games so far, Bowser Station is easily my least favourite board. This one's just a bit boring and slow, and may I say, a bit generic. It's just one giant loop in space with three captain events set in space and it isn't anything too special.
The music is alright but very boring as well. My favourite part may be the captain events and that's saying a lot since they are usually the things I like the least in the boards in this game. I thought the whole jackpot minigame thing was quite cool as well as you could earn tons of mini-stars if you won a minigame at these times. But's definitely my least favourite board in the game as well, and the only one I really didn't like that much.
This is the Bowser board of Mario Party 10 and to be honest it feels a bit uninspiring. It's mainly just your basic castle board with lava. I wish they could've done something a bit more impressive than a basic lava castle but I'm ok with it, because even though it's last on here, I enjoyed this one nevertheless.
The only really boring part is the beginning. It gets a lot better as it goes on. For example there was this part where you travelled vertically, basically upwards on the board and I liked this a lot as it reminded me of Magma Mine, which is my favourite board in Mario Party 9. Then I think it was near the end, there was this part where Bowser stood at the end and after every turn he'd breath fire that would be sent towards you, and it's a bit complicated but basically there was like two layers of spaces. One lower and one upper. After say every fourth space you'd switch layer, and Bowser's flames would only be sent on the surface of the upper half's spaces, so if you ...more