Best Call of Duty Zombies Perk-a-Cola Ideas

Vote for your favourite fan-made Call of Duty Zombies perk-a-cola idea. Feel free to add your own ideas too. I only came up with Amm-O-Matic and Diluted Barley. I also edited Reconnai Shake and Perk-Twist-Cola.

The Top Ten Best Call of Duty Zombies Perk-a-Cola Ideas

1 Double Tap Root Beer 3.0

Having more ammo is HUGE!.

This new Double Tap also gives you double your normal ammo on the gun! Ray Gun for example, you would get 320 instead of 160. - sryanbruen

How about extended mags too? an 50% in every clip would be awesome.

2 Amm-O-Matic

Did you just salvage the name of the cut perk am monastic and change its effects?

It costs 6,000 points and gives you max ammo on ONE weapon (i.e. the weapon you're showing on screen and you must change the weapon on screen as well as pay another 6,000 points). Along with this, max ammo as a drop rarely appears. - sryanbruen

3 Diluted Barley

This perk will flood the zombies to death with a wave of water every 20 seconds around the back of you as well as the front of you (at the same time) but you are protected by a force which the perk gives you. If you check out my fan-made zombies map, Tour Eiffel, you could see, it would make sense. - sryanbruen

4 Downer's Delight

This Perk-A-Cola allows the player to have a non-pistol weapon out when downed, the ability to cycle weapons when downed, and grants him ten more seconds before dying. This perk will come in great use for players that get downed frequently, or for when team mates cannot reach the drinker in a regular bleed-out time (this has happened to me and my friends so many times). The color scheme is a light green-teal. The perk is the same color as the primary color and tastes like assorted vitamins. Since this perk-a-cola can be life-saving, it will cost 3500 points to purchase. The icon is a person that is downed holding a PM63. - sryanbruen

This one is pretty cool

Make it a like a permaperk, allowing you to keep this and just lose a perk.


5 Med-Juice-Er


Med-Juice-Er is a perk that can be activated when pressing both analog stick sticks together, when pressed a snake will appear out of the players shoulder. The snake will hypnotize an individual zombie for a period of time (15 secs) and has a 50 second cool down, it can be used to put the last zombie to sleep instead of risking him dying when throwing a grenade; it can also be used to pacify that one pesky zombie that appears out of nowhere for example above the gondola on mob of the dead, the snake does not damage the zombie. However if not looking at any zombies when activated the ability will be useless. - sryanbruen

6 Gun Trade Tonic

Gun Trade Tonic alows a player to swap guns by aiming his crosshairs at a the player then holding "Y" the guns name and ammo count will then be displayed on the others player's screen, he may accept by also holding "Y" after which their guns are swapped instantly and teleported to each other with a burst of lighning. Also for the gun swap out of the two people only one requires this perk. Extremely useful if a player dies and is left without a gun or if he runs out of ammo or money to buy another gun - sryanbruen

7 Banana Colada

This would be a good perk in black ops 4 because of all the stairs on IX and Blood of the Dead, and brings back the classic feeling of one of the best wonder weapons, the Slickquifire (sorry totally spelled wrong), back into BO4



8 Reconnai Shake

After obtained, you are given a mini-map which will show you every type of enemy near you including normal zombies. However, there will be a color scheme for each type of enemy. For example, normal zombies could be red whilst hellhounds are blue. It costs 5,000 though and is the second most expensive perk you could get - after the one I made, Amm-O-Matic. - sryanbruen

9 Fuse Booze

The perk increases explosive damage and Monkey Bomb detonation time, as well as crossbow bolts (upgraded or not). The increased time will draw more zombies, and the increased explosive damage will kill more of the zombies, and cause greater damage to the ones that survived. However, this perk has a negative effect; it will be more difficult to create crawlers. But excluding it's one negative effect, it will help the players with explosives quite a bit, and come in great use if a player is downed. When the monkey is thrown, it will take longer to detonate, giving the revived player and the reviver a few extra seconds to buy a perk and get away. The color scheme is red, gold, yellow, and a bit of white. The perk is scarlett color and tastes like smokey whiskey. The perk will cost 2500 since it increases damage, and will help the players in killing zombies. - sryanbruen

10 Akimbo Juice

(The name isn't very good, I'm open to suggestions.) This perk costs 4000 points. It lets you dual-wield your weapons. With guns that are already dual-wield, it has no effect. You do not receive any extra ammo, you get more fire power. You aren't able to aim down the barrel, so it is not ideal for snipers. It also decreases your aim, so the perk has ups and downs. Should not be on the same map with Mule kick or Double tap 2.0. It might also decrease your sprinting speed. Great for wonder weapons.

I love akimbo so this sounds like my kind of perk! For example duel wield lighting staff! AWESOME

The Contenders

11 Regenerade

Your health regenerates faster when attacked

12 Uppergrade
13 Scorch Scotch

Once a zombie(s) touches you, he / she / they blow up! However, your "bomb" (blow up thing) has to recharge for 5 seconds and then once a zombie touches you again, he / she / they blow up again and so on! It costs 3,000 points. - sryanbruen

14 Hyper-A-Punch

It's like Pack-A-Punch, but weapons got 10x damage. - laci9

It's cost 10000 - laci9

It costs 10000 - laci9

15 Copycat Cocktail
16 Two's a Crowd
17 Blade-O-Rade

This perk increases melee range, radius, and damage by 25%. The increases range will allow the player to slash a zombies and not get too close ´╗┐and risk getting downed. The increased radius enables the player to kill multiple zombies with one slash (up to 5 per slash), and the increased damage is self-explanatory. This perk will come in great use for the medic(a player with a pack-a-punched ballistic knife), for he can now defend himself much better with his knife. This perks color scheme is pale yellow and a dull blue. The drink is a dull blue also and taste like overly cafinated energy drink. The name itself is a joke on Gatorade. this perk will cost 3000 points, since it is quite helpful if a player is out of ammunition. - sryanbruen

18 Berserker Beer

Every kill raise your damage by 1% for 1 minute. It costs 2500. - laci9

19 Perk-o-Rama

This is a machine that allows you to have 2 more perk slots, (this is not a perk, it's a machine like the PaP)

20 Thor's Whiskey

Your melee weapon now does 250% more damage and stuns a single zombie for 3 seconds. It can also instant melee kill a zombie if a zombie has become a crawler. However the time amount cannot be stacked. Costs 2500.

wow - jared_the_sicklad

21 Ammo-Port-Wine

This perk very strange, when you kill zombie you get ammo but when you take hit you can't shot for 10 seconds, with this perk you can get infinite ammo but this perk very dangerous
Cost - 5000 points

22 Winter's Whisky

A whole lot like Trailblazers except instead of a trail of fire being released when sliding, a trail of ice does, which slows down zobies that walk init for 5 seconds.

23 Stamiback

The perk would cost 5000 and give you the ability to sprint backwards to annihilate your trains

24 Backwoods Bullseye

-Costs: 4500.

-Getting Headshots fires the same type of bullets from the back (exactly opposite to where you're aiming at) if it's a pellet or a Sniper Bullet or even a Wonder Weapon (although personally I think that's too OP, you decide) it will still count.

-It doesn't waste double the ammo like Double Tap 1.0. It fires the same bullet twice like the 2.0 version but one bullet forwards and one backwards.

-The Design of the Exterior of the Symbol will be Brown Leaves and Lime Green Paint (kinda like a Ghillie Suit) and the Interior will be an old fashioned Red Target with a black dot in the middle. - SnowTime

25 Don't-Rush Rushmore

Costs: 4000

- Decreases perk drinking animation and box spinning (when you roll the box and it shows you the weapons) by half.
- Build Workbench stuff, draw weapons with chalk, dig digsites and fill up souls in a soulbox twice as fast.
- Also skips the Pack-a-Punch finger cracking animation completely.
- You can do Multitasking, doing 2 or more (if you can manage that) things from above together.
- If done any one of the above, you get a 2 second speed boost (about 20% more, stacks with Stamin-Up as well).
- The Design of the Exterior and the Interior of the Symbol will be Light Blue with bubbles and in the middle showing a White Figure running like the Extreme Conditioning Perk while he holds up a White Perk Bottle.
- The Design of the Perk Bottle will be Light Blue.

Note: You get the Speed Boost only after you done filling souls not while you're filling.
You can't stack Speed Boosts if you do 2 or more things at the same time. - SnowTime

26 Homewrecker Horchata

- Costs: 3500

- Every Barriers or Debris in the map will cost half the price.

- Once you drink the perk, a Sledgehammer Power-Up will appear around the map. Upon finding it and pressing the "Use Key" on it will let you grab it. Pressing your "Fire Button" on a Perk Machine or Pack-a-Punch will break it and then you'll get a 25% discount.

- The Design of the Exterior AND the Interior of the Symbol will be Dark Black with Yellow Construction Tapes over it (about 2), in the middle there will be a White Sledgehammer and probably a small white hand in the left corner holding it.

Note: The Sledgehammer can only be used once.
The Sledgehammer will appear once every two rounds.
You'll be able switch weapons whilst holding the Sledgehammer (to hold it again, you have to press one the numbers on your keyboard that isn't filled with a spot, claymores, shield etc.)
After the Round has ended you lose the Sledgehammer (I might change this).
This won't effect ...more - SnowTime

27 Perk-Twist-Cola

In my opinion, this should be in only one map! The map consists of multiple perks conjoined together. For example, one could be

Juggernog + Quick Revive and the effect = Survive longer when downed and have more health when reviving - sryanbruen

28 Double Dew

It may be expensive, but it is one hell of a perk! It gives you double points every time you buy it on everything including zombies, headshots etc. It costs 5,000 points! - sryanbruen

29 Dr. Dagger

Dr. Dagger can be bought twice unlike other perks. The first time it gives you 16% melee damage in which you can kill zombies with 1 melee up to round 20 and then it gives you, 32% melee damage! in which you can kill zombies with 1 melee up to round 50! It costs 3,000 points each! - sryanbruen

30 Coupon Queen

Coupon Queen can give you a discount of 50% off everything including other perks, weapons, mystery box etc. However, it costs 9,000 points and is the most expensive perk you could get. - sryanbruen

31 Point Master

Double points forever... - laci9

It's cost 4000. - laci9

It costs 4000 - laci9

32 Expert Boom

Extra damage for granades and rocket launchers. It's cost 2500. - laci9

Extra damage for granade and rocket lancher. - laci9

33 Terminator

You got a minigun. It's cost 5000. - laci9

34 Firewalker Tequila

Cost is 2000 and its color scheme is orange and red with a guy running on fire for a logo. What it does is reduced damage from exploding enemies and walking on fire(hence the name) finally if a zombie touches you there's a small explosion that mainly catches them on fire(making them weaker).

35 Boomerade

- Turns Grenades Into Wine Bottles (Like Perka Cola bottles)
- Each of the bottles have one attribute (which are all different)
- Fire( Burning) Air (Jet Gun affect) Acid (Also Burning) Possesion(makes all zombies go after one area/ zombie)
- Cost is 1500 for each buy (can buy multiple time if out of bottles)
- Each Time bought it will spawn a nuke (you don't have to pick it up)
- Only one nuke per round

36 Combustion Champagne

Costs 3000 points. Your grenades disappear, and every 15 seconds, you can throw a fireball, which is a contact explosive. It deals damage equal to a frag grenade. Also, when you are downed, a wave of fire bursts out and scorches zombies around you.

37 Hunter's Whiskey

Increases your bullet damage and allows them to pass through certain materials. It also makes your
bullets to travel as far as sniper bullets

38 Not the Second One
39 Wall Crawler

Allows you to wall run

40 Moon Gravity

Allows you to boost jump or jump higher

41 Deadshot Daquiri 2.0

Ads quicker, increases hip fire accuracy by 30%, reduces recoil and idle sway completely, auto aim for the head instead of chest, you are able to hip fire while sprinting, zombies you ads at will move slower.

42 Whiz Fizz

Special weapons charge faster, zombies cannot hit you(ignore you) while you pap, spin mystery box,buy perks,gobblegums,etc.teddy bear will never appear in a box, you have a line showing where a grenade would land,chances of getting better weapons from box,and perks from wunderfizz are higher. 3500 pts

43 Quad-Kick

It is the exact same as Mule-Kick but it's gives you four weapons instead of 3, this means it will cost an extra grand at 5000 points.

44 Electric Fish

When you get hit in the water, all zombies in water dead by electic
Cost - 2000

45 Jesse's Walk

When ever you get the perk you walk and makes an earthquake.

46 Recoil Rum

Has 0% recoil and makes heavy weapon lighter.

47 Back Up Beer

Its like tombstone but better so when you get down you get and get back up you get jugg,speed and double tap
automatically and it costs 4500

48 Sprite-O-hands

3000 points
Aiming down sights have no movement penalty
Swap weapons faster
Use grenades faster
Reload while running
Shoot while running
(Sprite-O-Hands sounds like Slight of Hands)
(Perk bottle will have a dark pinkish color, a white logo of a hands with magical dust/birds coming out of it)

49 Cut-Down Cappuccino

- Costs: 1500

- Knifing the weapon that you got from the box will get rid of it immediately.

- In Co-op: Knifing the weapon that you got from the box allows the other player(s) to grab it.

- The Design of the Exterior AND the Interior of the Symbol will be Dark Brown and in some places it will have random-shaped black spots, in the middle there will be a gun (probably an Assault Rifle) cut in half (there will be a white strip between too).

Note: Now I know this mechanic has been implemented into BO4 but 1) I thought of this as a perk at the start of BO3 and 2) Right now BO4 doesn't have Mod Tools so this perk is specific to WAW-B03 Custom Maps. - SnowTime

50 Raven Marauder

- Costs: 3000

- Pressing "4" or your "Tactical Grenades Button" releases a Swarm of Ravens (Crows) attacking groups of Zombies.

- These Ravens basically have the damage of a normal Hell's Retriever.

- There is a 1-5 chance that a Zombie will drop a Raven's Heart which you can walk into it and grab automatically. It'll give you one "Box of Ravens".

- Zombies are Slowed and Stunned during the attack of the Ravens.

- The Design Exterior AND the Interior will be Dark Purple (like PHD but darker) with some very hard to see black spots and in the middle there will be a Black Raven (much like Vulture Aid's Vulture Head but this time showing the full body ).

Note: You can hold a max of 2 Boxes.
These Boxes also replace any other tactical grenades like monkeys, Q.E.D and/or Gershes and etc.
You can't Regenerate Boxes each round like any other Tactical (Only Max Ammos and Raven Hearts)
You can't stack the damage if you throw the other Box ...more - SnowTime

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