Best Call of Duty Zombies Perk-a-Cola Ideassryanbruen Vote for your favourite fan-made Call of Duty Zombies perk-a-cola idea. Feel free to add your own ideas too. I only came up with Amm-O-Matic and Diluted Barley. I also edited Reconnai Shake and Perk-Twist-Cola.
The Top Ten
This new Double Tap also gives you double your normal ammo on the gun! Ray Gun for example, you would get 320 instead of 160. - sryanbruen
How about extended mags too? an 50% in every clip would be awesome.
Did you just salvage the name of the cut perk am monastic and change its effects?
It costs 6,000 points and gives you max ammo on ONE weapon (i.e. the weapon you're showing on screen and you must change the weapon on screen as well as pay another 6,000 points). Along with this, max ammo as a drop rarely appears. - sryanbruen
This perk will flood the zombies to death with a wave of water every 20 seconds around the back of you as well as the front of you (at the same time) but you are protected by a force which the perk gives you. If you check out my fan-made zombies map, Tour Eiffel, you could see, it would make sense. - sryanbruen
This Perk-A-Cola allows the player to have a non-pistol weapon out when downed, the ability to cycle weapons when downed, and grants him ten more seconds before dying. This perk will come in great use for players that get downed frequently, or for when team mates cannot reach the drinker in a regular bleed-out time (this has happened to me and my friends so many times). The color scheme is a light green-teal. The perk is the same color as the primary color and tastes like assorted vitamins. Since this perk-a-cola can be life-saving, it will cost 3500 points to purchase. The icon is a person that is downed holding a PM63. - sryanbruen
This one is pretty cool
Make it a like a permaperk, allowing you to keep this and just lose a perk.
NiceV 1 Comment
Gun Trade Tonic alows a player to swap guns by aiming his crosshairs at a the player then holding "Y" the guns name and ammo count will then be displayed on the others player's screen, he may accept by also holding "Y" after which their guns are swapped instantly and teleported to each other with a burst of lighning. Also for the gun swap out of the two people only one requires this perk. Extremely useful if a player dies and is left without a gun or if he runs out of ammo or money to buy another gun - sryanbruen
Med-Juice-Er is a perk that can be activated when pressing both analog stick sticks together, when pressed a snake will appear out of the players shoulder. The snake will hypnotize an individual zombie for a period of time (15 secs) and has a 50 second cool down, it can be used to put the last zombie to sleep instead of risking him dying when throwing a grenade; it can also be used to pacify that one pesky zombie that appears out of nowhere for example above the gondola on mob of the dead, the snake does not damage the zombie. However if not looking at any zombies when activated the ability will be useless. - sryanbruen
After obtained, you are given a mini-map which will show you every type of enemy near you including normal zombies. However, there will be a color scheme for each type of enemy. For example, normal zombies could be red whilst hellhounds are blue. It costs 5,000 though and is the second most expensive perk you could get - after the one I made, Amm-O-Matic. - sryanbruen
The perk increases explosive damage and Monkey Bomb detonation time, as well as crossbow bolts (upgraded or not). The increased time will draw more zombies, and the increased explosive damage will kill more of the zombies, and cause greater damage to the ones that survived. However, this perk has a negative effect; it will be more difficult to create crawlers. But excluding it's one negative effect, it will help the players with explosives quite a bit, and come in great use if a player is downed. When the monkey is thrown, it will take longer to detonate, giving the revived player and the reviver a few extra seconds to buy a perk and get away. The color scheme is red, gold, yellow, and a bit of white. The perk is scarlett color and tastes like smokey whiskey. The perk will cost 2500 since it increases damage, and will help the players in killing zombies. - sryanbruen
(The name isn't very good, I'm open to suggestions.) This perk costs 4000 points. It lets you dual-wield your weapons. With guns that are already dual-wield, it has no effect. You do not receive any extra ammo, you get more fire power. You aren't able to aim down the barrel, so it is not ideal for snipers. It also decreases your aim, so the perk has ups and downs. Should not be on the same map with Mule kick or Double tap 2.0. It might also decrease your sprinting speed. Great for wonder weapons.
I love akimbo so this sounds like my kind of perk! For example duel wield lighting staff! AWESOME
Its like tombstone but better so when you get down you get and get back up you get jugg,speed and double tap
automatically and it costs 4500
Your health regenerates faster when attacked
Once a zombie(s) touches you, he / she / they blow up! However, your "bomb" (blow up thing) has to recharge for 5 seconds and then once a zombie touches you again, he / she / they blow up again and so on! It costs 3,000 points. - sryanbruen
It's like Pack-A-Punch, but weapons got 10x damage. - laci9
It's cost 10000 - laci9
It costs 10000 - laci9
This perk increases melee range, radius, and damage by 25%. The increases range will allow the player to slash a zombies and not get too close and risk getting downed. The increased radius enables the player to kill multiple zombies with one slash (up to 5 per slash), and the increased damage is self-explanatory. This perk will come in great use for the medic(a player with a pack-a-punched ballistic knife), for he can now defend himself much better with his knife. This perks color scheme is pale yellow and a dull blue. The drink is a dull blue also and taste like overly cafinated energy drink. The name itself is a joke on Gatorade. this perk will cost 3000 points, since it is quite helpful if a player is out of ammunition. - sryanbruen
Every kill raise your damage by 1% for 1 minute. It costs 2500. - laci9
This is a machine that allows you to have 2 more perk slots, (this is not a perk, it's a machine like the PaP)
Your melee weapon now does 250% more damage and stuns a single zombie for 3 seconds. It can also instant melee kill a zombie if a zombie has become a crawler. However the time amount cannot be stacked. Costs 2500.
wow - jared_the_sicklad
This perk very strange, when you kill zombie you get ammo but when you take hit you can't shot for 10 seconds, with this perk you can get infinite ammo but this perk very dangerous
Cost - 5000 points
A whole lot like Trailblazers except instead of a trail of fire being released when sliding, a trail of ice does, which slows down zobies that walk init for 5 seconds.
In my opinion, this should be in only one map! The map consists of multiple perks conjoined together. For example, one could be
Juggernog + Quick Revive and the effect = Survive longer when downed and have more health when reviving - sryanbruen
It may be expensive, but it is one hell of a perk! It gives you double points every time you buy it on everything including zombies, headshots etc. It costs 5,000 points! - sryanbruen
Dr. Dagger can be bought twice unlike other perks. The first time it gives you 16% melee damage in which you can kill zombies with 1 melee up to round 20 and then it gives you, 32% melee damage! in which you can kill zombies with 1 melee up to round 50! It costs 3,000 points each! - sryanbruen
Coupon Queen can give you a discount of 50% off everything including other perks, weapons, mystery box etc. However, it costs 9,000 points and is the most expensive perk you could get. - sryanbruen
Double points forever... - laci9
It's cost 4000. - laci9
It costs 4000 - laci9
Extra damage for granades and rocket launchers. It's cost 2500. - laci9
Extra damage for granade and rocket lancher. - laci9
You got a minigun. It's cost 5000. - laci9
Cost is 2000 and its color scheme is orange and red with a guy running on fire for a logo. What it does is reduced damage from exploding enemies and walking on fire(hence the name) finally if a zombie touches you there's a small explosion that mainly catches them on fire(making them weaker).
- Turns Grenades Into Wine Bottles (Like Perka Cola bottles)
- Each of the bottles have one attribute (which are all different)
- Fire( Burning) Air (Jet Gun affect) Acid (Also Burning) Possesion(makes all zombies go after one area/ zombie)
- Cost is 1500 for each buy (can buy multiple time if out of bottles)
- Each Time bought it will spawn a nuke (you don't have to pick it up)
- Only one nuke per round
Costs 3000 points. Your grenades disappear, and every 15 seconds, you can throw a fireball, which is a contact explosive. It deals damage equal to a frag grenade. Also, when you are downed, a wave of fire bursts out and scorches zombies around you.
Increases your bullet damage and allows them to pass through certain materials. It also makes your
bullets to travel as far as sniper bullets
Allows you to wall run
Allows you to boost jump or jump higher
Ads quicker, increases hip fire accuracy by 30%, reduces recoil and idle sway completely, auto aim for the head instead of chest, you are able to hip fire while sprinting, zombies you ads at will move slower.
Special weapons charge faster, zombies cannot hit you(ignore you) while you pap, spin mystery box,buy perks,gobblegums,etc.teddy bear will never appear in a box, you have a line showing where a grenade would land,chances of getting better weapons from box,and perks from wunderfizz are higher. 3500 pts
It is the exact same as Mule-Kick but it's gives you four weapons instead of 3, this means it will cost an extra grand at 5000 points.
When you get hit in the water, all zombies in water dead by electic
Cost - 2000
When ever you get the perk you walk and makes an earthquake.
Has 0% recoil and makes heavy weapon lighter.
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2 years, 287 days old
2. Diluted Barley
3. Double Tap Root Beer 3.0