Best Characters from Crypt of the NecrodancerThis list isn't necessarily about the objective best character, but also about how much I enjoy playing as the character. I will also take the soundtrack into minor consideration, although it won't be a big part of it.
She is by far the most powerful character in the game, starting off with a cutlass is ridiculous, as it adds both range and the parry ability. The ability to turn into a bat is also amazing as it does ridiculous damage, allows you to see enemies, and lets you avoid traps. The final chance after you lose your health is also formidable.
She may be weaker than Cadence, but I find her a lot more fun and involved. The way you have to change your thinking in order to fight the most basic of enemies is interesting, and she has no drawbacks other than having to use the golden lute, which I enjoy. You also can change your skin to be Ibuki Mioda, so I love that as well.
The basic character is still one of the best in the game. Most of the other characters are supposed to present another level of challenge. Cadence is just a fun character to play as in general due to having no restrictions.
Being able to move diagonally is a massive help as it essentially allows you to move 2 spaces at once, and since it isn't compulsory, it is simply a benefit. My one issue is that you can only hold 2 items, including bombs thanks to the hotkeys also being bound to the diagonal movement.
This is my favourite challenge character. It adds a level of intense urgency while being extremely unique. Having infinite attack is also really nice.
Despite the fact that I've never beaten a run with her, the extreme challenge and the gimmick of going through the levels backwards make her a decently fun character for those who are veterans of the game. Her soundtrack is also a really cool metal remix.
Having infinite bombs gives you access to a multitude of extra loot through shrines is cool, and kicking bombs around is fun.
One of the truest tests of skills in the game, the double speed essentially makes it that you have to be able to predict the movements of the enemies many steps ahead and react accordingly. It makes every move that much more important, and any wrong move will harm you that much more.
Despite the fact that it is stupid to beat a single floor as Coda, this ridiculous difficulty is also hilarious. Combining the gimmicks of Aria, Bolt, and Monk is absurd, but is still funny. No challenge character in any game I've played comes anywhere near the difficulty of this one.
It's really tough to try and maneuver when every movement makes you move 2 spaces. The only reason he's on the list is because the other characters are even more painful or annoying to play as.