Best Clash Royale Cards
Prince is actually great if u use it properly. Don't just deploy the prince alone to get distracted or picked apart by the Skermy. The best use for prince is in Golem Double Prince beatdown deck where the opponent will have hard time to counter both the princes and the immortal golem in front of it. Pekka Double prince also works. Prince is also amazing in defense against Golem, Mega Knight, Giants and other heavy tanks. It can shred the tanks to pieces quickly given it's charge. Many people think it's not used often in higher arena but checkout Prince's win-rates, it's among the top 5 win-rate cards. Princes's charge on tower is devastating but don't relay on that instead it works better with a splash unit behind it to deal with goblin gang or skermy like valk, zap or wiz. But still Golem double prince is one of the best decks out there.
This card is horrible, it just allows your opponent to counter push. it is great if your oppoenent has very little skill and knows practically nothing about the game, but anyone who actually knows game mechanics well can beat this so easily.
It can get distracted by 1 elixir skeletons while a musketeer takes it out. it would be a waste of 5 elixir because it would only be able to kill 3 skeletons and wont even touch the musketeer.
a witch can also summon skeletons to distract the prince while the tower and the witch and the skeletons takes it out, the witch would still be alive afterwards so your opponent can put a giant in front ot the witch afterwards.
I'm in Challenger 2 and my prince still usually gets the charge and a few hits on the tower. It is a really good card and the only card that can really stop it is witch or tombstone. Skarmy and goblin gang and other area cards can just be zapped or logs. Prince is also really good at defense; it can easily kill wizard and it can shred royal giant. I recommend using this card. by the way I am clash royale nerd.
Prince is the easiest card to counter in my opinion.
You can deploy a witch to counter it so easily. Then you can stick a giant in front of the witch and start your own push using the same witch you countered the prince with.
If your opponent places a bomber to support the prince, just use a knight to take out the bomber.
musketeer and skeletons also work
Does a lot of damage to buildings, goes fast, jumps over rivers! This dude is unbeatable if paired with skeleton army or lumberjack, or goblin gang.
Damn Hog rider got put onto 3?! very good, this card by the way is really good. Its cheap, it's a rare and what it does is awesome. Its easy to throw out there and defend with a Zap and that's all you should need (The Zap is for GG, Skel army or a minion horde)
I was almost at the arena to get this, then the device had to go factory reset. That means it deleted all my apps! So close!
Best for counter attacking. It targets building and has good speed and devastating damage.
I got this card from a legendary chest in arena 4 and it ROCKS. This card singlehandedly climbed me into Royal Arena, and I'm almost in Frozen Peak. This card deserves to be number 1, maybe number 2 behind the Log. Definitely one of the best cards in the game and I recommend you put it in all of your decks, whether it fits in with your strategy or not.
Electro wizard is awesome. It should be number two or one. My friend got to 3400 trophies as a level 1 using the electro wizard. He literally is a level 1 with 3400 trophies using electro wizard. This is why electro wizard is so good.
Actually deserves #1, but seeing that this is an old list when Prince was overrated, it's okay. Prince doesn't come close to this card. Only other card which I feel would be nearer would be bandit.
Electro Wizard and Ice wizards are epic when paired behind a Golem or Bowler. Ice Wizard will slow the attacker down and Electro Wizard can clean it up.
Baby dragon is an AWESOME card in lower arenas and still good in higher arenas only when used properly.
If you can counter a push with a baby dragon and some other troops, and have the baby dragon not take any damage after countering, you can place a tank in front of him then start your own push using the troops you countered your opponent's push with
The Baby Dragon is good in almost any deck, extremely versatile, it has medium health deals medium splash damage to ground and air, has a ranged attack, and doesn't move too fast, so it's great for supporting your push. The Baby Dragon is amazing in Golem decks which I use, and works very well on both offense and defense.
It can take out swarm troops, it is affective against tanks. It can be used with tanks. It is just so good and versatile. It will always be effective
This card is not horrible, but it isn't the best. It has moderate everything but once up to arena 6 to 9 it's pretty useless if not played correctly
A legendary I got from a magical chest as my first legendary, it used to be not as good, but now it's great. It can stop mega knights, golems, giants, and a lot of tanks. Plus, if it locks onto the tower, the tower is dead
This is the best card for most decks, but it is not as good in higher arenas like arena 11 because everybody has a electro wizard.
It is so useful that you can kill most of the cards using 4 elixir. It is the best card ever!
Tanks and crown towers die instantly with this.
Pekka is a great card, its dangerous if left alone, is good on defense agaisnt hogs, golems, princes, wizards and can be your entire focus in a deck. However be careful and don't spawn her if you can't support her. Its almost as bad as fireballing a king tower instantly.
Ok, some of the people voting for prince said that he could destroy a whole crown tower if left alone. One of my opponent made a mistake of leaving a pekka alone I won by 3 crowns because of pekka alone yes he is a bit slow but has a lot of attack and hp place off it with support cards and it rocks. GOooo PEKKAAaaa!
BIIIIIIIG tank killer and does loads of damage. Just support it with troops cause graveyards and skeleton armies make quick work of her.
Potential to get value on the defense and play a very tricky offense on the roll. Place support cards and spells to rid of the counters and the pekka Blitz' past anything in its path
The zap is the zap of destruction and usefulness. It's so good to take down a skeleton army. Costing only 2 elixir, a skeleton army will be zapped to death. It's practical to slow down enemies and to take down a swarm of enemies. The zap is an amazing, overpowered and astonishing card in every arena and every level. Hail the Zap!
This is good for skeleton armies, goblins level 6 or under, and minions level 5 or under. It's also good for towers with barely any damage. Beats the poison. It's got shocking results.
You like Electro-wizard huh? Well here is a spell for half the price and is a common so you can upgrade
One of the most useful cards, and most used cards in the game.
Very good to bait troops and distract them from your towers. Hard counter to PEKKA, royale giant and stuff. All that just for 3 elixir. Almost always a positive elixir trade.
The only card I have used since I first started the game up until now in every deck I've had. It is super useful for countering if used correctly. Great defense, and if you're lucky... great offense too! Counters pekka, giant, giant skeleton, and 2 golemites. It counters anything that doesn't do splash or isn't an air troop.
Ya know, takes out giant, royal giant, hog rider, prince, pekka, mini pekka, golem, all of that tanks and many more. Can do a lot of damge to a tower if left alone. Only weaknesses are spells and swarm troops.
Skeleton Armies are so useful in many situations and can sometimes defeat expensive troops designed for area damage e.g. wizard
The PEKKA can counter it, but in 2019, who uses PEKKA? The only reasonable deck with it is PEKKA Battle Ram 3 Muskies, which is expensive and hard to use. It requires slight of hand to counter Mega Knight, considering one false move and your tower takes almost 2,000 damage. Mega Knight Beatdown should be a thing now. My friend uses that and he is really good. The only hard counter to the Mega Knight Beatdown is the Classic Log Bait, with the Knight, Goblin Gang, and Inferno Tower.
Immune to damage when it jumps, aka when locked up from an enemy AT A RANGE, does more splash damage than the dark prince and the baby dragon, does a heck of a lot of damage and has a health almost identical to a P.E.K.K.A. It's just op, please nerf this clash royale
Mega knight is way to op like I was thinking and I realized there is very few counters for mega knight!
Use sparingly. The splash is a great counter to pushes, and he tends to make powerful pushes with a mini peka or a. Inferno dragon
I use the Executioner quite a lot and he is awesome. He may be five elixir but he makes up with the awesome axe that when used properly can be seriously OP.
The new executioner card is a little over powered, which is why it is the best card. it can attack both land and air, it has a double attack, and has an attack like the valkyries but it throws the axe and comes back and does more damage. It can even take out minion horde with one throw.
Executioner is OP as it can hit a mega minion 1 tile behind a giant while a wizard couldn't. Plus he can't be killed by lightening.
The executioner is OP it is like an air bowler or mix of bowler and wizard together. Bowler and wizard are great,so executioner is OP ( I am arena 10 so I have experience)
Personally I think princess is amazing. In my opinion any card in in clash Royale can be the best if you play it correctly, that is why I don't see how this list could be accurate. But, princess is a card that can just keep on hitting large hordes of troops. Her low elixir total is great, if you place her right you can have two or even three princesses on the map at one time. She is also amazing log bait and can chip away at the enemies tower. Although at first she doesn't look like much, her crazy range is SUPER useful! If you play her right her low health won't be a major set back.
Princess is amazing, for 3 elixir she can anihilate minions+hordes, skel army, take out a building from YOUR side of the arena, chip down troops supporting a tanky troop, can usually damage the crown tower very well, excellent bait for log or arrows (Bonus points if they miss them or if the arrows aren't a high enough level :D), can be a very useful support for pushing tanky troops or hog riders and many more. I'm nearly on arena 10 with her in my deck and have been using her since arena 7. She is so amazing.
This should be top 5 or even top 3 at least. Best legendary in the game. As it's range is insane and hardly anything can hit it without being out of its range (only spells can), and, if your Princess is old level 3 (new level 11), it won't be one shot by it's main counter, log, as it is too much of a level.
The Princess is fair, although she is a weak troop, she can attack enemies with a long range and area damage, unfortunately, the princess dies when she is hitten by any spells.
Its pretty good but you can't just leave it alone, I'd recommend zap or arrows to help defend it. There is also the lavaloon combo or the giant+Loon combo (Is that a thing? ) But leaving it alone is incredibly risky.
If you can use this well you can easily take out a tower instantly and win the game. I've done this many times. This is effortlessly my favorite card to attack buildings with.
It's one of the things things pros use most. Just get lumber jack + balloon and you'd get a better force than hog rider + freeze + goblin barrel.
Such a beast card. If paired with lumberjack and then you have zap or arrows it is practically unbeatable! Best to play a valkyrie behind king, then lumberjack behind that, then balloon behind that! (Then arrows.)
I love log so much, such an exceptional card against hordes if enemies, and for 2 elixir, that's extremely good. It's also a good card to knock back enemies from hitting your tower. It also does a decent amount of damage for 2 elixir. Definitely deserves to at least be top 10.
2 elixir to push back tanks from your tower and give you time, destroys low life ground troops and is a great finisher to towers that have low health. Just an amazing card, even better than Zap, I would say.
Once joked to be a joke of a card, the buffs made it the meta. Skarmy, princess, goblin gang, goblin barrel, or badly damaged troops get wrecked by it. It can knock back ANYTHING. If it could hit air it would be insane but we all know that's why arrows exist, right?
No just no, the log is OP in the current meta everybody used ground hordes like skeleton armies and do you know what happens when you put down the log? I think you do. It is also a very versitile and cheap card because it can improve your deck for just 2 elixir
I've won so many games by counter attacking with Valkyrie. Most people counter her using air troops but I freeze them along with their tower and Valkyrie just walks right up and starts swinging.
Ohh...she is so beautiful & her voice is so AWESOME! She can attack anyone & has more heath. The only card which can finish skeleton army in a FLASH!
I have been using Valkyrie since Arena 1 and haven't swapped her out since. She is just too good.
I once used a valkyrie to stop two pekkas and two ice wizards. (but they already had locked targets) It's quite good!
This is an improved Elite barbarian.
It does a lot of damage to the tower if left alone, one-shot goblins a miracle that supercell didn't give him splash damage as well.
200 damage / 0.7 sec on level 9.
This can hardly be stopped with a mini-PEKKA.
And so a rage too, everything for just 4 elixir.
You guys are sad. The lumberjack can take down any other Melee troop in the game under 5 elixir AND drops a rage spell after death. A 6 elixir value easily, the lumberjack is hands down the best card in clash royale.
Lumberjack could nearly beat a prince, it is very fast, hits fast, and works incredibly well with clone. Plus it is extremely cheap for the beast that it is, and it is the ultimate pushstarter.
OWOW! speediest card in the game, fastest attack (200 damage.7 seconds speed at level 9) and rage drop! 4 elixir! the rage alone is 2, so 4-2 elixir is 2 elixir for this great card!
Mega Minion Is the best High damage- low elixir card. I use it. It has a lot of health making it great for countering tanks like golem and RG. If you are to counter it only 2 cards stop the mega minion with a positive elixire trade, bats and skeletons. but if you don't counter it, it does 200 issh damage to the tower. Mega minion is the best defense card
Uhhh...no! This shouldn't be here. Very weak against baby dragon, minions etc. Main disadvantage: Less health!
Weakness? Electro wizard and any other air troop attackers.
Awesome card I loveee it its used in
almost all my deck and is great in my lava hound deck!
Good air troops. Takes out Balloon, Lavaloon and can kill tanks while not getting hit. 5 elixir is a bit too expensive, though.
This card sucks! It can get arrowed so easily or beaten by a wizard.
Its really hard to get X-bow to target your opponent's tower. it can be used to snipe a bomb tower or inferno tower but mortar in cheaper. In my opinion this should be number two on the list as worst cards
Once, this card unlocked and I added it to my deck. I placed it in a battle and as it started attacking the enemy launched a rocket & it's done!
Well pretty much if you know what your doing or your opponent is too slow or has no elixir the xbow is quite hard to deal with.
This is a horrible card. Super easy to counter. Not much health. And it costs six
Royal giant is a good card because he can be under-leveled and still destroy level 13 towers.
He is also very cancerous!
The best tank in the game tied with giant.
I diss the royal giant every day.
Needs a nerf...broken card
Has the most health in the game. Packs a very big punch and divides in 2 golemites after death. Just is a very slow troop, so back it up with prince or cards that can clear the way of the golem to the tower.
I'm a Golem user in the 4800 trophy range who has played golem for 9 months straight as my main deck. This card is amazing but requires a deck that maxes out its potential. Best used in a deck that mainly defends then uses the the defense to counter push. It doesn't become a great card until at least lv 5. Recommended mini Pekka, poison, elixir pump, and zap as support cards.
This card is overrated, it has a very high cost and can be killed easily. Once I killed one using inferno dragon alone, counter pushed and I got a crown.
Definitely not the most effective, but also my favorite. I use Golem, Princess, Wizard, Goblins, Spear Goblins, Fireball, and the pump.
You can use the witch to help you defend your opponent's attack, and try to keep the witch alive after the witch stops your opponent's attack, stick a giant in front of her. the skeletons she summons do a lot of damage actually.
for example: your opponent deploys a prince and barbarians, you can deploy a bomber and a witch to kill those troops, the bomber and the witch would remain alive ( with full health) when played properly so you can stick a giant in front of her, your opponent wont have much elixir to defend because he/she just wasted 10 elixir with the barbarians and the prince
The witch is so good but underrated. the witch's skeletons can do a lot of damage if nothing is shooting it. When play properly you can use the witch for both defense and offense, and it you can get a witch to stay alive after stopping your opponent's attack, you can stick a giant (or giant skeleton)in front of it, that's how some people got to arena 6 as a level one, yo
A level one witch summons level 6 skeletons. Deploy her to counter a prince, after that the witch will still survive and would only take one hit from a prince, no you can deploy a giant in front of her after countering the prince
This woman is not bad as it seems. When played wise, together with hordes or something like that, this can be very useful. Also, never underestimate her Skeletons she spawns, they can be very nasty.
It is a good troll card
Clone is the best!
Elite barbs are not a card you want to leave alone, however I know a few cards that counters them quite well.
1: Valkrie: Make sure they are in RANGE of the archer tower/s so they can chip them down, her spin attack will most likely kill them or severly wound them to the point of being a one shot.
2: Prince: Same with valkrie, MAKE SURE THEY ARE IN RANGE OF THE ARCHER TOWER/S
3: Skel army: If you know your opponent already used their zap/log skel army will destroy elite barbs.
4: Barbarians: Yeah ikr? these 4 guys can actually take elite barbs out haha
5: Bowler: Kinda obvious but his high health and cheap ish cost and his ability to knock both elite barbs back pretty much spells death for them.
6: Tornado + Fireball: It costs 7 elixir but it can work at making them severly weak.
I'm sure there are more but atm that's all I got.
E barbarians is your worst nightmare, of you're opponent has it.
Whoever put this on the list does not know their Clash Royale.
It's now the best card in the game. They're very fast, strong and they have a lot of hitpoints. It's such an OP card
What's the ice wizard doing so far back on this list! You see, the ice wizard is an extremely useful and devastating card when used correctly. The card can not only do splash damage to large amount of troops, it also freezes them to make them hit and move MUCH SLOWER! It can be used in defense and offense and is extremely useful. Although you should not be putting the card down before troops such as the Giant and Prince, put the higher damaging cards first and then put in a Ice wizard to destroy the pesky troops your opponent puts down in defense. Also the ice wizard only cost 3 ELIXER! I think that's a pretty good return for someone who is this low fdown on this list. Only thing which could be better would be damage. Overall, it's probably the best card in the game of how useful it is, along of how cheap it is, the card is way to underrated and should be much higher.
This card does splash damage and is extremely useful when I put it paired up with an Electro Wizard behind a Snow Golem. When you get to Electro Valley, it is even more useful, since your opponent has high leveled towers, for example, a level 6 X-Bow. Ice Wizard needs support, though, and Spells can kill it, since it has a moderately low health compared to other ranged troops in Electro Valley.
Damn Ice Wizard is now on number 14, it's a shame as this card is really excellent. I do wish however he did a little more damage but for the most part he is a great Legendary.
This card should be at least in the top 10, it is one of the best legendaries used for defense. Why is it so far back on this list? Other cards like X-bow and prince should be around the 20s on the list.