Best Clash Royale Cards

The Top Ten Best Clash Royale Cards

1 Prince

The prince SUCKS. The prince is only good if your opponent is a noob and uses the royal giant (The prince will kill the royal giant easily and then go attack your opponent's tower,) The prince can be countered so easily with cheap troops, it costs 5 elixir and does not have that much health. It may seem good in arenas 1-5 but he is so easily stopped. The mini pekka is a lot better when used properly

When first starting the game, the prince might seem great but in arena 6 and above he sucks.

Understand that the prince is an epic card and EPIC CARDS ARE 20 TIMES MORE RARE THAN RARE CARDS. When starting off, common and rare cards' level will be quite even to prince's level but its practically impossible to get prince to lv 3 before you reach the point where the prince just sucks

I'm in Arena 8, but I still use the prince. My prince is level 3, mostly because of an Epic Chest, but still. You can easily kill cheap troops by placing a log or using a Prince+Valkyrie combo. - RisingMoon

Prince is TRASH
it is especially HAPPY and GAY when he sees a skeleton army

Use prince with a princess. The prince takes out the single troops while the princess takes out the swarms. Although it can lose to troops like mega knight, the prince might defeat it with its charge

The prince is amazing when he is paired with the log and freeze. If those cards are in my starting hand I can usually take an entire tower.

Gosh, barbarians, PEKKA and even Tesla solves it. You wasted 9 elixir, and lumberjack loon might gave you trouble
Currently in challenger 3, 4610 - JohnGreen

2 Hog Rider

Great for log and skarmy bate and then use zap to clear skeleton and get few hits.

The legit best card in the game. Prince sucks Hog Rider should be first

Doesn't get distracted by other troops. Has won me several battles.

Best for counter attacking. It targets building and has good speed and devastating damage.

3 Electro Wizard

ELECTRO WIZARD IS TRASH MAN! Why is he damn third?! He does a low amount of damage and hitpoints.

Very good if it is behind a tank as the inferno dragon and inferno tower are useless

If the stun was a tenth of a second more the electro wizard could beat almost all tanks in a 1v1

Very overpowered and counters too many cards. Needs to be nerfed.

4 Baby Dragon

It can take out swarm troops, it is affective against tanks. It can be used with tanks. It is just so good and versatile. It will always be effective

Deals with swarmies so well, and can tank
great all around card

The prince is so bad. I use this in every deck. And if you use it with a tank card it's op

Baby dragon and mini pekka can destroy a tower in seconds. op combo and card

5 Inferno Dragon

It is so useful that you can kill most of the cards using 4 elixir. It is the best card ever!

A legendary I got from a magical chest as my first legendary, it used to be not as good, but now it's great. It can stop mega knights, golems, giants, and a lot of tanks. Plus, if it locks onto the tower, the tower is dead

What the heck it does so much damage

This is the best card for most decks, but it is not as good in higher arenas like arena 11 because everybody has a electro wizard.

6 P.E.K.K.A.

Great offense and defense card. Breaks up massive formations.

Potential to get value on the defense and play a very tricky offense on the roll. Place support cards and spells to rid of the counters and the pekka Blitz' past anything in its path

P.E.K.K.A is so much better than Mega Knight. The best counter against Mega Knight. They both cost 7 elixir

Because pekka is the only card in clash royale who can take all three towers without support. Additionally it is the biggest defender and if it reaches the tower feel that the tower gone.opponent always fears to stop her

7 Mega Knight

Can be dropped to do so much damage and the area splash is amazing

Should be #2 with the area damage and the enter arena ability! Best card behind Barbs

Use sparingly. The splash is a great counter to pushes, and he tends to make powerful pushes with a mini peka or a. Inferno dragon

He's really good at attacking skeleton armys due to area splash tho

8 The Executioner

Overpowered damage now paired with torney
Also play mine craft and splatoon 2

The Executioner axe can also pass through the targets like magic archer, it can also back to his hand without losing an arm, which is also a miracle

I use the Executioner quite a lot and he is awesome. He may be five elixir but he makes up with the awesome axe that when used properly can be seriously OP.

Executioner is OP as it can hit a mega minion 1 tile behind a giant while a wizard couldn't. Plus he can't be killed by lightening.

9 Skeleton Army

Ya know, takes out giant, royal giant, hog rider, prince, pekka, mini pekka, golem, all of that tanks and many more. Can do a lot of damge to a tower if left alone. Only weaknesses are spells and swarm troops.

Counters so many things & is good on the offense with other cards!

Easily can be countered, but still is the best card in the game

It could easily end the game of Giant's, Pekka's and every legendary troop that does't does area damage or air troop

10 Zap

Cheap, and can weaken a decent sized group of troops, and resets x bow and troOps that target towers

The zap is the zap of destruction and usefulness. It’s so good to take down a skeleton army. Costing only 2 elixir, a skeleton army will be zapped to death. It’s practical to slow down enemies and to take down a swarm of enemies. The zap is an amazing, overpowered and astonishing card in every arena and every level. Hail the Zap!

This is good for skeleton armies, goblins level 6 or under, and minions level 5 or under. It's also good for towers with barely any damage. Beats the poison. It's got shocking results.

You like Electro-wizard huh? Well here is a spell for half the price and is a common so you can upgrade

The Contenders

11 Princess

OK so princess is great for swarms goblins minions no probably and she has insane range. Play it with golem and prince mega knight is dead

It is the only card that can take a tower without taking damage

This should be top 5 or even top 3 at least. Best legendary in the game. As it's range is insane and hardly anything can hit it without being out of its range (only spells can), and, if your Princess is old level 3 (new level 11), it won't be one shot by it's main counter, log, as it is too much of a level.

Range is amazing- so much value!

12 Balloon

If you can use this well you can easily take out a tower instantly and win the game. I've done this many times. This is effortlessly my favorite card to attack buildings with.

Bro, the damage is insane, pair it with freeze and it will get at least one hit, which is like half a towers health.

Really high damage. Better than the mega minion which is trash b/c of its low damage.

This card is very powerful if you know how to keep enemies away from it you got a good vantage to win

13 The Log

I love log so much, such an exceptional card against hordes if enemies, and for 2 elixir, that's extremely good. It's also a good card to knock back enemies from hitting your tower. It also does a decent amount of damage for 2 elixir. Definitely deserves to at least be top 10.

Knocks back cards, kills skeles and princess, does moderate damage, only 2 elixer!

No just no, the log is OP in the current meta everybody used ground hordes like skeleton armies and do you know what happens when you put down the log? I think you do. It is also a very versitile and cheap card because it can improve your deck for just 2 elixir - Lazo419

Once joked to be a joke of a card, the buffs made it the meta. Skarmy, princess, goblin gang, goblin barrel, or badly damaged troops get wrecked by it. It can knock back ANYTHING. If it could hit air it would be insane but we all know that's why arrows exist, right?

14 Mega Minion! This shouldn't be here. Very weak against baby dragon, minions etc. Main disadvantage: Less health! - Victoryboy

Weakness? Electro wizard and any other air troop attackers. - Rayman56

I used to have the knight in my decks but when the mega minion came out I swap the knight for it now I use it in all my decks

This card sucks no one should like this card

15 Lumberjack

250 damage per second and it drops a rage definitely a top ten contender

This is an improved Elite barbarian.
It does a lot of damage to the tower if left alone, one-shot goblins a miracle that supercell didn't give him splash damage as well.
200 damage / 0.7 sec on level 9.
This can hardly be stopped with a mini-PEKKA.
And so a rage too, everything for just 4 elixir. - MillionCR

You guys are sad. The lumberjack can take down any other Melee troop in the game under 5 elixir AND drops a rage spell after death. A 6 elixir value easily, the lumberjack is hands down the best card in clash royale.

OWOW! speediest card in the game, fastest attack (200 damage.7 seconds speed at level 9) and rage drop! 4 elixir! the rage alone is 2, so 4-2 elixir is 2 elixir for this great card!

16 Valkyrie

easily deals with ground swarmies and is good at helping tanks get to the tower

I've won so many games by counter attacking with Valkyrie. Most people counter her using air troops but I freeze them along with their tower and Valkyrie just walks right up and starts swinging.

Ohh...she is so beautiful & her voice is so AWESOME! She can attack anyone & has more heath. The only card which can finish skeleton army in a FLASH! - Victoryboy

I have been using Valkyrie since Arena 1 and haven't swapped her out since. She is just too good. - SagieBoi

17 X-Bow

This is a horrible card. Super easy to counter. Not much health. And it costs six - TheHabsFan

It also takes six seconds to start working once you placed it down - Thecyanryan

Once, this card unlocked and I added it to my deck. I placed it in a battle and as it started attacking the enemy launched a rocket & it's done! - Victoryboy

The Xbow is debatable sure it has long range and can whittle down troops such as skeleton army but the elixir value is too high the xbow can be hit by a fireball for a decent chunk of damage but usually players place xbow by the bridge so it hits the tower this can very easily be countered by a skeleton army or a hog before it even starts shooting due too its extremely long placement speed overall the xbow is good defense too one tank or a hoard of skeletons or light troops if placed behind a tower but not good for offense as its hard to catch the enemy unguarded so it targets the tower.

Its really hard to get X-bow to target your opponent's tower. it can be used to snipe a bomb tower or inferno tower but mortar in cheaper. In my opinion this should be number two on the list as worst cards

18 Minion Horde

This card sucks! It can get arrowed so easily or beaten by a wizard. - RisingMoon

It is good

Really? It can instantly destroy balloon,lava hound,baby Dragon,inferno Dragon,inferno tower,tesla,many ground troops and rarely has counters,and can devastate a tower if let unattended.

19 Royal Giant

Royal giant is a good card because he can be under-leveled and still destroy level 13 towers.
He is also very cancerous!

Royal Giant with witch and electro wizard
My worst nightmare and my best friend

The best tank in the game tied with giant.

I diss the royal giant every day.

20 Witch

Witch is good against low health horde troops and low health sky troops. Awesome against inferno drag.

A level one witch summons level 6 skeletons. Deploy her to counter a prince, after that the witch will still survive and would only take one hit from a prince, no you can deploy a giant in front of her after countering the prince

This woman is not bad as it seems. When played wise, together with hordes or something like that, this can be very useful. Also, never underestimate her Skeletons she spawns, they can be very nasty.

They are good at countering troops, but they can be wasted when opponents use bombers or the valkyrie to kill it. - Oliveleaf

21 Elite Barbarians

Whoever put this on the list does not know their Clash Royale.

Yes elite barbs badly need a nerf these should be #1 not prince

It's now the best card in the game. They're very fast, strong and they have a lot of hitpoints. It's such an OP card

Yes they need a nerf every other person you fight will have elite barbarians in your deck plus it so annoying if you don't have bowler theyll use these guys then put fire spirits behind them - stoner69

22 Golem

Really good for start of game to see your opps defenses as well as to get damage into a tower

I'm a Golem user in the 4800 trophy range who has played golem for 9 months straight as my main deck. This card is amazing but requires a deck that maxes out its potential. Best used in a deck that mainly defends then uses the the defense to counter push. It doesn't become a great card until at least lv 5. Recommended mini Pekka, poison, elixir pump, and zap as support cards.

Definitely not the most effective, but also my favorite. I use Golem, Princess, Wizard, Goblins, Spear Goblins, Fireball, and the pump.

This card is overrated, it has a very high cost and can be killed easily. Once I killed one using inferno dragon alone, counter pushed and I got a crown. - MChkflaguard_Yt

23 Clone

VOTE FOR THIS CARD! ABSOLUTELY AMAZING AND FUN! Two of the same card is wonderful and incredible to have.

It is a good troll card

Clone is the best!


24 Ice Wizard

Absolutely terrible in CLASH ROYALE, Incredibly Amazing in CLASH OF CLANS

What's the ice wizard doing so far back on this list! You see, the ice wizard is an extremely useful and devastating card when used correctly. The card can not only do splash damage to large amount of troops, it also freezes them to make them hit and move MUCH SLOWER! It can be used in defense and offense and is extremely useful. Although you should not be putting the card down before troops such as the Giant and Prince, put the higher damaging cards first and then put in a Ice wizard to destroy the pesky troops your opponent puts down in defense. Also the ice wizard only cost 3 ELIXER! I think that's a pretty good return for someone who is this low fdown on this list. Only thing which could be better would be damage. Overall, it's probably the best card in the game of how useful it is, along of how cheap it is, the card is way to underrated and should be much higher.

This card does splash damage and is extremely useful when I put it paired up with an Electro Wizard behind a Snow Golem. When you get to Electro Valley, it is even more useful, since your opponent has high leveled towers, for example, a level 6 X-Bow. Ice Wizard needs support, though, and Spells can kill it, since it has a moderately low health compared to other ranged troops in Electro Valley.

The ice wizard should not be used on offense as the center of a push but is an amazing support and defense against both fast and slow cards - Grakalor

25 Lightning
26 Elixir Collector

How at 27

27 Sparky

Great card! 1100 damage per hit and splash damage! Best legendary ever except mega knight. 1 hit KO on skeletons!

No doubt that sparky and princess are the most effective cards. The only easy way to destroy the Sparky is using Minion Horde. Prince is just good for arena 1,2,3,4 and every good player knows that X-Bow is almost the "Worst" card in the game. (Skeletons are even more useful)

Sparky sucks. Zap is a simple easy too recharge his charge, and you can surround sparky with skeletons, as it will need to use 3 shots (the Sparky's radius is not that large) a simple Goblins Zap, Mini PEKKA zap, Zap Megaminion can all take this card out. Sparky is the world legendary. Ice Wiz and Miner are the best, in terms of usability.

Garbage. There is no reason to have the Sparky in your deck. If a player like me has an electro wizard, sparky is useless. Also, same for zap. - WorldPuncher47592834

28 Giant

Just really good man. Use it as a tank with splash damage troops behind it, and you'll take out that tower

This card is pretty great for lower arenas, but if you kill the troops behind it quickly, almost anything could counter it. Though its still pretty great, but its brother -Royal Giant- beats him to it.

I think Giant is the best card once you get to a higher level and upgrade it because it can do so much damage meanwhile it's almost impossible to kill because of its HP. Sometimes I do a big push and there killing all of my guys and suddenly I win and there tower is down. I think how did I win and then see the giant still alive punching the tower.

Try to counter prince with witch, witch survives, stick giant in front of witch. Then watch what happens to your opponents tower.

29 Night Witch

The best card in the current meta

Man so annoying - StrikeOfLight

many bats yes

I have it at level 2 in Clash Royale, its just so good, I place a pekka infront of it and the tower gets destroyed instantly. - WorldPuncher47592834

30 Ice Spirit

Very good at stopping pushes, counterpushing, and cycling. should be higher up

Has good health, so doesn't get 1 shotted. Also, put it behind a tank like giant and if it freezes the tower bye to that tower.


31 Giant Skeleton

This card is viewed as a bad tank. The hp isn't as good, or it doesn't go straight to the tower, or the bomb takes too long to go off. Well the skeleton giant isn't your win condition. The skeleton giant is your ultimate defensive tool, a d has the hp to let your win con like bloon to attack the defending tower. Throw all this out the window however if you are using clone.

The giant skeleton is the best he is a giant that attacks everything and when he dies he turns into a bomb and everything caught in the explosion dies. Too bad I don't have him though...

Was one of my favourite cards when in arena 1-3 now I extremely rarely use the guy I would say 30th rank

Getting this guy near a tower is OP I use him in every deck I make

32 Dark Prince

The dark prince is good with the prince because if troops like skeleton army's come in the dark prince will destroy

Much mor ersatz or than the price, and is cheaper. Offers less performance though.

Dark prince is usually pretty bad but it can be used quite well - TheHabsFan

I personally think Dark Prince needs a big work over. He isn't that strong, is easy to kill and isn't really suited for the Epic catagory. But then again some people use him very well - SagieBoi

33 Graveyard

I love this card. This can be a card to attack and defend. Can easily take out a tower.

Giant graveyard poison is sure to take down a tower in double elixir

A skeleton army placed anywhere on the map

Golem for distraction graveyard in corner then poison for skeleton army and minion horde and what do u have a tower destroyed in 5 secs - stoner69

34 Bandit

My only legendary by far, but only with it and the rest of my deck, I have 100% win percentage. My deck is bandit, wizard, baby dragon, skarmy, prince, minions, arrows, and zap. Bandit is a counter to many cards that are hard to defeat such as the valkyrie.

It can stop either prince when going fast and not hurt bandit

Bandit can move faster then prince also it could distroy a catsle

It is a very versatile card for only 3 elixir

35 Goblin Hut
36 Goblin Barrel

Gave me countless winnings

Clone it once it drops - stoner69

37 Mini P.E.K.K.A

I think most of the people here are on crack, this card is beast. 10X better than the PEKKA. I'm in legendary arena with this card, so anyone that is not in legendary arena has no room to speak. If you want to get to legendary arena than here's my deck: Ice Wizard, Prince, Hog Rider, Mini PEKKA, Rage, Arrows, Musketeer, & Skeleton Army. You have to know what your doing in order to use this deck, don't just place the skeleton army at random points or don't put a Mini PEKKA on the other side of the field when you know there's a prince or giant skeleton on the opposite side (That's just common sense.), don't place the Rage on random troops or on low-health troops, don't throw arrows at Princesses, use them on Minion Hordes, etc.

Good I am at spooky town with it can beat prince,valkyrie,all wiz,and better than pekka

The Mini Pekka can destroy anything in its way. I use it mainly for defense like killing princes, lumberjacks, giants, and golems... but it's also very excellent in offense as well. Normally, I do a Mini Pekka and Fire Spirits push 5 seconds after the game starts, and it either destroys the tower, or damages the tower really badly. Great card!

This should be in the top tens because 1. It can take down anything except skeleton army 2. It is more active than a pekka and 3. It does loads of damage

38 Cannon

Very good and cheap defensive tower.

Even though it got nerfed 5 times in arow it is still very useful - Triceratops

39 Fireball

My favorite big spell because it is pretty cheap and has good damage.

40 Miner

Should be higher literally a menace of a card, should be in top 5 it is so versatile for attacking, attacking defenders, and can be cycled in the back for no other option. can also be placed as a defensive card, and it's good at that too.

Its very versatile and can fit into any deck. Its good as a tank or as a follower for all situations.

Miner should be way higher on this list

It is the best it can take out a tower when it is on like low on health and if there is like 10 more sec. in the battle you could just put the down and it will take it out it is also super fast or quick and it goes under ground and it can also be put any were in the arina and it is also a good tank to take out your opponents tower with that is why the miner should be hire on the list

41 Wizard

Honestly it can defend against almost anything pretty well of placed at the right location

Best card ever can take on anything with splash damage but the only weakness health but overall very efficient

This should be higher, by heaps! - micahisthebest

My dream card.

42 Three Musketeers

To much elixir and easy to counter usually - TheHabsFan

Mini pekka can easily counter this.

Idiotic too sucky

Good card undared

43 Barbarians

These are great! They deal lots of damage and can counter lots of different cards. Should def be higher

SWARMS, crush PEKKA - JohnGreen

44 Fish

Make water cards! Like 2 or 3. They could be the perfect balancing card

You should make a water spell

There is nothing as fish

Why not add a water card into clan Royale.I mean seriously why not? - Crabmccrab

45 Lava Hound

An extremely underestimated card which can do devastatingly high damage to a tower when unattended to. The 3000 health is so that it can reach your opponent's tower, and when it pops, it's good-game to your tower, especially when combined with clone and Electro wizard. However, the problem is that it is a relatively easy card to counter, which is why people most of the time consider lava hound to be "worse than sparky". And speaking of sparky, I wonder how it got so high up on the list.

This is my go-to card, it has so much health, and it is pretty good if it's ignored. Paired with Electro Wizard and Ice Wizard, it's insane, and when it splits into lava pups, I use Lightning so I can buy some time for it.

Lava hound will come past with another card and that card is like it's bodyguard then the babies can attack players around the lava hound

Why does it last. I use it and it is really god with a miner. How is the MORTAR higer

46 Royal Ghost

The royal ghost is super stealth and wins with mirror and clone

So underrated - 2storm

suppose to be at 7th place

THE ROYALE GHOST IS SEOCND BEST LEGENDARY! IT DESERVES 3RD PLACE! It is invisible, fast, powerful and it snakes attack the towers.

47 Bats

Guys think serious. Bats can swarm. They can one-shot golems. They are amazing awesomely powerful.

As amazing as that sounds Bats are the opposite of that.
They're awful - ImNotEagle

Ultimate against balloon and mega knight and other tanks.

GREAT, dealt with cards - JohnGreen

They are better than the skarmy and can beat golem

48 Bomber

Massive destruction creator and even the most unknown and still powerful card in clash royale

If you are able to support it properly by placing troops before it then it can provide batter damage with respect to others and also requires negotiable elixir.

Good splash damage, can kill low health troops in an area in a second. too bad it can only hit ground troops

Bomber is great, JEBOTE!

49 Musketeer

Does good damage to dragons and mega minion great at defending

This card is op and useful for taking down baby dragons and infernos dragons, it also provides fire support for towers


This is too shocking for me that this so below :( faithful trusty musketeer

50 Archers

Well their at least better than spear gobs but I prefer minions over archers - stoner69

What are the doing at 37 they should be in top 10

Should be about 20-30 - micahisthebest

Most fragile troops ever - MChkflaguard_Yt

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