Top 10 Examples of Bad Game Design In Good Games

While great games are everywhere and can be amazing, they can also be very flawed! And some of them have massive bad game design! These are ten of the worst offenders!

The Top Ten

1 Jasper Batt Jr. Battle - No More Heroes 2
2 The Great Maze - Super Smash Bros. Brawl

The map is so confusing! And you forget which door to take to get to the destination you want! No wonder it's called the Great Maze! Scratch that. Make that the Great Daze! - ModernSpongeBobSucks

This level is just so confusing - Martinglez

This stage is not so GREAT. - SmashBall

The stupid maze befpre getting to the boss.. - FerrariDude64

3 Roxas Prologue - Kingdom Hearts II
4 Water Temple - The Legend of Zelda: Ocarina of Time
5 Parace L'Sia Battle - Arcana Heart 3
6 Bigs Story - Sonic Adventure
7 Disciple Lorithia Battle - Xenoblade Chronicles
8 Celosia Battle - Shadow of the Colossus
9 Genocide Run Difficulty Spikes - Undertale
10 MB Battle - Metroid: Other M

Haha no badd gam

The Contenders

11 The "Up and Down" Barrel In Carnival Night Zone - Sonic 3 & Knuckles

Just what.

12 Luigi's Purple Coins - Super Mario Galaxy

This level is way too hard! It's harder than the boss level (the level that should be the hardest).

13 Backtracking - Metroid Prime 2: Echoes
14 Black Shadows Trap - F-Zero GX
15 The Item Distribution System - Mario Kart 8
16 Sacred Grounds Difficulty Spike - Cave Story
17 Mute City: Serial Gaps - F-Zero GX
18 Block 7 (Alucard's Path) - Castlevania 3
19 Disc 2 - Xenogears
20 The Genocide Run - Undertale
21 The F-Zero Grand Prix - F-Zero GX
22 Handholding - Metroid Fusion
23 Single-Wall Jumping - Super Metroid
24 The Sorting Algorithm of Threatening Geography - New Super Mario Bros. Series

Visit T.V. Tropes if you want to know what I mean.

25 World Circuit Difficulty Spike - NES Punch-Out
26 Unskippable Item Fanfare - Super Metroid
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