Top 10 Examples of Bad Game Design In Good Games

While great games are everywhere and can be amazing, they can also be very flawed! And some of them have massive bad game design! These are ten of the worst offenders!

The Top Ten

1 The Great Maze - Super Smash Bros. Brawl

The map is so confusing! And you forget which door to take to get to the destination you want! No wonder it's called the Great Maze! Scratch that. Make that the Great Daze! - ModernSpongeBobSucks

A giant maze of filler. Who thought this was a good idea? Fire them. - Zach808

This level is just so confusing - Martinglez

The stupid maze befpre getting to the boss.. - FerrariDude64

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2 Jasper Batt Jr. Battle - No More Heroes 2
3 Roxas Prologue - Kingdom Hearts II
4 Parace L'Sia Battle - Arcana Heart 3
5 Water Temple - The Legend of Zelda: Ocarina of Time
6 Bigs Story - Sonic Adventure
7 Disciple Lorithia Battle - Xenoblade Chronicles
8 Genocide Run Difficulty Spikes - Undertale
9 Celosia Battle - Shadow of the Colossus
10 MB Battle - Metroid: Other M

Haha no badd gam

The Contenders

11 Luigi's Purple Coins - Super Mario Galaxy

This level is way too hard! It's harder than the boss level (the level that should be the hardest).

12 Black Shadows Trap - F-Zero GX
13 The "Up and Down" Barrel In Carnival Night Zone - Sonic 3 & Knuckles
14 The Item Distribution System - Mario Kart 8
15 Sacred Grounds Difficulty Spike - Cave Story
16 Mute City: Serial Gaps - F-Zero GX
17 Block 7 (Alucard's Path) - Castlevania 3

I love this game, but this level is just crap. The level is way too long, the hardest parts are at the end, the level is padded out by block falling sections that are tedious and not that hard, and there are 3 bosses at the end. - Zach808

18 Disc 2 - Xenogears
19 The Genocide Run - Undertale
20 The F-Zero Grand Prix - F-Zero GX
21 Backtracking - Metroid Prime 2: Echoes
22 Handholding - Metroid Fusion
23 Single-Wall Jumping - Super Metroid
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