Top 10 Good Uses of Bad Video Game Cliches

The Top Ten

1 Time Limits - The Legend of Zelda: Majoras Mask
2 Escort Missions - Ico
3 Quick Time Events - No More Heroes
4 Escort Missions - Bioshock Infinite
5 Water Levels - The Legend of Zelda: Skyward Sword
6 Water Levels - Sonic Colors
7 Forced Failure - Crisis Core: Final Fantasy
8 Silent Protagonists - Bioshock
9 Quick Time Events - Kingdom Hearts
10 Forced Failure - Megaman X

The Contenders

11 Final Boss Themed Around the Power of Friendship - Undertale

A game around friendship yup final boss with friendship

12 Cloyingly Cutesy Characters - Cave Story
13 Insanely Evil Villains - Xenoblade Chronicles
14 Characters With Ludicrously Gigantic Plot Twists Attached To Them - Undertale

I'm looking at you, Alphys. - xandermartin98

15 Escort Missions - The Legend of Zelda: The Wind Waker
16 Boss Rushes - Mega Man X5

We've seen this all before, fight every robot master again just like every other Mega Man game before, right?
Well not exactly. Here the bosses all have larger health bars, this raises the stakes and really tests the player.

17 Making Fun of Pop Stars - Ratchet & Clank: Up Your Arsenal
18 Quick Time Events - God of War
19 Final Boss Themed Around the Power of Friendship - Xenoblade Chronicles
20 Regenerating Health - Grand Theft Auto V

It feels like the mechanic is not even there, as you only regain half of your health, and to get it to 100% you have to eat a snack bar or find a health pack. - Dominicmgm

21 Haunted House - Resident Evil (and Luigi's Mansion)
22 The complete butchering of the Target Test and Classic modes - Super Smash Bros Brawl & 4
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