Hardest Fighting Game Series

guyonawebsite94
Fighting game series that can be challenging because of things such as gameplay and/or annoying characters.

The Top Ten

1 Tekken

Tekken in my opinion, is by far the most hardest fighting game. This is coming from someone who's played everything beneath. This game will literally has simple move sets that take at least a month to master and this goes for every character. Many fighting games have the buttons represent something like using fist or kicks (like ), maybe throws but Tekken on the other hand takes it further by having each button (like A, B, X, Y or triangle, circle, square, and cross) literally mean a certain body part. Most people don't realise this but there are ever special moves that the players have to stumble upon and is not in the move list. Something like the Hadouken is and Icon is highly know by more if not most of the community. However, something like Kazuya's laser beam is still well known but It will take a decade to learn and master. Importing the move into your move set, will take skill. Oh, and timing of each hit plays a very, Very important role in this as well

T2 is one of the most movement-reliant - if not the most - game out there. It�'s true you can spam and mash and have fun in the game, but as soon as you meet a veteran Tekken player they will crush you because they space and punish you like crazy - everything based on the right movement at the right time based on complicated and many different executions. Also to be able to win you have to be familiar with the gigantic rooster of 59 fighters. Tekken veterans are also the only ones know for winning or at least placing high in tournaments of other major fighting game publishers (Capcom games for instance), while it never works the other way around, because people aren�'t used to the very complicated and sensitive movement patterns.

The interesting part about the Tekken series is that you have to have good knowledge of the game to understand the many nuances going on in a competetive match on a high level. Thus, while not being the most popular on the big screen, it's certainly one of the games you can get most excitement out of if you actually understand it. Tekken is probably the most movement and execution heavy fighting game out there and there is so much room to do things incorrectly that a good opponent will capatilize on and win. High level Tekken players are probably the most versatile fighting game players, since Tekken teaches you fundamentals useful in every other fighting game to a point where you can easily apply those to more simpler fighting games.

This game has two steep learning curves... One just to learn how to ACTUALLY play and game and another to learn how to play at a high level and intelligently applying great spacing, movement, proper punishes, whiff, sides steps, blocking, doing the right combos or follow ups on any given situation etc. Etc. Even the best players in the world drop combos often and make mistakes and input errors due to movement precision. Forward, forward+2? Damn I meant to do forward+2!

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2 Super Smash Bros.

Melee is sick

Nah but seriously just the skill cap for melee is too high. The amount of tech skill is asinine, to the point that some players had to get surgery, or retire due to the arthritis inducing tech. The movement is nuts to the point that it doesn't even make sense, and the theoretical cap is way too damn high.

Oh and one last thing, in melee there was a thing called the 5 gods, basically they were 5 people who wouldn't lose to anyone but each other, only they would won super majors, and it literally took like 4 years for someone to beat all of them once. Even now, the very top players in melee have such a huge gap from even people in the top 15. If a top 5 player can play 50 sets with a top 12 player and lose less than 3-5 sets, that level of dominance just shows how hard melee is to get to the very top. Comparing it to another smash game, smash 4, the very best 5 players in the world still lose sets to unranked players.

The amount of inputs required at a competitive level for Super Smash Bros Melee rivals that of Starcraft: Brood War. It is literally insanity. There are no set combos or input variations to get a sequence, everything is dependent on stage positioning, relative percents, intensive move properties and data and retaliation prediction. I mean, anyone can just say those things but the entire game area is MUCH larger than any other Fighter, with platforms and stage properties that have to be remembered and calculated during mid-combat. You are forced to calculate and design your own combos, because doing damage isn't enough, you have to end the stock by knocking the person off the stage and then defending against their recovery that you predict in advance.
Missed an input? There's your stock, son. (no, literally. You can die at 0%)

Professional Smash Bros. Melee players have talked to the top Tekken players at major gaming tournaments like EVO.Top Tekken player talked to, I believe westballz or HuGs not exactly sure, but the overall summary of what was said was the melee player said Tekken looks really hard. Tekken player responded by laughing and said, not nearly as hard as melee, you guys are insane.
The inputs per second, technical skill, DI, movement abilities, offense and defensive strategy, overall decision making speed, versatility with combos is unmatched in any fighting game I've ever seen or played. Aside from the amount of correct calculations that must be made to win at a professional level, melee is such a brutal mind game. It's like every 1-5 seconds you have to decide how to approach, if to approach, how to get out of a combo, how to keep your combo rolling, how to survive and how to capitalize in any given scenario. Speed kills.

The best fighting game ever with so many characters and so many different attack you can perform

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3 Street Fighter

The timing of the frames is so difficult

Lets be real. Street fighter is by far the hardest game to play...let alone master. Even at the pro-level you'd be surprised to see someone who can pull of a 3 hit combo. Think I'm overreacting? Try it. I've never played a game so strict with timing. This is the definition on a none-new-player friendly game. If you're new, try something else. The learning curve doesn't exist. If you hate yourself and/or can't find a decent reason to jump off a bridge, I highly recommend Street fighter. Good luck, boys

Street Fighter is by FAR the hardest fighting game that's why is always in the main event of evo because pro players know what is a true pro skill fighting game!

If you button mash in street fighter your dead and timing is so stridct its number 1 your list is wrong completely how would naruto smash bros n fight night even get on here no combos

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4 Mortal Kombat

The earlier games in the franchise are reliant on planning and memorization of different combos and movesets. Not to mention the A.I players could range from reasonable to completely BS (Mortal Kombat Trilogy being the worst offender).

5 Fight Night

Energy bar can make it hard to spam. Even though it can make it hard for your opponent to spam as well, no spamming would mean that you may have to practice a bit to really get good at the game. - guyonawebsite94

6 Marvel vs Capcom

Actually requires skill and simple modes auto combos won't help you at all

This should be number one what

7 Virtua Fighter

The deepest and most technical fighting game ever with the simplest commands for more freedom. THIS is the game in which you can be the more creative.

Too bad SEGA sucked at marketing this game because even now,no fighting game has reached such level of excellency.💖 Fighting games are my life I know what I'm talking about... (Sorry for the English translation)

Should be in the top 2-3 at the least - RetroKnight

I can't believe this is not first. Look at the first page of the first control explanation. > http :// virtuafight er.c om /wiki/controls/ <

8 Guilty Gear

The only reason this is rated lower is because it is less well known than the series above it. Timing is ridiculously strict and many combos and techniques are extremely situational requiring them to be executed in just the right set of circumstances.

Air footsies, don't forget about it exist in this game

No way childish mortal kombat is or street fighter are harder than this, it's incredible the ignorance... Even blazblue us harder... Tekken? Wow, just add dead or alive and and put after Tekken and just kill yourselves, guys

Very intricate and technical button combinations. Great variety between characters, so each is a new challenge.

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9 Soul Calibur

Think of Tekken, but without the "juggling" and give each fighter their own unique weapons. Like Tekken, Soul Calibur also takes a lot of skill to master, there are roughly the same amount of complicated move executions, lots of characters to master with their own unique move-sets. Try button-mashing against a veteran of Soul Calibur and you'll lose. Try button-mashing against CPU-controlled Nightmare, and you'll get annihilated. This game takes skill.

10 Dragon Ball Z

If you have never played budokai 3 the fight against super buu where you are inside buu constantly losing health you don't know anger

Wow what a game

The Contenders

11 Blazblue

And some character command execution is hard

Blazblue most execution reliant fighting game I've had the pleasure to ever play.

Diversity in character fight styles in this with different combo/attack systems for each fighter means you have to become competent in all of them to stand a chance. Not like MK or SF with pallet swap fighters. EVERY fighter is VERY different from the others. Could play this for years and still not master it.

Should be in the top 5 >.>

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12 The King of Fighters

KoF is awesome series despite the pretty difficult bosses.
But Orochi ('97, it was smarter in '98 UM though) and Mukai were pretty easy to me.. But well it depends, I guess.

If possible please don't use the most recent entries to the franchise like XIV, or even XIII at some level. All games from '95 to 2002 UM have insane DM inputs, and if you dare miss an imput to a combo for even a small milisecond, you drop the whole combo. The difficulty plus it's recent entries who ended up as failures due to bad decisions from a game company that already went bankrupt multiple times and had to sell out to China, has caused this gem to drop from populariy, but the arcade games and dream matches are still same of the hardest fighting games to master to this date. If you want an easy game to start with, buy KOF 2002 UM from steam.

Take a shot at any early entrance in the series. You'll see the complexity of the controls and the toughness of your opponent, even more when you're facing the bosses. You name it, each single boss is overpowered like there's no tomorrow. Wanna taste how can you get your ass pummeled? Take Rugal or Geese on.

You don't like the series because the DM inputs alone are too much for you, but damned if you'll vote for it.

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13 Naruto
14 Dead or Alive

This game isn't impossible on most settings, but sometimes the opponent just seems to already know every move you could possibly make AND have a way to counter them all...fifty moves on advance (LOOKING AT YOU, BAYMAN, GEN FU, HAYABUSA, CHRISTIE, ALPHA-152 AND GENRA). If there's any game out there that'll teach you the importance of countering, it's this game.

15 Killer Instinct
16 Injustice 2
17 Skullgirls

this

18 Jak and Daxter

This is not a fighting game...

19 Pokkén Tournament
20 Real Steel World Robot Boxing

I beat this game without THAT much trouble (I'm talking about the PS3 version, not the mobile versions). That being said, I'm surprised this is on the list. Real Steel is a pretty obscure fighting game (in my opinion).

Right when each round starts the opponent comes out guns blazing! Hell and it's hard to get currency and upgrades are expensive! Only a MLG or True Gamer can beat this

21 Brawlhalla

Nightmare for beginners

22 Clayfighter
23 JoJo’s Bizarre Adventures
24 One Piece Burning Blood
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