Hardest Fighting Game Seriesguyonawebsite94 Fighting game series that can be challenging because of things such as gameplay and/or annoying characters.
The Top Ten
T2 is one of the most movement-reliant - if not the most - game out there. It�'s true you can spam and mash and have fun in the game, but as soon as you meet a veteran Tekken player they will crush you because they space and punish you like crazy - everything based on the right movement at the right time based on complicated and many different executions. Also to be able to win you have to be familiar with the gigantic rooster of 59 fighters. Tekken veterans are also the only ones know for winning or at least placing high in tournaments of other major fighting game publishers (Capcom games for instance), while it never works the other way around, because people aren�'t used to the very complicated and sensitive movement patterns.
The interesting part about the Tekken series is that you have to have good knowledge of the game to understand the many nuances going on in a competetive match on a high level. Thus, while not being the most popular on the big screen, it's certainly one of the games you can get most excitement out of if you actually understand it. Tekken is probably the most movement and execution heavy fighting game out there and there is so much room to do things incorrectly that a good opponent will capatilize on and win. High level Tekken players are probably the most versatile fighting game players, since Tekken teaches you fundamentals useful in every other fighting game to a point where you can easily apply those to more simpler fighting games.
This game has two steep learning curves... One just to learn how to ACTUALLY play and game and another to learn how to play at a high level and intelligently applying great spacing, movement, proper punishes, whiff, sides steps, blocking, doing the right combos or follow ups on any given situation etc. Etc. Even the best players in the world drop combos often and make mistakes and input errors due to movement precision. Forward, forward+2? Damn I meant to do forward+2!
It took a minute to beat tekken 7 to the point where I just wanted to break my controllerV 9 Comments
The amount of inputs required at a competitive level for Super Smash Bros Melee rivals that of Starcraft: Brood War. It is literally insanity. There are no set combos or input variations to get a sequence, everything is dependent on stage positioning, relative percents, intensive move properties and data and retaliation prediction. I mean, anyone can just say those things but the entire game area is MUCH larger than any other Fighter, with platforms and stage properties that have to be remembered and calculated during mid-combat. You are forced to calculate and design your own combos, because doing damage isn't enough, you have to end the stock by knocking the person off the stage and then defending against their recovery that you predict in advance.
Missed an input? There's your stock, son. (no, literally. You can die at 0%)
This game seems deceptively basic, 'there aren't even any specials to learn'. Exactly there aren't any specials, or magic combos that are going to require a certain button sequence to take half off your opponents damage. The game play, when fighting against other experienced players, is based on knowledge, match ups and mind games (or at least it would have been with out meta knight). There are no specials to build, no "special" moves to learn (just lots of manipulations to your regular moves), not really any guaranteed combos (just configurations that work most of the time). What I'm saying is people can't become dominant by only learning a few tricks.
Instead of controlling your character in eight directions, you have 352. Moreover, you can change your character's movement in the air. On its own, this makes spacing, anti-airing, and follow-ups so much deeper than if jumps were linear and predictable, especially when double (or sextuple) jumps and recovery moves are considered as well. Then you play Melee specifically and you have to factor in the movement tricks, ability to escape combos with fast enough reactions, damage-variant combo game, and so on, and you have a more improvisational form of technicality. If most fighting games are classical music, then Melee is jazz.
Professional Smash Bros. Melee players have talked to the top Tekken players at major gaming tournaments like EVO.Top Tekken player talked to, I believe westballz or HuGs not exactly sure, but the overall summary of what was said was the melee player said Tekken looks really hard. Tekken player responded by laughing and said, not nearly as hard as melee, you guys are insane.
The inputs per second, technical skill, DI, movement abilities, offense and defensive strategy, overall decision making speed, versatility with combos is unmatched in any fighting game I've ever seen or played. Aside from the amount of correct calculations that must be made to win at a professional level, melee is such a brutal mind game. It's like every 1-5 seconds you have to decide how to approach, if to approach, how to get out of a combo, how to keep your combo rolling, how to survive and how to capitalize in any given scenario. Speed kills.
Lets be real. Street fighter is by far the hardest game to play...let alone master. Even at the pro-level you'd be surprised to see someone who can pull of a 3 hit combo. Think I'm overreacting? Try it. I've never played a game so strict with timing. This is the definition on a none-new-player friendly game. If you're new, try something else. The learning curve doesn't exist. If you hate yourself and/or can't find a decent reason to jump off a bridge, I highly recommend Street fighter. Good luck, boys
Street Fighter is by FAR the hardest fighting game that's why is always in the main event of evo because pro players know what is a true pro skill fighting game!
If you button mash in street fighter your dead and timing is so stridct its number 1 your list is wrong completely how would naruto smash bros n fight night even get on here no combos
Lets be real... street fighter hardness if you can call it that way is actually its own doom... is that hard...V 4 Comments
The earlier games in the franchise are reliant on planning and memorization of different combos and movesets. Not to mention the A.I players could range from reasonable to completely BS (Mortal Kombat Trilogy being the worst offender).
Energy bar can make it hard to spam. Even though it can make it hard for your opponent to spam as well, no spamming would mean that you may have to practice a bit to really get good at the game. - guyonawebsite94
This should be number one what
Should be in the top 2-3 at the least - RetroKnight
I can't believe this is not first. Look at the first page of the first control explanation. > http :// virtuafight er.c om /wiki/controls/ <
No way childish mortal kombat is or street fighter are harder than this, it's incredible the ignorance... Even blazblue us harder... Tekken? Wow, just add dead or alive and and put after Tekken and just kill yourselves, guys
Very intricate and technical button combinations. Great variety between characters, so each is a new challenge.
Guilty Gear has an insane amount of important mechanics to learn, and requires a high level of execution.
Air footsies, don't forget about it exist in this gameV 3 Comments
Think of Tekken, but without the "juggling" and give each fighter their own unique weapons. Like Tekken, Soul Calibur also takes a lot of skill to master, there are roughly the same amount of complicated move executions, lots of characters to master with their own unique move-sets. Try button-mashing against a veteran of Soul Calibur and you'll lose. Try button-mashing against CPU-controlled Nightmare, and you'll get annihilated. This game takes skill.
If you have never played budokai 3 the fight against super buu where you are inside buu constantly losing health you don't know anger
Wow what a game
Blazblue most execution reliant fighting game I've had the pleasure to ever play.
Diversity in character fight styles in this with different combo/attack systems for each fighter means you have to become competent in all of them to stand a chance. Not like MK or SF with pallet swap fighters. EVERY fighter is VERY different from the others. Could play this for years and still not master it.
And some character command execution is hard
Should be in the top 5 >.>V 1 Comment
Take a shot at any early entrance in the series. You'll see the complexity of the controls and the toughness of your opponent, even more when you're facing the bosses. You name it, each single boss is overpowered like there's no tomorrow. Wanna taste how can you get your ass pummeled? Take Rugal or Geese on.
You don't like the series because the DM inputs alone are too much for you, but damned if you'll vote for it.
One word: RUGAL!
The only reason no one votes for this game is because literally no one plays it. Just try to fight KoF 96 Goenitz or KoF XI Magaki. You'll experience a whole new level of 'difficulty'.
This is not a fighting game...
Right when each round starts the opponent comes out guns blazing! Hell and it's hard to get currency and upgrades are expensive! Only a MLG or True Gamer can beat this
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6 years, 69 days old
2. Guilty Gear
3. Mortal Kombat