Hardest Fighting Game Series

guyonawebsite94
Fighting game series that can be challenging because of things such as gameplay and/or annoying characters.

The Top Ten

1 Tekken

T2 is one of the most movement-reliant - if not the most - game out there. It�'s true you can spam and mash and have fun in the game, but as soon as you meet a veteran Tekken player they will crush you because they space and punish you like crazy - everything based on the right movement at the right time based on complicated and many different executions. Also to be able to win you have to be familiar with the gigantic rooster of 59 fighters. Tekken veterans are also the only ones know for winning or at least placing high in tournaments of other major fighting game publishers (Capcom games for instance), while it never works the other way around, because people aren�'t used to the very complicated and sensitive movement patterns.

The interesting part about the Tekken series is that you have to have good knowledge of the game to understand the many nuances going on in a competetive match on a high level. Thus, while not being the most popular on the big screen, it's certainly one of the games you can get most excitement out of if you actually understand it. Tekken is probably the most movement and execution heavy fighting game out there and there is so much room to do things incorrectly that a good opponent will capatilize on and win. High level Tekken players are probably the most versatile fighting game players, since Tekken teaches you fundamentals useful in every other fighting game to a point where you can easily apply those to more simpler fighting games.

This game has two steep learning curves... One just to learn how to ACTUALLY play and game and another to learn how to play at a high level and intelligently applying great spacing, movement, proper punishes, whiff, sides steps, blocking, doing the right combos or follow ups on any given situation etc. Etc. Even the best players in the world drop combos often and make mistakes and input errors due to movement precision. Forward, forward+2? Damn I meant to do forward+2!

It took a minute to beat tekken 7 to the point where I just wanted to break my controller

V 9 Comments
2 Super Smash Bros.

The amount of inputs required at a competitive level for Super Smash Bros Melee rivals that of Starcraft: Brood War. It is literally insanity. There are no set combos or input variations to get a sequence, everything is dependent on stage positioning, relative percents, intensive move properties and data and retaliation prediction. I mean, anyone can just say those things but the entire game area is MUCH larger than any other Fighter, with platforms and stage properties that have to be remembered and calculated during mid-combat. You are forced to calculate and design your own combos, because doing damage isn't enough, you have to end the stock by knocking the person off the stage and then defending against their recovery that you predict in advance.
Missed an input? There's your stock, son. (no, literally. You can die at 0%)

This game seems deceptively basic, 'there aren't even any specials to learn'. Exactly there aren't any specials, or magic combos that are going to require a certain button sequence to take half off your opponents damage. The game play, when fighting against other experienced players, is based on knowledge, match ups and mind games (or at least it would have been with out meta knight). There are no specials to build, no "special" moves to learn (just lots of manipulations to your regular moves), not really any guaranteed combos (just configurations that work most of the time). What I'm saying is people can't become dominant by only learning a few tricks.

Instead of controlling your character in eight directions, you have 352. Moreover, you can change your character's movement in the air. On its own, this makes spacing, anti-airing, and follow-ups so much deeper than if jumps were linear and predictable, especially when double (or sextuple) jumps and recovery moves are considered as well. Then you play Melee specifically and you have to factor in the movement tricks, ability to escape combos with fast enough reactions, damage-variant combo game, and so on, and you have a more improvisational form of technicality. If most fighting games are classical music, then Melee is jazz.

Smash falls into the category of 'easy to learn but hard to master' as there are many techniques including, power-shielding, shield-dropping, perfect pivots, dash dancing, wavedashing, and many other terms and techniques players must learn. as well as the characters being very diverse compared to most fighting games. Though Tekken may add the Z axis which plays an important part in defense, SSB's movement can be just as complicated. However, like many fighting games it only comes down to good reads on your opponent.
- Anonymous

V 17 Comments
3 Street Fighter

Lets be real. Street fighter is by far the hardest game to play...let alone master. Even at the pro-level you'd be surprised to see someone who can pull of a 3 hit combo. Think I'm overreacting? Try it. I've never played a game so strict with timing. This is the definition on a none-new-player friendly game. If you're new, try something else. The learning curve doesn't exist. If you hate yourself and/or can't find a decent reason to jump off a bridge, I highly recommend Street fighter. Good luck, boys

Street Fighter is by FAR the hardest fighting game that's why is always in the main event of evo because pro players know what is a true pro skill fighting game!

If you button mash in street fighter your dead and timing is so stridct its number 1 your list is wrong completely how would naruto smash bros n fight night even get on here no combos

Lets be real... street fighter hardness if you can call it that way is actually its own doom... is that hard...

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4 Mortal Kombat
5 Fight Night

Energy bar can make it hard to spam. Even though it can make it hard for your opponent to spam as well, no spamming would mean that you may have to practice a bit to really get good at the game. - guyonawebsite94

6 Marvel vs Capcom

This should be number one what

7 Virtua Fighter

Should be in the top 2-3 at the least - RetroKnight

I can't believe this is not first. Look at the first page of the first control explanation. > http :// virtuafight er.c om /wiki/controls/ <

8 Guilty Gear

No way childish mortal kombat is or street fighter are harder than this, it's incredible the ignorance... Even blazblue us harder... Tekken? Wow, just add dead or alive and and put after Tekken and just kill yourselves, guys

Very intricate and technical button combinations. Great variety between characters, so each is a new challenge.

Guilty Gear has an insane amount of important mechanics to learn, and requires a high level of execution.

This is what people who are truly in the know consider the hardest fighting game.

V 2 Comments
9 Soul Calibur

Think of Tekken, but without the "juggling" and give each fighter their own unique weapons. Like Tekken, Soul Calibur also takes a lot of skill to master, there are roughly the same amount of complicated move executions, lots of characters to master with their own unique move-sets. Try button-mashing against a veteran of Soul Calibur and you'll lose. Try button-mashing against CPU-controlled Nightmare, and you'll get annihilated. This game takes skill.

10 Dragon Ball Z

If you have never played budokai 3 the fight against super buu where you are inside buu constantly losing health you don't know anger

Wow what a game

The Contenders

11 Blazblue

Blazblue most execution reliant fighting game I've had the pleasure to ever play.

Diversity in character fight styles in this with different combo/attack systems for each fighter means you have to become competent in all of them to stand a chance. Not like MK or SF with pallet swap fighters. EVERY fighter is VERY different from the others. Could play this for years and still not master it.

Should be in the top 5 >.>

The diversity of combo is insane
Dash cancel. Jump cancel. Overdrive cancel 30+ chara.
10sec min for a pro combo (exept certain chara)

Skill as f uck

12 The King of Fighters

Take a shot at any early entrance in the series. You'll see the complexity of the controls and the toughness of your opponent, even more when you're facing the bosses. You name it, each single boss is overpowered like there's no tomorrow. Wanna taste how can you get your ass pummeled? Take Rugal or Geese on.

You don't like the series because the DM inputs alone are too much for you, but damned if you'll vote for it.

One word: RUGAL!

The only reason no one votes for this game is because literally no one plays it. Just try to fight KoF 96 Goenitz or KoF XI Magaki. You'll experience a whole new level of 'difficulty'.

13 Naruto
14 Dead or Alive
15 Killer Instinct
16 Injustice 2
17 Skullgirls

this

18 Jak and Daxter

This is not a fighting game...

19 Real Steel World Robot Boxing

Right when each round starts the opponent comes out guns blazing! Hell and it's hard to get currency and upgrades are expensive! Only a MLG or True Gamer can beat this

20 Clayfighter
21 Injustice 2
22 Pokkén Tournament
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