Hardest Fighting Game SeriesFighting game series that can be challenging because of things such as gameplay and/or annoying characters.
T2 is one of the most movement-reliant - if not the most - game out there. It's true you can spam and mash and have fun in the game, but as soon as you meet a veteran Tekken player they will crush you because they space and punish you like crazy - everything based on the right movement at the right time based on complicated and many different executions. Also to be able to win you have to be familiar with the gigantic rooster of 59 fighters. Tekken veterans are also the only ones know for winning or at least placing high in tournaments of other major fighting game publishers (Capcom games for instance), while it never works the other way around, because people aren't used to the very complicated and sensitive movement patterns.
The interesting part about the Tekken series is that you have to have good knowledge of the game to understand the many nuances going on in a competetive match on a high level. Thus, while not being the most popular on the big screen, it's certainly one of the games you can get most excitement out of if you actually understand it. Tekken is probably the most movement and execution heavy fighting game out there and there is so much room to do things incorrectly that a good opponent will capatilize on and win. High level Tekken players are probably the most versatile fighting game players, since Tekken teaches you fundamentals useful in every other fighting game to a point where you can easily apply those to more simpler fighting games.
Tekken in my opinion, is by far the hardest fighting game. This is coming from someone who's played everything beneath. This game will literally has simple move sets that take at least a month to master and this goes for every character. Many fighting games have the buttons represent something like using fist or kicks (like ), maybe throws but Tekken on the other hand takes it further by having each button (like A, B, X, Y or triangle, circle, square, and cross) literally mean a certain body part. Most people don't realise this but there are ever special moves that the players have to stumble upon and is not in the move list. Something like the Hadouken is and Icon is highly know by more if not most of the community. However, something like Kazuya's laser beam is still well known but It will take a decade to learn and master. Importing the move into your move set, will take skill. Oh, and timing of each hit plays a very, Very important role in this as well
This game has two steep learning curves... One just to learn how to ACTUALLY play and game and another to learn how to play at a high level and intelligently applying great spacing, movement, proper punishes, whiff, sides steps, blocking, doing the right combos or follow ups on any given situation etc. Etc. Even the best players in the world drop combos often and make mistakes and input errors due to movement precision. Forward, forward+2? Damn I meant to do forward+2!
Smash bros. is such a different experience than other games like Tekken and Street Fighter and it's not necessarily harder but it's a different skillset of reactions rather than specific inputs which is easier for me who has trouble remembering long inputs but the overall gameplay in so complex that I think it deserves a pretty high spot on this list
This game man, so many characters, so many moves. It's simply madness, you can't just learn one cheap trick and set the world on fire. No set in stone combos, just skill prediction, and mind-bogglingly quick reactions. You can button mash with your friends if you want, however, the theoretical skill ceiling is absolute madness.
This game seems deceptively basic, 'there aren't even any specials to learn'. Exactly there aren't any specials, or magic combos that are going to require a certain button sequence to take half off your opponents damage. The game play, when fighting against other experienced players, is based on knowledge, match ups and mind games (or at least it would have been with out meta knight). There are no specials to build, no "special" moves to learn (just lots of manipulations to your regular moves), not really any guaranteed combos (just configurations that work most of the time). What I'm saying is people can't become dominant by only learning a few tricks.
The amount of inputs required at a competitive level for Super Smash Bros Melee rivals that of Starcraft: Brood War. It is literally insanity. There are no set combos or input variations to get a sequence, everything is dependent on stage positioning, relative percents, intensive move properties and data and retaliation prediction. I mean, anyone can just say those things but the entire game area is MUCH larger than any other Fighter, with platforms and stage properties that have to be remembered and calculated during mid-combat. You are forced to calculate and design your own combos, because doing damage isn't enough, you have to end the stock by knocking the person off the stage and then defending against their recovery that you predict in advance.
Missed an input? There's your stock, son. (no, literally. You can die at 0%)
The earlier games in the franchise are reliant on planning and memorization of different combos and movesets. Not to mention the A.I players could range from reasonable to completely BS (Mortal Kombat Trilogy being the worst offender).
The second one has to be one of the hardest out of all.
Lets be real. Street fighter is by far the hardest game to play...let alone master. Even at the pro-level you'd be surprised to see someone who can pull of a 3 hit combo. Think I'm overreacting? Try it. I've never played a game so strict with timing. This is the definition on a none-new-player friendly game. If you're new, try something else. The learning curve doesn't exist. If you hate yourself and/or can't find a decent reason to jump off a bridge, I highly recommend Street fighter. Good luck, boys
Street Fighter is by FAR the hardest fighting game that's why is always in the main event of evo because pro players know what is a true pro skill fighting game!
Um this is sooo should be 1 or 2 because half of these games have no combos and this does
The timing of the frames is so difficult
The deepest and most technical fighting game ever with the simplest commands for more freedom. THIS is the game in which you can be the more creative.
Too bad SEGA sucked at marketing this game because even now,no fighting game has reached such level of excellency.💖 Fighting games are my life I know what I'm talking about... (Sorry for the English translation)
People who say "3 button fighters are easy" will be quickly proven wrong with this game.
Should be in the top 2-3 at the least
I can't believe this is not first. Look at the first page of the first control explanation.
Energy bar can make it hard to spam. Even though it can make it hard for your opponent to spam as well, no spamming would mean that you may have to practice a bit to really get good at the game.
People think this game is simple, but at high level against people who know what they're doing, the game is a massive mind game
This game isn't impossible on most settings, but sometimes the opponent just seems to already know every move you could possibly make AND have a way to counter them all...fifty moves on advance (LOOKING AT YOU, BAYMAN, GEN FU, HAYABUSA, CHRISTIE, ALPHA-152 AND GENRA). If there's any game out there that'll teach you the importance of countering, it's this game.
The only reason this is rated lower is because it is less well known than the series above it. Timing is ridiculously strict and many combos and techniques are extremely situational requiring them to be executed in just the right set of circumstances.
No way childish Mortal Kombat is or street fighter are harder than this, it's incredible the ignorance... Even blazblue us harder... Tekken? Wow, just add dead or alive and and put after Tekken and just kill yourselves, guys
Jump Installs, Instant Air Dashes, Blitz Shield, block and pushblock, the gatling system and Danger Time, this has it all. You will never be able to play this as well as you think you can.
Very intricate and technical button combinations. Great variety between characters, so each is a new challenge.
If possible please don't use the most recent entries to the franchise like XIV, or even XIII at some level. All games from '95 to 2002 UM have insane DM inputs, and if you dare miss an imput to a combo for even a small milisecond, you drop the whole combo. The difficulty plus it's recent entries who ended up as failures due to bad decisions from a game company that already went bankrupt multiple times and had to sell out to China, has caused this gem to drop from populariy, but the arcade games and dream matches are still same of the hardest fighting games to master to this date. If you want an easy game to start with, buy KOF 2002 UM from steam.
Angel isn't that easy to use. And from what I've heard, Duck King and Momoko seem to be difficult too. Other than that, King of Fighters is great series and you can enjoy it if you learn to play it, but that goes for every other fighting game too.
Take a shot at any early entrance in the series. You'll see the complexity of the controls and the toughness of your opponent, even more when you're facing the bosses. You name it, each single boss is overpowered like there's no tomorrow. Wanna taste how can you get your ass pummeled? Take Rugal or Geese on.
No other fighting has nothing against kof the reason no one votes for it because its not as popular as street fighter and tekken but overall it's better than street fighter and tekken
Actually requires skill and simple modes auto combos won't help you at all
This should be number one what
You are forgetting things such as tech/ukemi traps, which have been in most if not all Soulcalibur titles. Getting caught in those resets the diminishing return on combo damage for long combos. These tech/ukemi traps can lead to full health combos if a player doesn't know about them. There definitely is juggling in Soul Calibur as well by the way.
Think of Tekken, but without the "juggling" and give each fighter their own unique weapons. Like Tekken, Soul Calibur also takes a lot of skill to master, there are roughly the same amount of complicated move executions, lots of characters to master with their own unique move-sets. Try button-mashing against a veteran of Soul Calibur and you'll lose. Try button-mashing against CPU-controlled Nightmare, and you'll get annihilated. This game takes skill.
Yeah, this is by far harder than tekken, anyone who would pick tekken over this has never played it. It took me 5 hrs to complete the whole tutorial without even doing anything else, if that tells you anything. That was coming from basically no fighter XP except button mashing in stuff and smash and old school MK
Super fun and extremely fast-paced game-play with a large learning curve. Great for casuals as well with it's 'Stylish' control mode. Personally find game-play more interesting and difficult than Tekken which isn't really that hard. To summarize, super fun and difficult game but super fun to learn. A unexplored franchise.
Diversity in character fight styles in this with different combo/attack systems for each fighter means you have to become competent in all of them to stand a chance. Not like MK or SF with pallet swap fighters. EVERY fighter is VERY different from the others. Could play this for years and still not master it.
Blazblue most execution reliant fighting game I've had the pleasure to ever play.
Wow what a game
If you have never played budokai 3 the fight against super buu where you are inside buu constantly losing health you don't know anger
Nightmare for beginners
I think Brawlhalla is hard game but same time u can get to gold for only spamming sigs.