Top 10 Best Hearthstone Classes
The Top Ten
Mage decks are diverse enough to warrant a lot of different play styles. All of them suit me and as such, I choose Jaina/Medivh.
Mech Mages just get so controlly, it's impossible to deal with them
The hero power is useful EVERY turn.
Taken over from Hunters as the most common deck because (especially with naxxramas cards) can spam minions at your opponent and rush them while drawing replacements OR just sit on your card draw and bide time until you lock out and send in the likes of Giants or Twilight drakes which would be very difficult to control.
In my opinion the Hero ability is a little over-powered giving the likely possibility of having 4 mana 8/8 Giants or 4/9+ Drakes for cheap mana cost on top of the spells to repel the opponent such as the 0 cost 4 damage is just too much to deal with for most in the early to mid game.
Zoo, fairly easy to craft to get it up and running on Ladder (Cost Low-High). Handlock, you punish yourself in the beginning to utterly overwhelm and crush your opposition later on (Cost High). Malylock, survive with board control and use Malygos's Spell Damage +5 to swiftly defeat you opponent (Cost Medium-High). Each of the archetypes are very strong and take practice to master. But once you do, prepare to dominate your opponent.
Very good hero cards and power and quite effective if you are able to manipulate it well
Warlocks suck please stfu. Reminds me of wow, they sucked on wow also. Palas and rongues are OP in every loser wow game.
The greatest joy is to watch that one priestly minion of yours reach over 20 attack and over 20 defense.
Can conserve minions better than any other class and build an advantage upon that
Gains attack after healing is the magic word
Basically heals everything. Always helps.
Mana ramp is op
Hunter has Sox many high damage epic and legendary cards... Giant sand worm is op
Hunter has some really good secret spell cards, a good example is snake trap.
Can be played like a tank due to all it's cards that have taunt.
Such a great ability
Although the warrior seemingly has the worst spells, he makes up for it with fantastic class based minions, as well as tons of weapons. I also like the fact the warrior is the only class that can go beyond 30 health points!
Warrior has great finisher cards and decent openers to control the game, also the control warriors and agro are very efficient.
Lots of defense
Some of the combos you can get off are absolutely insane. for example whirlwind-berserker or gromash-taskmaster. If you play a control warrior then build to that gromash play you can easily win the match. Yes some of the spells are utter crap the other amazing control spells make up for it.
It's my absolute favorite hero to play. The possibilities are crazy. Wrecks in arena. The skill required to play certain decks is rewarding especially. Nothing is better than choosing to rush, outtempo, outsmart your opponent, overwhelm. The combos! Been playing rogue since beta and it's never disappointed. Miracle got a little boring after a while though. But now it's back with many different playstyles.
Must be honest, never got into the play style and have the worst W/L Ration with it.
Backrow strategies are my favorite. Rogue is by far my favorite class.
Lots of great abilities, low survival
Brilliant Minions, especially elementals
Much more balance of spells, Minions and Weaponry available, Making it more versatile than (probably) any other class in the game
Great Hero Ability, Very fun to use in game
Contains some strong removal in the lightning storm, with some 50/50 kill chances sometimes, keeping you on the edge of your seat.
Can get good synergy from many normal cards and has some good basic cards such as the incredible Fire Elementals
Takes mathematical thinking when using cards with over-load and can cost you in future turns
Is weak to some classes removal such as the mage as the health of minions and totems tends to be below low.
Not a huge amount of card draw other than the mana tide golem which is easily removed which can cause late game issues if you do not maintain board control without wasting all your cards to do so.
No healing or protection for hero when using weapons
The random nature of totems (especially ...more
To slow, and the overload screws your tempo if your overload card gets hard removed
Right now shaman OP