Top 10 Horribly Dated Things About Certain Classic Video Games

The Top Ten
1 Possibly gaming's all-time worst case of tank controls - Resident Evil
2 Having to have two separate copies of both the game and the Playstation itself just to play one-on-one local multiplayer - Wipeout 2097
3 Mode 7 graphics - Super Mario Kart
4 Not being able to crouch, aim diagonally or even aim down in midair - Metroid
5 Navigating 3-dimensional cardboard cutouts of Lego people across pre-rendered classical Renaissance paintings of areas - Final Fantasy VII
6 The note-hitting detection only working properly on the EXACT types of TV and Playstation that the games were designed for - Parappa The Rapper

I meant to say the first game and UmJammer Lammy specifically

7 Lack of a map system - Metroid
8 The checkpoints not saving the boxes that Crash broke during the stage portions leading up to them - Crash Bandicoot
9 The incredibly overdone and cheesy platforming and puzzle aspects of the game, both of which often require infuriating amounts of trial-and-error - Half-Life

Ruins an otherwise great game

10 Mario's walking sound effects that each sound like ear-gratingly high-pitched, pixelated fart squeaks - Donkey Kong

I disagree. The sound is nostalgic for me.

The Contenders
11 Many of the things that the sequels allowed you to do (including side specials) are missing - Smash Bros 64
12 Only twelve playable characters, one single-player mode and exactly zero Crazy Hands - Smash Bros 64
13 Literally complete lack of character-roster balancing altogether - Smash Bros 64
14 Roughly half of the entire roster being taken up by clone characters - Super Smash Bros. Melee
15 Even more tank controls - Super Smash Bros 64
16 Character dolls - Smash Bros 64
17 The music - Smash Bros 64
18 Lack of online multiplayer altogether - Super Smash Bros. Melee
19 Online multiplayer that requires the Project M mod in order to work properly - Super Smash Bros. Brawl
20 Every single level looking exactly the same - Super Mario Bros.

Yeah there are underground, above ground, castle, and water levels and they all look the same

21 Completely throwing mechanical gameplay quality out the window in favor of sheer world size - Fallout 3

Why actually aim your gun when VATS is almost the only way to do it without mods

22 Incredibly long and unskippable cutscenes for almost every single attack - Final Fantasy VII

This is what I hate about Final Fantasy VII. The turn-based combat is longer than it needs to be.

23 Water levels - Super Mario Bros

They are worse in Sonic but they are pretty bad in Mario as well. The only time water levels were fun for me was in Donkey Kong Country.

24 No balancing between different elemental types of Pokemon - Pokemon Red
25 Random enemy encounters almost every split second - Earthbound Zero (Mother)
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