Top 10 Incredibly Obvious Features that Certain Video Games Stupidly Forgot to Include

xandermartin98

The Top Ten

1 Extra lives - Dick Tracy

AVGN's gravestone quote: ONE GUY?! NO CONTINUES?! - xandermartin98

2 Properly built arenas for the Battle Mode - Mario Kart 8

Thankfully, this issue got addressed in the Deluxe edition - xandermartin98

3 Checkpoints that actually save the boxes you've broken leading up to them - Crash Bandicoot 1

Why, oh why did Slippery Climb, of all levels, have to be one of the ones where this absolute nightmare of a gameplay feature was brought back in this game's N-Sane Trilogy remake? - xandermartin98

4 The ability to shoot diagonally, crouch, and aim downward in midair - Metroid NES

REALLY not helping your general image of being technologically behind the times, Nintendo (especially considering the fact that Contra came out around the same time for the exact same system and it allows you to aim in every which way that you could possibly ask for) - xandermartin98

5 Adaptive difficulty, as in monsters fighting back progressively harder against you the more of them you decide to kill - Undertale

Well, Undertale is a game whose purpose is that you reflect on your action. You should get as little fun as possible out of killing, that's the premise. Instead, the game wants you to feel dirty. - Martin_Canine

Yes, I know people want Hard Mode more, but still - xandermartin98

6 Lammy Mode - Parappa The Rapper 2

Again, Lammy's game of origin was on the PS1 as opposed to PS2 and still had no problem fitting an alternate Parappa mode into the mix, so what in the actual hell (not the island, of course, wink wink) happened here?

The developers do realize that they've effectively cut the already small amount of length and substance this game has in HALF, right? - xandermartin98

7 An actually coherent in-game storyline - Destiny and Destiny 2

Watch IHE's rants on these two games

That's all I'm going to say - xandermartin98

8 A way to actually buy Ribbons from stores just in case you accidentally end up having only one of them for the final battle against Safer Sephiroth - Final Fantasy VII

If you DO end up only having the one from the snowy mountain area (because the walkthrough forgot to tell you about what the one in the ancient pyramid actually did; hint hint, it prevents status ailments, as in the ones inflicted on all of your characters with a 100% success rate by Supernova) and can't find a fast and easy way to morph enemies into them, then God help you - xandermartin98

9 Psychonauts-style beta level in which Neo Cortex explores the inside of Coco's mind, which is a hilariously demented version of Sugar Rush from Wreck-It Ralph - Crash Twinsanity

If only this game hadn't been as rushed as it was

Then we probably would have gotten to see this - xandermartin98

10 Copy Ability hats - Kirby's Dream Land and Adventure

Sorry, Nintendo, but Kirby just isn't the same without them - xandermartin98

But at least they added them in the later games.

The Contenders

11 A way to not make Psychic types completely break the game - Generation One Pokemon
12 The original 2002 title's soundtrack - Ratchet & Clank 2016

Actually probably one of the better video game soundtracks of all time, believe it or not - xandermartin98

13 Classic Controller support - Metroid: Other M
14 Strafing - Ratchet & Clank 1
15 Being able to shrink down to ant size, sneak inside people's ear canals and enter their brains while they're asleep - Zelda: Minish Cap
16 Spin Dashing - Sonic 1
17 LGBT Support - Tomodachi Life
18 Shooting mechanics that are more than just barely functional when not using VATS - Fallout 3
19 Um Jammer Lammy also being packaged into it - Parappa The Rapper Remastered
20 Actually improved gameplay like what the sequels had - Parappa The Rapper Remastered
21 A way to skip through the cutscenes during combat - Final Fantasy VII
22 Actual save rooms - Metroid NES
23 Metroid Prime as part of the Metroid canon - Metroid: Other M
24 Samus consistently playing the role of herself and not Bella Swan from Twilight - Metroid: Other M
25 Auto-targeting system that actually works somewhat reliably - Jak 2 and Jak 3
26 Mid-level checkpoints - Castlevania 1 and 3
27 Townspeople actually giving out properly coherent hints on what you're supposed to do - Zelda 2 and Castlevania 2
28 Note-hitting detection that is at least somewhat vaguely reliable during the later levels - Parappa The Rapper
29 Scorpion actually turning into a scorpion for his Animality - Ultimate Mortal Kombat 3
30 Proper Genocide boss battles against Papyrus, Mettaton, Alphys and Asgore - Undertale
31 A TRUE ending - Star Fox Command
32 Actual endings for the Neutral runs - Undertale
33 Hard Mode - Undertale
34 Adaptive difficulty - Metroid
35 Being able to punch buildings without hurting yourself - Godzilla SNES
36 Combo-inputting system that actually works properly - Fighting Street
37 Being able to actually use Wolverine's claws without hurting yourself - Wolverine NES
38 Real-time strategy AI that actually has a brain - Brutal Legend
39 Non-motion-controlled mode - Star Fox Zero
40 The ability to map the Iron Boots onto your quick select - Zelda: Ocarina Of Time
41 The ability to swing Link's sword underwater - Zelda: Ocarina Of Time
42 Online play - Super Smash Bros. Melee
43 Online play that actually works - Super Smash Bros. Brawl
44 The actual legit horror elements of past Resident Evils - Resident Evil 5 and 6
45 More than literally just a few measly hours of actual non-completely-scripted gameplay - Uncharted 4: A Thief's End
46 An actual set limit for how fast your truck can go in reverse - Big Rigs: Over The Road Racing
47 The Crucible being more about actual skill as opposed to showing off how fancy your equipment is - Destiny
48 Long Jump - Super Mario Sunshine
49 An actually challenging boss fight against the Queen Metroid - Another Metroid 2 Remake
50 Actually Threatening Areas and Boss Fights - Super Metroid and Metroid Fusion
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