Top 10 Major Flaws in Super Metroid

The Top Ten
1 Game is insanely easy and is way too generous with health and ammo upgrades
2 Is sequence-breakable and cheatable in far too many different ways for its own good, most notably through wall-jumping
3 Super missiles, beam stacking and especially armor upgrades completely break the game
4 Final boss fight and escape sequence are both way too heavily scripted and unchallenging
5 Movement and especially jumping controls are terrible compared to its 2D successors
6 All of the non-Ridley bosses are such a joke that they might as well just be larger versions of the standard enemies
7 X-ray visor is useless
8 If you know how to wall-jump but not how to insta-kill Draygon, then the grapple beam's only justified purpose for most of the game is to farm pickups from enemies
9 The space pirates are supposed to be smart in this game, yet they have some of the dumbest and most useless AI to ever grace video games
10 Lower Brinstar theme is used for way too small of an area
The Contenders
11 Zebetite-breaking segment in Mother Brain's hallway at the end of Tourian can actually cause an end-game permastuck if you don't have enough missiles for it

Only Major Problem In The Game

12 Lack of Hard Mode
13 You never get to experience Maridia as an actual water level, nor Norfair as a timed one

Which was fixed by Super Metroid Redesign, but in only THE most frustrating way possible

14 Space Jump controls horridly
15 Kraid's larger size actually just makes him that much EASIER than his original NES Metroid counterpart
16 Spikes become borderline meaningless by the time Samus gets the Varia Suit, let alone Gravity
17 Spazer is able to randomly phase through walls for no apparent reason
18 X-Ray Visor Plasma Beam Damage Multiplier Glitch
19 The item-collecting fanfare lasts a full seven seconds, is unskippable, and also causes the local area's music to restart
20 Shinesparking drains energy
21 Charge Beam also breaks the game
22 Those pointless Reserve Tanks
23 Archaic map system
24 Upper Norfair and Wrecked Ship themes are incredibly lame compared to the rest of the soundtrack
25 Maridia is deliberately laid out in the most horrendously annoying way possible
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