Top Ten Mario & Luigi: Dream Team LocationsMario & Luigi Dream Team is my personal favourite M&L game. Part is because the locations felt the most immersive, being both reallistic, but cartoony too. So which ones are the best? Let's find out.
I won't hesitate to say that Somnom Woods is not only the best location of Mario & Luigi: Dream Team, but also my favourite level in this whole series. Yes, better than SS Bowser's Castle, Woohoo Mountain, Gritzy Desert, BiS Bowser's Castle, Wakeport, Mount Pajamaja, Mount Brrr and Gloomy Woods. It's THAT good! It's what you wouldn't expect from a mario game. It's so different and unique I don't even have the words for it. Just go play this game yourself and wait until you got to the second to last area of the game, giving you the ultimate atmosphere! Forest settings have always been pretty good in Mario games, and especially the M&L series. Chucklehuck Woods in SS is pretty gloomy and a bit creepy (but in an adventurous way), PiT's Toadwood Forest was really creepy, scary and quiet, BiS's Dimble Woods was your average walk in the forest, and PJ's Gloomy Woods was a darker variant of Dimble Woods. Somnom Woods in DT though? Well it's the underdeveloped, mysterious and home of the ...more
Wakeport is another legendary location in Dream Team and the Mario & Luigi series as whole, just getting edged out by Somnom Woods. There really aren't many things I can complain about in this area. It's the perfect tourist town level, with a nice layout, blue textures, perfect music and amazing puzzles. It's such a charming little tourist town. Heck we even meet fellow Beanishs from Superstar Saga, and fight against Popple the Shadow Thief from the same game. And don't get me started on the dream area. It has that perfect dream vibe, being absolutely chill, and one of the best paradises ever. So overall, I adore this location.
This is my favourite beach area in the Mario & Luigi series. It just overall has the best atmosphere, and it has everything a beach needs. The sandy main area? Check. Some cliffs? Check. Some trees and forests? Check! Maybe some ruins? Check too! See? Even the music is quite amazing. It's a remix on the much less great Gwarhar Lagoon in Superstar Saga, and I think it's quite amazing in this game. Plus, this level offers some amazing platforming so there's that too. Overall, this is another amazing level in this game.
Another touristy type of location. As we visit the mountain of Pi'illo Island, we are on a tour to the top of the mountain, with our tour guides, learning new moves. Let's just say I love the atmosphere and colours used here. It has a kind of autumn vibe with the immense brown and orange. But I should also mention it's the only location in the game with two "areas" within it, the bottom half with the autumn vibe, and the more wintery and lost top half. I prefer the bottom half but both are really amazing and interesting. Overall, this is my third favourite place in the game.
First off, this area has the best music in the entire game excluding Somnon Woods. I'm not even joking, it's fudging legendary! This castle, being the capital of Pi'illo Island and a sort of hotel for tourists, it really catches that exact vibe, mostly thanks to the music. It's so happy and adventurous at the same time. Although on the main playthrough, we don't explore much of the castle and just visit the much less fascinating linear ruins. But all in all when you can explore it, it's amazing!
Mushrise Park, the plains area of Dream Team, but with loads of twists. Instead of just being some basic plains stage like Bumpsy Plains or Beanbean Fields, Mushrise Park takes place inside of a, you guessed it, park filled with hills, fountains, and a park vibe. It feels quite like the tourist place. It can be a bit annoying with the slow missions, but all in all it's still a fun area. This is also where we finally find hammers. Overall it's a pretty great area. Although the dream world of this area is a bit bland somehow. The Boss Brickle thing where he wants to catch a bunny got on my nerves a bit, but it's still a great area overall.
Of course, with most areas in this game having the perfect mix of realism and cartoony style, it should come off as no surprise that the Bowser level, Neo Bowser Castle feels quite out of place together with the rest of the game. And that's not strange, as it's a flying castle that was created from the Dream Stone by Bowser and Antasma. It's definitely not a bad area, at all. It's not just as interesting or fun as the rest of the game.
This is the only dream area of the game without an overworld counterpart. I mean, it's Dream's Deep, where people are in deep sleep. As a result, this area gives a lot of feels and atmosphere. What is it like when in deep sleep? Well it's dark, heavy and calm, and this area perfectly represents that. It's visited two times, once in the beginning, and then later during the Ultibed mission. And the music is legendary here too! Overall, another great area!
Dozing Sands is, out of the major areas, the only one I have rather mixed feelings on. First off, it's a desert area. Not just that, it's not particularly beautiful. Obviously it's better than Doop Doop Dunes in Paper Jam, I mean it has a unique atmosphere and concept, but I don't particularly enjoy it. It's just so huge and you need this drill machine to traverse quickly, but the stops are far and few. Not bad, but a little annoying.
Of course, being a small tutorial level, Pi'illo Blimport doesn't have much interesting going on. It's just an over-exposure of tutorials and filler. However, it's not that big luckily and thus it gets better from here. But overall, the worst area easily.