Top Ten Most Creative Settings In Video Games

Oh, video games... How we love you all. Whether it's good, it's bad, it can be remembered... But there are some places in games, that will ALWAYS be remembered. Why? It's creativity, of course!

Anywho, whether the game's creativity comes from epicness, hilarity, or just all-around madness, it's still creative. And here's my top ten... So... Uh... Enjoy or something.

The Top Ten

1 Rapture (BioShock)

Odd choice for #1. Why?
Only played for about an hour, but it's some weird city underwater with drugged up little girls and guys with drills for arms, and that's all you need to know!

2 Pandora (Borderlands 1/2) V 2 Comments
3 Beach (Bloody Good Time)

I'm SURE you've all heard of this game (#Sarcasm), and if you've have, you know why I chose this.
The three maps are your typical Hollywood-type movie sets, one's a haunted mansion, one's a beach, and the last is a casino in Vegas. The reason All three are on here is because they're so equally well designed that I just can't choose a favorite. They have good hiding spots, action spots, safe spots, and even roleplay spots... If it was a roleplaying game, of course.

4 The Meat Circus (Psychonauts) V 1 Comment
5 Hades (God Mode)
6 The Other World (Silent Hill) V 1 Comment
7 Aperture Science Enrichment Center (Portal 2)

Oh yeah, you know this one. Portal is an amazing game, and Portal 2 is an amazinging game. However, their settings are somewhat different. Portal 1 was either very blue or very white, while Portal 2 was very white or very black. Or a mixture of both. And aftering beating the tests, you end up in a totally different setting. However, in Portal 2, you go to the underground version of The Center, and even before then, you get to see the OUTSIDE (Hell yeah). And after you get out the underground? Wheatly takes over. Comepltely. That should explain itself, pretty much,

8 The Citadel (Half Life 2)

What can I say about this place? We've only visited a small part of it in HL2, only getting a nod to what's probably around the other parts. Oh, and then there's the part where all your weapons except the gravity gun are taken away from U.So, how do you kill people?
THE GRAVITY GUN BECOMES BETTER. Not only can it lift up just about ANYTHING, but it can also lift up people, instantly killing them. It doesn't really sound that cool, but god is it satisfying... But you're probably asking "Why is it here because of a gun? "
One answer: Half Life 2: episode 1. Remember how I said we don't get to explore a lot in the Citadel in HL2? We do in EP1. While most stuff is destroyed, the core and the stalker enemies are absolutely brilliant, truly an amazing experience.

9 The Metros (Metro 2033)

Now I know this was originally from the books, but this is game... So... Shut up.
The idea of this is so genius and so realistic that I had to put it on this list. Why? Because think about it, it's the nuclear apocalypse, of course there's not gonna be enough fallout shelters! Now I know I could have chosen the Vaults from FO3, but to me, the Metros seem much more creative, and they're much more bigger, possibly spreading out through all of Russia.
Oh, and one of the Metros is haunted, and that's pretty cool

10 Magicant (Radiation's Halloween Hack)

The Contenders

11 Mimiga Island (Cave Story)
12 Post Nuclear Apocalypse America (Fallout)
13 Bionis (Xenoblade Chronicles)
14 Mechonis (Xenoblade Chronicles)
15 The Underground (Undertale)
16 Mushroom Kingdom (Mario)
17 The Poker Table/Bar (Poker Night 2) V 1 Comment
18 The Citadel (Mass Effect)

Huge artificial city, free roam

19 The Cosmos (LittleBigPlanet)
20 Buttville (Earthworm Jim)
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