Top 10 Most Overpowered Magic: The Gathering Cards

Think Power Creep has gotten way out of hand? These span the whole of MTG.
The Top Ten
1 Black Lotus

Not only is it insanely overpowered, it is the only card that can fit into literally any deck and the deck would benefit without changing the rest of the deck. Ancestral Recall? Need to add more blue to the mana base. Moxen? Some mono red decks play with spells that can't be splashed for anything but red. It was also historic for the very first first turn win in the ChannelFireball combo and if you slap into a newbies mediocre bulk card midrange strategy, if they draw it, it will be like a more flexible version of the Vintage Eldrazi.

2 Emrakul, The Aeons Torn

I've seen this card before and haven't seen it in action but there is a good reason this card is banned in Commander. First, Emrakul can't be countered, next Emrakul gives you an extra turn after the current turn, Third, Emrakul can fly along with protection from all colored spells and Anialator 6, Finally, should Emrakul ever be sent to the Graveyard She'll just shuffle the entire graveyard and herself back into the deck. This combination of abilities makes Emrakul the Ultimate Commander. and she only has one way of being beaten and that if you use a Colorless Exile to beat Emrakul Permanently unless you have some way of bringing her back from exile. Even though Emrakul has this weakness She still means a cruel I Win condition in the game.

3 Platinum Angel

"You can't loose the game and your opponents can't win the game. " Simply protect it, let it sit there, and you win. Case closed.
Jaces' good ability takes way too long to pull off (12 loyalty)...
Black Lotus is good only on turn 1 and only with the right mix of cards...
Blighted Agent is also "other card dependent" and is too fragile.
Platinum Angel simply has to exist and you win. Turn 1 Llanowar Elves, Turn 2 Tinker = Platinum Angel on 2nd turn.

Not even close. This card is not good. at 7 cmc, and no way of dodging removal, it's a great way of wasting a turn. Versus aggro decks, you will have lost long before you play it, same with combo deck. Versus midrange and control, they will just kill it. A cards needs to have some evasion as well at least a good etb effect to be playable at 7 cmc. Plus, angel does not help you win. Id rather win then not lose. And all angel does is make sure you don't lose for MAYBE a turn or two.

4 Blighted Agent

Sure its just a 1/1, But Infect is dangerous, Giving it Unblockable made it Disgusting. Given how easily you can give it +9 power with very little mana, its almost always an instant game changer.

Cranial Plating + Cheap Artifacts + Blighted Agent = Kill by 4th turn.

I have a deck built like this and it takes out Tier 1 decks all the time. It only cost me about 50$ to build

5 Jace, The Mind Sculpter

Add in the fact you can ultimate him on turn 1 with a Bant commander deck, a friend did that once to me. Jaces first ability, Doubling Season kicked off, Contagion Engine ability, Ajani Steadfast -2 ability, and The Chain Veil at the end, Jace ultimate for the win

4 Abilities instead of 3, Planeswalker so he is harder to deal with than a creature, And if you can keep him alive for 5 turns, its pretty much game over.

The reasons why Jace got banned because people afraid of his powerful potential of controlling.
2+2U nearly Win the game.

6 Quicksilver Amulet

You could get a the heavy costing drop out on turn three for EDH, turn one land, tap for sol ring. Turn two, another land, tap all four for it. Turn three, why hello there Emrakul, the Aeons Torn

Got a 10 cost game changer in your hand on the 5th turn? This will let you drop it in for 4. Definitely overpowered.

I also had a dragon deck this thing pumped out dragons every turn.

7 Eldrazi Monument

Seriously, this is WAY too overpowered in summoning decks. Even better with hexproof and indestructible enchantments and only undone by two cards (tribute to the wilds and bonds of mortality). Plus, flying? Unblockable by most and it even comes in a commander deck. Win.

5 drop that gives ALL your creatures Flying, +1/+1, and Indestructible. Its cost of Sacrificing a creature each turn is nothing compared to its ability.

8 Big Furry Monster

99/99.
How is this not on the list?
Yes its 13 mana but that's only 13 turns, if you use time stretch to get 2 more goes then its even easier.

For me the best Magic card in the world a gigant reimiscent of a microscopic concept of a human being.

9 Forest

This is kind of a joke but have you noticed how lately sets seem to have fewer and fewer ways to get these forests? And even the indirect forest variant lanowar elf has become "too good" and had its mana dork ilk nerfed with it in newer sets. Clearly wizards hates forest...I bet they sponsor clear cutting in the rainforest as well!

Game winning card, I started turn one, dropped a forest. My buddy conceded right there, made up some excuse that his grandma just had a stroke and he had to go make sure she was okay. Pretty sick lie but whatever I won, no doubt obviously. Turn one Forest, very recommended deck. Wins Nevery time.

10 Tinker

Makes any Artifact instantly available, and that means any artifact that can win you the game is right there, ready to go. Including this in your deck gives you 8 chances to draw the card you need to win.

The Contenders
11 Iona, Shield Of Emeria

Instant death to any Mono deck. Simply find a way to drop it for cheap and you can totally stall out any mono deck that's been made.

I have lost to this card to many times because usually it is reanimated. It should be banned in EDH and Modern in my opinion.

I have a friend who runs mono black agro+late game. Lets just say the control ended his early agro, Iona whipped his Gray merchant

12 Polar Kraken

Polar Kraken is a bigger creature, power 11/11 and Trample.

13 Avacyn, Angel of Hope

An 8/8 that's indestructible and makes all other creatures you control indestructible too game winning card right there.

There is pretty much no way to lose, since having even a 1/1 indestructible can be a game changer.

Too overpowered in a set where hexproof was handed out like candy.

14 Phyrexian Dreadnought
15 Time Walk

If you play it in the right deck and right way, you can pretty much change the whole game. How many times did you need that one mana? Well with time walk you can do it.

Hey Steve let's make a card, FAST!
Ok, What should it say?
Something that's good, oh and make it 2 mana and blue.

He is right, I mean come on in a blue white control deck it's a huge advantage.

16 Phage The Untouchable

With so many ways to get at least one creature though, She can spell disaster for anyone. The only reason she isn't higher on the list is her traitorous ability to kill YOU also.

Although she has the chance to kill you, it's easy enough to summon her from your hand, then you've basically got deathtouch on both monsters and players.

17 Akroma's Memorial

This artifact gives all your creatures flying, first strike, vigilance, trample, haste, pro black and red. Which basically it's saying they get op when that card comes into play. End of story

18 Leviathan
19 Ancestral Recall

This + Dark Ritual are by far the strongest of the original "3-for-1" cycle. Healing Salve is no longer played, Giant Growth is in most core sets, Lightning Bolt has been reduced to Shock, and this costs 5 times as much for the same effect in Jace's Ingenuity. Perspective.

Sure, Black Lotus is expensive as hell and extremely powerful in the early game, but Ancestral Recall is major reason that Blue as a whole got nerfed earlier in MTG's history. Drawing 3 cards for just 1 blue mana at instant speed with no downside is just plain broken, no matter how you look at it.

20 Island

Squire: What's the scariest thing in the world?
50-year old Magic player: An untapped island turn 1.

21 Worldspine Wurm

I got this card and once it was out I dealt 15 damage to him in one turn! Seriosly op, and it never truly dies unless you exile it. Only problem is the mana cost, but I just saw Garruk, caller of beasts, and now I want that because it would fix the mana problem.

22 Progenitus

This is very good, but I think it's not higher because it requires a Rainbow deck, or all colors, which means the likelihood of you getting out this or any other high-power, high-mana creatures.

"Protection from everything"...

Put this in your sliver deck and win.

Straight up what can take this card out?

23 Nicol Bolas, Planeswalker
24 Blightsteel Colossus

Forget Blighted Agent. This thing is an 11/11 with infect and trample. If your opponent doesn't block, they automatically lose.

Plus it can be played with cards like Tinker or Quicksilver amulet for a lot cheaper. Use mirrorworks and you have two on the board for 2 or 6 mana.

25 Hornet Sting
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