Top 10 Notorious Design Problems with Otherwise Good Video Games

The Top Ten
1 Silver Surfer dying in one hit from literally everything - Silver Surfer (NES)
2 The morality system actually being almost as black-and-white as that of Infamous (and basically forcing you to play either Pacifist or Genocide) - Undertale
3 Gameplay that feels way too slow and nerfed compared to that of Melee - Super Smash Bros. Brawl
4 Combat system that generally boils down to little (if anything) more than "which player has the higher-leveled Pokémon and/or the attack type that the opponent's is weak against" - Pokemon Franchise
5 Incredibly cryptic and misleading hints for what you're supposed to do - Zelda 2: The Adventure Of Link and Castlevania 2: Simon's Quest
6 Breakable weapons that break seemingly every fifteen seconds - The Legend Of Zelda: Breath Of The Wild
7 Note-hitting detection that is not only horrendously unreliable but also quite often noticeably off-sync - Parappa The Rapper and Um Jammer Lammy
8 Finding all of the blue coins without walkthroughs is virtually impossible - Super Mario Sunshine
9 Basically half of the entire roster is taken up by clone characters - Super Smash Bros. Melee

IT'S NOT MELEE if you don't have like seven clone characters.

10 The ability-authorization system - Metroid: Other M
The Contenders
11 Complete lack of in-game tutorials or instructions for anything whatsoever - Minecraft

That's the point of the game.

12 Sporadic difficulty curve - Zelda 2: The Adventure of Link
13 Pretty much literally being a ROM hack of the first game - Metroid Prime 2: Echoes
14 The obnoxiously slow and drawn-out sailing system - The Legend Of Zelda: The Wind Waker
15 Extremely unpolished gameplay mechanics - Psychonauts

But only in a couple levels.

16 Constant backtracking - Metroid Prime
17 Marked the point when Resident Evil pretty much stopped caring about actually being scary - Resident Evil 4
18 Constant cheap deaths everywhere - Uncharted 2: Among Thieves
19 Real-time strategy mechanics that the ally unit AI is far too stupid to properly handle - Brutal Legend
20 Irritating platforming segments and often brutally difficult combat - Half-Life 1
21 Feeling WAY too much "the same" as Fallout 3 - Fallout 4
22 No map system whatsoever - Metroid and Zelda on NES
23 Random battles (and often overly frequent rates of them at that) - Japanese RPGs
24 Main protagonists so overpowered that it actually makes the game way too easy - various games
25 Sonic running so fast that obstacles come flying straight at you before you even have the chance to react - Sonic Franchise
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