Top 10 Notorious Design Problems with Otherwise Good Video Games

The Top Ten

1 Silver Surfer dying in one hit from literally everything - Silver Surfer (NES)
2 The morality system actually being almost as black-and-white as that of Infamous (and basically forcing you to play either Pacifist or Genocide) - Undertale
3 Gameplay that feels way too slow and nerfed compared to that of Melee - Super Smash Bros. Brawl
4 Combat system that generally boils down to little (if anything) more than "which player has the higher-leveled Pokémon and/or the attack type that the opponent's is weak against" - Pokemon Franchise
5 Incredibly cryptic and misleading hints for what you're supposed to do - Zelda 2: The Adventure Of Link and Castlevania 2: Simon's Quest
6 Breakable weapons that break seemingly every fifteen seconds - The Legend Of Zelda: Breath Of The Wild
7 Note-hitting detection that is not only horrendously unreliable but also quite often noticeably off-sync - Parappa The Rapper and Um Jammer Lammy
8 Finding all of the blue coins without walkthroughs is virtually impossible - Super Mario Sunshine
9 Basically half of the entire roster is taken up by clone characters - Super Smash Bros. Melee

IT'S NOT MELEE if you don't have like seven clone characters. - MasterBeef

For example:
Fox - Falco
Link - Young Link
Pickachu - Pichu
Captain Falcon - Ganondorf
Mario - Dr. Mario
Marth - Roy - egnomac

10 The ability-authorization system - Metroid: Other M

The Contenders

11 Complete lack of in-game tutorials or instructions for anything whatsoever - Minecraft

That's the point of the game. - BlueTopazIceVanilla

12 Sporadic difficulty curve - Zelda 2: The Adventure of Link
13 Pretty much literally being a ROM hack of the first game - Metroid Prime 2: Echoes
14 The obnoxiously slow and drawn-out sailing system - The Legend Of Zelda: The Wind Waker
15 Extremely unpolished gameplay mechanics - Psychonauts

But only in a couple levels. - Synchronocity

16 Constant backtracking - Metroid Prime
17 Marked the point when Resident Evil pretty much stopped caring about actually being scary - Resident Evil 4
18 Constant cheap deaths everywhere - Uncharted 2: Among Thieves
19 Real-time strategy mechanics that the ally unit AI is far too stupid to properly handle - Brutal Legend
20 Irritating platforming segments and often brutally difficult combat - Half-Life 1
21 Feeling WAY too much "the same" as Fallout 3 - Fallout 4
22 No map system whatsoever - Metroid and Zelda on NES
23 Random battles (and often overly frequent rates of them at that) - Japanese RPGs
24 Main protagonists so overpowered that it actually makes the game way too easy - various games
25 Sonic running so fast that obstacles come flying straight at you before you even have the chance to react - Sonic Franchise
26 Lack of a properly fleshed-out in-game storyline - Destiny
27 Items generally being pretty much useless due to how ridiculously overpowered the whip has become - Super Castlevania IV
28 Being able to pretty much effortlessly fly right through the entire game with the Cape Feather - Super Mario World
29 Insultingly black-and-white morality system - Infamous Franchise
30 Annoyingly sticky cover system - Uncharted Series
31 Removal of proper shortcuts from the tracks - Mario Kart 8
32 The character roster being total rubbish - Mario Kart 7 and 8
33 Ridiculously overpowered boss characters - Mortal Kombat
34 Perfect-Play AI - Mortal Kombat and Street Fighter
35 Overpowered defensive mechanics - Super Smash Bros.
36 Aim assist that does nearly all of the aiming for you - Call Of Duty
37 Combat is literally just "stand and wait for enemy to drop guard, then attack" - 3D Zelda games (up until Breath Of The Wild)
38 Finding even half of all of the Shrines and Korok Seeds without walkthroughs is practically out of the question - The Legend Of Zelda: Breath Of The Wild
39 Oversized overworlds with almost nothing to actually do in them - 3D Zelda games
40 Unnecessary password system for saving the game - Metroid
41 No ability to crouch - Metroid
42 Being way too easy compared to the games they were based off - Metroid: Zero Mission and Another Metroid 2 Remake
43 Often requiring ridiculous amounts of grinding in order to defeat the final boss - Japanese RPGs
44 Sans and Undyne being the only actually challenging parts of the Genocide run, and thus serving as utterly ludicrous difficulty spikes - Undertale
45 The combat system's dodging mechanic making battles far too easy - Undertale and Mario & Luigi
46 Drift snaking - Mario Kart DS
47 Floaty physics - Little Big Planet
48 Overly situational class roles - Team Fortress 2 and Overwatch
49 Certain stages with hazards that are way too difficult to avoid - Super Smash Bros.
50 Completely unbalanced and unsuited for one-on-one multiplayer - Super Smash Bros.
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