Top 10 Notorious Design Problems with Otherwise Good Video Games

xandermartin98

The Top Ten

1 Silver Surfer dying in one hit from literally everything - Silver Surfer (NES)
2 The morality system actually being almost as black-and-white as that of Infamous (and basically forcing you to play either Pacifist or Genocide) - Undertale
3 Gameplay that feels way too slow and nerfed compared to that of Melee - Super Smash Bros. Brawl
4 Combat system that generally boils down to little (if anything) more than "which player has the higher-leveled Pokémon and/or the attack type that the opponent's is weak against" - Pokemon Franchise
5 Incredibly cryptic and misleading hints for what you're supposed to do - Zelda 2: The Adventure Of Link and Castlevania 2: Simon's Quest
6 Breakable weapons that break seemingly every fifteen seconds - The Legend Of Zelda: Breath Of The Wild
7 Note-hitting detection that is not only horrendously unreliable but also quite often noticeably off-sync - Parappa The Rapper and Um Jammer Lammy
8 Finding all of the blue coins without walkthroughs is virtually impossible - Super Mario Sunshine
9 Basically half of the entire roster is taken up by clone characters - Super Smash Bros. Melee

For example:
Fox - Falco
Link - Young Link
Pickachu - Pichu
Captain Falcon - Ganondorf
Mario - Dr. Mario
Marth - Roy - egnomac

10 The ability-authorization system - Metroid: Other M

The Contenders

11 Complete lack of in-game tutorials or instructions for anything whatsoever - Minecraft

That's the point of the game. - BlueTopazIceVanilla

12 Sporadic difficulty curve - Zelda 2: The Adventure of Link
13 Pretty much literally being a ROM hack of the first game - Metroid Prime 2: Echoes
14 The obnoxiously slow and drawn-out sailing system - The Legend Of Zelda: The Wind Waker
15 Constant backtracking - Metroid Prime
16 Marked the point when Resident Evil pretty much stopped caring about actually being scary - Resident Evil 4
17 Constant cheap deaths everywhere - Uncharted 2: Among Thieves
18 Real-time strategy mechanics that the ally unit AI is far too stupid to properly handle - Brutal Legend
19 Irritating platforming segments and often brutally difficult combat - Half-Life 1
20 Feeling WAY too much "the same" as Fallout 3 - Fallout 4
21 No map system whatsoever - Metroid and Zelda on NES
22 Random battles (and often overly frequent rates of them at that) - Japanese RPGs
23 Main protagonists so overpowered that it actually makes the game way too easy - various games
24 Sonic running so fast that obstacles come flying straight at you before you even have the chance to react - Sonic Franchise
25 Lack of a properly fleshed-out in-game storyline - Destiny
26 Items generally being pretty much useless due to how ridiculously overpowered the whip has become - Super Castlevania IV
27 Being able to pretty much effortlessly fly right through the entire game with the Cape Feather - Super Mario World
28 Insultingly black-and-white morality system - Infamous Franchise
29 Annoyingly sticky cover system - Uncharted Series
30 Removal of proper shortcuts from the tracks - Mario Kart 8
31 The character roster being total rubbish - Mario Kart 7 and 8
32 Ridiculously overpowered boss characters - Mortal Kombat
33 Perfect-Play AI - Mortal Kombat and Street Fighter
34 Overpowered defensive mechanics - Super Smash Bros.
35 Aim assist that does nearly all of the aiming for you - Call Of Duty
36 Combat is literally just "stand and wait for enemy to drop guard, then attack" - 3D Zelda games (up until Breath Of The Wild)
37 Finding even half of all of the Shrines and Korok Seeds without walkthroughs is practically out of the question - The Legend Of Zelda: Breath Of The Wild
38 Oversized overworlds with almost nothing to actually do in them - 3D Zelda games
39 Unnecessary password system for saving the game - Metroid
40 No ability to crouch - Metroid
41 Being way too easy compared to the games they were based off - Metroid: Zero Mission and Another Metroid 2 Remake
42 Often requiring ridiculous amounts of grinding in order to defeat the final boss - Japanese RPGs
43 Sans and Undyne being the only actually challenging parts of the Genocide run, and thus serving as utterly ludicrous difficulty spikes - Undertale
44 The combat system's dodging mechanic making battles far too easy - Undertale and Mario & Luigi
45 Drift snaking - Mario Kart DS
46 Floaty physics - Little Big Planet
47 Overly situational class roles - Team Fortress 2 and Overwatch
48 Certain stages with hazards that are way too difficult to avoid - Super Smash Bros.
49 Completely unbalanced and unsuited for one-on-one multiplayer - Super Smash Bros.
50 Often sacrifices actual gameplay depth for the sole purpose of adding shock value - Mortal Kombat
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List Stats

100 votes
178 listings
1 year, 141 days old

Top Remixes

1. Silver Surfer dying in one hit from literally everything - Silver Surfer (NES)
2. The morality system actually being almost as black-and-white as that of Infamous (and basically forcing you to play either Pacifist or Genocide) - Undertale
3. Gameplay that feels way too slow and nerfed compared to that of Melee - Super Smash Bros. Brawl
xandermartin98

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