Top Ten Most Overpowered Clash Royale Cards
The Top Ten Most Overpowered Clash Royale Cards
If this had a tiny bit more health and could attack it would be unstoppable.
Annoying as hell and takes very little skill to use, just place behind a tank and reenforce push as you get elixir. The opponent will spend so much elixir just for sparky to kill it super quick. Inherently a bad idea to have a card do this much damage with one hit, it will either be way too strong or way too weak, there is no way to properly balance an ability that stupid.
It's super annoying to counter unless you have rocket or some high damage spell
Just got the Sparky about a week ago as my 4th legendary card. Unfortunately, for it's high elixir cost, Sparky isn't as OP as many people think. One zap spell and the Sparky loses its charge, Sparky can also easily be countered by practically anything. Throw in any low cost unit in front of your tower when the Sparky is about to unleash and your tower is saved.
If you accompany the Sparky with certain cards, the push can become devastating. Unfortunately though, most of the people I fight don't use the Sparky properly. - Oliveleaf
Royal Giant sucks. It does too less damage and it’s too slow. Giant is better. Royal giant is rusty.
It has almost the same damage as the hog rider and it doesn't even have to walk to the tower.
Royal giant is overpowered, and he only becomes more overpowered after you have destroyed one of your opponents towers and he can be placed on your opponents side of the arena. You could counter push against it though
Sparky is not really overpowered but royal giant is 100% overpowered if you don't get any building, it nearly guaranteed at least 500 damage to your tower even you counter it with the same elixir defense
Thes should be a legendary it is so op I killed a sparky with it
I've been playing this game since release day and to this day I stand next to the PEKKA, from its very powerful hit to its beefy status, in my opinion the PEKKA is the best card in the game. Yes it can countered relatively easily, but with the right cards supporting it, it is one of the most unstoppable cards. I have such an easy time stopping hog rider decks, Royal Giant decks, and Golem + Elixer pump decks, the PEKKA is just too good.
I use pekka to devastate people in double elixir time when I can support it with ice wizard, electro wizard, and executioner. When you support it well, it can be an unstoppable card.
Definitely more overpowered than sparky is. It can be counter pretty easily but people always put something like witch and wizard behind to make it non counterable. I hate it when people use it against me. It makes me so mad.
Lol your funny
Your kidding me
dead - MillionCR
If you get a good elixir advantage you should win the game - TheHabsFan
When I use it it gives negative trait as it is countered by miner and goblin barrel waste of elixir
This with Golem Beatdown... Unstoppable
The best in making pushes :D
If u have low elixir and towers on low health say goodbye.Also they are great in sudden death
Princess is dangerous yes but is pretty simple to kill, that of course depends on your deck, elixir and if she is shielded upfront by a tank that may be attacked instead.
With the right kind of deck she can be untouchable
She is very easy to kill with a log
The Royale Giant has a 1.1% usage rate. The elite barbarians have 13.6% usage rate. U see the elite barbarian like 13x more. How do more people hate the Royal giant. In my opinion, the royale giant is the second worst card in the game. After the flying machine. The elite barbs + prediction arrows combo= instant win. The key to being 1# in the world is elite barbs arrow. Royale Giant should be near last place. He needs a buff making him out range the tower and makes his deploy time to 1sec(from 2sec) and damage +10% and he'll be balanced.
Flying Machine is good though, it has the range of a Musketeer and almost damage of it too. - SagieBoi
One of the only counters is skeleton army, and the opponent can easily use a log to destroy the defense. The elite barbs also move very fast, so if you are low on elixir, it's good game for you. - Oliveleaf
Royal giant is week. I made a deck with him used it and dropped from Jungle Arena to Royal Arena. Then I started using elite barbs and got back to Jungle Arena. Don't argue with me. You know I'm right
Boi the elite barbs are so OP even know there a common...I love them so much
Seriously, did an arena 3 player who just unlocked the barbarians put them on this list because they counterd 4 skeletons for him or what
With the new update they are the best defensive unit in the game. 5 for 5 elixir is ridiculous.
This card is balanced, not OP at all. Its easy to counter them but be careful ignoring them they can be very nasty. - SagieBoi
Its called fireball
Should be number one most overpowered in my opinion. Usage abilities: distract arena tower, it has a lot of health and is cheap, take out elixir collectors with paired up with zap to zap defending troops, take out weak troops on opponent side of arena
It in my opinion is the best card it can distract and is untouchable underground and backed up with a sparky the game is practically over and it is still good in higher arenas I'm in arena 10 and its still beast
Like freeze for the tower just lasts longer is cheaper and does damage
Miner is op always gets the win
It's easy to counter, but it's op if you don't have the right counter cards. - Oliveleaf
It's super op if the PEKKA and the mini PEKKA make it to the tower - TheHabsFan
It's easy to counter, but if you prefire log then it may be devastating on the tower.
Once undefended, this thing is a BEAST.
Can shut down multiple decks and is a direct counter to inferno dragon and inferno tower. Also very strong at counter pushing
If you get it to the tower it does tunes of damage
Biggest cheeseball card in the game. Only card the actually shuts down other cards. Like totally shut down. Sparky never even gets a shot, and bowler can be 100% shut down if the timing of shots is right. Needs the stun from his shots removed. - AwesomeDave
Well removing the stun is pretty much removing the legendary part of him. - StrikeOfLight
It is so awesome. It should be in the top instead of Royale giant.
This piece of trash beats me up even though I use both inferno dragon and Sparky.
You can easily waste twenty elixer trying to stop this way overpowered card. By that time your opponent has dropped other cards and taken out the rest of your defense.
I hate this card more than anything. There are cards that you can deal with that are powerful but I have lost a ton of my games to this way overpowered card that unless you have one you are pretty much gonna lose your round.
No way to stop it from getting to your tower
Prince is in itself quite easy to counter with the right card.
But the two most common support troops are now Double Prince. (Prince and Dark Prince) and Prince Minion Horde.
Double Prince is difficult to stop because of double charge, and dark prince splash damage. However, if you put out a tank and a musketeer behind it may be fine.
The Prince Minion horde is hard to stop with a tank combination and the Minion horde easily knocks out swarm troops. To stop this combination you need to stop the minion horde first and then take care of the prince. This goes easy with a good spell in the hand.
With the right kind of card it goes easy but if you get a negative elixir deal it is easy to look at when these take out your princess tower in a few seconds. - MillionCR
If you have no elixir/a bad starting deck and opponent starts of with an aggressive prince and rage you are going to have trouble dealing with him even if you are at a higher arena also the prince causes a devastating amount of damage so if supported with the right troops he can finish all of your crown towers.
In the lower arenas, if you don't have a skeleton army, you are 100% dead. - Oliveleaf
Prince + mirror=dead of tower
The fact that I goes for the towers and is so fast it also has good health
For me this and the Electro Wizard are the most OP in the Game. Runs too fast, too much damage. If it reaches your tower, until you kill it, you have probably been left with a half-life tower
Best single card in the game sense day 1. Like 80% of decks in top 200 almost always include the hog rider,
Insane, a lot of life and damage for only 4 elixir. An idea is to turn it to a 5-elixir cost card
Can counter a big push once it dies
It's is so good and the bomb or death damage is crazy on level 8! It's like 1300 something damage.also if it gets on a tower, the tower is in bad condition because of the damage! Unless you tornado it and pull it back. Finnaly, if you clone it and the two g skellies are on the tower, All u need to do is zap the tower and it might attack the clones one and do lots of damage plus the normal one.
If you place this with the lumberjack it is overpowered as hell
Vroom vroom where did your tower go
2 letters only, OP
So much damage!
Golem is the most expensive single unit card in the game, not for nothing.. If u manage to follow it with suitable backup, a tower gift is pretty much guaranteed. The best thing is even if it fails to reach the tower, the golem blast still manages to get rid of most of the troops attacking it
What, This is one of those things that gives GUARANTEED damage on your tower. Inferno? nope, too slow,
Skarmy? Golem's splash damage when death kills them'all.
The only way to counter is inferno / building or a big push with a negative elixir trade.
How is this card on this list? It is very trashed. A inferno dragon ALONE can quickly destroy the golem, even the golemites. You will quickly say electro wizard is here to help but it is quickly distracted. Night witch then put a wizard to deal with it - MChkflaguard_Yt
One of the top five come on the golem and witch is death
Beyond op, this should be at least up in the twenties
As the newest card in Clash Royale, it is the most favourite card of all of the Arena 9/10 clashers. Even though it was weakened in the new balance change, it is still the most OP card in Clash Royale.
Executioner hits air, ground, and ALL OF THE SWARMS this hoe totally OP
Only op if you put a heavy tank behind her, otherwise she is trash
No, night witch is balanced.
Unfortunately, the night witch is versatile and can finish most things with bats, or take out mini-tanks quickly. - MillionCR
It was broken before the nerf
I am sorry but if you don't think the night witch is the most op card, you're wrong. Since she was released the user rate has been incredibly high and all meta decks include her or are specifically for countering those meta decks. in my opinion she is a flawed concept and should be nerfed heavily.
If your opponent isn't smart enough to counter it until it locks onto the tower, you've got a free crown
As a counter, it's lovely. If you know how to play it, it can win you games. Loads.
Makes every single tank into a lava cake
Can three crown in 51 seconds if ignored
Just so OP - MChkflaguard_Yt
Stupid valkyrie so much health. Once I placed witch and mirror and that valkyrie just spawned on top on the witch and boom the witch is gone wasted so much elixir.
Valkyrie is a direct counter to witch, but you should put 5 elixirs on it.
4 elixirs take out all the mini-tanks you put out.
After all, I favor cannon cart pretty much, but not even this 5 elixir card can take out a falconry.
Too much health for a 4 elixir card. - MillionCR
It is very OP (over powered) and I think that everyone should use it because it a good defense in coming with hordes.
It is the only troop that attacks enemies all around it. I use it and it is very OP!
Basically the only counter to witch for a elixir advantage - MChkflaguard_Yt
Every since the July 2018 buff the witch has become OP as hell. In the lower arenas it is insanely annoying and if the opponents witch is overlevelled you can kiss all your trophies goodbye.
Ridiculous unlimited skeletons. Completely unfair card
The Witch now spawns “3 more effing skeletons” when she dies? Are you serious? What about her wasn’t already overpowered? The fact that she could release an unlimited pestering army of ravenous skeletons..
Op, definitely. the way it spawns the goblings is so bodering
Epic card that can take down many cards with proper support and even stop a high level wizard.This card is just lit
I think lumberjack is really op because it does 200 damage every 0.7 seconds and if you have zap in your line of cards or arrows you can counter attack low cost troops
Beast as really good if you wanted a high damage card and drops rage when dies OP as heil
It places a rage spell so it only costs 2 elixir for about 300 dps and can take down a tank in no time
The ice guide isn't op, but underestimated by many players.
In addition, it is very experienced player who uses this card. - MillionCR
Very good for slowing down pushes, and if used correctly they can devastate pushes by slowing them down - also useful to slow down hog riders, elite barbarians (ice wizard is to be used for support troop and very tanky)
This guy is back? Why is he so last he is in the top tens
ICE WIZARD IS AWESOME FOREVER
Can freeze a hog rider before hitting your tower with the help of bats
AOE freeze effect of 1.5 seconds
Hits tower by itself
Can take down a minion horse with help of tower all for one cost
It is overpowered on cards that gave low health but can not pat tack air.
Hate the log so very, very much
Bandit started awfully weak but since the but if backed up properly it is super op very hard to stop it from getting to tower
Its just to overpowerswqdfre that card is just 2 good
Should be first place.It can destroy every card.
It does good damage from time to time and it is almost ALMOST better that the inferno dragon.that is level 1.
If you don't have the right defense, lavaloon, and double dragons, with minions will wreck you
Annoying as FUX if the spirits are the same level as your tower
Although I believe that the sparky is the most op card, I believe that the Zap is the most op spell due to its extremely low cost and high damage (compared to its cost). Also it stuns any troop and resets their attack (most of the time).
The zap can be used in any decks
Yo zap is awesome, hell yeah
Zappies takes out almost every troop if they come alone.
It's actually ridiculous to put them out when the opponent's balloon is expected to take out your tower. There will be freeze and damage in one
Bruh these things cannot be stopped, they just stun the hell out of everything there is. Inferno stuff, gone. Pekka, can barely hit. Golem can't even fuxing move. Why I have to carry my fireball everywhere
They are just OP. 14 Skeletons can beat prince and P.E.K.K.A. combined
Best ground-air defensive troop in the game, that is for 4 elixir and under. Can wipe out a baby dragon is two blows if placed directly under target, with the help of his OP shotgun. Could use a range buff.
Good to combat baby dragon wizards and balloons
Does more than 650 damage.
Wow so good
It shoot farther than a musket but shoots very fast and does good damage on towers
Amazing rang good damage especially behind a tank
Sets two incredibly powerful barbarians over time and will destroy your tower
This card is so fun in 2v2 whey you wait for them to drain their elixir on a big push. Then you and your partner both play 3 musks and clone at the bridge. - booradley33
Mhm... now its 10 elixir on Three Musketeers.
People are constantly complaining about this card because they do not have a good card against it.
Easy to stop but catastrophic if left alone.
Now the best way to kill these is fire spirits (2 elixir) and a right timed zap (2 elixir)
the opponent throws 6 elixirs into the sea, a free win for you.
that's how it is. - MillionCR
9 elixer rip of and can be countered very easily by a fireball. but good if locked on tower
Hog Rider / Freeze combo guarantees 1000 damage if used correctly. - MillionCR
Very useful if you know how to use it. You can pair it with Skeleton Army, and it can take out a Valkyrie and Mini Pekka combo. - RisingMoon
Freeze is in my opinion one of the most op cards in the game for lader...that's it...
3 elixir and covers a wide area. High damage and targets air too. Can reduce wizards to half of their full health and kills princesses. That's why I always use arrows instead of log or zap. - MChkflaguard_Yt
They can kill a skeleton army in one shoot
Can destroy a big horde push
When you place a good push on your opponent with ground shooter troops behind a tank, your opponent places a bowler and it destroys nearly everything behind your tank. the only defense is a flying deck with all flying cards
Because when cloned has 12 minions and takes the tower so quick
700 damage for 2 elixir. Takes more elixir to stop than it costs
Good for taking out building cards.
Good yea, but op nah - MillionCR
Basically makes an already OP push 35% better! FOR 2 ELIXIR! - CameronBinder
2 elixir is a low cost. If used well, rage combos may destroy all 3 towers in less than 10 seconds. - Gabriponte22
In my opinion, skeletons are op for 1 elixir ever since they spawn 4 Larrys again