Top Ten Most Overpowered Clash Royale Cards

The Top Ten

1 Sparky

too much hp and too much damage and also it goes back when it fires so op

If this had a tiny bit more health and could attack it would be unstoppable.

Annoying as hell and takes very little skill to use, just place behind a tank and reenforce push as you get elixir. The opponent will spend so much elixir just for sparky to kill it super quick. Inherently a bad idea to have a card do this much damage with one hit, it will either be way too strong or way too weak, there is no way to properly balance an ability that stupid.

It's super annoying to counter unless you have rocket or some high damage spell

2 Royal Giant

Royal Giant sucks. It does too less damage and it’s too slow. Giant is better. Royal giant is rusty.

Royal giant is overpowered, and he only becomes more overpowered after you have destroyed one of your opponents towers and he can be placed on your opponents side of the arena. You could counter push against it though

Sparky is not really overpowered but royal giant is 100% overpowered if you don't get any building, it nearly guaranteed at least 500 damage to your tower even you counter it with the same elixir defense

Since the update he can shoot the archer towers from so far away you can't even touch him that well

3 PEKKA

Thes should be a legendary it is so op I killed a sparky with it

I use pekka to devastate people in double elixir time when I can support it with ice wizard, electro wizard, and executioner. When you support it well, it can be an unstoppable card.

I've been playing this game since release day and to this day I stand next to the PEKKA, from its very powerful hit to its beefy status, in my opinion the PEKKA is the best card in the game. Yes it can countered relatively easily, but with the right cards supporting it, it is one of the most unstoppable cards. I have such an easy time stopping hog rider decks, Royal Giant decks, and Golem + Elixer pump decks, the PEKKA is just too good.

Definitely more overpowered than sparky is. It can be counter pretty easily but people always put something like witch and wizard behind to make it non counterable. I hate it when people use it against me. It makes me so mad.

4 Bomb Tower

Lol your funny

Your kidding me

bad

dead

5 Elixir Collector

If you get a good elixir advantage you should win the game

When I use it it gives negative trait as it is countered by miner and goblin barrel waste of elixir

This with Golem Beatdown... Unstoppable

The best in making pushes :D

6 Princess

If u have low elixir and towers on low health say goodbye.Also they are great in sudden death

Princess is dangerous yes but is pretty simple to kill, that of course depends on your deck, elixir and if she is shielded upfront by a tank that may be attacked instead.

With the right kind of deck she can be untouchable

She is very easy to kill with a log

7 Elite Barbarians

The Royale Giant has a 1.1% usage rate. The elite barbarians have 13.6% usage rate. U see the elite barbarian like 13x more. How do more people hate the Royal giant. In my opinion, the royale giant is the second worst card in the game. After the flying machine. The elite barbs + prediction arrows combo= instant win. The key to being 1# in the world is elite barbs arrow. Royale Giant should be near last place. He needs a buff making him out range the tower and makes his deploy time to 1sec(from 2sec) and damage +10% and he'll be balanced.

Flying Machine is good though, it has the range of a Musketeer and almost damage of it too. - SagieBoi

One of the only counters is skeleton army, and the opponent can easily use a log to destroy the defense. The elite barbs also move very fast, so if you are low on elixir, it's good game for you.

Royal giant is week. I made a deck with him used it and dropped from Jungle Arena to Royal Arena. Then I started using elite barbs and got back to Jungle Arena. Don't argue with me. You know I'm right

Boi the elite barbs are so OP even know there a common...I love them so much

8 Miner

Cheep tank that you can deploy anywhere for easy distraction

Should be number one most overpowered in my opinion. Usage abilities: distract arena tower, it has a lot of health and is cheap, take out elixir collectors with paired up with zap to zap defending troops, take out weak troops on opponent side of arena

It in my opinion is the best card it can distract and is untouchable underground and backed up with a sparky the game is practically over and it is still good in higher arenas I'm in arena 10 and its still beast

Like freeze for the tower just lasts longer is cheaper and does damage

9 Barbarians

Seriously, did an arena 3 player who just unlocked the barbarians put them on this list because they counterd 4 skeletons for him or what

This card is balanced, not OP at all. Its easy to counter them but be careful ignoring them they can be very nasty.

With the new update they are the best defensive unit in the game. 5 for 5 elixir is ridiculous.

Its called fireball

10 Mini PEKKA

It's easy to counter, but it's op if you don't have the right counter cards.

It's super op if the PEKKA and the mini PEKKA make it to the tower

It's easy to counter, but if you prefire log then it may be devastating on the tower.

Once undefended, this thing is a BEAST.

The Contenders

11 Electro Wizard

has almost the dps of musketeer,reduces the dps of enemy units with his stun,doesn't die to equal level fireball,completely shuts down sparky

Can shut down multiple decks and is a direct counter to inferno dragon and inferno tower. Also very strong at counter pushing

If you get it to the tower it does tunes of damage

Biggest cheeseball card in the game. Only card the actually shuts down other cards. Like totally shut down. Sparky never even gets a shot, and bowler can be 100% shut down if the timing of shots is right. Needs the stun from his shots removed.

Well removing the stun is pretty much removing the legendary part of him. - StrikeOfLight

12 Mega Knight

Too much health for an area damage card. There are very little cards that can combat this. You almost have to play keep away with him

This piece of trash beats me up even though I use both inferno dragon and Sparky.

I hate this card more than anything. There are cards that you can deal with that are powerful but I have lost a ton of my games to this way overpowered card that unless you have one you are pretty much gonna lose your round.

No way to stop it from getting to your tower

13 Hog Rider

Almost guaranteed to do easy damage to your opponents tower

For me this and the Electro Wizard are the most OP in the Game. Runs too fast, too much damage. If it reaches your tower, until you kill it, you have probably been left with a half-life tower

Best single card in the game sense day 1. Like 80% of decks in top 200 almost always include the hog rider,

Insane, a lot of life and damage for only 4 elixir. An idea is to turn it to a 5-elixir cost card

14 Giant Skeleton

Can counter a big push once it dies

It's is so good and the bomb or death damage is crazy on level 8! It's like 1300 something damage.also if it gets on a tower, the tower is in bad condition because of the damage! Unless you tornado it and pull it back. Finnaly, if you clone it and the two g skellies are on the tower, All u need to do is zap the tower and it might attack the clones one and do lots of damage plus the normal one.

15 Prince

Prince is in itself quite easy to counter with the right card.
But the two most common support troops are now Double Prince. (Prince and Dark Prince) and Prince Minion Horde.
Double Prince is difficult to stop because of double charge, and dark prince splash damage. However, if you put out a tank and a musketeer behind it may be fine.
The Prince Minion horde is hard to stop with a tank combination and the Minion horde easily knocks out swarm troops. To stop this combination you need to stop the minion horde first and then take care of the prince. This goes easy with a good spell in the hand.
With the right kind of card it goes easy but if you get a negative elixir deal it is easy to look at when these take out your princess tower in a few seconds.

If you have no elixir/a bad starting deck and opponent starts of with an aggressive prince and rage you are going to have trouble dealing with him even if you are at a higher arena also the prince causes a devastating amount of damage so if supported with the right troops he can finish all of your crown towers.

In the lower arenas, if you don't have a skeleton army, you are 100% dead.

Prince + mirror=dead of tower

16 Balloon

If you place this with the lumberjack it is overpowered as hell

Vroom vroom where did your tower go

man, if you can back it up, this thing does some DAMAGE

2 letters only, OP

17 Golem

Love this card. Place it way in the back, add a night witch and executioner and clone them all? Three crowns easily

Golem is the most expensive single unit card in the game, not for nothing.. If u manage to follow it with suitable backup, a tower gift is pretty much guaranteed. The best thing is even if it fails to reach the tower, the golem blast still manages to get rid of most of the troops attacking it

How is this card on this list? It is very trashed. A inferno dragon ALONE can quickly destroy the golem, even the golemites. You will quickly say electro wizard is here to help but it is quickly distracted. Night witch then put a wizard to deal with it

One of the top five come on the golem and witch is death

18 Poison

Any cards placed in the poisons radius is going to lose health. You can basically rig an area

Beyond op, this should be at least up in the twenties

19 Executioner

How it can hit ground and air units and it passes through units is Op Can take out large groups of enemies. Who needs Valkyrie? (Though Valkyrie is OP too : / )

As the newest card in Clash Royale, it is the most favourite card of all of the Arena 9/10 clashers. Even though it was weakened in the new balance change, it is still the most OP card in Clash Royale.

Executioner hits air, ground, and ALL OF THE SWARMS this hoe totally OP

Nut

20 Inferno Dragon

If your opponent isn't smart enough to counter it until it locks onto the tower, you've got a free crown

Goodbye tanks

As a counter, it's lovely. If you know how to play it, it can win you games. Loads.

Makes every single tank into a lava cake
Can three crown in 51 seconds if ignored
Just so OP

21 Night Witch

Only op if you put a heavy tank behind her, otherwise she is trash

No, night witch is balanced.
Unfortunately, the night witch is versatile and can finish most things with bats, or take out mini-tanks quickly.

It was broken before the nerf

I am sorry but if you don't think the night witch is the most op card, you're wrong. Since she was released the user rate has been incredibly high and all meta decks include her or are specifically for countering those meta decks. in my opinion she is a flawed concept and should be nerfed heavily.

22 Valkyrie

Stupid valkyrie so much health. Once I placed witch and mirror and that valkyrie just spawned on top on the witch and boom the witch is gone wasted so much elixir.

Valkyrie is a direct counter to witch, but you should put 5 elixirs on it.
4 elixirs take out all the mini-tanks you put out.
After all, I favor cannon cart pretty much, but not even this 5 elixir card can take out a falconry.
Too much health for a 4 elixir card. - MillionCR

It is very OP (over powered) and I think that everyone should use it because it a good defense in coming with hordes.

It is the only troop that attacks enemies all around it. I use it and it is very OP!

Basically the only counter to witch for a elixir advantage

23 Witch

Every since the July 2018 buff the witch has become OP as hell. In the lower arenas it is insanely annoying and if the opponents witch is overlevelled you can kiss all your trophies goodbye.

Ridiculous unlimited skeletons. Completely unfair card

The Witch now spawns “3 more effing skeletons” when she dies? Are you serious? What about her wasn’t already overpowered? The fact that she could release an unlimited pestering army of ravenous skeletons..

24 Goblin Barrel

Op, definitely. the way it spawns the goblings is so bodering

25 Lumberjack

one it does too much damage 2 it spawns a rage really supercell?

I think lumberjack is really op because it does 200 damage every 0.7 seconds and if you have zap in your line of cards or arrows you can counter attack low cost troops

Beast as really good if you wanted a high damage card and drops rage when dies OP as heil

It places a rage spell so it only costs 2 elixir for about 300 dps and can take down a tank in no time

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