Top Ten Most Overpowered Clash Royale Cards

TheHabsFan

The Top Ten

1 Sparky

Graveyard is op

Op

bad

Actually, with the new update sparky is overpowered,If you have the mirror card use it with sparky.I almost always win within 30 seconds of using it.

V 24 Comments
2 Royal Giant

Annoying card - Malkiboy

Gay ass card nerf please

It has almost the same damage as the hog rider and it doesn't even have to walk to the tower.

You'll 100% lose against it if you don't have any building cards

V 14 Comments
3 PEKKA

Pekka with magic archer behind is insanely op.

I've been playing this game since release day and to this day I stand next to the PEKKA, from its very powerful hit to its beefy status, in my opinion the PEKKA is the best card in the game. Yes it can countered relatively easily, but with the right cards supporting it, it is one of the most unstoppable cards. I have such an easy time stopping hog rider decks, Royal Giant decks, and Golem + Elixer pump decks, the PEKKA is just too good.

With right support, and rage, it will get the tower...

Pekka is unstoppable if you get a witch,wizard, or a executioner behind her.

V 11 Comments
4 Bomb Tower

Lol your funny

Your kidding me

bad

dead - MillionCR

V 4 Comments
5 Elixir Collector

This with Golem Beatdown... Unstoppable

If you get a good elixir advantage you should win the game - TheHabsFan

When I use it it gives negative trait as it is countered by miner and goblin barrel waste of elixir

The best in making pushes :D

V 1 Comment
6 Princess

She is very easy to kill with a log

Princess is dangerous yes but is pretty simple to kill, that of course depends on your deck, elixir and if she is shielded upfront by a tank that may be attacked instead.

Best troop

With the right kind of deck she can be untouchable

7 Elite Barbarians

just cause

If youv'e spent tons of elixir on a push and then somebody plays the Elite barbarians in the opposite lane it's gonna be a pain in the butt dealing with them

The Royale Giant has a 1.1% usage rate. The elite barbarians have 13.6% usage rate. U see the elite barbarian like 13x more. How do more people hate the Royal giant. In my opinion, the royale giant is the second worst card in the game. After the flying machine. The elite barbs + prediction arrows combo= instant win. The key to being 1# in the world is elite barbs arrow. Royale Giant should be near last place. He needs a buff making him out range the tower and makes his deploy time to 1sec(from 2sec) and damage +10% and he'll be balanced.

Flying Machine is good though, it has the range of a Musketeer and almost damage of it too. - SagieBoi

It is over powered because it does lots of damage and moves really quickly. If people use it correctly it can be a card to start a push. Be sure to put zap or arrows in the deck just in case if the opponent uses skelly army.

V 14 Comments
8 Barbarians

Its called fireball

With the new update they are the best defensive unit in the game. 5 for 5 elixir is ridiculous.

Seriously, did an arena 3 player who just unlocked the barbarians put them on this list because they counterd 4 skeletons for him or what

This card is balanced, not OP at all. Its easy to counter them but be careful ignoring them they can be very nasty. - SagieBoi

9 Miner

Should be number one most overpowered in my opinion. Usage abilities: distract arena tower, it has a lot of health and is cheap, take out elixir collectors with paired up with zap to zap defending troops, take out weak troops on opponent side of arena

Miner's are so op

So many usess

It in my opinion is the best card it can distract and is untouchable underground and backed up with a sparky the game is practically over and it is still good in higher arenas I'm in arena 10 and its still beast

V 5 Comments
10 Mini PEKKA

This things damage needs big nerf

It's easy to counter, but if you prefire log then it may be devastating on the tower.

It's easy to counter, but it's op if you don't have the right counter cards. - Oliveleaf

This card is too good. Its health is amazing. if not countered the tower can either be gone or almost dead. that's when u use log or lightning. send it in with dragon and that's almost an instant win

V 4 Comments

The Contenders

11 Electro Wizard

It is so awesome. It should be in the top instead of Royale giant.

Can shut down multiple decks and is a direct counter to inferno dragon and inferno tower. Also very strong at counter pushing

Most people’s favourite card one of the best over powered fast and amazing what else could you want?

If you get it to the tower it does tunes of damage

V 6 Comments
12 Prince

Prince is in itself quite easy to counter with the right card.
But the two most common support troops are now Double Prince. (Prince and Dark Prince) and Prince Minion Horde.
Double Prince is difficult to stop because of double charge, and dark prince splash damage. However, if you put out a tank and a musketeer behind it may be fine.
The Prince Minion horde is hard to stop with a tank combination and the Minion horde easily knocks out swarm troops. To stop this combination you need to stop the minion horde first and then take care of the prince. This goes easy with a good spell in the hand.
With the right kind of card it goes easy but if you get a negative elixir deal it is easy to look at when these take out your princess tower in a few seconds. - MillionCR

If you have no elixir/a bad starting deck and opponent starts of with an aggressive prince and rage you are going to have trouble dealing with him even if you are at a higher arena also the prince causes a devastating amount of damage so if supported with the right troops he can finish all of your crown towers.

Prince + mirror=dead of tower

In the lower arenas, if you don't have a skeleton army, you are 100% dead. - Oliveleaf

V 2 Comments
13 Hog Rider Hog Rider

The fact that I goes for the towers and is so fast it also has good health

Leave a level 11 hog alone and your tower is gone

For me this and the Electro Wizard are the most OP in the Game. Runs too fast, too much damage. If it reaches your tower, until you kill it, you have probably been left with a half-life tower

Best single card in the game sense day 1. Like 80% of decks in top 200 almost always include the hog rider,

V 6 Comments
14 Mega Knight

No way to stop it from getting to your tower

You can easily waste twenty elixer trying to stop this way overpowered card. By that time your opponent has dropped other cards and taken out the rest of your defense.

I hate this card more than anything. There are cards that you can deal with that are powerful but I have lost a ton of my games to this way overpowered card that unless you have one you are pretty much gonna lose your round.

Good if you protect it with some other troops

V 3 Comments
15 Golem

What, This is one of those things that gives GUARANTEED damage on your tower. Inferno? nope, too slow,
Skarmy? Golem's splash damage when death kills them'all.
The only way to counter is inferno / building or a big push with a negative elixir trade.

I use the golem for everything, with a few support troops its unstoppable, but with inferno things, punish cards, and a cost of 8, I wouldent call it overpowed

One of the top five come on the golem and witch is death

Golem is the most expensive single unit card in the game, not for nothing.. If u manage to follow it with suitable backup, a tower gift is pretty much guaranteed. The best thing is even if it fails to reach the tower, the golem blast still manages to get rid of most of the troops attacking it

V 4 Comments
16 Balloon

LumberLoon is kinda broken. Lava hound deserves a buff, Balloon and Bochum deserves nerfs.

If you place this with the lumberjack it is overpowered as hell

Vroom vroom where did your tower go

So much damage!

V 1 Comment
17 Executioner

As the newest card in Clash Royale, it is the most favourite card of all of the Arena 9/10 clashers. Even though it was weakened in the new balance change, it is still the most OP card in Clash Royale.

Executioner hits air, ground, and ALL OF THE SWARMS this hoe totally OP

Nut

18 Night Witch Night Witch

No, night witch is balanced.
Unfortunately, the night witch is versatile and can finish most things with bats, or take out mini-tanks quickly. - MillionCR

I am sorry but if you don't think the night witch is the most op card, you're wrong. Since she was released the user rate has been incredibly high and all meta decks include her or are specifically for countering those meta decks. in my opinion she is a flawed concept and should be nerfed heavily.

19 Inferno Dragon

If your opponent isn't smart enough to counter it until it locks onto the tower, you've got a free crown

As a counter, it's lovely. If you know how to play it, it can win you games. Loads.

Goodbye tanks

Makes every single tank into a lava cake
Can three crown in 51 seconds if ignored
Just so OP - MChkflaguard_Yt

20 Valkyrie

Stupid valkyrie so much health. Once I placed witch and mirror and that valkyrie just spawned on top on the witch and boom the witch is gone wasted so much elixir.

Valkyrie is a direct counter to witch, but you should put 5 elixirs on it.
4 elixirs take out all the mini-tanks you put out.
After all, I favor cannon cart pretty much, but not even this 5 elixir card can take out a falconry.
Too much health for a 4 elixir card. - MillionCR

Way too much health

It is very OP (over powered) and I think that everyone should use it because it a good defense in coming with hordes.

It is the only troop that attacks enemies all around it. I use it and it is very OP!

V 3 Comments
21 Witch

Ridiculous unlimited skeletons. Completely unfair card

Every since the July 2018 buff the witch has become OP as hell. In the lower arenas it is insanely annoying and if the opponents witch is overlevelled you can kiss all your trophies goodbye.

The Witch now spawns “3 more effing skeletons” when she dies? Are you serious? What about her wasn’t already overpowered? The fact that she could release an unlimited pestering army of ravenous skeletons..

22 Goblin Barrel

Op, definitely. the way it spawns the goblings is so bodering

23 Ice Wizard Ice Wizard

The ice guide isn't op, but underestimated by many players.
In addition, it is very experienced player who uses this card. - MillionCR

Very good for slowing down pushes, and if used correctly they can devastate pushes by slowing them down - also useful to slow down hog riders, elite barbarians (ice wizard is to be used for support troop and very tanky)

This guy is back? Why is he so last he is in the top tens

ICE WIZARD IS AWESOME FOREVER

24 Giant Skeleton

It's is so good and the bomb or death damage is crazy on level 8! It's like 1300 something damage.also if it gets on a tower, the tower is in bad condition because of the damage! Unless you tornado it and pull it back. Finnaly, if you clone it and the two g skellies are on the tower, All u need to do is zap the tower and it might attack the clones one and do lots of damage plus the normal one.

25 Royale Ghost

Epic card that can take down many cards with proper support and even stop a high level wizard.This card is just lit

26 Bandit

Bandit started awfully weak but since the but if backed up properly it is super op very hard to stop it from getting to tower

27 Lumberjack

Beast as really good if you wanted a high damage card and drops rage when dies OP as heil

I think lumberjack is really op because it does 200 damage every 0.7 seconds and if you have zap in your line of cards or arrows you can counter attack low cost troops

It places a rage spell so it only costs 2 elixir for about 300 dps and can take down a tank in no time

Op

28 Ice Spirit

Can freeze a hog rider before hitting your tower with the help of bats

AOE freeze effect of 1.5 seconds
Hits tower by itself
Resets troops
Can take down a minion horse with help of tower all for one cost

29 Zap Zap

Although I believe that the sparky is the most op card, I believe that the Zap is the most op spell due to its extremely low cost and high damage (compared to its cost). Also it stuns any troop and resets their attack (most of the time).

The zap can be used in any decks

Yo zap is awesome, hell yeah

30 The Log

Hate the log so very, very much

It is overpowered on cards that gave low health but can not pat tack air.

31 Inferno Tower

Should be first place.It can destroy every card.

It does good damage from time to time and it is almost ALMOST better that the inferno dragon.that is level 1.

32 Lava Hound

If you don't have the right defense, lavaloon, and double dragons, with minions will wreck you

33 Barbarian Hut

Sets two incredibly powerful barbarians over time and will destroy your tower

34 Skeleton Army

They are just OP. 14 Skeletons can beat prince and P.E.K.K.A. combined

35 Hunter

Does more than 650 damage.

Good to combat baby dragon wizards and balloons

Wow so good

36 Poison
37 Bowler

Killz everything

When you place a good push on your opponent with ground shooter troops behind a tank, your opponent places a bowler and it destroys nearly everything behind your tank. the only defense is a flying deck with all flying cards

38 Dragon

Its just to overpowerswqdfre that card is just 2 good

39 Minion Horde

Because when cloned has 12 minions and takes the tower so quick

40 Freeze

Hog Rider / Freeze combo guarantees 1000 damage if used correctly. - MillionCR

Freeze is in my opinion one of the most op cards in the game for lader...that's it...

Very useful if you know how to use it. You can pair it with Skeleton Army, and it can take out a Valkyrie and Mini Pekka combo. - RisingMoon

41 Arrows

They can kill a skeleton army in one shoot

3 elixir and covers a wide area. High damage and targets air too. Can reduce wizards to half of their full health and kills princesses. That's why I always use arrows instead of log or zap. - MChkflaguard_Yt

ya

42 Goblin Hut

lol - MillionCR

So op

43 Zappies

Zappies takes out almost every troop if they come alone.
It's actually ridiculous to put them out when the opponent's balloon is expected to take out your tower. There will be freeze and damage in one

Bruh these things cannot be stopped, they just stun the hell out of everything there is. Inferno stuff, gone. Pekka, can barely hit. Golem can't even fuxing move. Why I have to carry my fireball everywhere

44 Rage

Basically makes an already OP push 35% better! FOR 2 ELIXIR! - CameronBinder

2 elixir is a low cost. If used well, rage combos may destroy all 3 towers in less than 10 seconds. - Gabriponte22

45 Dart Goblin

It shoot farther than a musket but shoots very fast and does good damage on towers

46 Skeletons

In my opinion, skeletons are op for 1 elixir ever since they spawn 4 Larrys again

47 Three Musketeers

Mhm... now its 10 elixir on Three Musketeers.

People are constantly complaining about this card because they do not have a good card against it.
Easy to stop but catastrophic if left alone.
Now the best way to kill these is fire spirits (2 elixir) and a right timed zap (2 elixir)
the opponent throws 6 elixirs into the sea, a free win for you.
that's how it is. - MillionCR

9 elixer rip of and can be countered very easily by a fireball. but good if locked on tower

48 Battle Ram

This card can take down tower itself

I think the battle ram is good I use it over elite barbarians because it does more damage when it charges

49 Ram Rider
50 Furnace

Annoying as FUX if the spirits are the same level as your tower

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