Top 10 Overrated Aspects of Certain Video Games that Were Done Vastly Better by Other Games

The Top Ten

Literally everything about New Super Mario Bros - Rayman Origins and Donkey Kong Country Returns

Good game, just nowhere near as good as the counterexamples

Especially not in terms of graphics or sound design - xandermartin98

Final Fantasy VII's main storyline conflict of "girly-haired dude with massive sword versus another girly-haired dude with equally massive sword" - Xenoblade Chronicles

If you think Sephiroth's "one-winged angel" boss fight was amazing, then HOO boy, just wait until you see (spoiler) Zanza's - xandermartin98

Chrono Trigger's overall gameplay, characters, music and especially storyline - Final Fantasy VI

Be honest; between Lavos and Kefka (or between Crono and Terra/Celes for the matter), which would you rather have as a CHARACTER?

That's not even mentioning how stupidly easy the gameplay in CT is either - xandermartin98

Parappa The Rapper's music and gameplay in general, not to mention its main protagonist and especially its surreal-humor comedic value - Um Jammer Lammy and Gitaroo Man

Seriously, I wasn't kidding; once you've seen/played the likes of UJL, very few games besides Psychonauts, Earthworm Jim and Wario Ware even begin to compare as far as surreal humor is concerned - xandermartin98

The 2D segments, giant battles, console gimmick usage and optional hard mode setting from Bowser's Inside Story - Mario & Luigi: Dream Team

Luigi's Mind > Bowser's Body

Giant Bowser > Any of the Giant battles AS Bowser by far

System tilting > Microphone blowing, also by far

Actual Hard Mode > Challenge Medal any day - xandermartin98

The Legend Of Zelda: Ocarina Of Time's clich├ęd "Link huffed, puffed and blew Ganon down" storyline - Wind Waker and Twilight Princess
FNAF's usage of a psychotic robot teddy bear as one of its main villains - Danganronpa Series

Monokuma is bae - xandermartin98

Final Fantasy VI's evil clown antagonist, final boss battle quality notwithstanding - Batman: Arkham Asylum

Let's not talk about the Steroid Joker (shudders) - xandermartin98

Undertale's cute but incredibly annoying obsession with god-awful puns and gratuitous leitmotif abuse - Mother 3

TRUE STORY: By the time you reach the Mecha-Drago boss battle in a first-time (or excruciatingly long-time-since-the-last-time) playthrough of Mother 3, there's a surprisingly good chance that you might actually end up losing the fight because Flint's incredibly stupid and useless tag-along sidekick Alec was so busy cracking horrendously unfunny jokes and complaining about his lower back pain that he completely forgot to remind Flint about his Toughen Up and Strengthen Up abilities for increasing his offense/defense stats back to normal when the boss lowers them, causing you to completely forget about said abilities altogether (the fact that Flint's portion of the game leading up to this boss is already so ridiculously easy even without using these abilities doesn't exactly help matters either) - xandermartin98

Portal's sentient computer stalker of the main protagonist - System Shock and I Have No Mouth And I Must Scream

Danganronpa would also be a good counterexample for this - xandermartin98

The Contenders

Metroid Fusion's overall atmosphere and scare factor - Super Metroid
Symphony Of The Night's RPG elements - Castlevania: Dawn Of Sorrow
Undertale's "collect the seven mystical hearts" storyline - Super Paper Mario
The style of humor in Conker's Bad Fur Day - South Park: The Stick Of Truth
Undertale's bullet-hell combat system - Shin Megami Tensei
Super Mario Maker's level editor - Little Big Planet 2 and Super Mario Bros X
Overwatch's characters - Team Fortress 2
Undertale's incredibly sad and disturbing final bosses - Earthbound and Mother 3
Jak & Daxter's gunplay mechanics - Ratchet & Clank
Resident Evil 4's horror elements, not counting the music - Original Resident Evil Trilogy
Undertale's first-person battle perspective - Earthbound and Mother 3
Dr. Mario's "match up the colors" gameplay formula - Bejeweled
Super Mario 64's level design - Super Mario Sunshine and Super Mario Galaxy
Metroid's soundtrack, especially as far as the Brinstar portion of it is concerned - Super Metroid
Metroid Prime's and Super Metroid's general themes of being alone and trapped in an alien world - Metroid Prime 2: Echoes
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