Top 10 Ports of the Doom FPS

Throughout the DOOM franchise's years, several ports of the game were released to video gaming systems due to the success the franchise had spawned. Several ports were either bad or good depending on how well the system could handle it or the contents that they may or may have not altered. The DOOM in question that we're discussing would be the classic DOOM titles such as the first 1993 DOOM and DOOM II.

The Top Ten

1 DOOM (PC and MS-DOS)

Of course the one that started it all. Additionally, you can mod the game using a variety of custom-made WAD levels using source ports such as GZDoom on the PC. Being a DOOM fan and a modder at the same time, this is a must if you want to play DOOM. You can use emulators or source ports and such. - Bolshoy_Brat

2 DOOM (Xbox 360)

The port that largely remained faithful to the original while tweaking it to fit modern standards. A must go if you want to try the classic Doom experience on the consoles. - Bolshoy_Brat

It runs very smooth on the xbox 360

3 DOOM (Atari Jaguar)

Despite being ported to an infamous console like the Jaguar, this DOOM port surprisingly runs well on a complex hardware like the Atari Jaguar. That's because it is developed by John Romero himself. But what's most annoying was the fact that they removed the upbeat music! - Bolshoy_Brat

4 DOOM (Playstation 1)

A very nice port all things considered. Has decent co-op mode, and a s***-ton of exclusive levels as seen in Final Doom. Although, the lack of depth in PS1 Doom maps because of "optimization" was a let down. - Bolshoy_Brat

5 DOOM (Playstation 3)

Has multiplayer support that can go up to 4 players while having censors seen in DOOM 3. Overall, it is a nice way to play DOOM with your friends if you don't mind several odd tweaks here and there. - Bolshoy_Brat

6 DOOM (Sega Saturn)
7 DOOM (Panasonic 3DO)
8 DOOM (Game Boy Advance)

If you want to play DOOM on the go then this port might suit your needs. Has relatively decent frame rates but it's not rendered very well, unfortunately. - Bolshoy_Brat


Despite the SNES' weak 3D hardware, they still managed to be able to pull the feet of porting a hardware-intensive game like DOOM (for the time) on the 16-bit SNES using the SuperFX chip. Granted that it rendered poorly while running on a low frame rate. - Bolshoy_Brat

10 DOOM (Sega 32X)

The Contenders

11 Doom 64 (Nintendo 64)

Not a good port... but eh it counts. - CaptainMowzker

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