Top 10 Problems With Pokemon Super Mystery Dungeon
A list of the Top 10 Problems With Pokemon Super Mystery Dungeon.Yeah the games ten to have that problem. The dungeons don't have much difference form each other, except that some are simply just longer than others and are harder to complete due to greater lenght and greater, stronger, enemies. Its still a good game but... yeah...
That can pretty much apply to every other Mystery Dungeon game. This is basically something on the player's own fault.
Same layout? The dungeons are supposed to change random formats with every floor you go to as it has been with all previous Mystery Dungeon games.
One, the antagonists from both games are similar to each other in the fact that they're sentient non-Pokémon creatures. Two, Gates to Infinity was poorly received by critics.
It isn't supposed to be a sequel, bro. Plus, cameos of Pokémon characters from previous installments appear as well.
What would you expect then?
Of course, the Mystery Dungeon games have to keep up with the current generations of Pokémon as the main series is.
It's been happening ever since the dawn of the Mystery Dungeon series, man.
That just happens sometimes.
It's called basics, pal. You make it sound as if every single item in the game is a Plain Seed when there's old and new items to collect.
If it ain't broke, don't fix it. Plus, I feel that the Alliance Attack mechanic is a pretty significant improvement over the Team Attack from Gates to Infinity.
So what if they are the same?
It mostly depends on your level and the difficulty of the dungeon you're exploring. Plus, can't one take a challenge?
What I even need to say? Just level up your damn team!
Just. Level. Up. Your. Team.
This is a poorly researched list
Try again, for Pete's sake!
The game both sends Pokemon your way that both one or two shot your main team. On top of this, the game lends you little to no time to grind or train, and even if you do its extremely tedious, much worse than the last games. Finally, the game gives you very powerful Pokemon stupidly early in the game, while I didn't use them to keep the game challenging it still is notable that there is such an easy tool to steamroll your way through dungeons.
Every Pokemon attacks like any other Pokemon would in the game. It's not like they can perform Alliance Attacks too.
What I mean by this is the really awesome addition of creating multiple set teams of three. This is a mechanic I have always wanted in these games and when I first saw it I was jumping. However, its ruined by the fact that pokemon are now obtained through missions. Because of this, unless you go out of your way to ignore certain missions, you will always gain the same pokemon at the same times, which really kills the replay value. This also makes the game incredibly easy as you can easily steamroll your way through dungeons with the level 50 Salamence and level 55 Dragonite the game hands you so early.
Sure, missing attacks jappens in other Mystery Dungeon games as well, but it doesn't break your run just as this game.
Losing half of your reviver seeds just because the game says "NO, YOU AIN'T GUNNA HIT HALF OF THE TIMES" is not fun.
In the main story it isn't a problem. But in the postgame where the enemeis can actually endure more than 2 attacks and has good speed as well, you're battling against RNG and nothing more