Top Ten Reasons Why Danganronpa 2: Goodbye Despair is Better Than Danganronpa: Trigger Happy HavocI prefer DR2 to DR1 for a few reasons, these are some of them. I will be releasing a list at the exact same as this one titled Top Ten Reasons Why Danganronpa: Trigger Happy Havoc is Better than Danganronpa 2: Goodbye Despair to illustrate that I find both games to be nearly equally as good as one another.
As always, spoilers abound are below, as is the case with any Danganronpa list.
I felt in Trigger Happy Havoc the characters were a lot more 'plastic' and just a little boring with the exception of a few like Byakuya and Toko who are unique to say the least, some characters, especially Kyoko in my opinion, are just boring and have nothing to add story-wise other than following their role, for example:
Kyoko just helps in class trials and basically carries you through them, and shows no emotion or anything throughout the whole game, she's just a detective.
Yasuhiro is a little more interesting because he's kind of funny and he's the laughing stock of the game, but he never really stands out too much.
And don't even get me started on Hifumi; he just shouldn't have been in the game.
I feel the cast in V2 had much more character development and were a lot more interesting, especially in the trials, with the exception of a few characters such as Peko and Mahiru, who I found pretty boring honestly, the rest of the cast had a pretty interesting story behind why they joined ultimate despair or just why they do what they do, like Mikan's story about sexual abuse as a child, Fuyuhiko and Peko being in love when she'd just been a bodyguard to him, and especially, Nagito being crazy.
The cast of DR2 is definitely much better than DR1, so many of the characters are unique and interesting and I only dislike 2 characters in it. In DR1, there were a great deal of characters that I didn't really care about at all.
They were not only longer, which is great, but they also had more twists and turns and they weren't completely predictable. Not that all of the trials were easy and predictable, but I found Mondo and Leon's trials just so easy once I looked back at it, and I get that Leon's trial was sort of a tutorial, but they could've made it more exciting for sure. I remember just hating most of Danganronpa 1, especially the investigations, as they were just plain boring.
I felt that the DR2 trials were kinda too long, same with V3, but at least they add more story and are more enjoyable then DR1 which were pretty straightforward and sort of boring for being the main part of the game.
Other than trial 3, the trials in this game were a massive step up from the first game. The method of killing in the first chapter is about as complex and clever as chapter 3, and trial 5 was mind blowing.
Byakuya was a good antagonist because he was "bad", and tried to steer the people away from winning in trials however still helping, he was a good antagonist I found.
However, Nagito was more dangerous and more of an actual threat. While he didn't tamper with evidence like Byakuya did, he was always saying that he was willing to kill and was even going to kill at first, so they know that he's actually a threat, and plus, he always says that he's willing to be an accomplice, threatens to blow up the whole island and actually places explosives around the island, and ultimately kills himself in an elaborate way to setup the traitor and get them killed using his luck.
I always saw Byakuya as some sort of antagonist in the first game. In the second game however, there is no doubt that Nagito is absolutely amazing as one. The kind of stuff he does throughout the game is terrifying. He got Teruteru to murder someone, convinced Mahiru to play the game, was willing to help people in murder and did all the stuff he did in chapter 5. He was a genuinely dangerous character.
Very true, although I believe Danganronpa V3 definitely had the most emotional trials, these were a massive step up from Danganronpa 1 where you never felt bad for anyone, like Celestia or Leon, where they're just a little insane.
Seriously, every trial other than 3 was heartbreaking. When you can make me feel sad about a character like Teruteru dying, you know that you've done an exquisite job in terms of writing.
With characters like Ibuki and Gundham running around, how could the game not be funny? Nekomaru turning into a robot is also something that I found hilarious.
I think that Hajime is an excellent main character, as he combines genuine development with a fairly kindhearted personality. He is also less of a punching bag than Makoto and doesn't whinge every 2 seconds about being average. When he discovers that he is, it feels a lot sadder as well, as he internalises it and feels useless, rather than simply saying that he's average every 2 seconds.
Hinata was definitely a way better protagonist than Naegi. He had some of the cutest moments in the series. And also the mastermind twist was hilarious and kinda cemented Hinata as my favorite character in the series.
In the first game, there would be many characters that felt made for one specific group while everyone else ignored them. In the second one, almost every character interacts with everyone else at some point, each with reactions that go beyond hating them or liking them.
Giving everybody the same amount of free time slots both improves character development and makes it less obvious when someone will die.
This was a great read that really expanded on Mukuro's character. It was a nice reward for completing this game
It was a pain in the first game when every item took over 5 seconds to be obtained, it made getting a massive pile of money equal parts great and terrible. Being able to fast forward while using the Monomono Yachine vastly improves the experience.