Best Things About Mario & Luigi: Dream TeamI feel like Mario & Luigi: Dream Team is the most underrated game of the Mario & Luigi franchise of five games (+ 2 remakes). This, I've always been a little sad about, as I consider it to be the best of the bunch actually. So I thought I'd make a list of the best things about Mario & Luigi: Dream Team. So with that being said, here is the list.
The Top Ten
Partners in Time and Paper Jam are obviously out of the picture when it comes to locations having atmosphere. They're linear and boring and don't add much to your brain. Superstar Saga and Bowser's Inside Story on the other hand have more depth to them which makes them more interesting. Dream Team though is the obvious winner. You can feel as if you're actually in the game, exploring the areas. It's also thanks to the music.
Dream Team re-uses a lot of the same gimmicks from its predecessor, such as the 2D sections, giant battles and even certain gameplay mechanics (Like turning the 2D section into a freezing wasteland). I also think each of these gimmicks were improved on in this game. Dreams are better exploration than the body, the gimmicks don't take as much time to activate (speaking of Luiginary Works over say walking in front of a freakin' lamp), and the giant battles were better. Ok, the first two weren't, but the last three were amazing in Dream Team (as long as gyroscope controls work)!
This game single-handedly shows why Luigi is far superior as a character to his brother Mario. While Mario is just the typical Gryffindor gary stu, Luigi is easily scared of stuff, and he must work to overcome his fears in this game, such as during giant battles. The first few times he is deathly afraid of these giant monsters, but by the end, when he reaches Bowser, you can see him so confident. It's one of the most epic moments in this franchise, and it wouldn't have been achieved had it been Mario doing that.
As I said on #2, this is like exploring Bowser's body in the previous installment, but ten times better! First off, dreams are better than the inside of a corpse..., and secondly, gimmicks don't take as much time to activate like in the previous game. Like, I can't get enough of the mustache tree.
Hands down some of the best music in all of Mario. They add up to the liveliness of the locations, and their vibes give off the atmosphere I'm expecting when exploring. Like Somnon Woods is very mysterious and unexplored, so of course we have an adventurous theme. And Pi'illo Castle is a toursisty hotel, so of course the music sounds like we're having fun exploring IT. It's just amazing.
This, of course alongside many other things, gives this game a lot of DEPTH. The only other game I can think of that had its own bonus stuff is Superstar Saga, and possibly Bowser's Inside Story, but Dream Team handles it the best. Like that proposal side quest with a beanish who wanted to propose to his girlfriend but he needed a ring. It didn't need to be in the game at all, but it's cool it exists!
Bowser's betrayal really shows his character development throughout the Mario & Luigi series and it's so satisfying to see him backstabbing Antasma. In Superstar Saga, he was forced to work together with the bros. but got used and brainwashed by other minions. In Partners in Time, he's just a minor antagonist ho does stand agianst mario at some points, but he's in the end still used as a puppet for the main villain. In Bowser's Inside Story, he's the main character and he must get back his castle from Fawful, so he learns a lot along the way. So it should come as obvious that he has self-awareness in Dream Team, and backstabbed Antasma before he could. He then gives off the most epic final battle in the series.
The longest game of the series, clocking in at around 40 hours at least. While some say the game was padded out too much and could've been cut drastically, most notably the ultibed mission, I'm thankful for the Ultibed's mission. Not only does the mission of constructing the world's most comfortable bed sound awesome, but it ultimately makes the endgame feel more satisfying. Imagine having just completed Driftwood Shore and Peach getting kidnapped, and the Mario Bros. just go right away to Somnom Woods to wake up the Zeekeeper without any ultibed. It wouldn't feel as epic. So, I feel like the length is justified.
Take Cackletta from Superstar Saga but improve on everything. He wants to take over the world, but he still has a bit of a backstory, a badass design, a slavic-hungarian accent, and is feels actually threatening. Sure he's kind of sidelined in favour of Bowser, but it was awesome while it lasted.
While we have no Fawful (duh he died in the third game), we get some other old school Mario & Luigi characters making a return, which is fitting as it's tourism reason on Pi'illo Island. Popple the Shadow Thief from the first M&L game is the finest example, as he plans on stealing some treasure on his vacation and he gets even his own little background sub-plot. There's also Kylie Koopa from the 2nd game who's making family photos and we can help her decrypt photos taken to earn money and beans. Oh, and there are tons of beanish tourists scattered across the island, you know the in-habitants of Beanbean Kingdom in the first game. So yeah.