Top 10 Things in God of War 4 that are Extremely Reminiscent of Other Games

(Not counting the Blades Of Chaos from classic GOW, of course)

The Top Ten Things in God of War 4 that are Extremely Reminiscent of Other Games

1 "Father and son" dynamic between Kratos and Atreus is basically a much better-written version of the "father and daughter" one between Joel and Ellie in The Last Of Us
2 Dungeon-crawling and chest/item collecting works almost EXACTLY the way it does in Zelda games, and the way that the game handles ability progression is EXTREMELY reminiscent of both Zelda and Metroid
3 Takes place in the Nordic mythos of Skyrim
4 Seafaring mechanic from Zelda: The Wind Waker, combined with the iconic "overgrown ruins of an old and aging franchise" theme from Breath Of The Wild
5 The Valkyrie and Ultimate Traveler fights play out almost exactly like Dark Souls bosses, with Travelers in general basically playing the exact same role that Darknuts and Iron Knuckles do in 3D Zelda games
6 Ogre fights play out almost exactly like the Titan Brute boss fights in Batman: Arkham Asylum
7 Combat controls are purposefully slow, stiff and clunky like in the Dark Souls franchise
8 Uses the classic semi-first-person over-the-shoulder perspective from Resident Evil 4
9 Atreus can crawl into hidden tunnels just like how Samus rolls into them with the Morph Ball in Metroid
10 Freya looks almost exactly like Aloy from Horizon: Zero Dawn and is also a very big help in improving Atreus' archery skills
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