Top 10 Things that Made Certain Video Games Undeniably the Oddballs of Their Series

The Top Ten Things that Made Certain Video Games Undeniably the Oddballs of Their Series

1 Being an entire E-rated RPG-length Mario game themed almost completely around a rather bizarre mixture of vore, endosomatophilia and inflation fetishism - Bowser's Inside Story
2 The art style that looked like it was ripped right out of Ren & Stimpy and then mixed with considerably more than a fair bit of Odin Sphere - Rayman Origins
3 The infamous (yet utterly brilliant) "three days" gimmick combined with its uncharacteristically (yet disturbingly legitimately) dark and depressing storyline - Legend Of Zelda: Majora's Mask
4 Being easily at least two or three, if not four or perhaps even five times weirder (in its main storyline, at least) than both of Parappa's games combined - Um Jammer Lammy
5 The music sounding as if a rather good chunk of it was on drugs (various types of them, at that) - Earthbound
6 FLUDD - Super Mario Sunshine
7 Adopting the Dark Souls style of gameplay as well as the survival/realism mechanics of Bethesda games - Legend Of Zelda: Breath Of The Wild
8 Kirby with no arms or legs whatsoever - Kirby: Canvas Curse and Rainbow Curse
9 Using living, breathing alien parasites as health/ammo pickups (and even ability pickups as well) - Metroid Fusion
10 Hideous Dreamcast-era graphics - Half-Life 1

The Contenders

11 Luigi being literally unable to jump (apart from when something scares him, that is) - Luigi's Mansion

The original captain toad - purpleyoshi98

12 The Sheer Amount of Glitches in the Game - Sonic 2006
13 Sonic X Elise - Sonic 2006
14 Slow Sonic - Sonic Labyrinth
15 The art style - Yoshi's Story
16 The bosses - Wario Land 4
17 Kiddy Kong - Donkey Kong Country 3: Dixie's Double Trouble!
18 The excessive focus on edgy hyper-realism - Zelda: Twilight Princess
19 Hypermode - Metroid Prime 3
20 Beams that run on ammo supplies - Metroid Prime 2: Echoes
21 Being a first-person Metroid game (at the time) - Metroid Prime
22 Lack of development in the health and weapon systems (or strafing) - Ratchet & Clank 1
23 The dark/light world mechanic - Metroid Prime 2: Echoes
24 Crash teaming up with Cortex - Crash Twinsanity!
25 The distinct lack of open-world gameplay - Sly Cooper and the Thievius Raccoonus
26 Actually having a fully-developed storyline - Super Smash Bros. Brawl
27 The story premise involving people literally living on (and in Mechonis' case, in) the bodies of giant humanoid formerly-living statues - Xenoblade Chronicles
28 The "polygon/sprite mix" art style - Xenogears
29 Tingle from the Zelda series actually having his own full-fledged game dedicated to him - Freshly-Picked Tingle's Rosy Rupeeland
30 Playing as a million Kirbys at once - Kirby: Mass Attack
31 Being a bunch of weird little quasi-games jammed together into one (still pretty small) game - Kirby Super Star
32 The clay-sculpted art style - Kirby and the Rainbow Curse
33 Having graphics easily on par with the best of Pixar films...and being a Mario Kart game, no less - Mario Kart 8
34 The time-warping (Past, Present, Future) mechanic - Sonic CD
35 The sheer amount of completely random tasks (and gameplay styles) Jim goes through over the course of the game - Earthworm Jim 2
36 Having to "kill all Metroids" throughout the entire game rather than just at the end of the game - Metroid 2: Return Of Samus
37 No map system - Metroid 1 and 2
38 No wall cracks - Zelda 1
39 Side-scrolling Zelda - Zelda 2 and the Zelda CD-i games
40 100% touch-controlled Zelda - Zelda: Phantom Hourglass and Spirit Tracks
41 100% motion-controlled Zelda - Zelda: Skyward Sword
42 The ability to mix literally ANY pair of abilities together into one - Kirby 64: The Crystal Shards
43 Being a 3D Mario game (at the time) - Super Mario 64
44 The gameplay premise involving Mario and Luigi having to go around closing all of the doors in Bowser's hotels - Hotel Mario
45 The cutscenes - Um Jammer Lammy
46 The entire storyline being focused solely around noodles - Parappa The Rapper 2
47 The cutscenes - Hotel Mario and the Zelda CD-i games
48 The "all masters" song being in the actual final level rather than the second-to-last one - Um Jammer Lammy
49 Hairdresser Octopus and Guru Ant - Parappa The Rapper 2
50 The soundtrack's incredibly extreme fetish for saxophone solos - Mario Kart 8
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