Top 10 Things that Make Video Games Too Easy


The Top Ten

1 Giving the player way too much health

Super Metroid giving Samus a maximum health amount of 19 tanks (counting Reserves), Wario Land 4 giving Wario a maximum health amount of nine hearts (counting the Piece Meter), Cave Story giving Quote a maximum health amount of 50 hearts (55 if he goes for the game's Sacred Grounds ending), et cetera - xandermartin98

If another guy gives you a ton of potions of healing, it should be super easy. - I80

Or adding extra lives/health too often. - Cyri

Fair and unfair at the same time...

2 Over-usage of scripted segments

Toby is not good

As big of an example of this as Metal Gear Solid 4 is, I'm personally going to have to go with Undertale as the definitive example (Toriel's literal holding of Frisk's hand in the Ruins, Toriel's practically un-lose-able boss fight at the end of the Ruins, Papyrus allowing you to outright give up on his fight and just walk right past it after losing it enough times in Snowdin, Mettaton's literally un-lose-able introduction fight in Alphys' Fake Lab, Mettaton's non-existent tile puzzle in Snowdin, Alphys literally walking you through HotLand, Mettaton's obviously "rigged in the player's favor" cooking-show and self-destruct-sequence mini-games in HotLand, Mettaton's deliberately near-impossible tile puzzle in HotLand, the also practically un-lose-able fight with Snowy in the True Lab, Flowey's also literally un-lose-able boss fight at the end of the Neutral Run, Asriel's also literally un-lose-able boss fight at the end of the Pacifist Run, the various one-hit-kill bosses scattered ...more - xandermartin98

3 Extremely overpowered attacks and/or weapons

Cave Story alone has the Spur, the Machine Gun, the Blade, the Level 3 Bubbler, the Fireball, you name it
Ratchet & Clank has its default "pistol" and "grenade" weapons, let alone legends like the RYNO
Most irritatingly of all, Skyrim has offense magic dual-castings once the Impact perk is applied to them - xandermartin98

Metal blade! nothing more

4 Constant checkpoints

Especially common nowadays, due to chronic over-usage of autosave features - xandermartin98

I don’t play any video games with checkpoints, so I don't know about this. - I80

5 Too many health and ammo pickups

Do I even need to explain how much of a problem this has become in Metroid games?
(also, Mario's ability to instantly recover all of his health just by collecting coins in 3D Mario games, enough said) - xandermartin98


Too many generated structures in a Minecraft world, filled with valuable chests. It could be good for people who don’t mine as much, though. - I80

6 Little or no penalty for failing or dying

Most notoriously with BioShock's Vita Chambers
(although if you're brave enough, you can always turn them off) - xandermartin98

Looking at you, Super Mario Odyssey - CrypticMemory

Fable 3, you can die as many times as you want and youll lose next to nothing, which you can get back in a couple minutes at most. The only penalty in that game is for crime and after you beat the game, basically. - xEliHbkx

Some of Guild Wars 2's only notable flaws in certain recent story missions. If you die, you don't restart the encounter or even get a debuff. - Cyri

7 Too much hand-holding for mission objectives

Deliberately pinpointing the exact location of every single one of them is something that should be illegal
(by the way, I am also looking at you in particular VERY angrily right now, Metroid Fusion) - xandermartin98

8 Checkpoints that automatically restore all of the player's health

Most egregiously in Undertale, Castlevania: Symphony Of The Night and AM2R - xandermartin98

9 Never moving out of the "tutorial" progression phase

The original Portal is definitely a major example of this, along with Mario & Luigi: Dream Team - xandermartin98

"Hey Link, this hallway is twisted"
Stuff like that

10 Easily exploitable enemy AI

Minecraft the zombie is just to easy stand there and swing a sword

Also, the Space Pirates in Super Metroid (good LORD) - xandermartin98

In Minecraft, all you have to do to beat a Pillager is to hide behind a wall and start wailing away with swords! It’s way too simple! - Astral

The Contenders

11 Overly generous performance-grading system

(cough, Sonic Generations, cough) - xandermartin98

12 "Instant health regeneration" mechanic

Does it help the sniper jackals can one shot you from any point of your body while your own marines can take five to their back? I am voting this one, but the mechanic can be used well if it coincides with the lore. - MasterBeef

Easily Halo’s worst feature - xandermartin98

13 Weak enemies

It is ridiculous in, "LEGO Indiana Jones The Original Adventures," where you kill enemies in one punch... SOOO ridiculous! I like, "LEGO Indiana Jones The Adventure Continues," Because you have to hit enemies like 5 times before they die.

14 Being able to stun-lock enemies and bosses to death

Also, Queen Slug-For-a-Butt in the original Earthworm Jim - xandermartin98

(cough) Impact in Skyrim (cough) - xandermartin98

15 Overpowered defense/evasion mechanics

Super Smash Bros is a big example,
although the overpowered dodging mechanics are often what makes it ANNOYING in its case - xandermartin98

16 Forced linearity
17 Making enemies melee attackers in a game where your character is a projectile master
18 Over-grinding in RPGs

Pokémon. Just Pokémon. I mean, put your hands up if you grinded your monsters to above level 20 to beat Whitney the 'Normal' (Oops, I mean DEMONIC) gym leader and her IMFAMOUS miltank of dom in Pokémon Gold, Silver, Crystal, HeartGold, and SoulSilver. If you don't know, Whitney was the third gym leader in the Gold, Silver and Crystal games (and their remakes). She was located in the Goldenrod City gym, known as the 'Incredibly Pretty Girl! ' (I don't think so...). She consisted of normal type Pokémon: An OK clefairy that liked to spam metronome and a MILTANK. AND THE MILTANK HAD SOME OP MOVES. First, she would use attract, meaning that if your Pokémon is male than of, you're stuck with loads of missed turns. Next up, ROLLOUT. And if you managed to almost to kill it than TOO BAD. SHE USES MILK DRINK. This had caused so many rage quits over the years and literally the only way to defeat her was to GRIND, GRIND, GRIND or trade with a friend to get an OP Pokémon. But still, the ...more

19 Lack of strategy requirement in RPGs

EarthBound and Chrono Trigger, we're looking at you two - xandermartin98

20 A generally overpowered main protagonist

But... But Master Chief! - Cyri

21 Excessively short length

Fable 3 and Fallout NV some of the easiest stories to complete, which makes them seem way easier than id like, but still are some of my favorites. Call of Duty stories also, super short and borderline impossible not to finish, and some of my least favorite a lot of the time. - xEliHbkx

22 Automated gameplay

XenoBlade Chronicles, for instance - xandermartin98

23 Manual dodging mechanics in RPGs
24 Being able to stock up too many items
25 Overpowered power-ups
26 Ability to skip levels
27 Over-exaggerated aim assist in shooters
28 Too much puzzle focus in adventure games
29 Lack of challenging puzzles in puzzle games
30 Boss fights that are scripted to be un-lose-able
31 Lack of skill requirement in action games
32 Lack of button-mashing discouragement in brawlers
33 Bosses with slow and predictable attacks
34 Ability to save the game any time you want
35 Overly generous number of save files
36 Lack of AI rubber-banding in racing games
37 Overpowered flight abilities in platformers

2D Mario definitely has quite a few of these, to put it lightly - xandermartin98

38 Climbing mechanics that require no skill
39 Over-exaggerated boss weaknesses
40 Movement speed that enables your character to outrun everything else

Doom guy, for example - xandermartin98

41 Defense upgrades that raise your defense too much
42 Controls that are too good for the game to handle

Super Mario Galaxy, for instance - xandermartin98

43 Making your difficulty setting too low
44 Lack of hard mode

Particularly in games that DESPERATELY need it (looking at you, Undertale) - xandermartin98


45 Game-breaking glitches

Well, the ones that work in the player’s favor, at least - xandermartin98

46 High ammo capacities
47 Over-reliance on quick-time events
48 Being "evil" in most games that have "good/evil" morality systems
49 Unnecessarily slow pacing
50 Level design built around bad controls
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