Top 10 Things that Make Video Games Too Easy

The Top Ten
1 Giving the player way too much health

Super Metroid giving Samus a maximum health amount of 19 tanks (counting Reserves), Wario Land 4 giving Wario a maximum health amount of nine hearts (counting the Piece Meter), Cave Story giving Quote a maximum health amount of 50 hearts (55 if he goes for the game's Sacred Grounds ending), et cetera

If another guy gives you a ton of potions of healing, it should be super easy.

I don't know about this one because most of my games you don't need helath

Or adding extra lives/health too often.

2 Over-usage of scripted segments

As big of an example of this as Metal Gear Solid 4 is, I'm personally going to have to go with Undertale as the definitive example (Toriel's literal holding of Frisk's hand in the Ruins, Toriel's practically un-lose-able boss fight at the end of the Ruins, Papyrus allowing you to outright give up on his fight and just walk right past it after losing it enough times in Snowdin, Mettaton's literally un-lose-able introduction fight in Alphys' Fake Lab, Mettaton's non-existent tile puzzle in Snowdin, Alphys literally walking you through HotLand, Mettaton's obviously "rigged in the player's favor" cooking-show and self-destruct-sequence mini-games in HotLand, Mettaton's deliberately near-impossible tile puzzle in HotLand, the also practically un-lose-able fight with Snowy in the True Lab, Flowey's also literally un-lose-able boss fight at the end of the Neutral Run, Asriel's also literally un-lose-able boss fight at the end of the Pacifist Run, the various one-hit-kill bosses scattered ...more

At making boss monsters

At making bosses

Toby is not good

3 Extremely overpowered attacks and/or weapons

Cave Story alone has the Spur, the Machine Gun, the Blade, the Level 3 Bubbler, the Fireball, you name it
Ratchet & Clank has its default "pistol" and "grenade" weapons, let alone legends like the RYNO
Most irritatingly of all, Skyrim has offense magic dual-castings once the Impact perk is applied to them

Metal blade! nothing more

And sirfetche’d Pokémon sword and shield

Fierce Deity, anyone?

4 Constant checkpoints

Old video games: Video game: We will be hard! Some checkpoints...BUT NOT OP!

Nowadays: Me: Checkpoint...checkpoint...CHECKPOINT...

Honestly, the only game in which I don't mind this is Super Mario Odyssey, because you have to explore the whole map for moons, and you don't know where they are. (except for Story Moons) It's really helpful when trying to unlock Darker Side. And those who HAVEN'T played to Darker Side in SMO, please don't argue with me...AND GO PLAY THAT AMAZING GAME!

Especially common nowadays, due to chronic over-usage of autosave features

I don’t play any video games with checkpoints, so I don't know about this.

5 Too many health and ammo pickups

Do I even need to explain how much of a problem this has become in Metroid games?
(also, Mario's ability to instantly recover all of his health just by collecting coins in 3D Mario games, enough said)

Too many generated structures in a Minecraft world, filled with valuable chests. It could be good for people who don’t mine as much, though.

6 Little or no penalty for failing or dying

Fable 3, you can die as many times as you want and youll lose next to nothing, which you can get back in a couple minutes at most. The only penalty in that game is for crime and after you beat the game, basically.

Some of Guild Wars 2's only notable flaws in certain recent story missions. If you die, you don't restart the encounter or even get a debuff.

Looking at you, Super Mario Odyssey

Most notoriously with BioShock's Vita Chambers
(although if you're brave enough, you can always turn them off)

7 Too much hand-holding for mission objectives

Deliberately pinpointing the exact location of every single one of them is something that should be illegal
(by the way, I am also looking at you in particular VERY angrily right now, Metroid Fusion)

8 Checkpoints that automatically restore all of the player's health

Most egregiously in Undertale, Castlevania: Symphony Of The Night and AM2R

9 Never moving out of the "tutorial" progression phase

The original Portal is definitely a major example of this, along with Mario & Luigi: Dream Team

"Hey Link, this hallway is twisted"
Stuff like that

10 Easily exploitable enemy AI

In Minecraft, all you have to do to beat a Pillager is to hide behind a wall and start wailing away with swords! It’s way too simple!

Minecraft the zombie is just to easy stand there and swing a sword

Also, the Space Pirates in Super Metroid (good LORD)

The Contenders
11 "Instant health regeneration" mechanic

Does it help the sniper jackals can one shot you from any point of your body while your own marines can take five to their back? I am voting this one, but the mechanic can be used well if it coincides with the lore.

Easily Halo’s worst feature

12 Overly generous performance-grading system

(cough, Sonic Generations, cough)

13 Being able to stun-lock enemies and bosses to death

(cough) Impact in Skyrim (cough)

Also, Queen Slug-For-a-Butt in the original Earthworm Jim

14 Weak enemies

It is ridiculous in, "LEGO Indiana Jones The Original Adventures," where you kill enemies in one punch... SOOO ridiculous! I like, "LEGO Indiana Jones The Adventure Continues," Because you have to hit enemies like 5 times before they die.

15 Forced linearity
16 Level design built around bad controls
17 Over-grinding in RPGs

Pokémon. Just Pokémon. I mean, put your hands up if you grinded your monsters to above level 20 to beat Whitney the 'Normal' (Oops, I mean DEMONIC) gym leader and her IMFAMOUS miltank of dom in Pokémon Gold, Silver, Crystal, HeartGold, and SoulSilver. If you don't know, Whitney was the third gym leader in the Gold, Silver and Crystal games (and their remakes). She was located in the Goldenrod City gym, known as the 'Incredibly Pretty Girl! ' (I don't think so...). She consisted of normal type Pokémon: An OK clefairy that liked to spam metronome and a MILTANK. AND THE MILTANK HAD SOME OP MOVES. First, she would use attract, meaning that if your Pokémon is male than of, you're stuck with loads of missed turns. Next up, ROLLOUT. And if you managed to almost to kill it than TOO BAD. SHE USES MILK DRINK. This had caused so many rage quits over the years and literally the only way to defeat her was to GRIND, GRIND, GRIND or trade with a friend to get an OP Pokémon. But still, the ...more

18 Overpowered defense/evasion mechanics

Super Smash Bros is a big example,
although the overpowered dodging mechanics are often what makes it ANNOYING in its case

19 Making enemies melee attackers in a game where your character is a projectile master
20 Lack of strategy requirement in RPGs

EarthBound and Chrono Trigger, we're looking at you two

21 A generally overpowered main protagonist

But... But Master Chief!

22 Excessively short length

Fable 3 and Fallout NV some of the easiest stories to complete, which makes them seem way easier than id like, but still are some of my favorites. Call of Duty stories also, super short and borderline impossible not to finish, and some of my least favorite a lot of the time.

23 Automated gameplay

XenoBlade Chronicles, for instance

24 Manual dodging mechanics in RPGs
25 Being able to stock up too many items
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