Top 10 Things that Make Video Games Too Easy
Super Metroid giving Samus a maximum health amount of 19 tanks (counting Reserves), Wario Land 4 giving Wario a maximum health amount of nine hearts (counting the Piece Meter), Cave Story giving Quote a maximum health amount of 50 hearts (55 if he goes for the game's Sacred Grounds ending), et cetera
If another guy gives you a ton of potions of healing, it should be super easy.
I don't know about this one because most of my games you don't need helath
Or adding extra lives/health too often.
As big of an example of this as Metal Gear Solid 4 is, I'm personally going to have to go with Undertale as the definitive example (Toriel's literal holding of Frisk's hand in the Ruins, Toriel's practically un-lose-able boss fight at the end of the Ruins, Papyrus allowing you to outright give up on his fight and just walk right past it after losing it enough times in Snowdin, Mettaton's literally un-lose-able introduction fight in Alphys' Fake Lab, Mettaton's non-existent tile puzzle in Snowdin, Alphys literally walking you through HotLand, Mettaton's obviously "rigged in the player's favor" cooking-show and self-destruct-sequence mini-games in HotLand, Mettaton's deliberately near-impossible tile puzzle in HotLand, the also practically un-lose-able fight with Snowy in the True Lab, Flowey's also literally un-lose-able boss fight at the end of the Neutral Run, Asriel's also literally un-lose-able boss fight at the end of the Pacifist Run, the various one-hit-kill bosses scattered ...more
At making boss monsters
At making bosses
Toby is not good
Cave Story alone has the Spur, the Machine Gun, the Blade, the Level 3 Bubbler, the Fireball, you name it
Ratchet & Clank has its default "pistol" and "grenade" weapons, let alone legends like the RYNO
Most irritatingly of all, Skyrim has offense magic dual-castings once the Impact perk is applied to them
Metal blade! nothing more
And sirfetche’d Pokémon sword and shield
Fierce Deity, anyone?
Old video games: Video game: We will be hard! Some checkpoints...BUT NOT OP!
Nowadays: Me: Checkpoint...checkpoint...CHECKPOINT...
Honestly, the only game in which I don't mind this is Super Mario Odyssey, because you have to explore the whole map for moons, and you don't know where they are. (except for Story Moons) It's really helpful when trying to unlock Darker Side. And those who HAVEN'T played to Darker Side in SMO, please don't argue with me...AND GO PLAY THAT AMAZING GAME!
Especially common nowadays, due to chronic over-usage of autosave features
I don’t play any video games with checkpoints, so I don't know about this.
Do I even need to explain how much of a problem this has become in Metroid games?
(also, Mario's ability to instantly recover all of his health just by collecting coins in 3D Mario games, enough said)
Too many generated structures in a Minecraft world, filled with valuable chests. It could be good for people who don’t mine as much, though.
Fable 3, you can die as many times as you want and youll lose next to nothing, which you can get back in a couple minutes at most. The only penalty in that game is for crime and after you beat the game, basically.
Some of Guild Wars 2's only notable flaws in certain recent story missions. If you die, you don't restart the encounter or even get a debuff.
Looking at you, Super Mario Odyssey
Most notoriously with BioShock's Vita Chambers
(although if you're brave enough, you can always turn them off)
Deliberately pinpointing the exact location of every single one of them is something that should be illegal
(by the way, I am also looking at you in particular VERY angrily right now, Metroid Fusion)
Most egregiously in Undertale, Castlevania: Symphony Of The Night and AM2R
The original Portal is definitely a major example of this, along with Mario & Luigi: Dream Team
"Hey Link, this hallway is twisted"
Stuff like that
In Minecraft, all you have to do to beat a Pillager is to hide behind a wall and start wailing away with swords! It’s way too simple!
Minecraft the zombie is just to easy stand there and swing a sword
Also, the Space Pirates in Super Metroid (good LORD)
Does it help the sniper jackals can one shot you from any point of your body while your own marines can take five to their back? I am voting this one, but the mechanic can be used well if it coincides with the lore.
Easily Halo’s worst feature
(cough, Sonic Generations, cough)
(cough) Impact in Skyrim (cough)
Also, Queen Slug-For-a-Butt in the original Earthworm Jim
It is ridiculous in, "LEGO Indiana Jones The Original Adventures," where you kill enemies in one punch... SOOO ridiculous! I like, "LEGO Indiana Jones The Adventure Continues," Because you have to hit enemies like 5 times before they die.
Pokémon. Just Pokémon. I mean, put your hands up if you grinded your monsters to above level 20 to beat Whitney the 'Normal' (Oops, I mean DEMONIC) gym leader and her IMFAMOUS miltank of dom in Pokémon Gold, Silver, Crystal, HeartGold, and SoulSilver. If you don't know, Whitney was the third gym leader in the Gold, Silver and Crystal games (and their remakes). She was located in the Goldenrod City gym, known as the 'Incredibly Pretty Girl! ' (I don't think so...). She consisted of normal type Pokémon: An OK clefairy that liked to spam metronome and a MILTANK. AND THE MILTANK HAD SOME OP MOVES. First, she would use attract, meaning that if your Pokémon is male than of, you're stuck with loads of missed turns. Next up, ROLLOUT. And if you managed to almost to kill it than TOO BAD. SHE USES MILK DRINK. This had caused so many rage quits over the years and literally the only way to defeat her was to GRIND, GRIND, GRIND or trade with a friend to get an OP Pokémon. But still, the ...more
Super Smash Bros is a big example,
although the overpowered dodging mechanics are often what makes it ANNOYING in its case
EarthBound and Chrono Trigger, we're looking at you two
But... But Master Chief!
Fable 3 and Fallout NV some of the easiest stories to complete, which makes them seem way easier than id like, but still are some of my favorites. Call of Duty stories also, super short and borderline impossible not to finish, and some of my least favorite a lot of the time.
XenoBlade Chronicles, for instance