Top 10 Things We Want to See in Legend of Zelda: Breath of the Wild 2The Legend of Zelda: Breath of the Wild is a truly amazing game. First teased in January of 2013 as Zelda Wii U, players certainly had to wait a long time to be able to play it. It was planned to be released as a Wii U exclusive but as we all know, it got delayed over and over again until it was announced that it would also be a launch title for the Nintendo Switch on March 3rd, 2017 as well as the Wii U. It has gone on to sell 16 040 000 copies as of this article, making it the best-selling game in the Zelda franchise as well as perfect to near-perfect scores by almost every publication that reviewed it (I'm looking at you, Jim Sterling). But Nintendo knows that even though we're still finding secrets and Easter eggs a few years later, it's only a matter of time before we discover every single tidbit that this game has to offer. Therefore, a sequel was announced at E3 2019. Very little is known about it at this point but many people are hopeful that it improves upon what made the original good and fixes as many flaws as it can. Therefore, I started a wish list of things that should be included (or excluded) from its sequel. Feel free to comment and add what you want to see in the sequel.
The Top Ten
This can't be emphasized enough. Even though the series has been named after the titular princess of Hyrule, she's been playing the damsel in distress in some way or another in every canonical game she's been in and Breath of the Wild was no different when you think about it. She's only been fully playable in mash-up and spin-off games such as the Super Smash Bros. games and Hyrule Warriors. This needs to change. It's time to give Zelda her dues and make her a playable character. She's been on the side lines long enough.
Then, every time I am going to die, I switch!
It would be cool.
Why? What about Linkle?
I know, but the point of weapon durability is so that even though you can go anywhere, you are heavily limited and can get stronger the more you play. In addition, this makes weapons a limited resource, so you have to use stuff you wouldn't normally use. As DougDoug said, Breath of the Wild forces you to get creative when it comes to weapon choice because weapons are a commodity, not something you take for granted. If you take another of the pioneering games, RDR2, you practically have infinite bullets. You always have enough cash to buy bullets, and enemies drop bullets anyway. That means there is no reason to get creative and use the "inferior" weapons because shooting is so much more powerful and if you die, you spawn far away and lose a lot of money. That is why a breakable weapon system is good. It constantly rewards the player for exploration.
This is another thing that players found very annoying and that was the weapon durability system. Or as Jim Sterling called it, the weapon fragility system. While I don't agree with his score of 7/10 on the game and I find 7 paragraphs dedicated to the subject excessive, I can understand the frustration he went through playing the game because of this system. It's difficult to stand your ground when you know that your weapons are going to break at some point in the future and although the Master Sword has somewhat infinite durability, even it will run out of juice and you have to wait before it's usable again. Seriously, get rid of it. It wasn't fun.
It was ok, but I just prefer that you got a sword which doesn’t break at the start of the game and have it at the end of the game.
Just make it realistic.
I will admit that the Divine Beast dungeons were pretty cool when you first played through them. You could move certain parts around to access certain areas. But in the end, they all had the same theme as well as song and dance; locate the map, find and activate five terminals, fight the boss and activate the final terminal. And many of the treasure chests contained expendable items that you could find elsewhere. Remember previous Zelda games where the dungeon levels were of different themes such as forests, volcanoes and even a mansion in the snow fields? Please, bring those back.
This should be number 1
If there was one major flaw in exploring the vast region of Hyrule in Breath of the Wild, it was the rain. Whenever it rained, Link could climb only so high before he slipped and had to expand stamina to keep his grip. And this would happen at the worst times imaginable. See something neat at the top of the mountain? Sorry, you'll have to wait while Mother Nature gives that area a drink. Want to climb that cliff to ambush the camp of Bokoblins? Hold on there! It seems that storm clouds are brewing. And even worse are the thunder storms. You can't have any metal weapons or shields equipped during these storms or you'll be a walking lightning conductor. I know that rainy weather has some merits to it such as it being harder to be detected by enemies and certain animals only come out during the rain. I'm not asking to get rid of the rainy weather completely. I'm just asking if it's possible to give players the ability to control it like we were able to in previous games.
Including motion controls in video games is like preparing pufferfish/foo goo. When done right, it makes the game more fun. But if mishandled, it only adds to the frustration. I did like the minor touches such as using motion controls to aim where you were shooting with the bow and arrow. But what really agitated me were those insipid apparatus puzzle shrines. In order to do them effectively, you had to put your Wii U in T.V. mode or detach the Joy-Con controllers from your Switch. And the physics rarely worked the way you'd expect them to. Thankfully, there were work arounds to make them easier. But at the end of the day, I'd really appreciate it if Eiji Aonuma and his team decided to ditch these for good.
Now this entry is going to contain some spoilers. After defeating Calamity Ganon, you're then teleported to Hyrule Field where you have to duke it out with Dark Beast Ganon who's bigger than a house. Despite this beast being very intimidating, he's very easy to defeat and the weapon that you need to defeat him with has infinite durability. It's unknown who the reanimated corpse is in the reveal trailer, but many people are hoping that it's Ganondorf in human form. After all, he's considered one of the best villains in video game history and having the giant, walking bacon factory as the final boss was a letdown. What I'd personally like to see is the return of Ganondorf in his human form introduced in Ocarina of Time, the one fans have come to know and love.
Hé is the classic Zelda enemy.
ganondorf is good
For the most part, the stealth mechanics in Breath of the Wild were spot on. You could tackle nearby enemies in any fashion you want. You could just charge in with your weapons swinging or you could use the element of surprise to whittle away at their health while staying incognito. However, the Yiga Clan Hideout section pretty much forced you to stay undetected as you snuck in to take back the stolen Thunder Helm. Yup, stealth was your only option. If the patrolling Yiga Blademasters spotted you, a wooden gate would bar your way and fighting them was suicide as they could kill you instantly. And your fairies and Mipha's grace was of no help in that scenario. Thankfully, I found out that you could get rid of the patrols with Ancient Arrows but this still wasn't fun at all.
Introduced in A Link to the Past, the hookshot is what many people consider the coolest weapon in the series. Then Twilight Princess introduced us to the Double Clawshot which allowed players to hookshot almost like Spider Man. And while it's nice to be able to climb just about any vertical surface, having the hookshot excluded made climbing more of a chore than it really should've been. If we're able to climb any vertical surface like we could in the last game, this would make things easier.
Probably the coolest late game bonus was the Master Cycle Zero which allowed you to summon a motorcycle just about anywhere in Hyrule. It was quicker and easier than riding a horse and while it wasn't fuel efficient, you could refill the tank with any materials you could find. The only problem I had with it was that you had to beat all four Divine Beasts to unlock the trial and go it was pretty lengthy until you were finally able to obtain it and cruise around Hyrule at your leisure. If they decided to bring this back, I'd very much appreciate it if they could make it available early on in the game.
Link is a champion, he needs a Divine Beast!
You can tell that the land of Hyrule in Breath of the Wild was a completely different place by all the ruined buildings, especially Hyrule Castle Town and the palace itself. There were many towns and farms throughout Hyrule which now lay in ruins where the only people that will go near it are eager treasure hunters. What I would like to see in the sequel is the ability to repair and/or replace buildings so we could explore Hyrule in all its splendor. Plus we'd like to be able to customize our homes like we could in the Hearthome DLC pack in The Elder Scrolls V: Skyrim.
Me: Biggest smile in the world
I’d love to have new champions take the place of Revali, Urbosa, Mipha, and Daruk. Maybe Sidon, Riju, Yunobo, and Teba. It would be so cool to have those guys accompany you in the game.
Yay! And a Divine Beast to Link.
No more annoying Zeldas! No more royal family! No more Triforces Of Wisdom! No more Ganondorfs being defeated! No more goddesses Hylias!
No more princess Zelda!
Like Nintendo thought about, but it didn’t end up in the game.
E.G He could be a prince.
auaghhhh come on I wanna hear his voice!