Top Ten Most Underrated Clash Royale Cards

The Top Ten
1 Valkyrie

Valkyrie remains to be the Only card I have used ever since I started, I may have swapped out my archers for Princess or even Giant for Giant Skeleton to even Hog but Valkyrie I have NEVER Swapped out. She's a super good card.

Valkyrie is so commonly passed aside because there are so many cards that can get the defensive job done and then go on the offense. Still, the Valkyrie offers a LOT of health and can do splash damage. Very underrated.

This card if adding the tower damage can stop a prince skarmy and almost any card. I use and I am in the electro valley

Skel armies die instantly so why you think its bad? Also good counter to witch and wizard and very often it can be used to counterpush

2 Sparky

People say this card is bad but in reality it is one of, if not the best card in the game. It has an insane amount of damage and can stop anything in its path if you can support it with the right deck

As an arena 10 Sparky user, let me tell you that a lone sparky is as bad as everyone says, but that's not the point of sparky. Sparky is just as good defensively as it is offensively. It wrecks rg and golems and it's slow speed allows for a good push with a knight as tank and bomber/wizard behind it. It is not a perfect card, but people only judge cards as sent alone. By that logic, ice wizard is a terrible card.

Why do people say this card is so bad? I got it it in arena 8 before the reorganization update and that singlehandedly got me to arena 10. Such a powerful card and a good counter to mini pekka, prince, elite barb, etc.

Sparky is quick, has decent hitpoints and don't even get me started on attack, although it can be used defensively. With the right deck, Sparky can be a really OP card and is much underrated.

3 Skeletons

They do a much damage as goblins and archers, and they only cost 1 Elixir!

Can stop prince charge and does more damage than goblins

4 Tombstone
5 Skeleton Army

I can say that skarmy is a balanced card. Almost every deck today uses some form of spell or troop against swarm troops.
You should not, however, ignore them, because together they can do massive damage to the tower, or your opponent will surprise you by cloning them.
Only 5 or more skeletons survive to the tower, these in combination with the clone can make 200-700 damage to your tower, and if you do not have a good spell in your hand, you will not be able to store them against them.

The skelaton army is absolutely not underestimated it is a great card and most people use it.

6 Golem
7 Lightning

This card is not really as good as you say, it depends on what you have for the deck. Lightning does not kill many cards on the same card level but damages something a lot instead.
This is a good counter against sparky, wizard, musketeer and such low health stuff.
When we come to executioner, valkyrie baby / inferno / electro dragon then these will have some health left, which lets them attack behind the tank with this as shield.
Lighning is good in combination with arrows, the log, poison, or other spells and troops using splash damage and finish them.

Very underappreciated. I have been manning Lightning since arena 7 and it has saved me so many times more than I can count, its almost instant, does very very high damage and is very clutch. Lets say for e.g an exe, wizard and witch are pushing with a giant? pretty tough combo but with lightning POOF! The witch, wizard and EXE are gone. Then you can deal with the pesky giant/tank. So underrated, So good, easily better than rocket (Plus it even restarts sparky lol)

8 Prince
9 Bomber

Does so much damage and has very large splash. Great card.

I am at arena 8 and he is the only card I still use (except for skarmy)

10 X-Bow

Love this card, it's op when you can get it to lock on (which is actually fairly easy, unless your one of those no skill people with hog rider decks sry no offense) Then I just defend lke hell and there's a crown

It is so good against towers will single-handedly take out Princess tower. Join my clan: Gondor Gamers

The Contenders
11 Zap

Zap is not underrated who put this here I use zap in literally every single deck like there's no deck I use or that I fight against that doesn't use zap I'm currently arena 9 so I don't know maybe in arena 5 it is underrated but I don't remember it that way

Overshadowed by log, but good in my opinion

This card is overrated

12 Clone Spell

Giant skeleton clone!

13 Rocket
14 Goblins
15 Minions
16 Furnace

Very overrated actually.

17 Inferno Dragon

This card is super underrated, it is used a lot and is great when paired with lava hound.

Poor dragon, people always judge him by only his low hitpoints, not his insane damage.

Goodbye golem decks.
Anyway I made 3 inferno dragon deck which function well in medium-high arenas

18 Giant
19 Fire Spirits

Minnie fireball for 2 elixer, splash damage, high damage to towers and troops. Also a common so easy to upgrade

20 Mortar

Mortar 4 the win!

21 Guards

If you play it right, it is enough for skeletons to take out a sparky

Guards are very good because they can take down an entire sparky alone (when mirrored) it is Excellent defense and my favorite card
- Jamesthedoughnut

Overall good card

22 Dart Goblin
23 Bowler

It's a 5 elixir tank that's a portable log

24 Mini P.E.K.K.A.

One should buff a bit on health and make it a 5 elixir card.
Or at least nerf the damage.
If pekka does 700 damage, you can say that mini-pointer makes 600 damage. One can say that mini-pekka makes a positive elixir trade in damage and is usually easily ignored by some players. PEKKA, on the other hand, rarely gets to the tower because the opponent gets scared and bets all his elixir to kill it.

Destroys pretty much any tank and fighter. (Except big pekka). One shot wizards and can take the mega knight alone 1v1 for a 4 elixir cost.

25 Barbarians
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