Most Unfair Weapons in Splatoon 2

People who use these weapons drive me out of the lobby.
The Top Ten
1 Clash Blaster

Its not even good at all. Its annoying but the weapon is downright trash. I don't get how people think its op. It's a worse luna blaster.

The complaint about not needing aim can be made for all blasters in general, but this one in particular takes the cake. No only is this weapon completely BS as far as needing aim to kill but its fire-rate is not even necessary. Some dev pulled this out of their ass to make the game more "balanced" but it sure as hell did the opposite.

This weapon is so cheap. It has a really high firerate for a blaster, and you don’t need to be accurate at all due to its blast radius. It also has better range than you would expect, literally outranging the Splattershot with its Blast Radius.

I honestly never come a across them tbh, but when I do they are always jumping and never use their sub.

2 Bloblobber

This thing is so overpowered! You can get a one-shot splat with those four tiny bubbles. And even if you miss, you are GAURANTEED to get the kill with one more shot. And the bubbles have so much power to ink and destroy. They even bounce off the walls! How is that anywhere near fair? I get splatted by this SO much and it makes me get so mad! The Clash Blaster isn't anywhere NEAR this thing. And I haven't even gotten to the specials yet! The sub is Splash Wall, which compliments this thing greatly. If you're a top-notch Dualies player or the king of all rollers, you still can't destroy a Splash Wall in the time it takes for the death bubbles to hit you. And even though Ink Storm doesn't compliment the Bloblobber too much, it can totally turn the game around. Making the Bloblobber even better than any Slosher that Nintendo could ever dream up. This thing is a triple threat to the extreme. It's more like a quadruple threat. It has:
-Defense. Those Splash Walls are close to ...more

Here's the issue:
-1 slosh (four bubble) kill potential (pretty likely to get hit by all four).
-WALL BOUNCING?
-Stupidly long range that can be increased by looking a bit further upward when sloshing.
-The fact that you can slosh really fast makes it easy to spam.
-It's been around 4+ months, yet no balance.

Wow, and people call Tri-Slosher "easy mode".

This sink or mini bathtub or whatever, requires no skill to pick up, but it's hard to master this weapon since it offers unique mechanics and playstyle, yeah I still hate this weapon. Nintendo please delete this weapon, Nentindo please.

The bloblobber was nerfed already. The tuf it inked was nerfed greatly and though it takes no skill to play causal it takes lots of practice to play it really well and as an middle

3 Custom Dualie Squelchers

They are the most dangerous dualies, are good at the same range as the splattershot pro, and have a decent kit. They're basically the Dual Squelcher from splatoon 1, but with dodge rolls.

Everyone uses this weapon. Literally everyone. Your grandma probably uses it. It’s good at everything, bad at nothing, and extremely easy on top of it all.

A perfect example of a “low-risk high-reward” weapon. Excellent range, outright the best dodge-Roll in the game with virtually no endlag, still good damage output that can kill opponents quickly, better turf coverage than most weapons in the game, and it has Splat Bombs and Ink Storm, both of which are among the best and most favorable in their class. And what weaknesses does it have to make this weapon kind of stoppable? NONE. You can do basically whatever you want with this weapon with no fear of being overwhelmed.

This should be at the top of the list. The vanilla Dualie Squelchers already have an overpowered main weapon, but the Custom variant is outright better. Like seriously, who can go wrong with Splat Bombs and Inkstorm?

4 Kensa Sloshing Machine

It could do better w/ range

The set is too good!

There’s a reason why every match in Rank X Solo Queue has at least one person using these.

5 Ballpoint Splatling

I can tell from personal experience using this thing, it even feels OP if your'e the one using it. I'm convinced that this was built for splatting a charger at their own range, then splatting dualies from point blank a half second later.

I was using it with Vintage's gear, and then I realized why an X-ranker would use it obsessively. It's kinda hard to use correctly, but when you do, it's just op.

Better Run Speed than the Mini Splatling, faster charge time than the Heavy Splatling, the fastest 4-Shot kill in the game at close range, perfectly accurate at long range, with range only slightly less than the Hydra Splatling, and you can recharge while shooting? It doesn’t take even the smartest players to realize that that the Ballpoint Splatling should not be allowed to exist in this current state.

Edit: The Ballpoint just got nerfed into oblivion, as it deserved

Mobility of a mini with range of a hydra, Nintendo's balancing team must be on drugs again.

6 Splat Charger/Splatterscope

Ugh I HATE these weapons one time when I was using the krak on splat roller there was a splatterscope and I tried to kill them and when I jumped they sniped me and I always get a fright when that happens. God I will always hate splat charger/splatterscope mains.

It seems like the really good Japanese snipers who never miss their shots always use these. Their range is too much, with OHKO damage, making it hopelessly overpowered in the hands of a master. It also seems like the hitbox for this charger is way more broken than the E-Liter 4K. When I get up close to someone with a fully charged shot, they will NEVER miss me. There were times where I was splatted by one of these when I was clearly behind a wall.

Um, excuse me, you need godly aim practice to use this weapon properly, especially for flicks. You basically are trading range for charge speed, and the same goes the other way around. Also it's a SNIPER. Why wouldn't it be a 1 shot kill? Just saying.

Splat chargers? Dapple Dualies? Ha ha Sorry but NO. Those weapons are far from overpowered garbage and they a just above average and you just don’t know how to deal with them you even said the best of the uses the charger instantly backfiring you point plus the dapple dualies can tricked in seconds and smart people can take advantage of it’s abismal range. I’m sorry but these weapons just make you salty and if you still think their OP, keep telling yourself that. But it’ll be forever that these weapons are pretty good and they may have been nerfed. OK?

7 Octobrush

No aiming needed, kills in 3 hits with virtually no fall-off, swings so fast you can barely see past the Great Wall of Ink, insane for covering turf as well as bolting to the objective, and if you somehow can't do all that there's always Autobombs and the Inkjet.

The octobrush is to overpowered. It needs a nerf NOW. Who else wants mahi mahi resort back

It's so easy to get a splat with this thing! I love using it, but it's really OP.

Another weapon I usually get splatted by. Just nerf this dang thing...

8 Blaster

I know a blaster user who always splats me in X rank!

Get caught in a single hit from them, direct or indirect, you’re not going to survive.

9 Inkbrush

I main this thing and I still get mad at it if other people use it against me in clam blitz because you can just run around and be really fast then use your splashdown when someone gets close

Clam blitz is their natural habitat.

The 1 iq jumper that camps and flings their stick at everyone, they have a natural habitat of splat zones and rainmaker

Clam Blitz. Enough said.

10 Mr. Grizz

"Oh, would you tear up the competition with a grizzco weapon? Would you be invincible with a blaster? Would you CRUSH the opposition with a dynamo roller? No, you get a bamboozler and a squeezer, Good luck with the disconnects and glowflies."

It's so unfair in this game! It keeps lowering my pay count! And then there's things like "Oh? 1 egg? Not bad! " and then "50 eggs? What a shame! " I hate this!

You got 1 egg? Not terrible
You got 50 eggs? That's a shame

This dude docks my pay when I have 2 disconnects on profreshional 100

The Contenders
11 Dapple Dualies

The Clear Dapples are even worse, because you can’t hide from them. AT ALL. Those stupid torpedoes are the definition of aggravating.

Your dodge roll speed is so fast that being hit is impossible. By the time someone using these does insta-dodge-roll close enough to hit you, the time it takes to kill might as well be OHKO.

Specifically the clear ones, which pump out splashdowns like a factory and get kills you need exponents to count.

Doge rolls toward me, immediately splats me, almost an insta kill. When I use these, I get at least 10 splats

12 N-ZAP '85

Sheldon: "it's the definition of reliable"

what he means: "if you learn how to strafe well and use the suction bombs correctly you are effectively playing easy mode"

I use the '85, it doesn't feel unfair or outright broken, but it's easy to use and can be easily mastered as well. It's just good at everything honestly.

I hate N-ZAPs in general they are the bane of my existence, and their shots are heat seeking for my poor octoling with the golden toothpick in his hair. Nope, I’d rather fight inner 3 again than a good NZapper ugh

Good lord. Combine good range + decent damage (lOw DaMAgE my ass) and you have a weapon that requires no skill to play and is overused. It needs a 20% increase in ink consumption or a decrease in range or speed. Speaking of speed, this thing is so light weight, impossible to kill with anyone wearing run speed.

I consider any of them unfair. This type of weapon has too much firerate for its range. I actually use them every once in a while and every time they just feel overpowered to me. The N-Zap ‘85 is the worst one though. Because it’s easy to cover a lot of ground really quickly, you can outright spam the Ink Armor.

13 Dualie Squelchers

The Dualie Squelchers have literally no weaknesses whatsoever. They have great range along with dodgerolling that allow you to slide whichever direction you are doing so, so you can easily dodgeroll back to outrange your opponent. They also have excellent turf coverage (so you'll be getting your special a LOT) with it's range combined with good firerate, and enough DPS to at least be viable in CQC. Not to mention that the Custom kit is nothing short of amazing.

I will have you know that I use these a lot, and they're incredibly easy to win with. I can easily steamroll my way to getting the highest rank in Splatfests.

Also, winning against an entire team of Dualie Squelchers is literally impossible, and destroy Octobrushes in every possible situation imaginable.

High Range, fast fire rate, dodge rolling, essentially no end lag, bombs, trackers, missiles, and rainclouds where the drops don't need to hit you? Seems fair.
Like, please nerf these. They're only used by sweaty nerds.

How to get 15+ kills in ANY MODE with the Dualie Squelchers (95% guarantee! )
1. Get into a match.
2. Find an enemy
3. Shoot straight.
*Results may differ between how often you die.

I see them EVERYWHERE in ranked, they always dodge roll back to try to splat me from a distance, cowards.

14 Krak-On Splat Roller

I love getting one shot by a sharking player. Really fun and thrilling experience.

I bet you that it would be #1 if it still had kraken as a special.

Turf war + krak-on splat roller = instant win

Meh. The normal Splat Roller is better

15 Tri-Slosher

A common species that is found commonly in splat zones, jumping and sub combing you and your team to death. They have a predictable pattern and don't show much improvement for their brain, don't approach them they will snip you from a distance some how.

Just nerf the range of the center slosh. It should not out range the splattershot/nzap/.52 gal/splash o matic with the center slosh.

It's fairly overpowered I suppose, but it isn't unstoppable kind of OP.
-Larger spread from the regular slosher.
-It's a 2 hit kill.
-Burst Bomb combo.
-Fairly faster slosh (at least for me).

The hitbox is annoying and it's a little too powerful but its not too bad you just have to outrange it.

16 Range Blaster

I have an undying hatred for all blasters, and this one I hate the most. Too much range, OHKO Damage, and too big of a hitbox. I could have put any blaster here, but it seems that Range Blasters are the hardest to deal with. Rename this the Rage Blaster.

This thing requires insane aim and positioning to use well. I don't see how anyone could see it as op.

The weapon isn't even that hard to counter, it's just annoying to play against on some maps.

I love range (and blasters)

17 Aerospray MG

This thing is really good. Try using it, people. I wouldn't say it's OP, but it has a really good sub & special. It's so good! I don't get splatted too often, but it's one of my main things to choose from.

Nobody uses it in comp or ranked. It has no killing power at all. Annoying in turf war though.

The weapon itself isn’t op, in fact it’s only good for Turf Coverage. But what makes it op is its special, the curling bomb launcher. It is so annoying to avoid and it is easily spammable because the Aerospray is really good for covering turf

Why are these good? They just are.

18 Sploosh-o-matic

These things have become the BAIN of my liking of turf war, splat zones and rainmaker. Sploosh Splash gonna beat yo ***

I love this weapon because it is a shooter but it may be too good when used in turf war. Anywhere else is fine

The weapon itself isn’t op, but its set makes it ridiculously cheap with spawn-camping. This weapon has amazing mobility on its own and it’s expanded even more with its curling bomb. Many Sploosh use it to camp at your spawn and it’s so annoying to catch them. It also has the Splashdown, so the user can defend themselves easily when spawncamping

If they panic splashdown its easy to counter: just aim up.
This thing is bad.

19 Carbon Roller

It's unfair with camping, but people don't do that anymore.
Pluses:
+Faster rolling and flicking speed.
Minuses:
-Less ink coverage when rolling around.
-Less range.

Lol, this weapon was only a treat in Splatoon 1.

You can camp out anywhere at all and you are unbeatable. It's so good!

This roller is the most painful to deal with despite it’s short range. It flicks and rolls very fast, and it’s very easy to get close enough to an opponent to splat your opponent in a single flick.

It's like the roller, except even more cheep.

20 Undercover Brella

It's the worst weapon in the game.
Bad main with hardly any painting power or killing power.
Bad sub that doesn't fit the main weapon
And the worst special in the game
This weapon is trash and is not op at all.

Let's face it, most brellas just plain suck. This is because of one reason and one reason only, when you put in the riot shield thing they can not fire with it. Well, the UB can. It's sub is the Ink Mine which are just a flat-out nuisance. The special is Splashdown.

As you read this, one word should pop into mind: Spawncamping.

They always splash down when their sheild breaks and they always jump

I am a main of the Octobrush Nouveau and this is the bane of my existence

21 Dark Tetra Dualies

Well, I think that the Dark Tetra Dualies take a little skill to use since the amount of shots it takes is pretty bad and it is very inaccurate when you shoot. I know this because I also use the Dark Tetra Dualies.

Admittedly, Tetra Dualies are very overpowered. There’s a good reason why Japanese players use them. They can execute up to 4 dodge-rolls in a row and there’s no delay between the dodge-roll and when you can shoot again like on all other Dualies.

Every match, one of those evil things splats me. Like five times.

Hard to use but annoying.

22 E-Liter 4K

This includes all of them from the normal E-Liter 4K to the Custom E-Liter 4K Scope. These weapons don’t really have a long charging time and have a RIDICULOUS range, with OHKO damage. This means it’s hopelessly overpowered in the hands of a master. It’s also super annoying when you have E-Liter tryhards on your team that are barely contributing to the objective

To be honest how are chargers cheap. snapping is not that good.

Pretty sure you can miss while snapping if you don’t then you have spent a very long time with the weapon. chargers ain’t cheap.

23 Rapid Blaster

One word: RANGE. It has too much range, quite a bit of firerate, and too large of a blast radius. This gives the weapon an unfair advantage on maps with skinny areas like Port Mackerel

I can do a heck of a lot of damage with this thing!

The least skill of all blasters.

24 Explosher

I swear they put glue in this weapon instead of ink, because the second you get hit by one, you're stuck to the spot in a mile of enemy ink.

The Range and Blast Radius is absolutely obscene, not to mention that it’s an easy 2HKO and can immobilize you with how wide their explosion inking radius is, and follow up with an easy splat. The overall set is extremely op in Splat Zones

25 Splat Roller

They're extremely cheap with camping and used with Ninja Squid. They literally outrange and outmaneuver (with both their vertical flick and curling bomb) the Splattershot, and only have slightly less effective range.

I like how it says you can't kill someone if you hit them on the side... yet 50% of the time I die to the side. Not helpful that it comes with Curling Bombs and the Panic Button that can hit you 10 ft away with damage.

Wouldn’t call it overpowered, unless you’re camping with it and/or are using it with Ninja Squid.

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