Most Unfair Weapons in Splatoon 2People who use these weapons drive me out of the lobby.
Its not even good at all. Its annoying but the weapon is downright trash. I don't get how people think its op. It's a worse luna blaster.
The complaint about not needing aim can be made for all blasters in general, but this one in particular takes the cake. No only is this weapon completely BS as far as needing aim to kill but its fire-rate is not even necessary. Some dev pulled this out of their ass to make the game more "balanced" but it sure as hell did the opposite.
There's barely anyone using it (at least that I see), but in case you encounter one:
-The end of your shots make a large explosion.
-High fire rate.
-If you're caught into it's blast, it was nice knowing you.
This weapon is so cheap. It has a really high firerate for a blaster, and you don't need to be accurate at all due to its blast radius. It also has better range than you would expect, literally outranging the Splattershot with its Blast Radius.
This thing is so overpowered! You can get a one-shot splat with those four tiny bubbles. And even if you miss, you are GAURANTEED to get the kill with one more shot. And the bubbles have so much power to ink and destroy. They even bounce off the walls! How is that anywhere near fair? I get splatted by this SO much and it makes me get so mad! The Clash Blaster isn't anywhere NEAR this thing. And I haven't even gotten to the specials yet! The sub is Splash Wall, which compliments this thing greatly. If you're a top-notch Dualies player or the king of all rollers, you still can't destroy a Splash Wall in the time it takes for the death bubbles to hit you. And even though Ink Storm doesn't compliment the Bloblobber too much, it can totally turn the game around. Making the Bloblobber even better than any Slosher that Nintendo could ever dream up. This thing is a triple threat to the extreme. It's more like a quadruple threat. It has:
-Defense. Those Splash Walls are close to ...more
Has range that is only beaten by the Splat Charger and above, shoots bubbles that bounce off walls everywhere, and splats in zero seconds with no fall-off damage. It doesn't even take skill, either. Since most Bloblobber users can't aim, it's impossible to predict where the bubbles will bounce. It's basically unstoppable on maps with narrow passageways and higher ground like Port Mackerel, Camp Triggerfish, Moray Towers, and Shellendorf Institute.
Here's the issue:
-1 slosh (four bubble) kill potential (pretty likely to get hit by all four).
-Stupidly long range that can be increased by looking a bit further upward when sloshing.
-The fact that you can slosh really fast makes it easy to spam.
-It's been around 4+ months, yet no balance.
Wow, and people call Tri-Slosher "easy mode".
Dumb and takes no skill, at least the explosher takes skill as well as the other slosher weapons, I don't play this thing because I don't want to make the other team disconnect (rage quit)
They are the most dangerous dualies, are good at the same range as the splattershot pro, and have a decent kit. They're basically the Dual Squelcher from splatoon 1, but with dodge rolls.
A perfect example of a "low-risk high-reward" weapon. Excellent range, outright the best dodge-Roll in the game with virtually no endlag, still good damage output that can kill opponents quickly, better turf coverage than most weapons in the game, and it has Splat Bombs and Ink Storm, both of which are among the best and most favorable in their class. And what weaknesses does it have to make this weapon kind of stoppable? NONE. You can do basically whatever you want with this weapon with no fear of being overwhelmed.
Everyone uses this weapon. Literally everyone. Your grandma probably uses it. It's good at everything, bad at nothing, and extremely easy on top of it all.
This should be at the top of the list. The vanilla Dualie Squelchers already have an overpowered main weapon, but the Custom variant is outright better. Like seriously, who can go wrong with Splat Bombs and Inkstorm?
There's a reason why every match in Rank X Solo Queue has at least one person using these.
The set is too good!
I can tell from personal experience using this thing, it even feels OP if your'e the one using it. I'm convinced that this was built for splatting a charger at their own range, then splatting dualies from point blank a half second later.
I was using it with Vintage's gear, and then I realized why an X-ranker would use it obsessively. It's kinda hard to use correctly, but when you do, it's just op.
Better Run Speed than the Mini Splatling, faster charge time than the Heavy Splatling, the fastest 4-Shot kill in the game at close range, perfectly accurate at long range, with range only slightly less than the Hydra Splatling, and you can recharge while shooting? It doesn't take even the smartest players to realize that that the Ballpoint Splatling should not be allowed to exist in this current state.
Edit: The Ballpoint just got nerfed into oblivion, as it deserved
Mobility of a mini with range of a hydra, Nintendo's balancing team must be on drugs again.
Haha just be happy the E-liter doesn't have burst bombs or the kraken anymore for cods sake that was what was REALLY bad. Also, if you are one of the people who rage about these things, just look at the charger's match stats. They probably had the least turf and only around 5-9 splats if they are doing WELL. And if they are doing well, they trained and put time into using a charger specifically, so they kinda earned it. And chargers are the hardest weapon to use and do well. just TRY to use one well without putting in hours of practice. It took me around 12-20 hours to even get 20 splats in a single match one time.
Ugh I HATE these weapons one time when I was using the krak on splat roller there was a splatterscope and I tried to kill them and when I jumped they sniped me and I always get a fright when that happens. God I will always hate splat charger/splatterscope mains.
It seems like the really good Japanese snipers who never miss their shots always use these. Their range is too much, with OHKO damage, making it hopelessly overpowered in the hands of a master. It also seems like the hitbox for this charger is way more broken than the E-Liter 4K. When I get up close to someone with a fully charged shot, they will NEVER miss me. There were times where I was splatted by one of these when I was clearly behind a wall.
Sorry for a third comment but thunder, this is just salt, like, you even say it actually takes skill to use. Making it very counterproductive for an weapon you say is overpowered garbage when it's just good G.O.O.D! There's a difference between OP and above average. I may agree with some but others, not so much. Plus it has it's own problems. You are just facing the best of the best.
The Splattershot barely outranges this weapon, but if the Octobrush user is on higher ground, good luck trying to survive. It also takes only 3 hits and you'll die. If the Inkbrush has shorter range but faster flicking speed, at least make it so that the Octobrush and the Inkbrush have equal damage. That would be much more balanced. The Inkbrush is one of my main weapons, and if the other team has somebody using the Octobrush and you're using the Inkbrush, it's nearly impossible to kill them without your sub or special. Please do the others a favor and stop using this on Ranked Battles. You're giving those who are actually putting effort into ranking up a huge disadvantage. I used to main the Octobrush but I switched to the Inkbrush because at least that weapon requires some bit of thought and skill. Only the most experienced players are able to get an advantage over them. If I'm playing on Tower Control against a team that has one Octobrush user, that's fine as the Splattershot is my ...more
No aiming needed, kills in 3 hits with virtually no fall-off, swings so fast you can barely see past the Great Wall of Ink, insane for covering turf as well as bolting to the objective, and if you somehow can't do all that there's always Autobombs and the Inkjet.
This is about the list overall, even though some reasons are legit, It should be named "top ten weapons that make me salty".
It's so easy to get a splat with this thing! I love using it, but it's really OP.
Get caught in a single hit from them, direct or indirect, you're not going to survive.
I know a blaster user who always splats me in X rank!
The 1 iq jumper that camps and flings their stick at everyone, they have a natural habitat of splat zones and rainmaker
It should be banned in Clam Blitz. It's stupid.
Clam blitz is their natural habitat.
"Oh, would you tear up the competition with a grizzco weapon? Would you be invincible with a blaster? Would you CRUSH the opposition with a dynamo roller? No, you get a bamboozler and a squeezer, Good luck with the disconnects and glowflies." - Grizzco industries
It's so unfair in this game! It keeps lowering my pay count! And then there's things like "Oh? 1 egg? Not bad! " and then "50 eggs? What a shame! " I hate this!
At least he gave me feet
Keeps demoting me
Can we be honest though, these are actually harder to use than the others (other dualies). They aren't op.
Edit: Ignore everything I put above this I used these to get to A rank in every mode in splatoon 2 over the weekend and they are borderline op for everything but tower control. I even had a match where I got 32 splats (in splat zones on piranha pit).
Edit 2: S+ rank now and these are still extremely powerful. They have a splat time that might as well make you do 999 damage per shot. If you put run speed on these you won't be getting killed EVER.
The Clear Dapples are even worse, because you can't hide from them. AT ALL. Those stupid torpedoes are the definition of aggravating.
Your dodge roll speed is so fast that being hit is impossible. By the time someone using these does insta-dodge-roll close enough to hit you, the time it takes to kill might as well be OHKO.
Specifically the clear ones, which pump out splashdowns like a factory and get kills you need exponents to count.
How is this above luna blasters, the tri slosher, and dualie squelchers(!)? it's basically just a splattershot but with an absolute pile of carp as a kit! I mean, really, I know that ink armor and suction bombs are pretty good, but Splashdown and burst bombs? You won't survive if the splattershot quite literally has the I.q. required to throw 2 burst bombs in your general direction after a splashdown. But no, the ink armor, a.k.a. the paper armor, and suction bombs, which take an entire era to explode, are what's o.p.
I mean, have you seen a mini splatling before? It has basically the same run speed as the N-zap, a charge up time that the Flash would be jealous of, longer range, and burst bombs/tenta missiles. But that one's TOTALLY fair. So why does everybody say the N-zap is overpowered?
Sheldon: "it's the definition of reliable"
what he means: "if you learn how to strafe well and use the suction bombs correctly you are effectively playing easy mode"
I use the '85, it doesn't feel unfair or outright broken, but it's easy to use and can be easily mastered as well. It's just good at everything honestly.
I hate N-ZAPs in general they are the bane of my existence, and their shots are heat seeking for my poor octoling with the golden toothpick in his hair. Nope, I'd rather fight inner 3 again than a good NZapper ugh
Good lord. Combine good range + decent damage (lOw DaMAgE my ass) and you have a weapon that requires no skill to play and is overused. It needs a 20% increase in ink consumption or a decrease in range or speed. Speaking of speed, this thing is so light weight, impossible to kill with anyone wearing run speed.
The Dualie Squelchers have literally no weaknesses whatsoever. They have great range along with dodgerolling that allow you to slide whichever direction you are doing so, so you can easily dodgeroll back to outrange your opponent. They also have excellent turf coverage (so you'll be getting your special a LOT) with it's range combined with good firerate, and enough DPS to at least be viable in CQC. Not to mention that the Custom kit is nothing short of amazing.
I will have you know that I use these a lot, and they're incredibly easy to win with. I can easily steamroll my way to getting the highest rank in Splatfests.
Also, winning against an entire team of Dualie Squelchers is literally impossible, and destroy Octobrushes in every possible situation imaginable.
High Range, fast fire rate, dodge rolling, essentially no end lag, bombs, trackers, missiles, and rainclouds where the drops don't need to hit you? Seems fair.
Like, please nerf these. They're only used by sweaty nerds.
How to get 15+ kills in ANY MODE with the Dualie Squelchers (95% guarantee! )
1. Get into a match.
2. Find an enemy
3. Shoot straight.
*Results may differ between how often you die.
I see them EVERYWHERE in ranked, they always dodge roll back to try to splat me from a distance, cowards.
"I like how much skill this takes to use"
- Literally nobody in the history of the universe
These always show up in S and A ranks and they always have at LEAST 15 splats, no less than 14 of them seemingly having been me.
Ah, yes. You knew the most notoriously overpowered weapon in this game would be on here somewhere, but I really believe the Octobrush is more overpowered. This weapon takes 2 hits to kill, and has a ridiculous spread so you don't have to be very accurate. It also throws ink faster than the regular slosher.This makes it really easy to kill someone at close range. It also doesn't help matters that it has the same effective range as the Splattershot. You're probably going to say that this weapon was nerfed. However, in the massive November update, it went back to its original state where it dealt 62 damage per hit. However, it's overshadowed by the Dualie Squelchers
A common species that is found commonly in splat zones, jumping and sub combing you and your team to death. They have a predictable pattern and don't show much improvement for their brain, don't approach them they will snip you from a distance some how.
It's fairly overpowered I suppose, but it isn't unstoppable kind of OP.
-Larger spread from the regular slosher.
-It's a 2 hit kill.
-Burst Bomb combo.
-Fairly faster slosh (at least for me).
I love getting one shot by a sharking player. Really fun and thrilling experience.
I bet you that it would be #1 if it still had kraken as a special.
This thing is really good. Try using it, people. I wouldn't say it's OP, but it has a really good sub & special. It's so good! I don't get splatted too often, but it's one of my main things to choose from.
The weapon itself isn't op, in fact it's only good for Turf Coverage. But what makes it op is its special, the curling bomb launcher. It is so annoying to avoid and it is easily spammable because the Aerospray is really good for covering turf
Nobody uses it in comp or ranked. It has no killing power at all. Annoying in turf war though.
Why are these good? They just are.
I have an undying hatred for all blasters, and this one I hate the most. Too much range, OHKO Damage, and too big of a hitbox. I could have put any blaster here, but it seems that Range Blasters are the hardest to deal with. Rename this the Rage Blaster.
This thing requires insane aim and positioning to use well. I don't see how anyone could see it as op.
The weapon isn't even that hard to counter, it's just annoying to play against on some maps.
The weapon itself isn't op, but its set makes it ridiculously cheap with spawn-camping. This weapon has amazing mobility on its own and it's expanded even more with its curling bomb. Many Sploosh use it to camp at your spawn and it's so annoying to catch them. It also has the Splashdown, so the user can defend themselves easily when spawncamping
These things have become the BAIN of my liking of turf war, splat zones and rainmaker. Sploosh Splash gonna beat yo ***
I love this weapon because it is a shooter but it may be too good when used in turf war. Anywhere else is fine
If they panic splashdown its easy to counter: just aim up.
This thing is bad.
The end lag is terrible, but nobody can run from them and it is hard to hit the person using them while they are rolling. I did mention in another list though, If you wait until they are done rolling you will be able to splat them before they can even move again.
Well, I think that the Dark Tetra Dualies take a little skill to use since the amount of shots it takes is pretty bad and it is very inaccurate when you shoot. I know this because I also use the Dark Tetra Dualies.
Admittedly, Tetra Dualies are very overpowered. There's a good reason why Japanese players use them. They can execute up to 4 dodge-rolls in a row and there's no delay between the dodge-roll and when you can shoot again like on all other Dualies.
Every match, one of those evil things splats me. Like five times.
This roller is the most painful to deal with despite it's short range. It flicks and rolls very fast, and it's very easy to get close enough to an opponent to splat your opponent in a single flick.
It's unfair with camping, but people don't do that anymore.
+Faster rolling and flicking speed.
-Less ink coverage when rolling around.
Lol, this weapon was only a treat in Splatoon 1.
You can camp out anywhere at all and you are unbeatable. It's so good!
It's like the roller, except even more cheep.
It's the worst weapon in the game.
Bad main with hardly any painting power or killing power.
Bad sub that doesn't fit the main weapon
And the worst special in the game
This weapon is trash and is not op at all.
Let's face it, most brellas just plain suck. This is because of one reason and one reason only, when you put in the riot shield thing they can not fire with it. Well, the UB can. It's sub is the Ink Mine which are just a flat-out nuisance. The special is Splashdown.
As you read this, one word should pop into mind: Spawncamping.
I am a main of the Octobrush Nouveau and this is the bane of my existence
This includes all of them from the normal E-Liter 4K to the Custom E-Liter 4K Scope. These weapons don't really have a long charging time and have a RIDICULOUS range, with OHKO damage. This means it's hopelessly overpowered in the hands of a master. It's also super annoying when you have E-Liter tryhards on your team that are barely contributing to the objective
One word: RANGE. It has too much range, quite a bit of firerate, and too large of a blast radius. This gives the weapon an unfair advantage on maps with skinny areas like Port Mackerel
I can do a heck of a lot of damage with this thing!
The least skill of all blasters.
I swear they put glue in this weapon instead of ink, because the second you get hit by one, you're stuck to the spot in a mile of enemy ink.
The Range and Blast Radius is absolutely obscene, not to mention that it's an easy 2HKO and can immobilize you with how wide their explosion inking radius is, and follow up with an easy splat. The overall set is extremely op in Splat Zones
They're extremely cheap with camping and used with Ninja Squid. They literally outrange and outmaneuver (with both their vertical flick and curling bomb) the Splattershot, and only have slightly less effective range.
I like how it says you can't kill someone if you hit them on the side... yet 50% of the time I die to the side. Not helpful that it comes with Curling Bombs and the Panic Button that can hit you 10 ft away with damage.
Wouldn't call it overpowered, unless you're camping with it and/or are using it with Ninja Squid.