Top 10 Valid but Stupid Reasons to Criticize Certain Video Games

The Top Ten
1 Many of the players on the online multiplayer voice chat are rude and obnoxious - Call Of Duty
2 Making nearly all of the anthro characters buck-naked by default was about as good of an idea fandom-wise as Undertale allowing players to date Sans and Papyrus - Sonic The Hedgehog

Not to mention giving the franchise such an alarming fixation on feet (don't even get me STARTED on what THAT ended up resulting in on Deviantart and essentially all of the other local furry sites as well)

3 Is overpriced to the point of outright satirical absurdity on Ebay and Amazon, making emulators pretty much your only choice as far as ways to play it go - Earthbound

Reason to hate the developers and marketers, not the game itself

4 Is literally the straight-up Steven Universe of video games, with the obnoxiously whiny and cancerous SJW fanbase to match - Undertale

Yes, but the game is VERY strongly self-aware of it and even openly makes fun of it with characters like Toriel and Alphys

5 Is basically just a pretentious emo edgelord's Phoenix Wright story-wise - Danganronpa

And in this case, it works really nicely

Which is actually why I love it

(for real though, this franchise is flat-out OBSCENELY overrated by its Reddit fanbase, contrary to what its overall-mediocre Metacritic reviews would tell you)

6 Costs ten whole dollars on Steam when Cave Story was easily just as influential and classic (albeit considerably less good overall) of a game, had WAY more dedicated work put into it and STILL was originally released as freeware - Undertale

Let's not beat around the bush here, however; at the very least, I would say that UT was plenty enough more interesting of a game (and ESPECIALLY story) than CS to warrant the difference in price point.

The music went from merely being great to being outright godly, the gameplay (as much as I hate to say it) was more polished overall, the storyline was actually existent rather than just implied, the atmosphere was arguably EVEN thicker than in Cave Story, the boss fights (not counting blatant joke ones like Snowdrake's Mother and most of the Genocide "fights") are some of the best I've ever seen in a game...

Yes, the game is pretty rough around the edges and has a pretty major graphical/musical dissonance to say the least, but overall, graphics were probably the only department that Cave Story actually legitimately beat out Undertale's Pacifist run in terms of

(Just for the record, I also DESPERATELY wish that Mettaton's colored tile puzzle allowed players to ...more

7 Another Metroid 2 Remake was by far the graphically better-looking game of the two remakes overall and was a fully 2D, sprite-based fangame assembled together with largely reused assets - Metroid: Samus Returns

AM2R was the better remake, SR was the more original game

It's REALLY not rocket science

8 Art style looks way too much like a butchered version of vanilla Wind Waker from all the way back in 2002 on the Gamecube - The Legend Of Zelda: Breath Of The Wild

Very true but still largely irrelevant

If Nintendo's main focus was graphical HORSEPOWER, then they probably would've already made even MORE powerful consoles than the PS4 at this point; what's important to look at with Nintendo games is generally the art styles, which (ever since the SNES era) have been absolutely phenomenal AT LEAST ninety percent of the time

9 Is actually just an incredibly overrated genderbent spinoff rather than a "true" numerical sequel to the original Parappa The Rapper - Um Jammer Lammy

Ironic because UJL actually IS the "true" sequel of the two, improving shockingly largely upon the original game's formula and also adding a ton of new stuff while still VERY much keeping (in fact, considerably AMPLIFYING) the original's wacky, cartoony charm in the process

10 Game is way too similar to the previous installment (Fallout 3) - Fallout 4

Don't be mad about that, be mad about the fact that it's basically Fallout 3 but with nearly all of the depth taken out of it and replaced by an almost-irredeemably stupid and tacked-on town-building system

The Contenders
11 The epic heroic dragon-slaying part of the game only takes up about maybe five percent of its total 100-percent-completion length - Elder Scrolls V: Skyrim

Contrary to what the godforsaken MEMES would have you believe

12 Playing the game in Genocide mode fittingly makes it suck horribly - Undertale
13 Shaking the Wii Remote to spin was unnecessary and could have easily just been mapped to a button if not for the stupid Wiimote/Nunchuk control scheme - Super Mario Galaxy
14 Game is lucky its creator didn't get sued by Studio Pixel for how much of a blatant Mimiga ripoff the design for the Dreemurrs is - Undertale
15 Too many puns in general - Undertale
16 Game Was Designed for CRT Televisions and Therefore Doesn't Work Properly When Playing It on Modern TVS - Parappa the Rapper
17 Doesn't feel enough like a traditional vanilla Zelda game - Legend Of Zelda: Breath Of The Wild
18 The inclusion of motion-controlled steering was gimmicky and unnecessary - Mario Kart Wii
19 Has no option to play Primes 1 and 2 with the old Gamecube controls - Metroid Prime Trilogy
20 Is way too ridiculously self-aware of the insane amount of anime tropes it contains - Danganronpa
21 Doesn't work well enough as a hardcore party game when compared to Melee and 4 - Super Smash Bros. Brawl
22 The only real reason it got so popular in the first place was because of Operation Rainfall and Smash 4 - Xenoblade Chronicles
23 Was Square's first attempt at full-on 3D graphics in a full-blown three-disc 50-hour RPG, so it looks understandably horrendous - Final Fantasy VII
24 Much of its humor is painfully unfunny if you aren't in on the joke of it being a completely bastardized satirical take on Banjo-Kazooie - Conker's Bad Fur Day
25 Full-motion video and audio were difficult to fit large amounts of onto PS1 discs, so the games are extremely short as a result - Parappa The Rapper and Um Jammer Lammy
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