Top Ten Best Video Game Combat SystemsBefore you vote please note:
1. This list is based on the combat systems themselves not the games they appear in.
2. Therefore don't just dismiss the system for appearing in a bad or overrated game.
You will die oh so many times during these games but you keep coming back to take some more pain just because the combat is so very cerebral. Fighting each enemy is like a puzzle and you really have to watch its attack patterns a few time before you can really have a go. It feels unfair at times but the moments of elation when you finally beat a section and are able to go back through with ease makes you feel like a complete bad-ass.
Combat has huge variety, takes strategy to master, and will punish you if you're not careful. Definitely the best combat of all time; while the Arkham series is renowned for its fluent and fast combat, the Souls series has more moves and slightly higher fluency (in 3, at least).
Hard but fair, but most importantly, it works! Shields block the way they are supposed to block, and weapons hit with real force. No other third-person action game creates such a thrill of tactics combined with a fear of death and the joy of success!
Definitely a great system. Requires that you use strategy before you charge to your eventual demise.
Or how to drop an entire roomful of people. The combat in these games are based on hand to hand combat, stealth, and gadgets. Essentially hand to hand combat is limited to take downs, a single true attack, counters, acrobatics, and a very strong autotargeting system. Overall, however, it is very fluid, allowing for armies of enemies to be fought at once with little difficulty. Stealth features many different takedowns relative to enemy and player position, with varying "loudness" or levels of "unstealthiness". Gadgets vary and assist both other forms of combat. Overall this system is excellent in allowing the player to toy with many enemies and just be a total beast, but quite bad at making a single man be a threat, relying on stealth and gadgets instead of physical combat. This system has been imitated by the Amazing Spiderman games and the Lord of the Rings: Shadow of Mordor, and is destined to be imitated many more times.
It's fluid, it's satisfying and it's hard hitting. What more could you want.
Everyone bashes this combat system for being too flashy but they haven't really played the game. The combat is very skill based (not as much as the witcher 2 but still very skill based) You can't just casually hack and slash away, you have be careful about when, where, and how you attack because one wrong move can take away huge chunks of your health.
Combat is great, although it looks silly at times. It makes Geralt look like a ballerina.
This is the third person action combat system many were, and often are still, trying to create. The system consists of long ranged varying attacks used in a multiple input combo system. It speciallizes in fighting groups of opponents with brutal efficiency and performing just okay with one on one fights (often reverting to spamming a single combo). However this system is not very good at creating difficulty. Any attempt to do so results in combo stopping and frustration. This system was used in Star Wars: the Force Unleashed with some success.
Damn... It's GOW... One of the most satisfying combat systems: frenetic, chaotic and awesome to see.
Best game I ever played
I love that a level 1 can beat a level 55+ if he has mastered this complex combat system better then you. I would love to see this combat system along with the execution abilities in a Star Wars game.
One of the most complex combat systems I have ever seen. Truly amazing. Blocks, dodges, parries, you name it!
Assassin's Creed is far from having the 3rd best combat system on this list. It sucks. It's basically just holding the parry button and waiting until a marker appears above the enemy that's attacking you--yes, I said 'the' enemy, because in this game only one guard attacks you while you're surrounded by a group of enemies. The stealth isn't part of the combat system so you can't use it as an argument.
Specifically the combat in Origins. And especially the variety of weapons, with each type having a different way to use them. The Witcher 3 also has great combat mechanics.
In most of the games it's either meh or blah but in 1, 3, Rogue and Unity combat is just amazing and engaging.
Much more to it than what most would tell you, of course, I'm talking specifically about black flag's combat, as it is vastly improved from the combat in 1,2 and 3
Amazing ways to execute moves such as lassoing people and hogtieing them
It is also fluint responsive and all around amazing what's not to like?
This games combat is absolutely amazing. There are 6 different classes each with different combat variations. The combat is deep and also challenging. Adding on to that is the magic. The magic in this game is absolutely the best. It actually feels like you are harnessing nature to fight for you
Without a doubt the best combat system ever put to game. Influenced by Dark Souls, but improves on everything that failed in those games. Instead of hacking at the toes of giants, you can climb up them and stick your blade into its eye. Masterpiece.
Fluid, responsive, looks awesome. What's not to like?
Like Arkham, but better.
this is so wrong, why is this game not in the top 10 if assassin's creed is the 7th? not origins, not valhalla, not any other ac game compares to the strategic, hard, agile and satisfying combat of this game, this game is so underrated considering how many people I see are hating it, I mean you complain about it, about all the features I get it there are flaws in this game, but why hate it? if you don't like this game then this is either just not your type or your standards are just too high, the combat in this game is just so, definitely should be on top 10, personally it is 2nd to god of war for me.
Open ended in combat. It gives you a wide variety of weapons and lets you use them as you please. There are a seemingly endless number of ways to take down most machines, especially the big ones. The game requires skill, preparation, and understanding of your enemy's weaknesses. The combat is by far it's best aspect and outshines many other games I have played.
This is how you truly duel an opponent and fight an army with epic results. This game combat system breaks many conventions by featuring: no auto-targeting, limited flinching, and a character that turns with the camera. However what results is a system where everyone creates his/her own fighting methods. The scope of this system is massive, featuring: legitimate swordplay tied to character movement, the direction you are facing, button/direction combos, opponent position, player position, and style (e.G. fast, strong, dual, staff); early first/third person shooter gameplay with unique guns possessing two settings each; force (magic) powers that vary with astounding complexity (stopping combos, stealing guns, bullettime, x-ray vision, physical enhancement, etc. ); a limited parkour system that is flawed but allows for unique effects (delaying attacks, kicking people into pits); some vehicular combat (ranging from land to space); some rudementary hand to hand combat; and mixes between ...more
The most stylish and fast paced combat you will ever see.
The awesome martial arts mixed with medium challenging blocks makes this combat sooo awesome.
An Indy game and it's upcoming sequel demonstrate what happens when you take human animal cross species and put them in the Matrix. In short the combat is quick and visceral, featuring parkour, hand to hand combat, weapons, stealth, and everything in between. The attacks are based off of distance from opponent, character movement, blocking, dodging, countering, opponent position, held weapon, and whether you are in the air or not. Essentially the combat allows for both single and multiple opponent fights without too much frustration aside from personal ability. It currently has no imitators.
A.K. A "brawler"
A very unique fighting game format, the Smash Bros combat system is simple, but elegant, as inspired by the Kirby game series. The series takes place in open yet limited 2D environments. Combat is built around two buttons, but the attacks change with direction of movement, position (grounded or aeriel), and whether or not the fighter is running. The system is also unique in deaths being caused by knocking the opponent out of the environment. The series also features multiple techniques (often born from glitches) that vary between games and add complexity, with melee containing the most. This system has been imitated in PlayStation All Stars battle Royale.
Yes, here it is, and lemme explain why. While not the best, it's definitely one of the most unique combat systems around. Mixing bullet hell with RPG elements actually pays off here.
You have a choice between befriending and killing enemies.
Bloodborne has better combat than any game on this list!
Yes, I know you have never heard of it. This combat system combines 2d fighting game combat with a third person shooter to create a deliciously anime combat system. The melee attacks are dependent on what position you are in, what buttons you press, where the enemy is located, and what character you are playing as, featuring punches kicks grabs and disarms. The gunplay features varying weapons with overall impotency to highlight physical combat. The system flows well between ranged and physical combat and features combos similar to standard fighting games.
Oni was the best combat game I played in my life...
Sure, the potency of the weaponry is based around what mods you've equipped, but that doesn't change the fact that every weapon has some use in some levels, and that the Stance System is a rather decent way to keep Melee combat from being boring, while the Quick Melee Ability can be chained with gunshots to allow you to increase the potency of the other via Status Procs.
It is pretty dank
This is the pinnacle of motion controlled combat. The system features 1-1 precision in both swordplay and gunplay, button and motion combo attacks, motion strength sensitivity, and 4 guns. The system flows between gunplay and swordplay.
One of the first RPGS to have a non-turnbased system, Chronic Trigger's combat is very deep for its time.