Best Wizard101 Schools

The Top Ten

1 Storm

Whether you master storm or get defeated by it is all determined by how you play. The attacks are extremely deadly, but is compensated for with the lowest natural health in the game. At lower levels storm is difficult because of the health disadvantage, but after awhile you get used to having short, quick battles! Storm is pretty much about strategy. You have to defeat your enemy before they can defeat you. In the end storm is a decent school.

Storm, although tough in the early stage of the game due to low health, is a great school as it levels up. High powered spells combined with increased accuracy, high damage, critical, and enough health to get bye is great! Tower shield is a great addition for a storm wizard, and I still use tempest in Azteca to quickly end street battles. The game is pretty well balanced and depends more on the user than the class, but for me, I'd give storm the edge due to their overpowering spells.

It very obviously is the best the attacks are almost twice as good as any other school. People say, "oh storm is the worst school because you have awful heath" well you don't need health because the battles only take like ten seconds because of the attacks! I have an ice wizard friend and it took him twenty minutes to do one battle that took me about two minutes, no lie

hi

V 47 Comments
2 Death

Death is my favorite because, well, even though it doesn't have the greatest attacking power or is as flashy as the other schools like storm or fire, it is a pretty good school for strategy. Also, like some other people before me has already said, it is easier to solo on death, seeing as I soloed my death character for most of the game and I consider myself not that intense of a gamer. Another favorite part of death is that its steal health attacks can bypass those pesky life and ice absorbs. Whenever bosses spam those shields, I still am able to kill them because of the steal health spells.

I cannot stress this enough. On death, you can heal AND attack. That is very important, because if you are low on health, you don't have to waste pips on healing and just attack as much as you want, which immensely helps people who solo most of the worlds.

Death is also very good for supporting and tanking. My playing style is as a support and a tank, so whenever I have to face ...more

Well, a lot of problems you'll encounter while in PVP matches, is that you can't heal, and attack at the same time, but in the death school you have the unique ability to do exactly that, AMAZING RIGHT!

Also although death dosen't have the strongest attacks, they have a lot of spells that increase damage of other spells. In my opinion, I don't think a school has to be easy to be the best school, because with the right SHIELDS, and the right SKILLS you can bring out the most in a school you wouldn't normally root for.

Another reason I think death is BY FAR the best school is because it represents the unseen, and one of the most indescribable states in the universe. Which is why I'm proud to call myself a DEATH wizard. Oh and since were DEATH we can't here any other opinions, no lol, DEAD serious. *

Death is the best school because its pretty easy to be strategic. Death has a lot buffs and traps especially that can help stack up damage and destroy the opposition. I was level 20 and defeated storm and ice wizards who were around level 80 without using my second school. Death's life sapping spells can bypass absorbs which are one of the main defense tactics for ice. It also has powerful multi attacks like deer knight and scarecrow.

Even though death may be violent and deadly, it doesn't mean it's not nice. It is actually both nice and cruel at the same time. Death is mostly for girls who are glitter goths and boys who are violent, but it can be for anyone. You can heal yourself and attack your prey in PVP battles. Just like any other schools, death can be strategic. However the reason I like death is because you can be your gothic self and people will understand you. I think death is the best choice for me.

V 53 Comments
3 Fire

In my opinion I don't think it's the best at all. First of all the way it attacks is very inefficient. It does all the strong damage first and leaving a weak DOT behind. It has low health, defense, and accuracy. These things may not seem important at first but later on in the game your going to need these things to be there. All you need to do is put a fire shield and then that fire shield has gone to waste. Although other school spells may have this problem I still think Fire isn't the best.

Fire:
The second highest damage in game
The second lowest health in game

Perfectly balanced right?
NOT!

Fire has the same problem as storm. The health disadvantage can really be a pain. However if you don't mind low health in exchange for more damage then the fire school is great for you!

But a balanced and well rounded school? I THINK NOT!

Fire is the best! Why? Well fire is the second most powerful our health is good its not really low or high and we get spells earlier in the game for example fire blade..also the DOT's are very useful when your enemies keep shielding and most of our spells hit all so there's no problem handling a group of enemies so fire should be first.

They have a very strong attack and their spells hardly fizzle

V 62 Comments
4 Balance

Tons of blades and traps that can make your ordinary damage spells absolutely extraordinary! Mid-level health and mid-level damage makes balance seemingly an okay class. But that's not what balance is about. The many traps, shields, and charms make playing as balance completely unique! Even though learning to master balance may be a challenge, once you learn the tricks to balance you're practically unstoppable!

In pvp however, balance's skills are best used in group play. You can buff your team and send devastating attacks to the other team. However, you may find that it works best as a supporting role in the game.

Personally balance is one of my favorite schools. You have the second highest health in the game, good accuracy and fair damage. Early on is kinda tough because the spells are crappy for a little bit but once you start getting blades and traps your set. Judgment is given early on and with traps can deal over a thousand. I find using elemental trap elemental blade possibly balance blade and feint then using the hydra spell pretty effective

Damage on par with death, in addition to the fact that they have the same accuracy rate, as well as tons of boosts to damage without hindering yourself like death wizards do, Balance is my choice for the best. You've got decent damage and health, and high-ish accuracy. Then if you know how blades and shields work, you can make your damage exceptional, as well as bring up accuracy, and things like power pip chance. However, Balance is not a good starting school, as most starter players focus on the basics and do not take time to prepare, and preparation Is the reason Balance is the best. There is also tons of damage prevention, and no real shield against Balance damage.

Very skillful playstyle and a challenge to master, but once you get it down it's a great class with all its utility and decent attacks.

V 39 Comments
5 Life

One of my characters is life, and I've got to say it's pretty cool being able to heal myself whenever I need it. Just that when going against high level bosses or enemies, a round of healing can be a waste, because then the enemy will inflict damage on you again. It's also fun being in a group; healing and tanking for everyone else gives a strong sense of purpose.

With life, you can get the healing spells like satyr and sprite without having to spend training points. You also get rebirth, which is an AMAZING healing card because it casts absorb armor as well. I don't know Michael bout anything past celestia because that's when I last played. With the high health, high accuracy, free healing cards, and decent damage, it's pretty obvious life is the top class of them all!

As a level 110 life, I can tell you that there is more to life than a lot of people know. Life, in a team, is built for support. It works incredibly well for healing and protection. However, life is a decent soloing school too. With good attacks (and great ones in the high levels) and awesome heals and a good minion at 75. Very well-rounded school. Life is best!

Life is a overall good school, it allows you to heal others and heal yourself signifigantly. Although, it is tough to solo, its not as hard by level 48-120. Life is, in my opinion, the best school, because soloing against a single boss or PVPing is easier. that's all.

V 27 Comments
6 Myth

It's a great class. It has good minions and spells but it you don't have a healer you might struggle. So get a friend to be life and your good

Myth is so underrated, but don't worry fellow Myth Wizards! One day we shall have the other schools on their knees begging for mercy! We've been in the dark, waiting all this time, we shall be victorious!

Myth is the best by far-with high power, minions and accuracy. Amazing versatility and killing potential, myth has some of the coolest looking spells and armor. Go myth

You say you can kill a myth, but then you get stunned for 2 rounds by Medusa and lose all your blades to earthquake..

V 35 Comments
7 Ice

Ice is actually the best school in many things. People underestimate them just because they are so weak. I have beat Warlords many times, and I am ice. With the right things in place ice can be extremely strong just like storm. Ice has the highest natural life, and they have tons of resist more than every other school. Ice attacks such as snow angel is better than fire and storm. Snow angel does very low damage at first but over time can defeat the enemy. Fire dragon does the strong damage first then it does weak DOT, Storm doesn't even have a DOT attack. Ice may not be the best but it is an extremely good school.

Ice is by far the best school. You have the most natural health in the game. Ice wizards have great defense, which means that you don't need to continuously heal yourself after every attack. This also means you can focus your secondary school on attack, but without the sacrifice of health that you would have if you primary school was high in attack. People typically think that ice is a school that's all defense and no offense, but with the right blades and traps ice can be just as powerful as storm.

I do think that people very so underestimate ice. They aren't even that weak if you look at their damage on spells it isn't even weak it's pretty decent in my opinion. People just say they are weak mainly because of the health and defense is so high so they must be weak, but they really are just as strong as any other school. And also their spells are like one of the prettiest in my opinion, nice blue flashy spells who says no to that...

Ice uses one of the most difficult magic such as the evil snowman which deals critical damage if you are in the ice school. it is definitely the best. and most of the free items you get after defeating monsters are ice clothing. The Titans are also know to freeze the water of the kraken? I dunno but its definitely deserves its place at 1st

V 33 Comments
8 Sun

Turn your cards into treasure cards! Well kind of...

You can add damage and accuracy to the spells you already have. I mean who wouldn't like to add a little damage or make sure it has a better chance of working!

This is VERY important because of the damage adding spells. If you don't have those you basically can't play the game at higher levels.

Sun doesn't take up a turn! You just enchant the spell and use it, unlike star and moon...

I THINK SUN IS THE BEST it is

9 Star

Improve your defense or offense without shields and blades! Create a ring around yourself to improve your damage percentage or give yourself extra resistance! What's not to like about this school?

I think it defends you very well and you can also have it instead of blades or shields when you loose it

Love it

The auras in the star school are pretty useful, but not enough so that I would rank it as the best school on Wizard101. They look cool enough, though.

My favorite part about auras is that they help boost your stats, but the Wizard101 creators balanced this out by making the wizards more vulnerable to the school opposite of their primary school, in those specialized auras, which I appreciate. Also, they only last four rounds.

10 Shadow

Shadow Shrike. 'enough said.

A mysterious, forgotten power... - Emberflight_of_StormClan

AWESOME! I LOVE THIS GAME SO MUCH THAT I SEARCH TO SEE IF THERE ANYTHING LIKE THIS, GAMES THAT USE ARROW KEYS TO MOVE YOUR CHARACTER. AMAZING GAME EVER. FOR THE THOUGHT, I'VE NEVER FOUND A GAME SIMILAR THAN THIS. KEEP UP THE WORK WIZARD 101 MAKERS! 1 THANK YOU!

Shadow has to be trained near the end of the game. Level 90-100 in khrysalis. It helps a lot, though, in battles in khrysalis and polaris.

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The Contenders

11 Moon

Moon school is just horrible and useless. By the way, ABSOLUTELY NONE of the schools below this actually exist. There are only 11 schools in the game. Balance, life, myth, death, storm, fire, and ice are the 7 main ones chosen at the beginning of the game. Later, starting in Celestia, you can train sun, star, and moon. Starting in Khrysalis, you can train shadow.

Using moon spells you can polymorph and find out what it's like to have a different school's spells! This however is kind of an unknown school since you can't start training it until like level 50.

Why not top five? One of the best death should be first

MOON IS THE MOST USELESS SCHOOL WHEN WILL EVERYONE GET IT THROUGH THEIR SKULLS?!

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