Top Ten Worst Clash Royale Epic Cards

TheHabsFan

The Top Ten

1 Lightning

On arena 1-4 mabye 1-3 its kinda bad as it isn't worth the cost to kill troops a fireball could do, but as you get higher and start versing giant+wizards or golems etc lightning is a great epic card.

At least it can still get rid of e barb - MChkflaguard_Yt

2 X-Bow

I agree. Its practically a waste of elixir, its practically impossible to get it to target your opponent's tower, it's deploy time is so long and it doesn't really do much damage if your opponent has tansy troops.

It costs six and its rubbish

3 Witch

The witch is AWESOME if you know how to use it right. You can counter your opponents attack with a witch and some other troops, the witch would still be alive afterwards so you can stick a giant in front of her and the same witch would be used for both offense and defense. A level 2 witch summons level 7 skeletons.

If your opponent does a prince and bomber attack, you can counter with a knight and a witch, the knight will take out the bomber and the witch will generate skeletons to take out the prince with the help of the tower and the witch, after countering the attack the witch would still be alive so you can stick a giant in front of her and you would have your own push going.

4 Baby Dragon

Hold it. WHAT?! The card ALONE is not the best thing in the world, but if you have something to combo with it like inferno dragon it's pretty good. See, it doesn't matter how bad the card is. You need to learn how to use it.

5 Skeleton Army

This can be an amazing card on defense. Totally wrong.

6 Giant Skeleton

Sure you can use skeleton army on him but he always gets the last laugh because he explodes on his death and kills literally everybody that played a part in killing him.

Untrue. This card is one of the best tanks, being the only tank with a medium speed and ridiculous death damage.

7 Dark Prince
8 Prince

So easily countered by swarms and they may use the counter to push you forcing you to use a spell or AoE card to clean them up - MChkflaguard_Yt

Prince sucks if you are battling an experienced player, also gives your opponent a perfect chance to counterpush.

This card can never get to the tower without its charge damage getting absorbed by something like skeletons or a tank like a giant. Since many people have stuff like skeleton army or a tan like a Valkerie, knight
or a giant this card will pretty much get countered every time you place it. The only good thing about this card is its damage and that is it. A dark prince would be better

9 Mirror

Oh, let's spend 2 elixir on 3 skeletons just to place them again. (skeletons are good but for 2 elixir (mirrored) they are not worth it like all other cards)

Yeah, its not worth it

10 Balloon

The Contenders

11 Guards

Only 3 weak skeletons with bad defensive shields. Easily countered with any spell or high damage card for an insta kill

I agree

12 Clone

In a meta where zap, arrows and wizard run rampant, this spell ain't have a place in the meta. Its SUPER fun in 2v2 though.

Useless

13 Tornado
14 PEKKA

To slow and weak to swarms

15 Rage

Rage

only good for pushes otherwise sucks

16 Golem Golem

Just a bad card, I would choose ballon over it or peeka any day

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