Top 10 Worst Missions In the Halo FranchiseHalo is great at its core. The mechanics, the enemies you encounter, the sound, the atmosphere... all of those have never been absent from any of the levels of the franchise. But even in Halo, there are levels that have a hard time shining because there's an unfortunate layer of poor decision making, filler and pointlessness that covers them.
The Top Ten
Gave me a headache. Not the hardest in the franchise which goes to the two betrayals, but at least that was fun. It's so easy to get lost in this mission and the objective didn't capture me, just some bland rescue Cortana, and blow up some stuff. The flood was a pain in my butt, they were so repetitive and overwhelming it looked unfair. They keep jumping towards you firing their bad weapons. This level is still very annoying when you use the best tactic, stealth, because the health of the flood is too high. And whenever one dies, it mega morphs into other forms that are completely useless and generally a horrible addition to flood.
Ugh! It was a grind beating the Flood in HCE's Library but you always knew where to go thanks to Guilty Spark and you just had to take your time and retreat behind cover when the Flood respawns were heavy, rinse and repeat. Plenty of ammo drops made it easier, I was up to my eyeballs in shotgun shells in the Library LOL.
But in Cortana, you are dropped in a literal hellhole with lots of weaponless Flood and ammo scarcity issues. Twisting and winding caverns make it difficult to retreat for cover. And the Flood that shoot spikes on this level are a total pain. They're like Jackals with the health points of Brutes!
I get why they made this level - all through H3 it's foreshadowed with the Chief's visions that Cortana got herself into deep trouble and the Chief would need to go through hell and back to save her. But wandering through Jabba the Hut's anus and intestines and shooting up the flood in a virtual enema is quite the nervewracking experience. It was supposed to ...more
How are we going to end the trilogy, Bungie asked itself. Why, how about two Flood levels? And let's make the first one of the two a claustrophobic, confusing mess with frustrating encounters. The art is quite brilliant, but everything else flops.
Artistically it's outstanding, fine job Bungie! But that's basically it...it's so cramped, one-dimensional, tedious, and frustrating. Unlike the Library, this level has even more flood, new flood forms, and it's so damn crowded. Seriously, at least Library was wide open and allowed for movement. But the biggest problem with this level is all of the Cortana/Gravemind moments. They bring this already slow and sluggish level to a near-complete stop and it sucks. At least Halo 3 ends the trilogy with a great flood level afterwords because if this was it, then they would have failed miserably.
So easy to get lost in this level, with TEN different sections, and very unclear directions/queues to get going to the next part. I struggle on this level on easy sometimes. And the rocket launcher flood - they get me every time. The layout of this level isn't well thought out, and if Bungie wanted to make you hate the flood, they did a good job.
Although the Cortana mission was bad The library was far worse. Repetitive, annoying, painfully long and difficult this mission drove me insane! To be honest I always hated the Flood as the low point of the Halo series as well as a being uninteresting and unnecessary secondary antagonist.
After playing this mission on legendary with my friend for three days we beat it. I believe this level should be number 1 due to the poor level layout, and the infinite "Zurg Rush." To keep it short and simple, the flood are way over powered, and toward the end of the level there is a door that will lock you out if you back into it, causing you to restart the mission over and over and over again.
When you've been doing the same thing for two hours, you know something is wrong. However, it's damn good hardcore fun much of the time since everything is nice and intense and the flood in Halo:CE is a riveting opponent. -
In the preceding level, you came to the top of this hill, then some ship crashed on the other side of the city, which got infected. So what do you know, now youve got to fight your way back, this time through packs of the now-annoying Halo 3 flood. What an unimportant level. But the atmosphere shines. -
Really not that bad, eerie atmosphere and has a flamethrower!
Basically the same thing as the previous level, the storm, except with the flood.
Its pretty easy fir a flood level but like all flood levels its pretty boring
Come on guys. It can't be on this list. This mission is the best in Reach! The map is so open and full of cover. This gave you so many options to ambush your enemy or just fight your enemy in really tactical spots. Every part of it was amazing! The sniping in the beginning made you a stealthy exterminator. The convenant structures made you try to ambush your enemy instead of them ambushing you. The last part was just back to the good old original halo battle. Nice mission. Could play it so many times. Whoever started up this list was probably too bad at this mission to like it.
It's a great level.
This level is great
Worst in reach, though still good
The night and music are striking. But everything else is so-so. The detective bits are a waste of time. The confrontations are weak. -
This level is the reason this game is the worst in the whole series. You spend more time here looking for clues to the next level than you do in the actual levels.
Nothing interesting at all in this level. Random fights and pointless open world design - something the Halo franchise is not known for. Music is okay.
You only need to complete the prepare to drop mission and it says you've completed all the Mombasa street missions.
Seriously, this is the best mission in the game. What's better than the amazing visuals, the mix in stealth and vehicle combat, the many tactics you're opened to and the diverse array of weaponry you can use to lay waste on the battlefield. I had the most fun playing through this on legendary as you're not only restricted to one tactic. It's also one of those levels where I chose stealth combat rather than a ghost which felt good finding a tactic better then boarding a vehicle.
Its Long and boring. Though it is sort of interesting and has some good scenery. But the gameplay is annoying and boring. I find it as the worst mission in Halo 4.
Just walking around a dark dingy place doing boring objectives which are pointless in the long run
Literally the most linear halo level ever, and not in any kind of good way
I'm torn between the missions good and bad sides of it. It's pretty fun fighting your way to activate the halo but the later half is just plain annoying especially guilty face killing one of the best halo characters ever (sergeant Johnson)(correct me if I missspelled) one and once you get to the warthog part the flood keep flipping you over. Me and my friend fell through the floor like 5 times. The only part I liked about the warthog part was when we ran over a sentinel mid air
A fun mission in my opinion, but a horrible trilogy ending one, they should have switched the one where truth dies with this one, might have even made more sense
Good level, great ending to a much-loved trilogy, the boss was OK and Johnson's death was sad
Warthog drive nearly as good as the maw
Pointless backtracking. Still, lots of fun. -
Really bad level. It made me think that Halo is over...
The fog in this level is really confusing. And the promethias vision only lasts for 10 seconds. There was way too many forunners, and the knights where annoying. They tend to rush you. And to put the cherry on top, master chiefs head somehow blew up. Probably a glitch.
It's not really that bad. The scarab battle was pure awesome!
The first two levels on this list are bad, but the rest our good- shows how great Halo is.
Thei level is great
Hate me for it, but I actually like the variety of combat situations and large battlefields. Also, I like how much more intense the mission gets on your way up to the didact. Overall, requiem and shutdown are way worse
Knights were annoying as hell. Just when you waste your ammo on their shield they just teleport somewhere safe to regenerate it and repeat. Watchers definitely make it worst.
Boring. You shoot some forerunners, cross a bridge, repeat.
All it is is fighting prometheans. Boring
Never played so I got nothing...
It's not moody. It's not half the big dark revelation it claims to be. Oh and it's also the worst level of the not so superb Halo 3: ODST collection of levels. -
ODST sucks altogether so I'm voting for this. The only good thing about this game is that you get the map packs for H3 and because you can unlock the other vidmaster challenges. Horrible campaign, dark and dingy gameplay. This shouldn't even be worthy of being called a "Halo" game. Give this a thumbs up if you have the recon helmet!
This is a annoying level. Very well thought bout but just a pain when your mates tell you there's a flamethrower andyou cacan't find it. I loved halo 3 odst,but this level was just annoying on legendary. The only part that was worse, was when you hhopped on the elevator and buggers attacked you! WHY! There's no cover, and they kill you in a matter of seconds. I had to crouch behind the elavatir controls and spam everything I got.
Oh my god. I just can't believe it. I have always been a Halo fan, and I've been on it since Halo CE. The Halo I missed was 2 and Wars. ODST Was a disappointment, but nonetheless a Halo. I guess when I got Halo Combat Evolved Anniversary, I forgot how LONG, REPETITIVE, and downright BORING this mission was. All you do, is move to the next section, take cover, fire, clear section, move to next section, take cover, fire, clear section, move to next section, WAIT! CUTSCENE! CORTANA TELLS YOU TO BLOW UP YOUR ENERGY SHIELD, move to next section, take cover, fire, clear section, move to next section, take cover, fire, clear section, move to next section, take cover, fire, clear section, hey look! I get a Banshee, fly, fly, fly, fly, fly, shoot, fly, land, take cover, fire, clear section, move to next section, blow energy shields again, go back to banshee, fly, fly, fly, fly, fly, fly, land, take cover, fire, clear section, move to next section, take cover, fire, move to next section. I ...more
Who ever put this level is crazy. This is a amazing level
It's bad enough that it's constantly walking through the same room copied and pasted throughout the map, with segments where you're forced to WALK through areas clearly designed for warthogs and ghosts, but it gets worse; IT'S ASSAULT ON THE CONTROL ROOM BACKWARDS. And that's not even an exaggeration. It's literally the exact same map, just at night.
Complete back tracking. I got stuck with 2 bars of health, a plasma rifle, a rocket launcher with a single rocket going into the rooms on my way to canyon B. Still have not beaten it.
This ironically is the only level Gamespot must've been referring to when mentionning an occasional bland cut and paste feel in ODST. -
I liked Tayari Plaza. First time we're introduced to Buck. - Canuck101
They finally gave us a pelican, and somehow made it boring
I like the sniper sections and the damage battle to be honest
This should be way lower. One of my fondest memories in Halo came from from dominating this mission with my friend. The people who dislike this are only salty because they keep getting killed by the jackal snipers. #getgood
You don't do anything except walk and fight a few bad battles.
God, I HATE this level. You keep crashing into things, and you have so little time to react you'll end up restarting the level over and over again. Then you get to the regular ground missions. There are so few checkpoints that even after making it through multiple portals to the point where you have to defend Cortana, if you get killed you have to restart at the armory.
Surprisingly, the only good part is when your able to get away from the mammoth and start driving in a hog
This level crashed on me like 4 'times. it sucked, especially since it is a terrible level.
Best h4 mission.
What was Bungie thinking when they created the Flood? The introduction of the Flood is plain boring, is repetitive, is long and the Flood is just annoying, the worst enemy in the whole Halo franchise.
Long, Boring, repetitive and just a maze. However the introduction of the Flood via the marine's memory data was great though, like something out a horror movie
The introduction of the flood was scary I hate the sounds they make I hate the exploding ones they are creepy
I hated the intro of the flood oh and guys did you know that if you spam LT which is the button to throw a grenade then you will stay in the pelican and you can just skip the part where you fight the grunts and elites and jackles and also there is a Easter egg that there is a unarmed marine but I still hated the level
Assault on the control room, beats me last weekend, this Level seemed to be endless.. With a ridiculous high number of enemies, (they seemed to be thrown at you from all sides). The tank you got in this Level is a bad joke, you get the same damage in the tank like you just walk around, the enemy shields just laugh about this weakness-filled wannebe-tank attacks. After finally beat this horrible Level, I'm actually glad and thankful for The Library...
This missions was just hard and boring. You just travel through areas of the level with one bar of your health remaining for most of the mission and die. And then you respawn with the same amount of health. And then die.
This is the best level
This level is just hard, thanks to the stupid ememy placements (especially the wraiths and banshees) that ruin the whole experience.
343 Guilty Spark added a truly scary encounter to a truly threatening foe, that on THE FIRST TRUE FPS GAME EVER.
Don't dislike it, at all, in fact, it needs more attention as a great level.
Quite fun but confined and just a race of time before the super-scarab ripped through all the barriers.
Almost impossible even on easy, horrible mission.
It's just really hard to care. There's nearly no real drama, which this sad part of the story needed. This is not helped by your opponents being only the jackals and annoying Halo 2 brutes. -
I didn't think it was too bad really
Boring, really, what makes you go Wow about this level
Flood on foot, Flood in Ghosts, Flood in Wraiths, Flood in Scorpions, Blue Beam Sentinels, those giant flying robots with the annoying shield, no light, pitfalls everywhere, maze, infinite and very frequent respawns, no flashlight, annoying music, so many vehicles, so little space.
There was absolutely no reason to make this a separate mission from "The Sacred Icon"
Gah, what I hate is that's dark, hard to navigate and the whole level looks the same. This the equivalent to the library in HALO CE. Oh, and why does the Arbiter have active camp instead of flashlight? That made it infinitely harder.
Why. Why. Not only is this mission not very fun, it's hard as shit.
The fact that this isn't #1 just proves how little people actually play on legendary here
Gravemind is an insane level you start having to fight 2 Horner guard brutes and there is barley any cover and the only good part is you can stand back and watch the brutes and elites fight
Obviously people who haven't voted this haven't played this level on legendary...
It was easy just charge the brutes at the start and avoid flying beam rifle elites