Worst Team Fortress 2 Weapons

The Top Ten
1 The Sun-on-a-Stick

Well in my opinion there is only one weapon worst then this the sharped volcano fragment, a other DIFT item! And you can see this weapons were made to be used together in medieval mode:
The Sun-on-a-Stick; Crits on burning players
The Sharpened volcano fragment; sets people on fire when hit with the ax
Even then both weapons are nearly as bad a each other, (In my opinion The Sharped volcano fragment is the worst. ) and you should, never! And I mean never! Use these weapons in a normal match!

The Sun on-a Stick has a 100% critical hits vs burning player and and downside with a -25 damage penalty. The reason I don't like this weapon is because of how situational this weapon is. The only time this weapon is good to use is in missile mode and if their are pyros are on you team. If you use this, your giving up weapons such as The Atomizer, The Sandman, or more importantly the Frying Pan

This weapon shouldn't be first place, as stock Bat is actually worse. Scout should be using his Scattergun instead of Melee weapons for attacking, so they both fall flat in that regard, but with SoaS he can at least deploy it when running away to a health pack after fighting against a Pyro. Stock Bat is just useless.

Actually this has 2 GOOD Upsides!

1: The 25% Fire Damage Resistance makes it a little bit harder for the Pyro to kill the Scout

2: If Combined with the Sharpened Volcano Fragment (or other Weapons that Emit Fire), then it can do crits and even combined with the Kritzkrieg can do a lot of Damage to other Classes!

2 The Razorback

If you really think about it, the Razorback is actually a bit overpowered. Think about it. There are lots of snipers who stay with their team, with lots of them being in Highlander. If you're a spy, there are many problems with a sniper using the Razorback. If the sniper is with his team and you try to kill him with a revolver, most of the time you might not even kill him because his teammates will probably notice and kill you quickly. If you try to get him with the Ambassador, the same thing will probably happen, but the thing is that if you go for a headshot, you could two shot him, but only if he hasn't been overhealed, which medics should be doing to the entire team. Also, another problem is that some snipers have great muscle memory and can quickscope you right away, so if you shoot him with a revolver, there is a small window of opportunity for the sniper to headshot you. Snipers like to use the Razorback in competitive because they are very high priority targets, seeing how ...more

Probably shouldn't even be on this list as it isn't a weapon. Remember, a scoped sniper is perhaps the only time an expert player is genuinely vulnerable to spies. In every other situation there are opportunities to spy check, but even noobie spies can still kill expert snipers if their teammates aren't spy checking properly.

I've been backstabbed by spies loads of times while using this, even including some with hats. Once you hear the breaking sound, the spy is pretty much dead, especially if you have team mates nearby. The razorback forces better spies to use their revolver, and even the ambassador can't one shot a full health sniper. A good sniper should be alert for scouts and other enemies coming from behind anyway, and quick to react when they take damage from someone they can't see.

In any case, it's ridiculous that Darwins Danger Shield, the Eureka Effect and Dalokahs bar aren't further up this list. I've found that the razorback means the sniper can actually ...more

It sacrifices your secondary slot, which could be used for something useful like the SMG, Carbine, Jarate, or even the Darwin's Danger Shield, so you can...block one...backstab attempt...
This "weapon" is only for noobs who don't know how to spy check, and even then, it isn't a crutch. A decent spy will recognize it after trying to backstab it once and will learn to switch to their revolver. By the time you get hit with the first revolver shot, you barely have any time to react before you get hit with another 2.
And when dealing with enemies up close to you, you're screwed. No-scoping or quick-scoping is unreliable in close combat due to the sniper rifle's slow firing rate. Using your melee is still an option, but without mini-crits from Jarate, if the enemy is full health or close to it, you need to rely on a random crit, or else the Sniper's low health pool will lead to you death very quickly most of the time.
The Razorback is just to gimmicky and teaches new players not to ...more

If it was invisible the other team, it might be useful, the spy will see the paperback and shoot you in the head with the revolver, come on valve, make to where it can block bullets, At least the sharpened volcano fragment and sun on a stick alone was decent weapons, they're just used by the wrong class. The pain train can be useful in control point. All the razorback does is take away your secondary slot.

3 Sharpened Volcano Fragment

There is absolutely no point to this weapon at all aside from Medieval mode. You already have a perfectly good flamethrower and chances are you also have the flare gun, another great weapon for setting people on fire. So why not use something with a better attribute like the Axstinguisher, Power Jack, or absolutely ANYTHING! Why would you want to get up even closer to people to set them on fire when you have 2 other weapons that do the exact same thing from a safer distance!

Well even in medieval mode it still isn't that good because health kits drop every time someone dies, you just have to pick up an health kit then the flames are pretty much gone, making it the worst ax for the pyro. (On the bright side it gets bad-ass design of the year though, just look at it, it looks like it was forged from the depths of hell! )

Umm... What is the point of this weapon? The purpose of the Pyro is to run over people with a flamethrower in close range. THIS is the same as the flamethrower. It's a melee weapon that sets stuff on fire at a cost of some damage. So it deal around 50 damage + afterburn. BUT! Flamethrower is like 3 times stronger. Just a waste of space.

What a useless weapon, there's no point in this weapon. You already have a flamethrower. The only use for this is medieval mode (melee only) but other than that, there's no need for this weapon at all. I would be ashamed to be killed by it too.

4 The Fan O' War

This weapon is not meant for strait up fighting. But if the enemy doesn't see you and you want some extra damage before the fight, you hit him with the fan back up and start shooting. If you are so sneaky then why don't you just use the back scatter or Crit-a-Cola? It takes more time to hit the enemy, back up and shoot. Just shooting is fine. If you want to kill a heavy and think you can kill him with the fan of war mini cries... you can't. When

Er... Not the best weapon but it can be useful. It marks enemies with a skull-symbol which causes them to take 35% more damage from enemies with no damage fall-off, for 15 seconds. They can't get rid of the marking other than by waiting 15 seconds or by dying. However, the catch is that you have to get within melee range to hit the enemy, and it also deals heavily reduced damage at -75%, compared to the already weak 35 damage stock bat. The Fan O'War's damage can be boosted slightly however, as it deals criticals whenever it normally deals minicrits (when hitting marked enemies), so that means that on consecutive hits it only deals -25% damage instead of the old -90% damage.

The only reasons you'd ever use this weapon are when you have very limited time and must mark an enemy and flee, or when you want to kill an enemy with high health but are unable to fight them with your guns, or when you are out of ammunition. Usually, it is more effective to simply shoot an enemy dead with ...more

THE MOST RETARDED WEAPON IN HISTORY! -90 damage penalty! ARE you MESSING WITH ME VALVE?. Not only, the ridiculous appearances of a fan in a battle field is bad enough, it does practically 0 damage. Seriously, it does NO DAMAGE. I ran up to this distracted heavy and started whacking at him with the FAN. For five seconds I hit him and hit him. Result: The heavy didn't die after five seconds of whacking, and turned around after he had killed my team mates, and killed me in about 2 seconds. Who needs a crappy fan in a Battle field?

"This weapon is amazing! " No. No it isn't. It just sucks. If you want a good Scout bat, you have a variety of options, like the Sandman, the Holy Mackeral, the Candy Cane, the Atomizer and even the default bat. This... just sucks. Even with the Mark for Death... it's not effective at all.

5 Pain Train

I was actually surprised to find this on here.

For what it's worth, it works for Demo. You almost never use melee anyway (unless you think Demoknight is better than vanilla Demo). This weapon is very good for a back cap, especially since Demo is more mobile and can get to the last point faster by sticky jumping. It's also decent on KoTH. Seriously, it's a direct upgrade to the Bottle.

I was actually surprised to find this on here.
For what it's worth, it works for Demo. You almost never use melee anyway (unless you think Demoknight is better than vanilla Demo). This weapon is very good for a back cap, especially since Demo is more mobile and can get to the last point faster by sticky jumping. It's also decent on KoTH. Seriously, it's a direct upgrade to the Bottle.

Unlike most people, I find this a pretty good weapon, but situational. Not as situational as the Sun on a Stick, but only useful when attacking on Payload or Attack & Defend, or in Control Point or King of the Hill. The 10% bullet penalty is a small price to pay for having the same cap rate as a scout.

This weapon is ridiculous. Only a noob would buy/trade/actually use it. This is literally the worst weapon, especially if you're playing defense.

6 Mantreads

I Hate this item! Not only does it take away your secondary slot, your more likely to be hit by lightning twice in one day than score a kill with those crappy boots.

Most would retreat when they hear a rocket blast. But even if they are deaf, it only does a barely decent amount of damage. May have been better with the B.A.S.E. Jumper but sadly this crapfest occupies the same slot

This is only good if you are REALLY GOOD at rocket jumping, and you're making a market gardner montage Otherwise, this really doesn't have any use at all.

The chance you will kill someone with this is so little. I takes away your secondary slot when you could have used something better instead.

7 Conniver's Kunai

Okay the only watch you can use with this weapon is the dead ringer. You can be 1 hit with practically everything. If you manage to get a backstab you can have up to 180 overhead health that drains quickly. In the sound of the fighting no one is going to hear you so you can silently get your next kill. So why do you need that health? It drains quickly and the spy is not a class you can go head to head with. It's like you are bleeding away your health while fighting with revolver that deals 60 damage at point blank. A scout can just run around you and shoot you twice and kill you. The soldier has more health than you and has rockets. The soldier's health isn't slowly fading either. Pyros have a flamethrower that is much more effective. Demos have grenades and hard-hitting mêlée weapons. Don't even try against heavies. Engineers have shotguns and pistols, not to mention a huge sentry gun. Even a medic can kill you with their saws and needles that deal good damage. You can barely ...more

As a class that excels in avoiding front-on confrontation, the spy does not need a great deal of health. An overhealed spy has no greater backstabbing ability than normal, and let's face it - if you're caught by a pyro, you're screwed anyway.

It's like, 70 health. Drains at 2hp per sec. That means your overheal would probably be gone after a minute or so, and that is if you don't get hit. I mean, yes, this can be good, but only on training or on a totally unaware team. Peace.

I personally find this only a downgrade of the stock knife.

8 The Eviction Notice

The heavy is a tank, literaly. his attacks are unforgiving but his movement can be used to his downfall, and not talking about the minigun. the sandvich would take all that damage he took and bring him back to the huge 300 hp he carries but leave him standing for any free kills. and his fist are, okay for damage but his meele weapons are what I speak. with having small speed and any chance of cataching a target the boxing gloves give you crits, and the fist o steal can be to take less damage, the last thing you want from heavy is to have MORE defense, but a quick meele hit will bring him falling. And this weapon breaks all logic. you move slow, and when you finaly catch your target, you deal about 30 - 50 damage. The weapon is a really bad joke that you attack quicker but do less damage? I mean a meele can be life saving once in a while, and that's almost rare for a heavy, but this makes him WORSE then the powerful tank we once knew him as.

This weapon was crap until the Gun Mettle update buffing it to slightly less crappy, giving you a speed boost on hit. Similar to the GRU, except bonus speed is only on hitting an enemy and you're not marked for death.

Wow! Ever wanted to own brass knuckles that are made of molitan and reduce the damage you do by a half? Then this is the weapon for you! A heavy melee that hits faster, but does only 32 damage points. Yaho! Just hate this.

I actually have had a good experience with this weapon. The faster swing rate (as I see) makes critical hits more prevalent.

9 Short Circuit

Some people are just too stupid. If you are attacking on Payload, this thing is invaluable. It can block spam. That is normally reserved for filters. Great, but somewhat situational weapon.

My main problem with the Short Derpit is that it uses metal as ammo. I need that for my Heavies with Brass Beasts-I mean, sentries! Seriously, the Widowmaker at least gives you back metal if you hit something, but not this excuse of a weapon. And no random crits? SON OF A-

This weapon, like weapons such as the sun on a stick, is very situational. It's practically useless if you plan on walking away from your sentry nest, and only good for defending it.

It has rare situations were its good. But when your defending a cp with an other engy is it a good option to let one switch to short circuit to get rid of demo and rocket spam. Its not That good of a weapon but nearly not as useless as some of you may think

10 The Quick-Fix

Are you Serious? This is really Amazing. +40% faster heal rate with a 25% faster ubercharge charge rate. -50% Max overheal but whatever. It also increases the heal rate by an extra 300% while ubered. The 300% heal rate on uber can help your teamates not be at low health when you get killed.

This weapon can heal a heavy with 1 health in less than 15 seconds. Um, before the new update, you could run the speed of a scout while healing (now every medium doesn't that).

It's meant to heal everyone around you quickly. It's a different play style.

The quick fix may not have over heal and a good über, but it is the fastest healer, and makes the medics speed match any of the faster classes, as well as fly up with a rocket or sticky jump, which can be insanely useful with the scout, demoman, soldier, and demo knight,

The Contenders
11 Boston Basher

... This is a weapon meant for something a scout really shouldn't be doing with a melee weapon: Hit and run... The scattergun is better for that.

To be fair it has three upsides, although one is iffy. The iffy one is people panic when they start bleeding and retreat. The other two are all about hurting yourself: Hitting yourself while ascending in a jump will boost you high than you could with the atomizer and hitting yourself will also let a medic build uber faster off of you.

This is my main scout melee, it's great in competitive and not bad in pubs. You can build uber a lot faster, perform basher jumps and generally be a lot more intimidating. When your opponent starts bleeding, they can panic. It just requires a little extra aim instead of flailing it around like you would with most scout melees. Besides, you rarely use your melee as a scout, so why shouldn't you equip this one? It is in my opinion a decent weapon that should not be on this list.

This should be number one, if your using melee chances are you will be missing and if your using your melee as a scout you will be swinging nonstop and running around your enemy or stunning them with your sandman. The only reason I have this thing is it looks hilarious if you have an orange gibus, a marxman, a ticket boy, and this piece of trash in weapon form. You will win any ugly contest with this set. Should be number one, at least the fan can mark for death, very effective with the shortstop, and a must have for MvM.

The boston Basher makes you bleed and hurts you! Scout already has limited health so it just makes surviving long a lot harder. Also most people using scout melee just randomly swing it around and miss a lot. Doing this with the Basher would kill you.

12 Vita-Saw

I think that the Vita-Saw has one big (but easily fixed) problem. It has temporary good side but the bad side lasts as long as you use it? I have stats that at least in my opinion are little bit more useful:
PROS:
+15% Ubercharge rate
CONS:
-10 maxium health
This way the Vita-Saw's good side doesn't require dying and the Medic can actually be pretty offensive and dangerous.

Medic needs all the health he can get and 20% is not that hard to get and even 10 health is awful and not fun now snipes can kill you with not even fully charged shot.

I like how every one says this weapon is bad also it's banned in competitive.
Can be useful if you're with a team that doesn't protect you.

This weapon is overpowered, it makes killing you a lot less effective. Watch ArraySeven's video for proof.

13 Wrap Assassin

Another comment.

You other guys commenting on the Wrap Assassin (except for the guy who said it got buffed) all do not know what you are talking about, which is not surprising, since the majority of people like to talk about things that they know nothing about.

The only good thing about seeing lots of inexperienced or uninformed people in the comments, is the feeling I get when I know I outsmarted them. Even better yet, is when people actually start agreeing with me.

In terms of how good the Wrap Assassin is: It looks good, but doesn't aesthetically suit many themed loadouts. It deals less damage than the Stock Bat, less damage than the Boston Basher, and less damage than the Flying Guillotine. However, the benefit of this weapon becomes clearer if you are, for example, very good at using your Stock Pistol. Now you can have both a Flying Guillotine and a Stock Pistol. Also, it doesn't give you any damage vulnerabilities, self-damage (which can be good and bad) or ...more

As far as I'm aware, the only significant segment of Scout players in TF2 that take this weapon seriously are the pro league players that tend to ban the Sandman on their severs.An absolute joke of a weapon, even the other crap weapons in the Scout's arsenal like the Fan O' War and Sun on a Stick can fill niche roles that give it a functionality it can excel at, no matter how limited. Not so for the Wrap Assassin, it literally doesn't have a single stat advantage, it is a direct downgrade from every other Scout weapon that fulfills a similar function. The Sandman is a better ranged melee option (plus the ball has the possibility of being recovered instead of instantly shattering like the baubles), the Flying Guillotine is a superior throwable weapon that causes bleeding (Can do almost up to twice as much damage, recharges 2.5 times as fast, and is particularly potent in combination with the Sandman), even the Boston Basher outputs better bleed damage.Unless you're playing in the big ...more

As a scout, you shouldn't use a melee weapon, you have a scattergun that deals 5 times more damage than a bat. This can be equipped to have a long range weapon as scout. It has no health penalty, and usually makes a target flee to find a health kit (this either allows you to predict their path to finish them off or capture the objective or something), assuming you have good aim.

So the bleeding buff is a lot like getting caught on fire by a Pyro unless you are a Scout or highly injured, the chance of actually dying is low. Sure, it might make your enemy panic that their health keeps lowering but, no one is probably going to die because of it. Although it does seem to crit a lot.

14 Red-Tape Recorder

Why is there so much hate for this sapper? If you turn your back for even a second, your level 3 nest becomes level 2 or 1. If you, as a spy, really need to destroy a building, you could just shoot at it while the recorder is on it.

This, is an amazing sapper. It can bring a level 3 Sentry down into a level 1 Sentry in just seconds. Damage penalties don't mean much sometimes.

I get a feeling that this is on the list because it is too awesome and nobody can counter it... Just have a pyro with homewrecker.

I had to wait 15 SECONDS for it to decrease a level 3 sentry to level 1. It also allows the said engineer to still salvage his sentry. BAD

15 Fire Axe

Most stock weapons are the most situational weapons in the game. This is an exeption. It's almost completely useless. If you're close enough to hit them an enemy with it you should be using your flamethrower instead. It's far more effective. Other pyro melee weapons have additional effects that make them useful, this is a stock weapon so it doesn't.

Yes, the Fire Axe is terrible unless you have Flare Gun or something similar and are underwater. It is best to get a meelee weapon which has some special effects: Powerjack if you need to get across the battlefield quickly, Homewrecker if you are a Pybro or Third Degree if you are playing with lots of Medics.

The fire axe is not a bad weapon, it is identical to every other classes' stock melee, but as a short range class you will NEVER use it.

Why do you need a melee weapon when your main weapon dominates at close range? Three better weapons are the Axtinguisher, Power Jack, and Homewrecker.

16 Dalokohs Bar

Wow... a 50 health boost, for only 30 seconds?!

Well this is the worst weapon for the heavy and a poor excuse for not getting the "HOLY SANDVICH! " Why? Well it just has a pathetic upside and also when a medic has over healed you to the heavy's max health of 450 eating it gives you a health boost of... Nothing at all!

Fun fact:
Did you know that Dalokohs is actually the Russian word for chocolate spelled backwards?

Losing Hp. it's a horrible thing. You fight one scout, lose some hp, then here comes the soilder to reap the last bits of health, most kits are rare and there timing feels like hell, this can heal you like sandvich, but we don't need MORE waiting. The chocolate is used to slowly prepare your self for each fight you get in, not heal from a hp nightmare

This works really well with the Warrior's Spirit since it gets rid of the health penalty, making you an unstoppable (almost) powerhouse.

Even though they buffed it, it hardly gives you any health, and with the other secondaries available, you're better off equiping the Sandvich.

17 Big Earner

You shouldn't use this knife with the stock watch I recommend you to use it with dead ringer or cloak and dagger.
Using the big earner with the dead ringer is good because dead ringer doesn't regenerate quickly even if you pick a large ammo box it will regenerate like 35% clock.
Using the big earner with the cloak and dagger is nice because cloak and dagger doesn't regenerate by ammo boxes or fallen enemy weapons.

It is a broken knife for the spy. It looks super dumb. If you backstab someone you get amazing 30% cloak. Wow. It drains you 25 health. So your max is 100. It reminds me of Vita-saw now that I think about it. It may be useful for some expert spies, but I just hate using it. It is just... just... wrong.

It is basically useless since you already get cloak from backstabbing and picking up their dropped weapons and there is a gun that does that, the l'etranger. This weapon takes a huge bite out of your health making it pretty much making it a burden rather than a wagon.

It might have earned a spot on this list before, but ever since the Gun Mettle update buffing it for a speed boost on kill, it's worth a try.

18 Darwin's Danger Shield

Good weapon against other Snipers. If they headshot you without charge, you get 143 damage and still stay with 7 HP, so you don't get 1 hit headshot!

Not useful against expert snipers, instead of they headshot you, they'll bodyshot you first before kill you with a headshot.

A nice weapon, useful in sniper duels (except if you don't notice the other sniper, giving them time to charge their shot.)

Does it do anything?

19 Phlogistinator

The Phlogistinator is basically the noob weapon, with lots of downsides. First you can't air blast which is a problem because you can't extinguish your teammates nor reflect Demoman and Soldier projectiles, Also with the crits it makes this weapon made for noobs. The -10% damage isn't that bad but without air blasting it removes the Pyro's best attribute. Sorry but I prefer the stock.

This flamethrower sucks. If you use your MMMPH in front of someone, they will just back up and shoot you when you are done. If you do this around a corner they will probably shoot you before you can get close. You can't airblast so you probably can't live that long. Also it only gives crits to the flamethrower so you have to be up close where it is dangerous.

Well the phlogistinator is overpowered... If you have a medic, the "mmph mmmph" is fully charged or if you have a flare gun. But if you don, t have any of these you could get killed. The phlogistinator has a -10% damage which is no big deal but it does not have any air blast. Still it is one of my favourite weapons but alsoone of the worst

This weapon promotes w+m1 pyros. All you have to do is w+m1 then m2 then w+m1. It's even worse because it apparently needed a BUFF?!?! Valve removed the damage penalty and when you m2d, you heal ALL of your health and you're invincible for 3 seconds. You also get the Crits. So overall, this weapon needs to be nerfed badly.

20 The Winger

You don't need to use it with the set for it to be good also the 25% higher jump height is very good for avoiding splash damage from sticky spamming demos and soldiers.

At close range it can kill 125hp classes quicker than stock if you manage to land every shot per clip.

I hate this weapon, it's so useless and it has VERY little ammo. So terrible and another one of the worst items in the entire game!

This weapon is very good when using it with the soda popper and the atomizinxzer more jump hight YES!

Not a bad weapon, but I would rather use the pistol.

21 Holiday Punch

Why don't you be a spy when you want to hit people from behind. I go to servers to find these morons hiding in the corners with this pile of crap. A heavy should definitely should not be doing this.

I rarely use this in a lot of servers instead of Medical Servers. (You can actually make them start laughing by hitting them that means people can just kill him/her)

Perfect for taunt kills, not so perfect for actual fighting.

I'm surprised that this weapon is listed here. Sure, you can't get critical hits, but critical hits stun your opponent long enough to get a taunt kill. This is a nice weapon when your going one-on-one

22 Panic Attack

This might have sucked before the Gun Mettle update, but now it deploys faster (similar to the Reserve Shooter, except the switch speed only works when switching TO the Panic Attack, and a 50% faster reload time. If that isn't enough for you to hate the concept, I don't mind.

This is the worst shotgun in TF2 without doubt, its stats make no sense to be, the more damage you take the further the bullets spread out?! Oh and by the way this cancels out the "fast reloading when hurt" idea totally

When and why would you use this waste? Shotgun is more practical, it's always loaded, and it doesn't increase spread... Did Valve even test this piece of crap?

Agreed, the stock shotgun does its job way more effectively but it does make a pretty funny fat scout weapon.

23 Eureka Effect

Well, since the Love and War update, the Eureka Effect is a much better weapon. It lets you teleport, but at the price of 50% slower build time, and 50% more expensive upgrade. Now I'm the engineer that builds his sentry at spawn, and moves it when I have a heavy/medic in front of me. None of these debuffs are a problem to me.

It sucks because you can't move buildings with it. Use the Jag, it's way better. Who needs to teleport to the spawn anyways? No weapon in TF2 is going to be a direct upgrade. Whoever put Brass Beast here doesn't know what heavies are for. Defense and the Brass Beast is good for that while you have a good Medic.

Huh? The Eureka Effect is awesome! This is the quickest way to get materials without grabbing ammo boxes. The Gunslinger is a worse Engineer weapon.
Oh, and no weapon is a direct upgrade? What about the Cloak and Dagger?

The Eureka Effect Might be the worst, though it might be good for ambushing since the teleporting to the spawn thing. But it might be the worst wrench.

24 Backburner

It's overpowered as hell. First of all, pyro is different from spy. He doesn't have to be sneaky, he ambushes people. Second of all, it has no downsides. Its only downside is a +150% airblast cost, but most people who use it don't even know how to airblast? What's the point? If I could do anything to this devastation of a flamethrower for an already overpowered class, I would at least make it do minicrits instead of crits, and give it a clip size of 150 instead of 200.

This weapon is very useless! Come on,50 ammo for only 1 airblast? The critical bonus from behind only is useful for ambushing but a lot of times a pyro go front of enemy too, it may be good for experience players but, I think that loss 50 ammo for one airblast when the stock only loss 20?

Agree with me, is a terrible weapon in certain situations

This weapon is almost a direct upgrade to stock. the reason being that the downside 1. isn't that big, its very easy to get more ammo and 2. there is no downside to not using the weapon as it was suppost to be. Tell me, is there a big downside to using the weapon in face-to-face fighting? I thought so.

Its actually really OP, and its always used by a noob that barely even played this game...basicaly that means he never even heard of air blasting

25 Rocket Jumper

The Rocket Jumper has double the ammo, and no damage from blasting yourself or to other players, there's a reason why it's called this.

The rocket jumper is not a good offensive weapon, but it is great for training your rocket jumping.

Great weapon to have fun with as long as you have the market gardener.

What? You cannot be serious.

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