Top Ten Worst Things About MMORPG Games

The Top Ten

1 Durability (In some RPG games)

Alright! Lets do this! -playing a rpg game-
-slashes a boss with my Emerald Blade-
-Emerald Blade Breaks-
OH CRAP! -dies-

2 Some monsters are OP (Overpowered)
3 Higher Levels gain levels slower

When you were a lower level and you gained XP you would almost automatically level up but when your a high level
It takes like 900000 XP to level you up

AQW is a exemple

4 Stamina

Come on I wanna sprint forever!

5 Passive/Neutral/Hostile

So its like
If I hit a civilian my Peaceful points decrease but my hostile points increase it makes it hard to decide what to do

6 People brag about how much more XP Intellect and Skill they have than you
7 People with OP weapons
8 Boss monsters you need a specific item to kill

This is one of the worst things I can think of in a mmorpg, along with bosses that you have to figure out the puzzle to kill, like in WoW.

I just need 5more levels.,..

9 Sometimes Can Get Boring
10 Stereotypes

The Contenders

11 Monsters that ALMOST kill you instantly
12 They Ruin Social Lives

True. Go on and type in "Runescape" There's all these really crazy stories about people who were literally addicted to the game. - BlueTopazIceVanilla

13 Repetitive Quests

New quest!
Kill 20 orcs!
Player spends an hour finding the orcs, killing one, healing, killing one, healing, killing one, healing...
Quest complete!

New quest!
Kill 20 goblins!
Player logs out and never returns.

Grinding: the worst of all RPGs!

14 Weak monsters but they hunt in packs
15 Character Runs Too Slow
16 Some Armor Slows You Down

This is probably a good thing since it makes it realistic.

17 Overpowered People In PVP Arenas
18 The Constant Grind for Loot
19 No Turn Based Battles

I like turn based battles. But games without them is just 'click the enemy' 'you then attack it' 'press 1 to use a fireball' 'wait for it to die' 'you win' There's no strategy.

I hate turn based games no action its chess

20 Rare Items

Rares are just a gateway to arrogance and elitism in any mmo. I used to play Adventure Quest Worlds but quit when they started releasing rare items with every week just to boost sales. It does nothing good for the game to have such a large focus on items that are only available once and will never return. They even appear in non-RPGs like Club Penguin and cause just as many problems. Online games would be better if rares weren't around.

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