Top 10 Worst Things About Super Mario SunshineI have always hated Super Mario Sunshine even though it gets so much praise. The bad stuff was just too prominent for me. Here are my reasons why I do not like Super Mario Sunshine and find it to be the weakest 3D Mario game.
You know the game has messed up big time when I have an easier time in Darker Side from Super Mario Odyssey, or heck, even the Perfect Run than in some of the levels in THE FIRST WORLD OF THIS GAME.
Normally I'm all for challenges in video games, but only if the challenge is fair and satisfying to complete. Super Mario Sunshine's difficulty curve isn't like that at all. It has one of the worst difficulty curves from levels like corona mountain and the pachinko machine. It's made even worse with the slippery controls I mentioned earlier
Mario Sunshine is one of my favorite Video Game ever I have to agree that there are problems
So true, the controls are some of the worst I've ever seen in any Mario game. Heck, Super Mario 64 was more easily controlled than this game! This game's controls are just way too sensitive and it feels just weird.
The controls feel so off especially when jumping onto tiny platforms where Mario will easily slip off and then you have to go all the way back. It's infuriating when you're up high in a level and land on a platform only for Mario to slip right off.
I like to 100% games as it's fun to get everything in a game, but only if it's worth it. 100%ing Sunshine is a big mistake because you get nothing out of it. And even if it's like this in Mario 64 as well at least it was fun to 100% that game. 100%ing Sunshine is just tedious and annoying.
The blue coins, enough said.
The problem isn't just that they're hard to get, but there's no way of knowing which ones you've got. It should've been more like the beans in the Mario & Luigi games, which were more satisfying and had a better purpose.
This is only #6? I agree with all your points this game is overrated but this is worse than all of 1-5 combined
These things don't need to be here. The blue coins were only added to pad out the game.
I could tolerate blue coins if noki bay wasn’t annoying with them... & didn’t make it so they could just add another world & a bit more shines to get. I mean, 250 blue coins, really? Most of it is doing the same stuff over & over! Dash back & forth to get 2 blue coins, spray “hidden” M, clean people, spray random areas... 50 I would say should’ve been maximum they set for blue coins & just add another world.
For some reasons there are times when the game will just not work. Like when I'm trying to jump to a moving pole and Mario will just slide right next to it and fall down. Or when I'm trying to ground pound to break a crate to open a secret path/shortcut only for Mario to avoid breaking the box and just go into the shortcut. In that case I would need to go back to the beginning of the level. Also there are times where I just get stuck in moving platforms where I just can not move.
Have to disagree on this one. Limiting to only the summer theme, it forced the developers to get really creative with their stages, and as a result I find them to be all a joy, like the countryside resort, the harbour, the beach, the amusement park, the sunset hotel, and the deep bay with ruins..., I love it.
The levels in Super Mario Sunshine are some of the most boring levels in 3D Mario history. I know the game wanted to go for a tropical island paradise feel, but that only hurts the game as it makes the levels so bland.
Any level where you have to use fludd to move a lilypad or boat across water or lava is instantly terrible. It comes off as very tedious and it's just frustrating if you die because the boat or lilypad didn't want to go in the way you were pushing it.
They're too hard to stop and if they hit a wall they sink.
This game took out one of the best things from Mario 64. It's nice to know it was added back in Galaxy.
This was just out of the blue. Why remove the best jump outside of dive?
The biggest issue with this side-mission are the gravity wells around each of the holes, making course correction much more of a chore than it should be.
Look, I love this game unlike YakkoWakkoDot, but the Pachinko level is infuriatingly difficult. I forgot how I beat it, to be completely honest.
Horrifyingly hard, but it's not as bad as the 2020 Mountain
There are times where the camera just does not want to work. In these moments you can't see anything and you'll just have a frustrating death.
It's on the level of SM64's camera in being abysmal.
This is one of the most disappointing final bosses in a video game ever, especially after such a hard level that comes before it. Oh and sometimes you just fall through the stage because of how much of a broken mess this game is.
Oh look, Bowser's in a bathtub, let's destroy the bathtub, yeah that sure won't be anticlimactic (sarcasm)
Definitely the worst Mario race. Thank goodness they're only in this game.
I love the game so much when I was a kid. So annoying then and adulthood.
1. Fight Petey twice (I’ll go easy here since both petey fights are at least vastly different unlike the other repetitive boss battles)
2. Goopy parana plant: too many damn times you fight it with it only changing a bit once
3. Guaint blooper: 🤷♀️
4. “Shadow Mario”: some chases change it up a bit, but still seems way too repetitive
Judge: how dare you destroy our way of life! Community service for you & forbidden to leave the island!
Raccoon: hey there, 10 blue coins for 1 shine? I have like 25!
Crate painta: I have 2 shines if you can brake my crates in a time limit!
Mario: w t h is this because I’m a foriner or something?
Mario couldn’t even get an attorney or even have someone defend him (like peach & Toadsworth was trying to)! And phoenix Wright games are supposed to show japans unfair trail system back in the day, yet this is even worse!
Ep 1: fight repetitive boss... not too bad though as it’s likely your 1st time
Ep 2: stupid awful blooper controls
Ep 3: annoying thin platforming with stupid wind spirts & bloopers to deal with
Ep 4: terrible unwanted secret with repetitive red coin add on shine
Ep 5: repetitive boss battle with no changes on the boss
Ep 6: more stupid blooper controls with shine having to get with blooper who dies touching anything & repetitive coin mission
Ep 7: worst shadow Mario chase on terrible thin beams so shadow Mario can go as fast Ashe wants but player has to be careful
Ep 8: stupid annoying way to get fruit & Yoshi platforming made terrible
Conclusion: -10/10 world with 0 fun levels (well blooper battles ain’t so bad just boring they can’t use other bosses/have bosses switch things up like 2nd Petey fight).
& they try to make people sad with that fake death😂