Top 10 Worst Video Game Product Fails in the Gaming Industry

Well, thank goodness we had some amazing products in our times, because if this was all we had ever, it would be a big disaster. This list will be based on how bad they sold, the flaws with the product itself, and the reputation and impact it had. Hi, I'm Pnut, and today I'll be telling you the Top 10 Worst VIdeo Game Product Fails in the Gaming Industry. This may be a bit similar to Top 10 Worst Video Game Accessories, but the way I see it, they are all products that went up on the market and they are the worst FAILURES in the gaming industry. You can see the difference. (You better admin :))
The Top Ten
1 Power Glove

Of all the items on the list this one might be the most memorable, but unfortunately, one of the worst. Even though it 1 million units total, it showed that not all types of it's kind can be successful. Whenever it was put on, it could be very uncomfortable to play with, and the controls felt too odd and inaccurate as well. There wasn't even an option for a left handed power glove. I could've put the Virtual Boy on here, but it's more like a platformer/console than a single product.

2 Sega Activator

Sega had done some really dumb crap to try to become successful among 90s kids who bullied Nintendo fans and later in life came in peace with them.

Oh Sega. I mean they have done some pretty dumb things before (Mainly in the future) but this was just wrong. You can say goodbye to your fingers because for this controller, you needed to plug it up to your console, then put yourself inside the ring, and boom, you did it. You are basically the controller. Not only would it be annoying to keep using your legs and hands all the time to play, but it also just doesn't feel right as well.

3 HyperScan

The Hyperscam is more like it a game system that requires you to buy cards to play as certain characters or play certain levels.

4 Aura Interactor

It was known for being the first available haptic suit commercially, but if it was a very popular thing back then, many people would probably be turned off by this. The thing makes you looked like a rejected ghostbuster. It was compatible on the Super Nintendo, Sega CD, and Sega Genesis. Released in 1994, it was a clunky backpack that was designed to immerse players through vibrations. So in a nutshell, it was an oversized rumble pack that vibrated the user to just about every sound effect. Not only does that sound weird, but it would also make the experience annoying. And the power and filter dials barely made the difference in the vibration and audio quality.

5 Tony Hawk Ride Skateboard

Tony Hawk has it's big embarrassments, but this was a whole lot of nothing for the franchise. When Tony Hawk was at its prime, the Tony Hawk Ride Skateboard was announced so it could bring emersion to the players. Unfortunately, what people instead experienced was pedaling against the floor to steer. But there was one problem: the controls barely worked half the time. This made the game pretty irritating to play. However, it managed to sold pretty decently which is quite surprising for this product.

I remember being very excited when my dad pulled this skateboard "controller" out. Back then I was a huge gaming enthusiast and I loved playing every second of almost every video game.
Let me tell you I played this 2 times for about 1 hour max and I never touched it again. Extremely disappointing and boring experience with the skateboard really being unresponsive to my movements 3/4 of the time.

6 Apple Pippin
7 Game Boy Camera & Pocket Printer

So, have you ever wanted to embrace your inner photo taking in yourself at one point in your entire life? Well, you should just stick to a normal camera because the Game Boy Camera and Pocket Printer are now just left in the sands of time. It may be good as a novel now, but other than that, it's pretty much just useless nowadays. You couldn't save your pics at the time if you had the camera stand alone and you would instead have to buy a pocket printer so it could help print out the pics so you can relish in with your pictures. Not only would you have to pay more money, but the paper that it was printed out of the pocket printer was all flimsy like paper you would get as a receipt.

8 Virtual Boy

Was doomed from the very start not only was it uncomfortable to play but its red and black graphics were a huge eye sore.

9 Wii Vitality Sensor

All I have to say is... why the heck did the Wii need this?! Apparently, the Wii Vitality Sensor was shown at E3 2009 and I guess lives up to its name because for this product, you have to insert your finger into the hole and the sensor will deliver pulses to the body so it could help make you relax. But over the years, there were reports that they were having trouble calculating results during the testing phase. Finally in 2013, they decided to pull the plug and it was no more. But I bet all my money that most people would probably predict this wouldn't sell well anyway.

10 Playon Kinect Game Boat

Man, who would've thought Kinect Adventures could be more difficult to set up with the Game Boat? So besides that pretty awkward name, what's so bad about it? First of all, since it was a plastic boat of some sorts, it could be very easy to tear, mold or possibly both. But the biggest issue said by critics and buyers of the boat was that it had too much plastic and ink when you first opened up the box. And finally, it not only made the game more difficult to play, but also make it uncomfortable to sit in with another person. If you want to waste your money on this, then I guess you can go for it then.

The Contenders
11 uDraw Game Tablet

This one could possibly be a bit unfair but after seeing what happened in the aftermath I had to put it on the list. First of all, remember that company named THQ? They made some really great licensed games back in the day, but then eventually went bankrupt? Well, this may be one of the main reasons why. Despite the uDraw Game Tablet selling decently in sales and getting some solid reviews from critics, a big problem was with the units left. It had over a million units left which would cause THQ to not get enough money to stay alive and would close it's doors in 2013.

12 Guitar Hero Grip

I got quite some fond memories of this game, as me and my brother played it at a birthday that I had once. But anyways, the Guitar Hero Grip was a feature for the handheld game Guitar Hero: On Tour, and honestly, it just felt like a cash grab. You had to insert it into your handheld and they would have to hold it sideways while they are pressing buttons while they are strumming the guitar. For a game that was this small, there was too much physical movement that it would start to get out of hand. We didn't really need the game to change up the formula, but instead lets all make us look like doofuses with this.

13 N-Gage
14 Steel Battalion Controller

Why would there be a controller that was made just for one game? It's just one! Even though Steel Battalion did pretty well for gamers, the controller wasn't so good either. It was kind of bad as well. Back then in the early 2000s I'm sure, Capcom decided to release a controller for their game by releasing a deck of controls that can help with your actions into the game. Like commanding an army yourself. The controller ended up bombing real hard money wise, and honestly I'm not surprised, because I don't know anyone that would spend 200 dollars just to have a controller that was for, I don't know, ONE GAME?! And to think that some people said that this was to show what the gaming industry was capable of.

15 Ouya
16 DJ Hero
17 R-Zone
18 Um Jammer Lammy NOW Guitar
19 Wii U
20 Pokewalker
21 R.O.B. (Robotic Operating Buddy)
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